root / proj / project / include / proj_func.h @ 368
History | View | Annotate | Download (4.02 KB)
1 |
#ifndef PROJ_FUNC_H_INCLUDED
|
---|---|
2 |
#define PROJ_FUNC_H_INCLUDED
|
3 |
|
4 |
/**
|
5 |
* @defgroup proj_func proj_func
|
6 |
* @ingroup proj
|
7 |
* @brief Project helper functions.
|
8 |
*
|
9 |
* @{
|
10 |
*/
|
11 |
|
12 |
#include "libs.h" |
13 |
#include "proj_structures.h" |
14 |
|
15 |
//#include <stdint.h>
|
16 |
|
17 |
/**
|
18 |
* @brief Cleans up all memory, unsubscribes interrupts.
|
19 |
* @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK
|
20 |
* @see {_ERRORS_H_::errors}
|
21 |
*/
|
22 |
int cleanup(void); |
23 |
|
24 |
/**
|
25 |
* @brief Update key presses.
|
26 |
*/
|
27 |
void update_key_presses(void); |
28 |
/**
|
29 |
* @brief Get key presses.
|
30 |
* @return keys_t containing key presses
|
31 |
*/
|
32 |
keys_t* (get_key_presses)(void);
|
33 |
|
34 |
/**
|
35 |
* @brief Update mouse.
|
36 |
*/
|
37 |
void update_mouse(struct packet *p); |
38 |
/**
|
39 |
* @brief Get pointer to mouse X-position.
|
40 |
* @return Pointer to mouse X-position.
|
41 |
*/
|
42 |
int16_t* get_mouse_X(void);
|
43 |
/**
|
44 |
* @brief Get pointer to mouse Y-position.
|
45 |
* @return Pointer to mouse Y-position.
|
46 |
*/
|
47 |
int16_t* get_mouse_Y(void);
|
48 |
/**
|
49 |
* @brief Get cursor angle relative to a gunner in the screen.
|
50 |
* @param p Pointer to gunner
|
51 |
* @return Angle of the mouse relative to the gunner
|
52 |
*/
|
53 |
double get_mouse_angle(gunner_t *p);
|
54 |
|
55 |
/**
|
56 |
* @brief Updates movement variables.
|
57 |
*/
|
58 |
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
|
59 |
|
60 |
/**
|
61 |
* @brief Get random spawn (actually, position) for new gunner.
|
62 |
*
|
63 |
* The new position cannot collide with the map, nor with any of the gunners
|
64 |
* already in the list.
|
65 |
* @param map Pointer to map
|
66 |
* @param p Pointer to new gunner
|
67 |
* @param l List of gunners that already exist
|
68 |
*/
|
69 |
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l); |
70 |
|
71 |
/**
|
72 |
* @brief Update scale if the keys were pressed to change scale.
|
73 |
*/
|
74 |
void update_scale(void); |
75 |
|
76 |
/**
|
77 |
* @brief Shoot a bullet.
|
78 |
* @param shooter Pointer to gunner that shot the bullet
|
79 |
* @param bullet_list List of the bullets in the map
|
80 |
* @param bsp_bullet Basic sprite that will be used to render the bullet
|
81 |
*/
|
82 |
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet); |
83 |
/**
|
84 |
* @brief Update game state.
|
85 |
*
|
86 |
* This includes moving bullets accordingly, processing damages, collisions of
|
87 |
* bullets with walls, melee damage for the gunners that have autonomous melee.
|
88 |
* @param map Pointer to map
|
89 |
* @param shooter_list List of shooters
|
90 |
* @param bullet_list List of bullets in the map
|
91 |
*/
|
92 |
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list); |
93 |
|
94 |
/**
|
95 |
* @brief Wrapper to easen filling of the host_info_t.
|
96 |
* @param p Host info to fill
|
97 |
* @param host Host gunner
|
98 |
* @param remote Remote gunner
|
99 |
*/
|
100 |
void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote);
|
101 |
/**
|
102 |
* @brief Wrapper to easen filling of the remote_info_t.
|
103 |
* @param p Remote info to fill
|
104 |
* @param keys Key presses of remote
|
105 |
* @param angle Mouse angle of remote
|
106 |
*/
|
107 |
void build_remote_structure(remote_info_t *p, keys_t *keys, double angle); |
108 |
|
109 |
|
110 |
|
111 |
/**
|
112 |
* @}
|
113 |
*/
|
114 |
|
115 |
/**
|
116 |
* @defgroup text_timer_t text_timer_t
|
117 |
* @ingroup proj_func
|
118 |
* @brief Text timer.
|
119 |
*
|
120 |
* @{
|
121 |
*/
|
122 |
|
123 |
/**
|
124 |
* @brief Text timer.
|
125 |
*/
|
126 |
typedef struct { |
127 |
/// @brief Time since construction.
|
128 |
int time;
|
129 |
/// @brief Text.
|
130 |
text_t *text; |
131 |
} text_timer_t; |
132 |
/**
|
133 |
* @brief Construct timer
|
134 |
* @param fnt Font used to render timer text
|
135 |
* @return Pointer to constructed timer, or NULL if failed
|
136 |
*/
|
137 |
text_timer_t* (text_timer_ctor)(const font_t *fnt);
|
138 |
/**
|
139 |
* @brief Destruct timer.
|
140 |
* @param p Pointer to timer to be destructed
|
141 |
*/
|
142 |
void (text_timer_dtor)(text_timer_t *p);
|
143 |
/**
|
144 |
* @brief Update timer, by incrementing the number of seconds.
|
145 |
* @param p Pointer to timer
|
146 |
*/
|
147 |
void (text_timer_update)(text_timer_t *p);
|
148 |
/**
|
149 |
* @brief Reset timer to 0.
|
150 |
* @param p Pointer to timer
|
151 |
*/
|
152 |
void (text_timer_reset)(text_timer_t *p);
|
153 |
|
154 |
/**
|
155 |
* @}
|
156 |
*/
|
157 |
|
158 |
#endif /* end of include guard: PROJ_FUNC_H_INCLUDED */ |