root / proj / project / src / campaign.c @ 366
History | View | Annotate | Download (3.92 KB)
1 | 347 | up20180642 | #include <lcom/lcf.h> |
---|---|---|---|
2 | |||
3 | #include "campaign.h" |
||
4 | |||
5 | #include "proj.h" |
||
6 | |||
7 | #include "proj_macros.h" |
||
8 | #include "proj_func.h" |
||
9 | #include "ent.h" |
||
10 | #include "interrupts_func.h" |
||
11 | 351 | up20180642 | |
12 | #include "libs.h" |
||
13 | |||
14 | 347 | up20180642 | #include <math.h> |
15 | |||
16 | int (campaign)(void){ |
||
17 | |||
18 | int r;
|
||
19 | |||
20 | ent_set_scale(DEFAULT_SCALE); |
||
21 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
||
22 | |||
23 | list_t *shooter_list = list_ctor(); |
||
24 | |||
25 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
||
26 | gunner_set_spawn(shooter1, 75, 75); |
||
27 | gunner_set_pos(shooter1, 75, 75); |
||
28 | |||
29 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, GUNNER_PLAYER, 2);
|
||
30 | gunner_set_spawn(shooter2, 975, 75); |
||
31 | gunner_set_pos(shooter2, 775, 75); |
||
32 | |||
33 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
||
34 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
||
35 | |||
36 | list_t *bullet_list = list_ctor(); |
||
37 | |||
38 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
||
39 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
||
40 | |||
41 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
||
42 | uint8_t last_lb = 0;
|
||
43 | struct packet pp;
|
||
44 | keys_t *keys = get_key_presses(); |
||
45 | |||
46 | /// loop stuff
|
||
47 | uint64_t int_vector = 0;
|
||
48 | int good = true; |
||
49 | while (good) {
|
||
50 | /* Get a request message. */
|
||
51 | if((r = get_interrupts_vector(&int_vector))) return r; |
||
52 | uint32_t n = 1;
|
||
53 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
||
54 | if(!good) break; |
||
55 | if (int_vector & n) {
|
||
56 | interrupt_handler(i); |
||
57 | switch (i) {
|
||
58 | case TIMER0_IRQ:
|
||
59 | |||
60 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
||
61 | update_movement(map1, shooter1, keys, shooter_list); |
||
62 | |||
63 | update_game_state(map1, shooter_list, bullet_list); |
||
64 | |||
65 | //update_scale();
|
||
66 | double angle = get_mouse_angle(shooter1);
|
||
67 | gunner_set_angle(shooter1, angle - M_PI_2); |
||
68 | |||
69 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
||
70 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
||
71 | |||
72 | graph_clear_screen(); |
||
73 | map_draw (map1); |
||
74 | bullet_draw_list(bullet_list); |
||
75 | gunner_draw_list(shooter_list); |
||
76 | |||
77 | text_draw(in_game_timer->text); |
||
78 | |||
79 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
||
80 | sprite_draw(sp_crosshair); |
||
81 | graph_draw(); |
||
82 | |||
83 | break;
|
||
84 | case KBC_IRQ:
|
||
85 | 366 | up20180642 | if(!keyboard_get_done()) break; |
86 | 347 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
87 | good = false;
|
||
88 | } |
||
89 | break;
|
||
90 | case MOUSE_IRQ:
|
||
91 | if (mouse_get_counter_mouse_ih() >= 3) { |
||
92 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
||
93 | update_mouse(&pp); |
||
94 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
||
95 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
||
96 | last_lb = keys->lb_pressed; |
||
97 | mouse_set_counter_mouse_ih(0);
|
||
98 | |||
99 | } |
||
100 | break;
|
||
101 | case COM1_IRQ: nctp_ih(); break; |
||
102 | } |
||
103 | } |
||
104 | } |
||
105 | } |
||
106 | |||
107 | while(list_size(shooter_list) > 0){ |
||
108 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
||
109 | gunner_dtor(p); |
||
110 | } |
||
111 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
||
112 | |||
113 | while(list_size(bullet_list) > 0){ |
||
114 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
||
115 | bullet_dtor(p); |
||
116 | } |
||
117 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
||
118 | |||
119 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
||
120 | |||
121 | return SUCCESS;
|
||
122 | } |