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#include <lcom/lcf.h> |
---|---|
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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|
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#include "kbc.h" |
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#include "timer.h" |
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#include "keyboard.h" |
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#include "mouse.h" |
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#include "graph.h" |
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#include "menu.h" |
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#include "rtc.h" |
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#include "hltp.h" |
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#include "interrupts_func.h" |
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#include "makecode_map.h" |
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|
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#include "graph.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include "ent.h" |
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|
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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|
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#include "errors.h" |
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|
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#include "list.h" |
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|
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int main(int argc, char* argv[]) { |
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|
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lcf_set_language("EN-US");
|
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|
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lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
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|
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lcf_log_output("/home/lcom/labs/proj/output.txt");
|
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|
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if (lcf_start(argc, argv)) return 1; |
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|
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lcf_cleanup(); |
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|
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return 0; |
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} |
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|
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static basic_sprite_t *bsp_crosshair = NULL; |
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static basic_sprite_t *bsp_shooter = NULL; |
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static basic_sprite_t *bsp_zombie = NULL; |
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static basic_sprite_t *bsp_pistol = NULL; |
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static basic_sprite_t *bsp_nothing = NULL; |
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static basic_sprite_t *bsp_bullet = NULL; |
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static map_t *map1 = NULL; |
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static sprite_t *sp_crosshair = NULL; |
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|
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static int (singleplayer)(void); |
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static int (multiplayer)(void); |
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static int (chat)(void); |
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int(proj_main_loop)(int argc, char *argv[]) { |
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(void)argc; (void)argv; |
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|
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int r;
|
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|
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if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
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|
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/// subscribe interrupts
|
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if (subscribe_all()) { return 1; } |
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|
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/// initialize graphics
|
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if(graph_init(GRAPH_MODE)){
|
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printf("%s: failed to initalize graphics.\n", __func__);
|
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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|
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/// Load stuff
|
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(font_get_default(), "Loading...");
|
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text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
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text_set_valign(txt, text_valign_center); |
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text_set_halign(txt, text_halign_center); |
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text_set_color(txt, TEXT_COLOR); |
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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|
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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|
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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} |
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Single player");
|
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menu_add_item(main_menu, "Multiplayer");
|
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menu_add_item(main_menu, "Chat");
|
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menu_add_item(main_menu, "Exit");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: singleplayer(); break; //campaign(); break; |
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case 1: multiplayer() ; break; |
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case 2: chat(); break; |
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case 3: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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|
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
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basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
|
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
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map_dtor (map1 ); map1 = NULL;
|
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font_free(); |
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|
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// Unsubscribe interrupts
|
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if (unsubscribe_all()) {
|
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if (cleanup())
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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if (cleanup()) {
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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static host_info_t *host_info = NULL; |
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static remote_info_t *remote_info = NULL; |
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static bullet_info_t *bullet_info = NULL; |
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|
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static void multiplayer_process(const uint8_t *p, const size_t sz) { |
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void *dest = NULL; |
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hltp_type tp = hltp_interpret(p, sz, &dest); |
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switch(tp){
|
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case hltp_type_host:
|
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host_info_dtor(host_info); |
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host_info = (host_info_t*)dest; |
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break;
|
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case hltp_type_remote:
|
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remote_info_dtor(remote_info); |
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remote_info = (remote_info_t*)dest; |
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break;
|
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case hltp_type_bullet:
|
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bullet_info_dtor(bullet_info); |
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bullet_info = (bullet_info_t*)dest; |
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break;
|
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case hltp_type_invalid: break; |
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case hltp_type_string : break; |
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} |
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} |
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static int (multiplayer_host)(void); |
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static int (multiplayer_remote)(void); |
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static int (multiplayer)(void) { |
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int r;
|
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Create");
|
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menu_add_item(main_menu, "Connect");
|
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menu_add_item(main_menu, "Back");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: multiplayer_host(); break; |
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case 1: multiplayer_remote(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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return 0; |
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} |
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|
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static int (multiplayer_host)(void) { |
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int r;
|
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|
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nctp_dump(); |
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nctp_set_processor(multiplayer_process); |
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|
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ent_set_scale(DEFAULT_SCALE); |
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text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
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|
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list_t *shooter_list = list_ctor(); |
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|
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_spawn(shooter1, 75, 75); |
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|
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
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gunner_set_spawn(shooter2, 975, 75); |
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|
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list_insert(shooter_list, list_end(shooter_list), shooter1); |
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list_insert(shooter_list, list_end(shooter_list), shooter2); |
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|
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do {
|
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get_random_spawn(map1, shooter1, shooter_list); |
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get_random_spawn(map1, shooter2, shooter_list); |
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} while (distance_gunners(shooter1, shooter2) < 500); |
299 |
|
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host_info = host_info_ctor(shooter1, shooter2); |
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remote_info = remote_info_ctor(); |
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bullet_info = bullet_info_ctor(); |
303 |
|
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list_t *bullet_list = list_ctor(); |
305 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
308 |
|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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/// loop stuff
|
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uint64_t int_vector = 0;
|
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int good = true; |
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int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
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list_node_t *p1, *p2; // player states
|
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int state_1, state_2;
|
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while (good) {
|
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if ((r = get_interrupts_vector(&int_vector))) return r; |
321 |
uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
323 |
if (int_vector & n) {
|
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interrupt_handler(i); |
325 |
switch (i) {
|
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case TIMER0_IRQ:
|
327 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
328 |
|
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update_movement(map1, shooter1, keys, shooter_list); |
330 |
update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
331 |
|
332 |
update_game_state(map1, shooter_list, bullet_list); |
333 |
|
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p1 = list_find(shooter_list, shooter1); |
335 |
p2 = list_find(shooter_list, shooter2); |
336 |
|
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if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
|
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state = state_1 - state_2; |
339 |
good = false;
|
340 |
break;
|
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} |
342 |
|
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double angle = get_mouse_angle(shooter1);
|
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gunner_set_angle(shooter1, angle - M_PI_2); |
345 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
347 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
348 |
|
349 |
gunner_set_angle(shooter2, remote_info->remote_angle); |
350 |
|
351 |
build_host_structure(host_info, shooter1, shooter2, bullet_list); |
352 |
|
353 |
|
354 |
|
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hltp_send_host_info(host_info); |
356 |
|
357 |
graph_clear_screen(); |
358 |
map_draw (map1); |
359 |
bullet_draw_list(bullet_list); |
360 |
gunner_draw_list(shooter_list); |
361 |
|
362 |
text_draw(in_game_timer->text); |
363 |
|
364 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
365 |
sprite_draw(sp_crosshair); |
366 |
graph_draw(); |
367 |
|
368 |
break;
|
369 |
case KBC_IRQ:
|
370 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
371 |
good = false;
|
372 |
} |
373 |
break;
|
374 |
case MOUSE_IRQ:
|
375 |
if (mouse_get_counter_mouse_ih() >= 3) { |
376 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
377 |
update_mouse(&pp); |
378 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
379 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
380 |
last_lb = keys->lb_pressed; |
381 |
mouse_set_counter_mouse_ih(0);
|
382 |
} |
383 |
break;
|
384 |
|
385 |
case COM1_IRQ:
|
386 |
nctp_ih(); |
387 |
if (bullet_info->new_bullet) {
|
388 |
shoot_bullet(shooter2, bullet_list, bsp_bullet); |
389 |
bullet_info->new_bullet = false;
|
390 |
} |
391 |
break;
|
392 |
} |
393 |
} |
394 |
} |
395 |
} |
396 |
|
397 |
while(list_size(shooter_list) > 0){ |
398 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
399 |
gunner_dtor(p); |
400 |
} |
401 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
402 |
|
403 |
while(list_size(bullet_list) > 0){ |
404 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
405 |
bullet_dtor(p); |
406 |
} |
407 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
408 |
|
409 |
host_info_dtor(host_info); |
410 |
remote_info_dtor(remote_info); |
411 |
bullet_info_dtor(bullet_info); |
412 |
|
413 |
nctp_set_processor(NULL);
|
414 |
|
415 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
416 |
|
417 |
return 0; |
418 |
} |
419 |
static int (multiplayer_remote)(void) { |
420 |
int r;
|
421 |
|
422 |
nctp_dump(); |
423 |
nctp_set_processor(multiplayer_process); |
424 |
|
425 |
ent_set_scale(DEFAULT_SCALE); |
426 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
427 |
|
428 |
list_t *shooter_list = list_ctor(); |
429 |
|
430 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
431 |
gunner_set_spawn(shooter1, 75, 75); |
432 |
|
433 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
434 |
gunner_set_spawn(shooter2, 975, 75); |
435 |
|
436 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
437 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
438 |
|
439 |
host_info = host_info_ctor(shooter2, shooter1); |
440 |
remote_info = remote_info_ctor(); |
441 |
bullet_info = bullet_info_ctor(); |
442 |
|
443 |
list_t *bullet_list = list_ctor(); |
444 |
|
445 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
446 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
447 |
|
448 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
449 |
uint8_t last_lb = 0;
|
450 |
struct packet pp;
|
451 |
keys_t *keys = get_key_presses(); |
452 |
|
453 |
/// loop stuff
|
454 |
uint64_t int_vector = 0;
|
455 |
int good = true; |
456 |
while (good) {
|
457 |
if ((r = get_interrupts_vector(&int_vector))) return r; |
458 |
uint32_t n = 1;
|
459 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
460 |
if (int_vector & n) {
|
461 |
interrupt_handler(i); |
462 |
switch (i) {
|
463 |
case TIMER0_IRQ:
|
464 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
465 |
|
466 |
double angle = get_mouse_angle(shooter1) - M_PI_2;
|
467 |
|
468 |
build_remote_structure(remote_info, keys, angle); |
469 |
|
470 |
//hltp_send_remote_info(remote_info);
|
471 |
|
472 |
gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y); |
473 |
gunner_set_angle(shooter1, (double)host_info->remote_angle);
|
474 |
gunner_set_health(shooter1, (double)host_info->remote_health);
|
475 |
gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
|
476 |
|
477 |
gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y); |
478 |
gunner_set_angle(shooter2, (double)host_info->host_angle);
|
479 |
gunner_set_health(shooter2, (double)host_info->host_health);
|
480 |
gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
|
481 |
|
482 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
483 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
484 |
|
485 |
for (size_t j = 0; j < host_info->no_bullets; j++) { |
486 |
if (host_info->bullets_shooter[j]) { // remote |
487 |
bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]); |
488 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
489 |
} else { // host |
490 |
bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]); |
491 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
492 |
} |
493 |
} |
494 |
|
495 |
graph_clear_screen(); |
496 |
map_draw (map1); |
497 |
bullet_draw_list(bullet_list); |
498 |
gunner_draw_list(shooter_list); |
499 |
|
500 |
text_draw(in_game_timer->text); |
501 |
|
502 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
503 |
sprite_draw(sp_crosshair); |
504 |
graph_draw(); |
505 |
|
506 |
while(list_size(bullet_list) > 0){ |
507 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
508 |
bullet_dtor(p); |
509 |
} |
510 |
|
511 |
break;
|
512 |
case KBC_IRQ:
|
513 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
514 |
good = false;
|
515 |
} |
516 |
break;
|
517 |
case MOUSE_IRQ:
|
518 |
if (mouse_get_counter_mouse_ih() >= 3) { |
519 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
520 |
update_mouse(&pp); |
521 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
522 |
bullet_info->new_bullet = true;
|
523 |
//hltp_send_bullet_info(bullet_info);
|
524 |
} |
525 |
last_lb = keys->lb_pressed; |
526 |
mouse_set_counter_mouse_ih(0);
|
527 |
} |
528 |
break;
|
529 |
|
530 |
case COM1_IRQ: nctp_ih(); break; |
531 |
} |
532 |
} |
533 |
} |
534 |
} |
535 |
|
536 |
while(list_size(shooter_list) > 0){ |
537 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
538 |
gunner_dtor(p); |
539 |
} |
540 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
541 |
|
542 |
while(list_size(bullet_list) > 0){ |
543 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
544 |
bullet_dtor(p); |
545 |
} |
546 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
547 |
|
548 |
host_info_dtor(host_info); |
549 |
remote_info_dtor(remote_info); |
550 |
bullet_info_dtor(bullet_info); |
551 |
|
552 |
nctp_set_processor(NULL);
|
553 |
|
554 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
555 |
|
556 |
return 0; |
557 |
} |
558 |
|
559 |
static int (campaign)(void); |
560 |
static int (zombies)(void); |
561 |
static int (singleplayer)(void) { |
562 |
|
563 |
int r;
|
564 |
|
565 |
menu_t *main_menu = menu_ctor(font_get_default()); |
566 |
menu_add_item(main_menu, "Campaign");
|
567 |
menu_add_item(main_menu, "Zombies");
|
568 |
menu_add_item(main_menu, "Back");
|
569 |
|
570 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
571 |
uint8_t last_lb = 0;
|
572 |
struct packet pp;
|
573 |
keys_t *keys = get_key_presses(); |
574 |
|
575 |
/// loop stuff
|
576 |
int click = 0; |
577 |
uint64_t int_vector = 0;
|
578 |
int good = true; |
579 |
while (good) {
|
580 |
/* Get a request message. */
|
581 |
if((r = get_interrupts_vector(&int_vector))) return r; |
582 |
uint32_t n = 1;
|
583 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
584 |
if (int_vector & n) {
|
585 |
interrupt_handler(i); |
586 |
switch (i) {
|
587 |
case TIMER0_IRQ:
|
588 |
|
589 |
graph_clear_screen(); |
590 |
switch(menu_update_state(main_menu, click)){
|
591 |
case -1: break; |
592 |
case 0: campaign(); break; |
593 |
case 1: zombies(); break; |
594 |
case 2: good = false; break; |
595 |
} |
596 |
menu_draw(main_menu); |
597 |
|
598 |
click = 0;
|
599 |
|
600 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
601 |
sprite_draw(sp_crosshair); |
602 |
graph_draw(); |
603 |
|
604 |
break;
|
605 |
case KBC_IRQ:
|
606 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
607 |
case MOUSE_IRQ:
|
608 |
if (mouse_get_counter_mouse_ih() >= 3) { |
609 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
610 |
update_mouse(&pp); |
611 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
612 |
last_lb = keys->lb_pressed; |
613 |
mouse_set_counter_mouse_ih(0);
|
614 |
} |
615 |
break;
|
616 |
case COM1_IRQ: nctp_ih(); break; |
617 |
} |
618 |
} |
619 |
} |
620 |
} |
621 |
|
622 |
return 0; |
623 |
} |
624 |
|
625 |
static int (campaign)(void){ |
626 |
|
627 |
int r;
|
628 |
|
629 |
ent_set_scale(DEFAULT_SCALE); |
630 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
631 |
|
632 |
list_t *shooter_list = list_ctor(); |
633 |
|
634 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
635 |
gunner_set_spawn(shooter1, 75, 75); |
636 |
gunner_set_pos(shooter1, 75, 75); |
637 |
|
638 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, GUNNER_PLAYER, 2);
|
639 |
gunner_set_spawn(shooter2, 975, 75); |
640 |
gunner_set_pos(shooter2, 775, 75); |
641 |
|
642 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
643 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
644 |
|
645 |
list_t *bullet_list = list_ctor(); |
646 |
|
647 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
648 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
649 |
|
650 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
651 |
uint8_t last_lb = 0;
|
652 |
struct packet pp;
|
653 |
keys_t *keys = get_key_presses(); |
654 |
|
655 |
/// loop stuff
|
656 |
uint64_t int_vector = 0;
|
657 |
int good = true; |
658 |
while (good) {
|
659 |
/* Get a request message. */
|
660 |
if((r = get_interrupts_vector(&int_vector))) return r; |
661 |
uint32_t n = 1;
|
662 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
663 |
if(!good) break; |
664 |
if (int_vector & n) {
|
665 |
interrupt_handler(i); |
666 |
switch (i) {
|
667 |
case TIMER0_IRQ:
|
668 |
|
669 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
670 |
update_movement(map1, shooter1, keys, shooter_list); |
671 |
|
672 |
update_game_state(map1, shooter_list, bullet_list); |
673 |
|
674 |
//update_scale();
|
675 |
double angle = get_mouse_angle(shooter1);
|
676 |
gunner_set_angle(shooter1, angle - M_PI_2); |
677 |
|
678 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
679 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
680 |
|
681 |
graph_clear_screen(); |
682 |
map_draw (map1); |
683 |
bullet_draw_list(bullet_list); |
684 |
gunner_draw_list(shooter_list); |
685 |
|
686 |
text_draw(in_game_timer->text); |
687 |
|
688 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
689 |
sprite_draw(sp_crosshair); |
690 |
graph_draw(); |
691 |
|
692 |
break;
|
693 |
case KBC_IRQ:
|
694 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
695 |
good = false;
|
696 |
} |
697 |
break;
|
698 |
case MOUSE_IRQ:
|
699 |
if (mouse_get_counter_mouse_ih() >= 3) { |
700 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
701 |
update_mouse(&pp); |
702 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
703 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
704 |
last_lb = keys->lb_pressed; |
705 |
mouse_set_counter_mouse_ih(0);
|
706 |
|
707 |
} |
708 |
break;
|
709 |
case COM1_IRQ: nctp_ih(); break; |
710 |
} |
711 |
} |
712 |
} |
713 |
} |
714 |
|
715 |
while(list_size(shooter_list) > 0){ |
716 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
717 |
gunner_dtor(p); |
718 |
} |
719 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
720 |
|
721 |
while(list_size(bullet_list) > 0){ |
722 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
723 |
bullet_dtor(p); |
724 |
} |
725 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
726 |
|
727 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
728 |
|
729 |
return SUCCESS;
|
730 |
} |
731 |
|
732 |
#define ZOMBIES_NUM 5 |
733 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
734 |
static int (zombies)(void){ |
735 |
|
736 |
int r;
|
737 |
|
738 |
ent_set_scale(DEFAULT_SCALE); |
739 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
740 |
|
741 |
list_t *shooter_list = list_ctor(); |
742 |
|
743 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
744 |
gunner_set_spawn(shooter1, 980, 790); |
745 |
gunner_set_pos(shooter1, 980, 790); |
746 |
|
747 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
748 |
|
749 |
list_t *bullet_list = list_ctor(); |
750 |
|
751 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
752 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
753 |
|
754 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
755 |
uint8_t last_lb = 0;
|
756 |
struct packet pp;
|
757 |
keys_t *keys = get_key_presses(); |
758 |
|
759 |
/// loop stuff
|
760 |
uint64_t int_vector = 0;
|
761 |
int good = true; |
762 |
int dead = false; |
763 |
|
764 |
int health = 50; |
765 |
|
766 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
767 |
|
768 |
while (good && !dead) {
|
769 |
/* Get a request message. */
|
770 |
if((r = get_interrupts_vector(&int_vector))) return r; |
771 |
uint32_t n = 1;
|
772 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
773 |
if(!good || dead) break; |
774 |
if (int_vector & n) {
|
775 |
interrupt_handler(i); |
776 |
switch (i) {
|
777 |
case TIMER0_IRQ:
|
778 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
779 |
if (timer_get_no_interrupts() % 6 == 0){ |
780 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
781 |
} |
782 |
|
783 |
update_movement(map1, shooter1, keys, shooter_list); |
784 |
|
785 |
update_game_state(map1, shooter_list, bullet_list); |
786 |
|
787 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
|
788 |
good = false;
|
789 |
dead = true;
|
790 |
break;
|
791 |
} |
792 |
|
793 |
double angle = get_mouse_angle(shooter1);
|
794 |
gunner_set_angle(shooter1, angle - M_PI_2); |
795 |
|
796 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
797 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
798 |
|
799 |
while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
800 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3);
|
801 |
gunner_set_health(zombie, health); |
802 |
gunner_set_curr_health(zombie, health); |
803 |
health *= ZOMBIE_HEALTH_FACTOR; |
804 |
get_random_spawn(map1, zombie, shooter_list); |
805 |
list_push_back(shooter_list, zombie); |
806 |
} |
807 |
|
808 |
graph_clear_screen(); |
809 |
map_draw (map1); |
810 |
bullet_draw_list(bullet_list); |
811 |
gunner_draw_list(shooter_list); |
812 |
|
813 |
text_draw(in_game_timer->text); |
814 |
|
815 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
816 |
sprite_draw(sp_crosshair); |
817 |
graph_draw(); |
818 |
|
819 |
break;
|
820 |
case KBC_IRQ:
|
821 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
822 |
good = false;
|
823 |
} |
824 |
break;
|
825 |
case MOUSE_IRQ:
|
826 |
if (mouse_get_counter_mouse_ih() >= 3) { |
827 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
828 |
update_mouse(&pp); |
829 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
830 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
831 |
last_lb = keys->lb_pressed; |
832 |
mouse_set_counter_mouse_ih(0);
|
833 |
|
834 |
} |
835 |
break;
|
836 |
case COM1_IRQ: nctp_ih(); break; |
837 |
} |
838 |
} |
839 |
} |
840 |
} |
841 |
|
842 |
while(list_size(shooter_list) > 0){ |
843 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
844 |
gunner_dtor(p); |
845 |
} |
846 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
847 |
|
848 |
while(list_size(bullet_list) > 0){ |
849 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
850 |
bullet_dtor(p); |
851 |
} |
852 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
853 |
|
854 |
if(dead){
|
855 |
printf("YOU DIED\n");
|
856 |
} |
857 |
|
858 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
859 |
|
860 |
return SUCCESS;
|
861 |
} |
862 |
|
863 |
#define CHAT_MAX_SIZE 75 |
864 |
#define CHAT_MAX_NUM 19 |
865 |
static text_t *t_text[CHAT_MAX_NUM] = {NULL}; |
866 |
static rectangle_t *r_text = NULL; |
867 |
static void chat_process(const uint8_t *p, const size_t sz){ |
868 |
char buffer2[CHAT_MAX_NUM+3]; |
869 |
void *dest = NULL; |
870 |
hltp_type tp = hltp_interpret(p, sz, &dest); |
871 |
switch(tp){
|
872 |
case hltp_type_string:
|
873 |
strcpy(buffer2, dest); |
874 |
strncat(buffer2, " <", 2); |
875 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
876 |
text_set_string(t_text[i], text_get_string(t_text[i-1]));
|
877 |
text_set_string(t_text[0], buffer2);
|
878 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
879 |
if(text_get_string(t_text[i])[0] == '>'){ |
880 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
881 |
text_set_halign(t_text[i], text_halign_left); |
882 |
}else{
|
883 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
884 |
text_set_halign(t_text[i], text_halign_right); |
885 |
} |
886 |
} |
887 |
break;
|
888 |
case hltp_type_invalid: break; |
889 |
case hltp_type_bullet : break; |
890 |
case hltp_type_host : break; |
891 |
case hltp_type_remote : break; |
892 |
} |
893 |
} |
894 |
static int (chat)(void){ |
895 |
int r;
|
896 |
|
897 |
nctp_dump(); |
898 |
nctp_set_processor(chat_process); |
899 |
|
900 |
struct packet pp;
|
901 |
|
902 |
char buffer[CHAT_MAX_SIZE] = ""; |
903 |
rectangle_t *r_buffer = NULL; {
|
904 |
r_buffer = rectangle_ctor(0,0,900,70); |
905 |
rectangle_set_pos(r_buffer, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
906 |
(int16_t)(graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2)); |
907 |
rectangle_set_fill_color (r_buffer, GRAPH_BLACK); |
908 |
rectangle_set_outline_width(r_buffer, 2);
|
909 |
rectangle_set_outline_color(r_buffer, GRAPH_WHITE); |
910 |
rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT); |
911 |
} |
912 |
text_t *t_buffer = NULL; {
|
913 |
t_buffer = text_ctor(font_get_default(), "");
|
914 |
text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
|
915 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
|
916 |
text_set_halign(t_buffer, text_halign_left); |
917 |
text_set_valign(t_buffer, text_valign_center); |
918 |
text_set_color (t_buffer, TEXT_COLOR); |
919 |
} |
920 |
text_t *t_size = NULL; {
|
921 |
t_size = text_ctor(font_get_default(), "");
|
922 |
text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
|
923 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
|
924 |
text_set_halign(t_size, text_halign_right); |
925 |
text_set_valign(t_size, text_valign_bottom); |
926 |
text_set_color (t_size, TEXT_COLOR); |
927 |
text_set_size (t_size, 18);
|
928 |
char buffer2[20]; |
929 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
930 |
text_set_string(t_size, buffer2); |
931 |
} |
932 |
|
933 |
/** r_text */ {
|
934 |
r_text = rectangle_ctor(0,0,900,550); |
935 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
936 |
(int16_t)(graph_get_YRes()*0.09)); |
937 |
rectangle_set_fill_color (r_text, GRAPH_BLACK); |
938 |
rectangle_set_outline_width(r_text, 2);
|
939 |
rectangle_set_outline_color(r_text, GRAPH_WHITE); |
940 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT); |
941 |
} |
942 |
/** t_text */ {
|
943 |
for(uint16_t i = 0; i < CHAT_MAX_NUM; ++i){ |
944 |
t_text[i] = text_ctor(font_get_default(), " ");
|
945 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
|
946 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i); |
947 |
text_set_halign(t_text[i], text_halign_left); |
948 |
text_set_valign(t_text[i], text_valign_bottom); |
949 |
text_set_color (t_text[i], TEXT_COLOR); |
950 |
} |
951 |
} |
952 |
|
953 |
/// loop stuff
|
954 |
uint64_t int_vector = 0;
|
955 |
int good = true; |
956 |
while (good) {
|
957 |
/* Get a request message. */
|
958 |
if((r = get_interrupts_vector(&int_vector))) return r; |
959 |
uint32_t n = 1;
|
960 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
961 |
if (int_vector & n) {
|
962 |
interrupt_handler(i); |
963 |
switch (i) {
|
964 |
case TIMER0_IRQ:
|
965 |
graph_clear_screen(); |
966 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
967 |
|
968 |
rectangle_draw(r_buffer); |
969 |
text_draw(t_buffer); |
970 |
text_draw(t_size); |
971 |
|
972 |
rectangle_draw(r_text); |
973 |
for(size_t j = 0; j < CHAT_MAX_NUM; ++j) text_draw(t_text[j]); |
974 |
|
975 |
sprite_draw(sp_crosshair); |
976 |
graph_draw(); |
977 |
break;
|
978 |
case KBC_IRQ:
|
979 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
980 |
else if (keyboard_get_scancode()[0] == ENTER_MAKE_CODE) { |
981 |
hltp_send_string(buffer); |
982 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
983 |
strncat(buffer2, buffer, strlen(buffer)); |
984 |
for(size_t j = CHAT_MAX_NUM-1; j; --j) text_set_string(t_text[i], text_get_string(t_text[i-1])); |
985 |
text_set_string(t_text[0], buffer2);
|
986 |
for(size_t j = 0; j < CHAT_MAX_NUM; ++j){ |
987 |
if(text_get_string(t_text[j])[0] == '>'){ |
988 |
text_set_pos(t_text[j], rectangle_get_x(r_text)+50, text_get_y(t_text[j]));
|
989 |
text_set_halign(t_text[j], text_halign_left); |
990 |
}else{
|
991 |
text_set_pos(t_text[j], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[j]));
|
992 |
text_set_halign(t_text[j], text_halign_right); |
993 |
} |
994 |
} |
995 |
buffer[0] = '\0'; |
996 |
} else if(keyboard_get_scancode()[0] == BACKSPACE_MAKE_CODE){ |
997 |
buffer[strlen(buffer)-1] = '\0'; |
998 |
} else {
|
999 |
char c = map_makecode(keyboard_get_scancode()[0]); |
1000 |
if (c == ERROR_CODE) break; |
1001 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
1002 |
else printf("Char limit exceeded\n"); |
1003 |
} |
1004 |
text_set_string(t_buffer, buffer); |
1005 |
char buffer2[20]; |
1006 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
1007 |
text_set_string(t_size, buffer2); |
1008 |
case MOUSE_IRQ:
|
1009 |
if (mouse_get_counter_mouse_ih() >= 3) { |
1010 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
1011 |
update_mouse(&pp); |
1012 |
mouse_set_counter_mouse_ih(0);
|
1013 |
} |
1014 |
break;
|
1015 |
case COM1_IRQ: nctp_ih(); break; |
1016 |
} |
1017 |
} |
1018 |
} |
1019 |
} |
1020 |
|
1021 |
rectangle_dtor(r_buffer); |
1022 |
text_dtor (t_buffer); |
1023 |
|
1024 |
rectangle_dtor(r_text); |
1025 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]); |
1026 |
|
1027 |
nctp_set_processor(NULL);
|
1028 |
|
1029 |
return SUCCESS;
|
1030 |
} |