root / proj / src / project / include / proj_func.h @ 397
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1 | 156 | up20180655 | #ifndef PROJ_FUNC_H_INCLUDED
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2 | #define PROJ_FUNC_H_INCLUDED
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3 | |||
4 | 340 | up20180642 | /**
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5 | * @defgroup proj_func proj_func
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6 | 357 | up20180642 | * @ingroup proj
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7 | 340 | up20180642 | * @brief Project helper functions.
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8 | *
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9 | * @{
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10 | */
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11 | |||
12 | 351 | up20180642 | #include "libs.h" |
13 | 311 | up20180655 | #include "proj_structures.h" |
14 | 167 | up20180655 | |
15 | 351 | up20180642 | //#include <stdint.h>
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16 | 200 | up20180655 | |
17 | 156 | up20180655 | /**
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18 | 345 | up20180642 | * @brief Update key presses.
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19 | */
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20 | 240 | up20180655 | void update_key_presses(void); |
21 | 345 | up20180642 | /**
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22 | * @brief Get key presses.
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23 | * @return keys_t containing key presses
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24 | */
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25 | keys_t* (get_key_presses)(void);
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26 | 240 | up20180655 | |
27 | /**
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28 | 345 | up20180642 | * @brief Update mouse.
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29 | */
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30 | void update_mouse(struct packet *p); |
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31 | /**
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32 | * @brief Get pointer to mouse X-position.
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33 | * @return Pointer to mouse X-position.
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34 | */
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35 | int16_t* get_mouse_X(void);
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36 | /**
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37 | * @brief Get pointer to mouse Y-position.
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38 | * @return Pointer to mouse Y-position.
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39 | */
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40 | int16_t* get_mouse_Y(void);
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41 | /**
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42 | * @brief Get cursor angle relative to a gunner in the screen.
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43 | * @param p Pointer to gunner
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44 | * @return Angle of the mouse relative to the gunner
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45 | */
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46 | double get_mouse_angle(gunner_t *p);
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47 | |||
48 | /**
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49 | 240 | up20180655 | * @brief Updates movement variables.
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50 | */
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51 | 307 | up20180642 | void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
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52 | 240 | up20180655 | |
53 | 341 | up20180642 | /**
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54 | * @brief Get random spawn (actually, position) for new gunner.
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55 | *
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56 | * The new position cannot collide with the map, nor with any of the gunners
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57 | * already in the list.
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58 | * @param map Pointer to map
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59 | * @param p Pointer to new gunner
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60 | * @param l List of gunners that already exist
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61 | */
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62 | void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l); |
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63 | |||
64 | 345 | up20180642 | /**
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65 | * @brief Update scale if the keys were pressed to change scale.
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66 | */
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67 | void update_scale(void); |
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68 | 171 | up20180655 | |
69 | 345 | up20180642 | /**
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70 | * @brief Shoot a bullet.
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71 | * @param shooter Pointer to gunner that shot the bullet
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72 | * @param bullet_list List of the bullets in the map
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73 | * @param bsp_bullet Basic sprite that will be used to render the bullet
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74 | */
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75 | 237 | up20180642 | void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet); |
76 | 345 | up20180642 | /**
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77 | * @brief Update game state.
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78 | *
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79 | * This includes moving bullets accordingly, processing damages, collisions of
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80 | * bullets with walls, melee damage for the gunners that have autonomous melee.
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81 | * @param map Pointer to map
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82 | * @param shooter_list List of shooters
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83 | * @param bullet_list List of bullets in the map
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84 | */
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85 | 236 | up20180642 | void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list); |
86 | 231 | up20180655 | |
87 | 345 | up20180642 | /**
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88 | * @brief Wrapper to easen filling of the host_info_t.
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89 | * @param p Host info to fill
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90 | * @param host Host gunner
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91 | * @param remote Remote gunner
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92 | */
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93 | 342 | up20180655 | void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote);
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94 | 345 | up20180642 | /**
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95 | * @brief Wrapper to easen filling of the remote_info_t.
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96 | * @param p Remote info to fill
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97 | * @param keys Key presses of remote
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98 | * @param angle Mouse angle of remote
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99 | */
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100 | 320 | up20180655 | void build_remote_structure(remote_info_t *p, keys_t *keys, double angle); |
101 | |||
102 | 167 | up20180655 | |
103 | 345 | up20180642 | |
104 | 340 | up20180642 | /**
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105 | * @}
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106 | */
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107 | |||
108 | /**
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109 | * @defgroup text_timer_t text_timer_t
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110 | * @ingroup proj_func
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111 | * @brief Text timer.
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112 | *
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113 | * @{
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114 | */
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115 | |||
116 | /**
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117 | * @brief Text timer.
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118 | */
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119 | 339 | up20180642 | typedef struct { |
120 | 340 | up20180642 | /// @brief Time since construction.
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121 | 250 | up20180655 | int time;
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122 | 340 | up20180642 | /// @brief Text.
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123 | 250 | up20180655 | text_t *text; |
124 | } text_timer_t; |
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125 | 345 | up20180642 | /**
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126 | * @brief Construct timer
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127 | * @param fnt Font used to render timer text
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128 | * @return Pointer to constructed timer, or NULL if failed
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129 | */
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130 | text_timer_t* (text_timer_ctor)(const font_t *fnt);
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131 | /**
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132 | * @brief Destruct timer.
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133 | * @param p Pointer to timer to be destructed
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134 | */
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135 | void (text_timer_dtor)(text_timer_t *p);
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136 | /**
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137 | * @brief Update timer, by incrementing the number of seconds.
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138 | * @param p Pointer to timer
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139 | */
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140 | void (text_timer_update)(text_timer_t *p);
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141 | /**
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142 | * @brief Reset timer to 0.
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143 | * @param p Pointer to timer
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144 | */
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145 | void (text_timer_reset)(text_timer_t *p);
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146 | 250 | up20180655 | |
147 | 340 | up20180642 | /**
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148 | * @}
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149 | */
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150 | 250 | up20180655 | |
151 | 156 | up20180655 | #endif /* end of include guard: PROJ_FUNC_H_INCLUDED */ |