root / proj / project / src / singleplayer.c @ 368
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#include <lcom/lcf.h> |
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#include "singleplayer.h" |
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#include "proj.h" |
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#include "proj_macros.h" |
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#include "proj_func.h" |
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#include "ent.h" |
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#include "interrupts_func.h" |
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#include "libs.h" |
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#include "campaign.h" |
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#include "zombies.h" |
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int (singleplayer)(void) { |
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int r;
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Campaign");
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menu_add_item(main_menu, "Zombies");
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menu_add_item(main_menu, "Back");
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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uint8_t last_lb = 0;
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struct packet pp;
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keys_t *keys = get_key_presses(); |
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/// loop stuff
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int click = 0; |
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uint64_t int_vector = 0;
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int good = true; |
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while (good) {
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/* Get a request message. */
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
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interrupt_handler(i); |
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switch (i) {
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case TIMER0_IRQ:
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
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case -1: break; |
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case 0: campaign(); break; |
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case 1: zombies(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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click = 0;
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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break;
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case KBC_IRQ:
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
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} |
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break;
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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return 0; |
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} |