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#include <lcom/lcf.h> |
---|---|
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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|
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#include "kbc.h" |
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#include "timer.h" |
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#include "keyboard.h" |
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#include "mouse.h" |
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#include "graph.h" |
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#include "menu.h" |
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#include "rtc.h" |
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#include "hltp.h" |
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#include "interrupts_func.h" |
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#include "makecode_map.h" |
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|
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#include "graph.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include "ent.h" |
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|
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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|
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#include "errors.h" |
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|
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#include "list.h" |
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|
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int main(int argc, char* argv[]) { |
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|
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lcf_set_language("EN-US");
|
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|
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//lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
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|
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//lcf_log_output("/home/lcom/labs/proj/output.txt");
|
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|
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if (lcf_start(argc, argv)) return 1; |
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|
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lcf_cleanup(); |
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|
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return 0; |
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} |
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|
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basic_sprite_t *bsp_crosshair = NULL;
|
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basic_sprite_t *bsp_shooter = NULL;
|
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basic_sprite_t *bsp_zombie = NULL;
|
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basic_sprite_t *bsp_pistol = NULL;
|
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basic_sprite_t *bsp_nothing = NULL;
|
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basic_sprite_t *bsp_bullet = NULL;
|
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map_t *map1 = NULL;
|
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sprite_t *sp_crosshair = NULL;
|
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|
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static int (singleplayer)(void); |
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static int (multiplayer)(void); |
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static int (chat)(void); |
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int(proj_main_loop)(int argc, char *argv[]) { |
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|
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int r;
|
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|
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if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
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|
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/// subscribe interrupts
|
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if (subscribe_all()) { return 1; } |
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|
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/// initialize graphics
|
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if(graph_init(GRAPH_MODE)){
|
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printf("%s: failed to initalize graphics.\n", __func__);
|
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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|
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/// Load stuff
|
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(font_get_default(), "Loading...");
|
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text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
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text_set_valign(txt, text_valign_center); |
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text_set_halign(txt, text_halign_center); |
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text_set_color(txt, TEXT_COLOR); |
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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|
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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|
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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} |
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Single player");
|
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menu_add_item(main_menu, "Multiplayer");
|
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menu_add_item(main_menu, "Chat");
|
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menu_add_item(main_menu, "Exit");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint32_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: singleplayer(); break; //campaign(); break; |
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case 1: multiplayer() ; break; |
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case 2: chat(); break; |
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case 3: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (counter_mouse_ih >= 3) { |
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mouse_parse_packet(packet_mouse_ih, &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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counter_mouse_ih = 0;
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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|
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
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basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
|
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
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map_dtor (map1 ); map1 = NULL;
|
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font_free(); |
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|
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// Unsubscribe interrupts
|
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if (unsubscribe_all()) {
|
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if (cleanup())
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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if (cleanup()) {
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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host_info_t *host_info = NULL;
|
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remote_info_t *remote_info = NULL;
|
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bullet_info_t *bullet_info = NULL;
|
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|
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static void multiplayer_process(const uint8_t *p, const size_t sz) { |
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void *dest = NULL; |
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hltp_type tp = hltp_interpret(p, sz, &dest); |
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switch(tp){
|
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case hltp_type_host:
|
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host_info_dtor(host_info); |
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host_info = (host_info_t*)dest; |
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break;
|
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case hltp_type_remote:
|
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remote_info_dtor(remote_info); |
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remote_info = (remote_info_t*)dest; |
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break;
|
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case hltp_type_bullet:
|
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bullet_info_dtor(bullet_info); |
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bullet_info = (bullet_info_t*)dest; |
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break;
|
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default: break; |
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} |
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} |
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static int (multiplayer_host)(void); |
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static int (multiplayer_remote)(void); |
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static int (multiplayer)(void) { |
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int r;
|
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Create");
|
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menu_add_item(main_menu, "Connect");
|
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menu_add_item(main_menu, "Back");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint32_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: multiplayer_host(); break; |
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case 1: multiplayer_remote(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (counter_mouse_ih >= 3) { |
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mouse_parse_packet(packet_mouse_ih, &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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counter_mouse_ih = 0;
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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return 0; |
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} |
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|
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static int (multiplayer_host)(void) { |
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int r;
|
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|
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nctp_dump(); |
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nctp_set_processor(multiplayer_process); |
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|
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ent_set_scale(DEFAULT_SCALE); |
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text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
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|
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list_t *shooter_list = list_ctor(); |
281 |
|
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_spawn(shooter1, 75, 75); |
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|
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
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gunner_set_spawn(shooter2, 975, 75); |
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|
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list_insert(shooter_list, list_end(shooter_list), shooter1); |
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list_insert(shooter_list, list_end(shooter_list), shooter2); |
290 |
|
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do {
|
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get_random_spawn(map1, shooter1, shooter_list); |
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get_random_spawn(map1, shooter2, shooter_list); |
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} while (distance_gunners(shooter1, shooter2) < 500); |
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|
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host_info = host_info_ctor(shooter1, shooter2); |
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remote_info = remote_info_ctor(); |
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bullet_info = bullet_info_ctor(); |
299 |
|
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list_t *bullet_list = list_ctor(); |
301 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
304 |
|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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/// loop stuff
|
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uint32_t int_vector = 0;
|
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int good = true; |
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int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
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list_node_t *p1, *p2; // player states
|
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int state_1, state_2;
|
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while (good) {
|
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if ((r = get_interrupts_vector(&int_vector))) return r; |
317 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
318 |
if (int_vector & n) {
|
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interrupt_handler(i); |
320 |
switch (i) {
|
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case TIMER0_IRQ:
|
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if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
323 |
|
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update_movement(map1, shooter1, keys, shooter_list); |
325 |
update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
326 |
|
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update_game_state(map1, shooter_list, bullet_list); |
328 |
|
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p1 = list_find(shooter_list, shooter1); |
330 |
p2 = list_find(shooter_list, shooter2); |
331 |
|
332 |
if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
|
333 |
state = state_1 - state_2; |
334 |
good = false;
|
335 |
break;
|
336 |
} |
337 |
|
338 |
double angle = get_mouse_angle(shooter1);
|
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gunner_set_angle(shooter1, angle - M_PI_2); |
340 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
342 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
343 |
|
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gunner_set_angle(shooter2, remote_info->remote_angle); |
345 |
|
346 |
build_host_structure(host_info, shooter1, shooter2, bullet_list); |
347 |
|
348 |
hltp_send_host_info(host_info); |
349 |
|
350 |
graph_clear_screen(); |
351 |
map_draw (map1); |
352 |
bullet_draw_list(bullet_list); |
353 |
gunner_draw_list(shooter_list); |
354 |
|
355 |
text_draw(in_game_timer->text); |
356 |
|
357 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
358 |
sprite_draw(sp_crosshair); |
359 |
graph_draw(); |
360 |
|
361 |
break;
|
362 |
case KBC_IRQ:
|
363 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
364 |
good = false;
|
365 |
} |
366 |
break;
|
367 |
case MOUSE_IRQ:
|
368 |
if (counter_mouse_ih >= 3) { |
369 |
mouse_parse_packet(packet_mouse_ih, &pp); |
370 |
update_mouse(&pp); |
371 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
372 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
373 |
last_lb = keys->lb_pressed; |
374 |
counter_mouse_ih = 0;
|
375 |
} |
376 |
break;
|
377 |
|
378 |
case COM1_IRQ:
|
379 |
nctp_ih(); |
380 |
if (bullet_info->new_bullet) {
|
381 |
shoot_bullet(shooter2, bullet_list, bsp_bullet); |
382 |
bullet_info->new_bullet = false;
|
383 |
} |
384 |
break;
|
385 |
} |
386 |
} |
387 |
} |
388 |
} |
389 |
|
390 |
while(list_size(shooter_list) > 0){ |
391 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
392 |
gunner_dtor(p); |
393 |
} |
394 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
395 |
|
396 |
while(list_size(bullet_list) > 0){ |
397 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
398 |
bullet_dtor(p); |
399 |
} |
400 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
401 |
|
402 |
host_info_dtor(host_info); |
403 |
remote_info_dtor(remote_info); |
404 |
bullet_info_dtor(bullet_info); |
405 |
|
406 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
407 |
|
408 |
return 0; |
409 |
} |
410 |
static int (multiplayer_remote)(void) { |
411 |
int r;
|
412 |
|
413 |
nctp_dump(); |
414 |
nctp_set_processor(multiplayer_process); |
415 |
|
416 |
ent_set_scale(DEFAULT_SCALE); |
417 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
418 |
|
419 |
list_t *shooter_list = list_ctor(); |
420 |
|
421 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
422 |
gunner_set_spawn(shooter1, 75, 75); |
423 |
|
424 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
425 |
gunner_set_spawn(shooter2, 975, 75); |
426 |
|
427 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
428 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
429 |
|
430 |
host_info = host_info_ctor(shooter2, shooter1); |
431 |
remote_info = remote_info_ctor(); |
432 |
bullet_info = bullet_info_ctor(); |
433 |
|
434 |
list_t *bullet_list = list_ctor(); |
435 |
|
436 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
437 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
438 |
|
439 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
440 |
uint8_t last_lb = 0;
|
441 |
struct packet pp;
|
442 |
keys_t *keys = get_key_presses(); |
443 |
|
444 |
/// loop stuff
|
445 |
uint32_t int_vector = 0;
|
446 |
int good = true; |
447 |
while (good) {
|
448 |
if ((r = get_interrupts_vector(&int_vector))) return r; |
449 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
450 |
if (int_vector & n) {
|
451 |
interrupt_handler(i); |
452 |
switch (i) {
|
453 |
case TIMER0_IRQ:
|
454 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
455 |
|
456 |
double angle = get_mouse_angle(shooter1);
|
457 |
|
458 |
build_remote_structure(remote_info, keys, angle); |
459 |
|
460 |
hltp_send_remote_info(remote_info); |
461 |
|
462 |
gunner_set_pos(shooter1, host_info->remote_x, host_info->remote_y); |
463 |
gunner_set_angle(shooter1, host_info->remote_angle); |
464 |
gunner_set_health(shooter1, host_info->remote_health); |
465 |
gunner_set_curr_health(shooter1, host_info->remote_current_health); |
466 |
|
467 |
gunner_set_pos(shooter2, host_info->host_x, host_info->host_y); |
468 |
gunner_set_angle(shooter2, host_info->host_angle); |
469 |
gunner_set_health(shooter2, host_info->host_health); |
470 |
gunner_set_curr_health(shooter2, host_info->host_current_health); |
471 |
|
472 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
473 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
474 |
|
475 |
for (size_t i = 0; i < host_info->no_bullets; i++) { |
476 |
if (host_info->bullets_shooter[i]) { // remote |
477 |
bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, host_info->bullets_x[i], host_info->bullets_y[i], host_info->bullets_vx[i], host_info->bullets_vy[i]); |
478 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
479 |
} else { // host |
480 |
bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, host_info->bullets_x[i], host_info->bullets_y[i], host_info->bullets_vx[i], host_info->bullets_vy[i]); |
481 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
482 |
} |
483 |
} |
484 |
|
485 |
graph_clear_screen(); |
486 |
map_draw (map1); |
487 |
bullet_draw_list(bullet_list); |
488 |
gunner_draw_list(shooter_list); |
489 |
|
490 |
text_draw(in_game_timer->text); |
491 |
|
492 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
493 |
sprite_draw(sp_crosshair); |
494 |
graph_draw(); |
495 |
|
496 |
while(list_size(bullet_list) > 0){ |
497 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
498 |
bullet_dtor(p); |
499 |
} |
500 |
|
501 |
break;
|
502 |
case KBC_IRQ:
|
503 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
504 |
good = false;
|
505 |
} |
506 |
break;
|
507 |
case MOUSE_IRQ:
|
508 |
if (counter_mouse_ih >= 3) { |
509 |
mouse_parse_packet(packet_mouse_ih, &pp); |
510 |
update_mouse(&pp); |
511 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
512 |
bullet_info->new_bullet = true;
|
513 |
hltp_send_bullet_info(bullet_info); |
514 |
} |
515 |
last_lb = keys->lb_pressed; |
516 |
counter_mouse_ih = 0;
|
517 |
} |
518 |
break;
|
519 |
|
520 |
case COM1_IRQ: nctp_ih(); break; |
521 |
} |
522 |
} |
523 |
} |
524 |
} |
525 |
|
526 |
while(list_size(shooter_list) > 0){ |
527 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
528 |
gunner_dtor(p); |
529 |
} |
530 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
531 |
|
532 |
while(list_size(bullet_list) > 0){ |
533 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
534 |
bullet_dtor(p); |
535 |
} |
536 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
537 |
|
538 |
host_info_dtor(host_info); |
539 |
remote_info_dtor(remote_info); |
540 |
bullet_info_dtor(bullet_info); |
541 |
|
542 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
543 |
|
544 |
return 0; |
545 |
} |
546 |
|
547 |
static int (campaign)(void); |
548 |
static int (zombies)(void); |
549 |
static int (singleplayer)(void) { |
550 |
|
551 |
int r;
|
552 |
|
553 |
menu_t *main_menu = menu_ctor(font_get_default()); |
554 |
menu_add_item(main_menu, "Campaign");
|
555 |
menu_add_item(main_menu, "Zombies");
|
556 |
menu_add_item(main_menu, "Back");
|
557 |
|
558 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
559 |
uint8_t last_lb = 0;
|
560 |
struct packet pp;
|
561 |
keys_t *keys = get_key_presses(); |
562 |
|
563 |
/// loop stuff
|
564 |
int click = 0; |
565 |
uint32_t int_vector = 0;
|
566 |
int good = true; |
567 |
while (good) {
|
568 |
/* Get a request message. */
|
569 |
if((r = get_interrupts_vector(&int_vector))) return r; |
570 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
571 |
if (int_vector & n) {
|
572 |
interrupt_handler(i); |
573 |
switch (i) {
|
574 |
case TIMER0_IRQ:
|
575 |
|
576 |
graph_clear_screen(); |
577 |
switch(menu_update_state(main_menu, click)){
|
578 |
case -1: break; |
579 |
case 0: campaign(); break; |
580 |
case 1: zombies(); break; |
581 |
case 2: good = false; break; |
582 |
} |
583 |
menu_draw(main_menu); |
584 |
|
585 |
click = 0;
|
586 |
|
587 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
588 |
sprite_draw(sp_crosshair); |
589 |
graph_draw(); |
590 |
|
591 |
break;
|
592 |
case KBC_IRQ:
|
593 |
if ((scancode[0]) == ESC_BREAK_CODE) good = false; |
594 |
case MOUSE_IRQ:
|
595 |
if (counter_mouse_ih >= 3) { |
596 |
mouse_parse_packet(packet_mouse_ih, &pp); |
597 |
update_mouse(&pp); |
598 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
599 |
last_lb = keys->lb_pressed; |
600 |
counter_mouse_ih = 0;
|
601 |
} |
602 |
break;
|
603 |
case COM1_IRQ: nctp_ih(); break; |
604 |
} |
605 |
} |
606 |
} |
607 |
} |
608 |
|
609 |
return 0; |
610 |
} |
611 |
|
612 |
static int (campaign)(void){ |
613 |
|
614 |
int r;
|
615 |
|
616 |
ent_set_scale(DEFAULT_SCALE); |
617 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
618 |
|
619 |
list_t *shooter_list = list_ctor(); |
620 |
|
621 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
622 |
gunner_set_spawn(shooter1, 75, 75); |
623 |
gunner_set_pos(shooter1, 75, 75); |
624 |
|
625 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, gunner_player, 2);
|
626 |
gunner_set_spawn(shooter2, 975, 75); |
627 |
gunner_set_pos(shooter2, 775, 75); |
628 |
|
629 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
630 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
631 |
|
632 |
list_t *bullet_list = list_ctor(); |
633 |
|
634 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
635 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
636 |
|
637 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
638 |
uint8_t last_lb = 0;
|
639 |
struct packet pp;
|
640 |
keys_t *keys = get_key_presses(); |
641 |
|
642 |
/// loop stuff
|
643 |
uint32_t int_vector = 0;
|
644 |
int good = true; |
645 |
while (good) {
|
646 |
/* Get a request message. */
|
647 |
if((r = get_interrupts_vector(&int_vector))) return r; |
648 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
649 |
if(!good) break; |
650 |
if (int_vector & n) {
|
651 |
interrupt_handler(i); |
652 |
switch (i) {
|
653 |
case TIMER0_IRQ:
|
654 |
|
655 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
656 |
update_movement(map1, shooter1, keys, shooter_list); |
657 |
|
658 |
update_game_state(map1, shooter_list, bullet_list); |
659 |
|
660 |
//update_scale();
|
661 |
double angle = get_mouse_angle(shooter1);
|
662 |
gunner_set_angle(shooter1, angle - M_PI_2); |
663 |
|
664 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
665 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
666 |
|
667 |
graph_clear_screen(); |
668 |
map_draw (map1); |
669 |
bullet_draw_list(bullet_list); |
670 |
gunner_draw_list(shooter_list); |
671 |
|
672 |
text_draw(in_game_timer->text); |
673 |
|
674 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
675 |
sprite_draw(sp_crosshair); |
676 |
graph_draw(); |
677 |
|
678 |
break;
|
679 |
case KBC_IRQ:
|
680 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
681 |
good = false;
|
682 |
} |
683 |
break;
|
684 |
case MOUSE_IRQ:
|
685 |
if (counter_mouse_ih >= 3) { |
686 |
mouse_parse_packet(packet_mouse_ih, &pp); |
687 |
update_mouse(&pp); |
688 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
689 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
690 |
last_lb = keys->lb_pressed; |
691 |
counter_mouse_ih = 0;
|
692 |
|
693 |
} |
694 |
break;
|
695 |
case COM1_IRQ: nctp_ih(); break; |
696 |
} |
697 |
} |
698 |
} |
699 |
} |
700 |
|
701 |
while(list_size(shooter_list) > 0){ |
702 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
703 |
gunner_dtor(p); |
704 |
} |
705 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
706 |
|
707 |
while(list_size(bullet_list) > 0){ |
708 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
709 |
bullet_dtor(p); |
710 |
} |
711 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
712 |
|
713 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
714 |
|
715 |
return SUCCESS;
|
716 |
} |
717 |
|
718 |
#define ZOMBIES_NUM 5 |
719 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
720 |
static int (zombies)(void){ |
721 |
|
722 |
int r;
|
723 |
|
724 |
ent_set_scale(DEFAULT_SCALE); |
725 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
726 |
|
727 |
list_t *shooter_list = list_ctor(); |
728 |
|
729 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
730 |
gunner_set_spawn(shooter1, 980, 790); |
731 |
gunner_set_pos(shooter1, 980, 790); |
732 |
|
733 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
734 |
|
735 |
list_t *bullet_list = list_ctor(); |
736 |
|
737 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
738 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
739 |
|
740 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
741 |
uint8_t last_lb = 0;
|
742 |
struct packet pp;
|
743 |
keys_t *keys = get_key_presses(); |
744 |
|
745 |
/// loop stuff
|
746 |
uint32_t int_vector = 0;
|
747 |
int good = true; |
748 |
int dead = false; |
749 |
|
750 |
int health = 50; |
751 |
|
752 |
/** #DEV */ /* { |
753 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
|
754 |
gunner_set_health(zombie, health);
|
755 |
gunner_set_curr_health(zombie, health);
|
756 |
health *= ZOMBIE_HEALTH_FACTOR;
|
757 |
gunner_set_pos(zombie, 1100, 75);
|
758 |
list_push_back(shooter_list, zombie);
|
759 |
}*/ //\#DEV |
760 |
|
761 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
762 |
|
763 |
while (good && !dead) {
|
764 |
/* Get a request message. */
|
765 |
if((r = get_interrupts_vector(&int_vector))) return r; |
766 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
767 |
if(!good || dead) break; |
768 |
if (int_vector & n) {
|
769 |
interrupt_handler(i); |
770 |
switch (i) {
|
771 |
case TIMER0_IRQ:
|
772 |
if (no_interrupts % 60 == 0) timer_update(in_game_timer); |
773 |
if (no_interrupts % 6 == 0){ |
774 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
775 |
} |
776 |
|
777 |
update_movement(map1, shooter1, keys, shooter_list); |
778 |
|
779 |
update_game_state(map1, shooter_list, bullet_list); |
780 |
|
781 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
|
782 |
good = false;
|
783 |
dead = true;
|
784 |
break;
|
785 |
} |
786 |
|
787 |
double angle = get_mouse_angle(shooter1);
|
788 |
gunner_set_angle(shooter1, angle - M_PI_2); |
789 |
|
790 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
791 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
792 |
|
793 |
while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
794 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
|
795 |
gunner_set_health(zombie, health); |
796 |
gunner_set_curr_health(zombie, health); |
797 |
health *= ZOMBIE_HEALTH_FACTOR; |
798 |
get_random_spawn(map1, zombie, shooter_list); |
799 |
list_push_back(shooter_list, zombie); |
800 |
} |
801 |
|
802 |
graph_clear_screen(); |
803 |
map_draw (map1); |
804 |
bullet_draw_list(bullet_list); |
805 |
gunner_draw_list(shooter_list); |
806 |
|
807 |
text_draw(in_game_timer->text); |
808 |
|
809 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
810 |
sprite_draw(sp_crosshair); |
811 |
graph_draw(); |
812 |
|
813 |
break;
|
814 |
case KBC_IRQ:
|
815 |
if ((scancode[0]) == ESC_BREAK_CODE) { |
816 |
good = false;
|
817 |
} |
818 |
break;
|
819 |
case MOUSE_IRQ:
|
820 |
if (counter_mouse_ih >= 3) { |
821 |
mouse_parse_packet(packet_mouse_ih, &pp); |
822 |
update_mouse(&pp); |
823 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
824 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
825 |
last_lb = keys->lb_pressed; |
826 |
counter_mouse_ih = 0;
|
827 |
|
828 |
} |
829 |
break;
|
830 |
case COM1_IRQ: nctp_ih(); break; |
831 |
} |
832 |
} |
833 |
} |
834 |
} |
835 |
|
836 |
while(list_size(shooter_list) > 0){ |
837 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
838 |
gunner_dtor(p); |
839 |
} |
840 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
841 |
|
842 |
while(list_size(bullet_list) > 0){ |
843 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
844 |
bullet_dtor(p); |
845 |
} |
846 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
847 |
|
848 |
if(dead){
|
849 |
printf("YOU DIED\n");
|
850 |
} |
851 |
|
852 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
853 |
|
854 |
return SUCCESS;
|
855 |
} |
856 |
|
857 |
#define CHAT_MAX_SIZE 75 |
858 |
#define CHAT_MAX_NUM 19 |
859 |
text_t *t_text[CHAT_MAX_NUM] = {NULL};
|
860 |
rectangle_t *r_text = NULL;
|
861 |
static void chat_process(const uint8_t *p, const size_t sz){ |
862 |
char buffer2[CHAT_MAX_NUM+3]; |
863 |
void *dest = NULL; |
864 |
hltp_type tp = hltp_interpret(p, sz, &dest); |
865 |
switch(tp){
|
866 |
case hltp_type_string:
|
867 |
strcpy(buffer2, dest); |
868 |
strncat(buffer2, " <", 2); |
869 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
870 |
text_set_string(t_text[i], text_get_string(t_text[i-1]));
|
871 |
text_set_string(t_text[0], buffer2);
|
872 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
873 |
if(text_get_string(t_text[i])[0] == '>'){ |
874 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
875 |
text_set_halign(t_text[i], text_halign_left); |
876 |
}else{
|
877 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
878 |
text_set_halign(t_text[i], text_halign_right); |
879 |
} |
880 |
} |
881 |
break;
|
882 |
default: break; |
883 |
} |
884 |
} |
885 |
static int (chat)(void){ |
886 |
int r;
|
887 |
|
888 |
nctp_dump(); |
889 |
nctp_set_processor(chat_process); |
890 |
|
891 |
struct packet pp;
|
892 |
|
893 |
char buffer[CHAT_MAX_SIZE] = ""; |
894 |
rectangle_t *r_buffer = NULL; {
|
895 |
r_buffer = rectangle_ctor(0,0,900,70); |
896 |
rectangle_set_pos(r_buffer, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
897 |
graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2); |
898 |
rectangle_set_fill_color (r_buffer, GRAPH_BLACK); |
899 |
rectangle_set_outline_width(r_buffer, 2);
|
900 |
rectangle_set_outline_color(r_buffer, GRAPH_WHITE); |
901 |
rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT); |
902 |
} |
903 |
text_t *t_buffer = NULL; {
|
904 |
t_buffer = text_ctor(font_get_default(), "");
|
905 |
text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
|
906 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
|
907 |
text_set_halign(t_buffer, text_halign_left); |
908 |
text_set_valign(t_buffer, text_valign_center); |
909 |
text_set_color (t_buffer, TEXT_COLOR); |
910 |
} |
911 |
text_t *t_size = NULL; {
|
912 |
t_size = text_ctor(font_get_default(), "");
|
913 |
text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
|
914 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
|
915 |
text_set_halign(t_size, text_halign_right); |
916 |
text_set_valign(t_size, text_valign_bottom); |
917 |
text_set_color (t_size, TEXT_COLOR); |
918 |
text_set_size (t_size, 18);
|
919 |
char buffer2[20]; |
920 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
921 |
text_set_string(t_size, buffer2); |
922 |
} |
923 |
|
924 |
/** r_text */ {
|
925 |
r_text = rectangle_ctor(0,0,900,550); |
926 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
927 |
graph_get_YRes()*0.09); |
928 |
rectangle_set_fill_color (r_text, GRAPH_BLACK); |
929 |
rectangle_set_outline_width(r_text, 2);
|
930 |
rectangle_set_outline_color(r_text, GRAPH_WHITE); |
931 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT); |
932 |
} |
933 |
/** t_text */ {
|
934 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
935 |
t_text[i] = text_ctor(font_get_default(), " ");
|
936 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
|
937 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i); |
938 |
text_set_halign(t_text[i], text_halign_left); |
939 |
text_set_valign(t_text[i], text_valign_bottom); |
940 |
text_set_color (t_text[i], TEXT_COLOR); |
941 |
} |
942 |
} |
943 |
|
944 |
/// loop stuff
|
945 |
uint32_t int_vector = 0;
|
946 |
int good = true; |
947 |
while (good) {
|
948 |
/* Get a request message. */
|
949 |
if((r = get_interrupts_vector(&int_vector))) return r; |
950 |
for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) { |
951 |
if (int_vector & n) {
|
952 |
interrupt_handler(i); |
953 |
switch (i) {
|
954 |
case TIMER0_IRQ:
|
955 |
graph_clear_screen(); |
956 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
957 |
|
958 |
rectangle_draw(r_buffer); |
959 |
text_draw(t_buffer); |
960 |
text_draw(t_size); |
961 |
|
962 |
rectangle_draw(r_text); |
963 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]); |
964 |
|
965 |
sprite_draw(sp_crosshair); |
966 |
graph_draw(); |
967 |
break;
|
968 |
case KBC_IRQ:
|
969 |
if (scancode[0] == ESC_BREAK_CODE) good = false; |
970 |
else if (scancode[0] == ENTER_MAKE_CODE) { |
971 |
hltp_send_string(buffer); |
972 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
973 |
strncat(buffer2, buffer, strlen(buffer)); |
974 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
975 |
text_set_string(t_text[i], text_get_string(t_text[i-1]));
|
976 |
text_set_string(t_text[0], buffer2);
|
977 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
978 |
if(text_get_string(t_text[i])[0] == '>'){ |
979 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
980 |
text_set_halign(t_text[i], text_halign_left); |
981 |
}else{
|
982 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
983 |
text_set_halign(t_text[i], text_halign_right); |
984 |
} |
985 |
} |
986 |
buffer[0] = '\0'; |
987 |
} else if(scancode[0] == BACKSPACE_MAKE_CODE){ |
988 |
buffer[strlen(buffer)-1] = '\0'; |
989 |
} else {
|
990 |
char c = map_makecode(scancode[0]); |
991 |
if (c == ERROR_CODE) break; |
992 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
993 |
else printf("Char limit exceeded\n"); |
994 |
} |
995 |
text_set_string(t_buffer, buffer); |
996 |
char buffer2[20]; |
997 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
998 |
text_set_string(t_size, buffer2); |
999 |
case MOUSE_IRQ:
|
1000 |
if (counter_mouse_ih >= 3) { |
1001 |
mouse_parse_packet(packet_mouse_ih, &pp); |
1002 |
update_mouse(&pp); |
1003 |
counter_mouse_ih = 0;
|
1004 |
} |
1005 |
break;
|
1006 |
case COM1_IRQ: nctp_ih(); break; |
1007 |
} |
1008 |
} |
1009 |
} |
1010 |
} |
1011 |
|
1012 |
rectangle_dtor(r_buffer); |
1013 |
text_dtor (t_buffer); |
1014 |
|
1015 |
rectangle_dtor(r_text); |
1016 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]); |
1017 |
|
1018 |
nctp_set_processor(NULL);
|
1019 |
|
1020 |
return SUCCESS;
|
1021 |
} |