root / proj / src / project / include / ent.h @ 379
History | View | Annotate | Download (11.7 KB)
1 |
#ifndef ENT_H_INCLUDED
|
---|---|
2 |
#define ENT_H_INCLUDED
|
3 |
|
4 |
/**
|
5 |
* @defgroup ent ent
|
6 |
* @ingroup proj
|
7 |
* @brief Entities module
|
8 |
*
|
9 |
* @{
|
10 |
*/
|
11 |
|
12 |
#include "libs.h" |
13 |
|
14 |
/**
|
15 |
* @brief Set scale.
|
16 |
* @param n Scale
|
17 |
*/
|
18 |
void (ent_set_scale) (double n); |
19 |
/**
|
20 |
* @brief Set origin of screen (upper-left corner) in game referential coordinates.
|
21 |
* @param x X-position of the upper-left corner of the screen
|
22 |
* @param y Y-position of the upper-left corner of the screen
|
23 |
*/
|
24 |
void (ent_set_origin)(double x, double y); |
25 |
/**
|
26 |
* @brief Get scale.
|
27 |
* @return Scale
|
28 |
*/
|
29 |
double (ent_get_scale) (void); |
30 |
/**
|
31 |
* @brief Get X-length of the screen in game referencial coordinates.
|
32 |
* @return X-length
|
33 |
*/
|
34 |
double (ent_get_XLength)(void); |
35 |
/**
|
36 |
* @brief Get Y-length of the screen in game referencial coordinates.
|
37 |
* @return Y-length
|
38 |
*/
|
39 |
double (ent_get_YLength)(void); |
40 |
|
41 |
/**
|
42 |
* @}
|
43 |
*/
|
44 |
|
45 |
/**
|
46 |
* @defgroup gunner_t gunner_t
|
47 |
* @ingroup ent
|
48 |
* @brief Gunner module.
|
49 |
*
|
50 |
* @{
|
51 |
*/
|
52 |
|
53 |
/// @brief Identifier of a melee gunner
|
54 |
#define GUNNER_MELEE BIT(0) |
55 |
/// @brief Identifier of a ranged gunner
|
56 |
#define GUNNER_RANGED BIT(1) |
57 |
/// @brief Identifier of a player-controlled gunner
|
58 |
#define GUNNER_PLAYER BIT(2) |
59 |
/// @brief Identifier of an automatic follower gunner
|
60 |
#define GUNNER_FOLLOW BIT(3) |
61 |
|
62 |
/**
|
63 |
* @brief Gunner.
|
64 |
*/
|
65 |
typedef struct gunner gunner_t; |
66 |
/**
|
67 |
* @brief Construct gunner.
|
68 |
* @param dude Basic sprite representing the gunner
|
69 |
* @param weapon Basic sprite representing the weapon of the gunner
|
70 |
* @param type Type of gunner. Can be one of the identifier macros and also the OR-merge of any combination of them
|
71 |
* @param team Team of the gunner. 1 for player 1, 2 for player 2, 3 for opponents and 0 for no team (temporary gunner)
|
72 |
*/
|
73 |
gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, uint16_t type, int team);
|
74 |
/**
|
75 |
* @brief Destruct gunner.
|
76 |
* @param p Pointer to gunner to be destructed
|
77 |
*/
|
78 |
void (gunner_dtor)(gunner_t *p);
|
79 |
/**
|
80 |
* @brief Set gunner position.
|
81 |
* @param p Pointer to gunner
|
82 |
* @param x X-position of the gunner in game coordinates
|
83 |
* @param y Y-position of the gunner in game coordinates
|
84 |
*/
|
85 |
void (gunner_set_pos) (gunner_t *p, double x, double y); |
86 |
/**
|
87 |
* @brief Set gunner spawn position.
|
88 |
* @param p Pointer to gunner
|
89 |
* @param x Spawn X-position of the gunner in game coordinates
|
90 |
* @param y Spawn Y-position of the gunner in game coordinates
|
91 |
*/
|
92 |
void (gunner_set_spawn) (gunner_t *p, double x, double y); |
93 |
/**
|
94 |
* @brief Set gunner angle.
|
95 |
* @param p Pointer to gunner
|
96 |
* @param angle Angle in radians
|
97 |
*/
|
98 |
void (gunner_set_angle) (gunner_t *p, double angle); |
99 |
/**
|
100 |
* @brief Set gunner health (total, max health).
|
101 |
* @param p Pointer to gunner
|
102 |
* @param health Health
|
103 |
*/
|
104 |
void (gunner_set_health) (gunner_t *p, double health); |
105 |
/**
|
106 |
* @brief Set gunner current health.
|
107 |
* @param p Pointer to gunner
|
108 |
* @param health Current health
|
109 |
*/
|
110 |
void (gunner_set_curr_health) (gunner_t *p, double health); |
111 |
/**
|
112 |
* @brief Get gunner X-position.
|
113 |
* @param p Pointer to gunner
|
114 |
* @return X-position of the gunner
|
115 |
*/
|
116 |
double (gunner_get_x) (const gunner_t *p); |
117 |
/**
|
118 |
* @brief Get gunner Y-position.
|
119 |
* @param p Pointer to gunner
|
120 |
* @return Y-position of the gunner
|
121 |
*/
|
122 |
double (gunner_get_y) (const gunner_t *p); |
123 |
/**
|
124 |
* @brief Get gunner spawn X-position.
|
125 |
* @param p Pointer to gunner
|
126 |
* @return Spawn X-position of the gunner
|
127 |
*/
|
128 |
double (gunner_get_spawn_x) (const gunner_t *p); |
129 |
/**
|
130 |
* @brief Get gunner spawn Y-position.
|
131 |
* @param p Pointer to gunner
|
132 |
* @return Spawn Y-position of the gunner
|
133 |
*/
|
134 |
double (gunner_get_spawn_y) (const gunner_t *p); |
135 |
/**
|
136 |
* @brief Get gunner angle.
|
137 |
* @param p Pointer to gunner
|
138 |
* @return Angle of the gunner
|
139 |
*/
|
140 |
double (gunner_get_angle) (const gunner_t *p); |
141 |
/**
|
142 |
* @brief Get gunner max health.
|
143 |
* @param p Pointer to gunner
|
144 |
* @return Max health of the gunner
|
145 |
*/
|
146 |
double (gunner_get_health) (const gunner_t *p); |
147 |
/**
|
148 |
* @brief Get gunner current health.
|
149 |
* @param p Pointer to gunner
|
150 |
* @return Current health of the gunner
|
151 |
*/
|
152 |
double (gunner_get_curr_health) (const gunner_t *p); |
153 |
/**
|
154 |
* @brief Get gunner X-position in screen coordinates.
|
155 |
* @param p Pointer to gunner
|
156 |
* @return X-position of the gunner in screen coordinates
|
157 |
*/
|
158 |
int16_t (gunner_get_x_screen) (const gunner_t *p);
|
159 |
/**
|
160 |
* @brief Get gunner Y-position in screen coordinates.
|
161 |
* @param p Pointer to gunner
|
162 |
* @return Y-position of the gunner in screen coordinates
|
163 |
*/
|
164 |
int16_t (gunner_get_y_screen) (const gunner_t *p);
|
165 |
/**
|
166 |
* @brief Get gunner type.
|
167 |
* @param p Pointer to gunner
|
168 |
* @return Type of gunner
|
169 |
*/
|
170 |
uint16_t (gunner_get_type) (const gunner_t *p);
|
171 |
/**
|
172 |
* @brief Get gunner team.
|
173 |
* @param p Pointer to gunner
|
174 |
* @return Team of gunner
|
175 |
*/
|
176 |
int (gunner_get_team) (const gunner_t *p); |
177 |
/**
|
178 |
* @brief Draw gunner on screen buffer.
|
179 |
* @param p Pointer to gunner
|
180 |
*/
|
181 |
void (gunner_draw)(gunner_t *p);
|
182 |
/**
|
183 |
* @brief Draw gunner health bar on screen buffer.
|
184 |
* @param p Pointer to gunner
|
185 |
*/
|
186 |
void (gunner_draw_health)(const gunner_t *p); |
187 |
/**
|
188 |
* @brief Draw list of gunners on screen buffer.
|
189 |
* @param shooter_list List of gunners
|
190 |
*/
|
191 |
void (gunner_draw_list)(list_t *shooter_list);
|
192 |
/**
|
193 |
* @brief Get distance between two gunners.
|
194 |
* @param p1 Gunner 1
|
195 |
* @param p2 Gunner 2
|
196 |
* @return Euclidian distance between the two gunners
|
197 |
*/
|
198 |
double (gunner_distance)(const gunner_t *p1, const gunner_t *p2); |
199 |
/**
|
200 |
* @brief Check if two gunners are colliding.
|
201 |
* @param p1 Gunner 1
|
202 |
* @param p2 Gunner 2
|
203 |
* @return true if the two gunners are colliding, false otherwise
|
204 |
*/
|
205 |
int (gunner_collides_gunner)(const gunner_t *p1, const gunner_t *p2); |
206 |
|
207 |
/**
|
208 |
* @}
|
209 |
*/
|
210 |
|
211 |
/**
|
212 |
* @defgroup bullet_t bullet_t
|
213 |
* @ingroup ent
|
214 |
* @brief Bullet module.
|
215 |
*
|
216 |
* @{
|
217 |
*/
|
218 |
|
219 |
/**
|
220 |
* @brief Bullet.
|
221 |
*/
|
222 |
typedef struct bullet bullet_t; |
223 |
/**
|
224 |
* @brief Construct bullet.
|
225 |
* @param shooter Pointer to gunner that shot that bullet
|
226 |
* @param b Basic sprite of the bullet
|
227 |
* @param x X-position
|
228 |
* @param y Y-position
|
229 |
* @param vx X-speed
|
230 |
* @param vy Y-speed
|
231 |
* @return Pointer to constructed bullet, or NULL if failed
|
232 |
*/
|
233 |
bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy); |
234 |
/**
|
235 |
* @brief Destruct bullet.
|
236 |
* @param p Pointer to bullet to be destructed
|
237 |
*/
|
238 |
void (bullet_dtor)(bullet_t *p);
|
239 |
/**
|
240 |
* @brief Get bullet X-position.
|
241 |
* @param p Pointer to bullet
|
242 |
* @return X-position of the bullet
|
243 |
*/
|
244 |
double (bullet_get_x) (const bullet_t *p); |
245 |
/**
|
246 |
* @brief Get bullet Y-position.
|
247 |
* @param p Pointer to bullet
|
248 |
* @return Y-position of the bullet
|
249 |
*/
|
250 |
double (bullet_get_y) (const bullet_t *p); |
251 |
/**
|
252 |
* @brief Get bullet X-speed.
|
253 |
* @param p Pointer to bullet
|
254 |
* @return X-speed of the bullet
|
255 |
*/
|
256 |
double (bullet_get_vx) (const bullet_t *p); |
257 |
/**
|
258 |
* @brief Get bullet Y-speed.
|
259 |
* @param p Pointer to bullet
|
260 |
* @return Y-speed of the bullet
|
261 |
*/
|
262 |
double (bullet_get_vy) (const bullet_t *p); |
263 |
/**
|
264 |
* @brief Get bullet X-position in screen coordinates.
|
265 |
* @param p Pointer to bullet
|
266 |
* @return X-position of the bullet in screen coordinates
|
267 |
*/
|
268 |
int16_t (bullet_get_x_screen)(const bullet_t *p);
|
269 |
/**
|
270 |
* @brief Get bullet Y-position in screen coordinates.
|
271 |
* @param p Pointer to bullet
|
272 |
* @return Y-position of the bullet in screen coordinates
|
273 |
*/
|
274 |
int16_t (bullet_get_y_screen)(const bullet_t *p);
|
275 |
/**
|
276 |
* @brief Get bullet damage.
|
277 |
* @param p Pointer to bullet
|
278 |
* @return Damage
|
279 |
*/
|
280 |
double (bullet_get_damage) (const bullet_t *p); |
281 |
/**
|
282 |
* @brief Set bullet damage.
|
283 |
* @param p Pointer to bullet
|
284 |
* @param damage Damage
|
285 |
*/
|
286 |
void (bullet_set_damage) (bullet_t *p, double damage); |
287 |
/**
|
288 |
* @brief Get gunner that shot the bullet.
|
289 |
* @param p Pointer to bullet
|
290 |
* @return Pointer to gunner that shot the bullet
|
291 |
*/
|
292 |
const gunner_t* (bullet_get_shooter)(const bullet_t *p); |
293 |
/**
|
294 |
* @brief Update bullet position (i.e., advance it according to its speed).
|
295 |
* @param p Pointer to bullet
|
296 |
*/
|
297 |
void (bullet_update_movement)(bullet_t *p);
|
298 |
/**
|
299 |
* @brief Update movement of bullets in a list.
|
300 |
* @param bullet_list Pointer to bullet list
|
301 |
*/
|
302 |
void (bullet_update_movement_list)(list_t *bullet_list);
|
303 |
/**
|
304 |
* @brief Draw bullet on screen buffer.
|
305 |
* @param p Pointer to bullet
|
306 |
*/
|
307 |
void (bullet_draw)(bullet_t *p);
|
308 |
/**
|
309 |
* @brief Draw bullets in list on screen buffer.
|
310 |
* @param bullet_list Pointer to bullet list
|
311 |
*/
|
312 |
void (bullet_draw_list)(list_t *bullet_list);
|
313 |
|
314 |
/**
|
315 |
* @}
|
316 |
*/
|
317 |
|
318 |
/**
|
319 |
* @defgroup map_t map_t
|
320 |
* @ingroup ent
|
321 |
* @brief Bullet module.
|
322 |
*
|
323 |
* @{
|
324 |
*/
|
325 |
|
326 |
/**
|
327 |
* @brief Map.
|
328 |
*/
|
329 |
typedef struct map map_t; |
330 |
/**
|
331 |
* @brief Construct map.
|
332 |
* @param background XPM describing map as it should be rendered
|
333 |
* @param collide XPM with transparency describing what parts of the map will cause collision
|
334 |
* @return Pointer to constructed map, or NULL if failed
|
335 |
*/
|
336 |
map_t* (map_ctor)(const char *const *background, const char *const *collide); |
337 |
/**
|
338 |
* @brief Destruct map.
|
339 |
* @param p Pointer to map to be destructed
|
340 |
*/
|
341 |
void (map_dtor)(map_t *p);
|
342 |
/**
|
343 |
* @brief Get map width.
|
344 |
* @param p Pointer to map
|
345 |
* @return Width of map
|
346 |
*/
|
347 |
uint16_t (map_get_width) (const map_t *p);
|
348 |
/**
|
349 |
* @brief Get map height.
|
350 |
* @param p Pointer to map
|
351 |
* @return Height of map
|
352 |
*/
|
353 |
uint16_t (map_get_height) (const map_t *p);
|
354 |
/**
|
355 |
* @brief Use Dijkstra's path-finding algorithm.
|
356 |
*
|
357 |
* Allows a follower to know where to move so it gets closer to a given target.
|
358 |
*
|
359 |
* This function is implemented in a clever way that reduces the time of execution.
|
360 |
* On the other hand, it might not always give the shortest path, but it is
|
361 |
* guaranteeed to provide a decent, valid path to the target.
|
362 |
*
|
363 |
* @param p Pointer to map
|
364 |
* @param x_ X-position of the target
|
365 |
* @param y_ Y-position of the target
|
366 |
* @return SUCCESS if operation is successful, false otherwise
|
367 |
*/
|
368 |
int (map_make_dijkstra)(map_t *p, double x_, double y_); |
369 |
/**
|
370 |
* @brief Get the direction a follower should move to get closer to the target.
|
371 |
* @param p Pointer to map
|
372 |
* @param x X-position of the follower
|
373 |
* @param y Y-position of the follower
|
374 |
* @param theta Pointer to angle that will be updated
|
375 |
* @return SUCCESS if operation was successful, other value otherwise
|
376 |
*/
|
377 |
int (map_where_to_follow)(const map_t *p, double x, double y, double *theta); |
378 |
/**
|
379 |
* @brief Draw map on screen buffer.
|
380 |
* @param p Pointer to map
|
381 |
*/
|
382 |
void (map_draw)(map_t *p);
|
383 |
/**
|
384 |
* @brief Evaluate if point collides with map.
|
385 |
* @param p Pointer to map
|
386 |
* @param x X-position of the point
|
387 |
* @param y Y-position of the point
|
388 |
* @return true if the point collides with the map, false otherwise
|
389 |
*/
|
390 |
int (map_collides_point)(const map_t *p, double x, double y); |
391 |
|
392 |
/**
|
393 |
* @}
|
394 |
*/
|
395 |
|
396 |
/**
|
397 |
* @brief Evaluate if gunner is colliding with map.
|
398 |
* @param p Pointer to map
|
399 |
* @param gunner Pointer to gunner
|
400 |
* @return true if the gunner collides with the map, false otherwise
|
401 |
*/
|
402 |
int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
403 |
/**
|
404 |
* @brief Evaluate if bullet is colliding with map.
|
405 |
* @param p Pointer to map
|
406 |
* @param bullet Pointer to bullet
|
407 |
* @return true if the bullet collides with the map, false otherwise
|
408 |
*/
|
409 |
int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
410 |
/**
|
411 |
* @brief Evaluate if bullet is colliding with gunner.
|
412 |
* @param shooter Pointer to gunner
|
413 |
* @param bull Pointer to bullet
|
414 |
* @return true if the bullet collides with the gunner, false otherwise
|
415 |
*/
|
416 |
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
417 |
|
418 |
#endif //ENT_H_INCLUDED |