Design and functionalities » History » Version 4
Miguel Rocha, 06/01/2023 20:20
1 | 1 | Miguel Rocha | h1. Design and functionalities |
---|---|---|---|
2 | 1 | Miguel Rocha | |
3 | 1 | Miguel Rocha | When developing an Android Application, several parameters must be considered to not only deliver the intended functionalities without cluttering and compromising the user experience. This is especially important in Applications that aim to improve health-related behaviors. In this chapter, the group thought process when faced with this paradigm will be discussed, starting with the design. |
4 | 1 | Miguel Rocha | |
5 | 1 | Miguel Rocha | h2. Design |
6 | 1 | Miguel Rocha | |
7 | 4 | Miguel Rocha | One of the initial concerns when developing any mobile application is the User Experience (UI) or, in other words, creating a positive experience for the user when interacting with the developed Application. For this, the user's hedonic needs were accounted by presenting a clean design and coherent color pallet throughout the various activities. This was achieved by choosing a dark mode as the default theme with vibrant arrangements of red combined with orange and blue. The same color style was purposefully maintained with the careful selection of the several icons chosen. |
8 | 4 | Miguel Rocha | |
9 | 4 | Miguel Rocha | h3. Logo Activity |
10 | 4 | Miguel Rocha | |
11 | 4 | Miguel Rocha | When the user chooses to open the App, he is initially presented with the Logo Page comprising both the Icon and a Slogan. This Activity lasts for 5 seconds and serves no functionality, being purely cosmetic. |
12 | 4 | Miguel Rocha | |
13 | 4 | Miguel Rocha | p=. !{width:300px}Logo.jpg! |
14 | 4 | Miguel Rocha | _Fig. 1: StepNCount initial page._ |