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Revision 386

multiplayer

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proj/src/project/src/proj.c
334 334
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
335 335

  
336 336
                    gunner_set_angle(shooter2, remote_info->remote_angle);
337
                    //build_host_structure(host_info, shooter1, shooter2);
337
                    if (timer_get_no_interrupts() % 6 == 0) {
338
                    build_host_structure(host_info, shooter1, shooter2);
338 339

  
339
                    //hltp_send_host_info(host_info);
340
                    hltp_send_host_info(host_info);
341
                }
340 342

  
341 343
                    graph_clear_screen();
342 344
                    map_draw   (map1);
......
511 513
                        update_mouse(&pp);
512 514
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
513 515
                            bullet_info->new_bullet = true;
514
                            hltp_send_bullet_info(bullet_info);
516
                            //hltp_send_bullet_info(bullet_info);
515 517
                        }
516 518
                        last_lb = keys->lb_pressed;
517 519
                        mouse_set_counter_mouse_ih(0);

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