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#include <lcom/lcf.h>
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#include <lcom/proj.h>
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#include <lcom/liblm.h>
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#include "proj.h"
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#include <math.h>
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#include "proj_macros.h"
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#include "proj_func.h"
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#include "interrupts_func.h"
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#include "makecode_map.h"
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#include "crosshair.h"
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#include "shooter.h"
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#include "zombie.h"
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#include "pistol.h"
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#include "nothing.h"
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#include "bullet.h"
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#include "map1.h"
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#include "hltp.h"
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25

    
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int main(int argc, char* argv[]) {
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    lcf_set_language("EN-US");
29

    
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    lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
31

    
32
    lcf_log_output("/home/lcom/labs/proj/output.txt");
33

    
34
    if (lcf_start(argc, argv)) return 1;
35

    
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    lcf_cleanup();
37

    
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    return 0;
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}
40

    
41
#include "singleplayer.h"
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static int (multiplayer)(void);
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#include "chat.h"
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int(proj_main_loop)(int argc, char *argv[]) {
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    (void)argc; (void)argv;
46

    
47
    int r;
48

    
49
    if(font_init()){ printf("Failed to initialize fonts\n"); return 1; }
50

    
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    /// subscribe interrupts
52
    if (subscribe_all()) { return 1; }
53

    
54
    /// initialize graphics
55
    if(graph_init(GRAPH_MODE)){
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        printf("%s: failed to initalize graphics.\n", __func__);
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        if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
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        return 1;
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    }
60

    
61
    /// Load stuff
62
    {
63
        graph_clear_screen();
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        text_t *txt = text_ctor(font_get_default(), "Loading...");
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        text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2);
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        text_set_valign(txt, text_valign_center);
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        text_set_halign(txt, text_halign_center);
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        text_set_color(txt, TEXT_COLOR);
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        text_draw(txt);
70
        text_dtor(txt);
71
        graph_draw();
72

    
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        bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
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        bsp_shooter   = get_shooter  (); if(bsp_shooter   == NULL) printf("Failed to get shooter\n");
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        bsp_zombie    = get_zombie   (); if(bsp_zombie    == NULL) printf("Failed to get zombie\n");
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        bsp_pistol    = get_pistol   (); if(bsp_pistol    == NULL) printf("Failed to get pistol\n");
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        bsp_nothing   = get_nothing  (); if(bsp_nothing   == NULL) printf("Failed to get nothing\n");
78
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n");
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        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n");
80

    
81
        sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
82
    }
83

    
84
    text_t *title     = text_ctor(font_get_default(), "LabWars");
85
    text_set_color(title, TEXT_COLOR);
86
    text_set_size(title, 70);
87
    text_set_pos(title, graph_get_XRes()/2, graph_get_YRes()*0.17);
88
    text_set_valign(title, text_valign_center);
89
    text_set_halign(title, text_halign_center);
90

    
91
    menu_t *main_menu = menu_ctor(font_get_default());
92
    menu_add_item(main_menu, "Single player");
93
    menu_add_item(main_menu, "Multiplayer");
94
    menu_add_item(main_menu, "Chat");
95
    menu_add_item(main_menu, "Exit");
96

    
97
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
98
    uint8_t last_lb = 0;
99
    struct packet pp;
100
    keys_t *keys = get_key_presses();
101

    
102
    /// loop stuff
103
    int click = 0;
104
    uint64_t int_vector = 0;
105
    int good = true;
106
    while (good) {
107
        /* Get a request message. */
108
        if((r = get_interrupts_vector(&int_vector))) return r;
109
        uint32_t n = 1;
110
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
111
            if (int_vector & n) {
112
                interrupt_handler(i);
113
                switch (i) {
114
                    case TIMER0_IRQ:
115

    
116
                    graph_clear_screen();
117
                    switch(menu_update_state(main_menu, click)){
118
                        case -1: break;
119
                        case  0: singleplayer(); break; //campaign(); break;
120
                        case  1: multiplayer() ; break;
121
                        case  2: chat(); break;
122
                        case  3: good = false; break;
123
                    }
124
                    menu_draw(main_menu);
125
                    text_draw(title);
126

    
127
                    click = 0;
128

    
129
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
130
                    sprite_draw(sp_crosshair);
131
                    graph_draw();
132

    
133
                    break;
134
                    case KBC_IRQ:
135
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
136
                    case MOUSE_IRQ:
137
                    if (mouse_get_counter_mouse_ih() >= 3) {
138
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
139
                        update_mouse(&pp);
140
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
141
                        last_lb = keys->lb_pressed;
142
                        mouse_set_counter_mouse_ih(0);
143
                    }
144
                    break;
145
                    case COM1_IRQ: nctp_ih(); break;
146
                }
147
            }
148
        }
149
    }
150

    
151
    text_dtor(title);
152
    menu_dtor(main_menu);
153

    
154
    basic_sprite_dtor      (bsp_crosshair); bsp_crosshair = NULL;
155
    basic_sprite_dtor      (bsp_shooter  ); bsp_shooter   = NULL;
156
    basic_sprite_dtor      (bsp_zombie   ); bsp_zombie    = NULL;
157
    sprite_dtor            (sp_crosshair ); sp_crosshair  = NULL;
158
    basic_sprite_dtor      (bsp_pistol   ); bsp_pistol    = NULL;
159
    basic_sprite_dtor      (bsp_nothing  ); bsp_nothing   = NULL;
160
    map_dtor               (map1         ); map1          = NULL;
161
    font_free();
162

    
163
    // Unsubscribe interrupts
164
    if (unsubscribe_all()) {
165
        if (cleanup())
166
        printf("%s: failed to cleanup.\n", __func__);
167
        return 1;
168
    }
169

    
170
    if (cleanup()) {
171
        printf("%s: failed to cleanup.\n", __func__);
172
        return 1;
173
    }
174

    
175
    return 0;
176
}
177

    
178
static host_info_t     *host_info   = NULL;
179
static remote_info_t   *remote_info = NULL;
180
static bullet_info_t   *bullet_info = NULL;
181

    
182
static void multiplayer_process(const uint8_t *p, const size_t sz) {
183
    void *dest = NULL;
184
    hltp_type tp = hltp_interpret(p, sz, &dest);
185
    if (dest == NULL) return;
186
    switch(tp){
187
        case hltp_type_host:
188
            host_info = (host_info_t*)dest;
189
            break;
190
        case hltp_type_remote:
191
            remote_info = (remote_info_t*)dest;
192
            break;
193
        case hltp_type_bullet:
194
            bullet_info = (bullet_info_t*)dest;
195
            break;
196
        case hltp_type_invalid: break;
197
        case hltp_type_string : break;
198
    }
199
}
200
static int (multiplayer_host)(void);
201
static int (multiplayer_remote)(void);
202
static int (multiplayer)(void) {
203
    int r;
204

    
205
    menu_t *main_menu = menu_ctor(font_get_default());
206
    menu_add_item(main_menu, "Create");
207
    menu_add_item(main_menu, "Connect");
208
    menu_add_item(main_menu, "Back");
209

    
210
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
211
    uint8_t last_lb = 0;
212
    struct packet pp;
213
    keys_t *keys = get_key_presses();
214

    
215
    /// loop stuff
216
    int click = 0;
217
    uint64_t int_vector = 0;
218
    int good = true;
219
    while (good) {
220
        /* Get a request message. */
221
        if((r = get_interrupts_vector(&int_vector))) return r;
222
        uint32_t n = 1;
223
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
224
            if (int_vector & n) {
225
                interrupt_handler(i);
226
                switch (i) {
227
                    case TIMER0_IRQ:
228

    
229
                    graph_clear_screen();
230
                    switch(menu_update_state(main_menu, click)){
231
                        case -1: break;
232
                        case  0: multiplayer_host(); break;
233
                        case  1: multiplayer_remote(); break;
234
                        case  2: good = false; break;
235
                    }
236
                    menu_draw(main_menu);
237

    
238
                    click = 0;
239

    
240
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
241
                    sprite_draw(sp_crosshair);
242
                    graph_draw();
243

    
244
                    break;
245
                    case KBC_IRQ:
246
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
247
                    case MOUSE_IRQ:
248
                    if (mouse_get_counter_mouse_ih() >= 3) {
249
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
250
                        update_mouse(&pp);
251
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
252
                        last_lb = keys->lb_pressed;
253
                        mouse_set_counter_mouse_ih(0);
254
                    }
255
                    break;
256
                    case COM1_IRQ: nctp_ih(); break;
257
                }
258
            }
259
        }
260
    }
261
    return 0;
262
}
263

    
264
static int (multiplayer_host)(void) {
265
    int r;
266

    
267
    nctp_dump();
268
    nctp_set_processor(multiplayer_process);
269

    
270
    ent_set_scale(DEFAULT_SCALE);
271
    text_timer_t *in_game_timer = text_timer_ctor(font_get_default());
272

    
273
    list_t *shooter_list = list_ctor();
274

    
275
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
276
    gunner_set_spawn(shooter1, 75, 75);
277

    
278
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n");
279
    gunner_set_spawn(shooter2, 975, 75);
280

    
281
    list_insert(shooter_list, list_end(shooter_list), shooter1);
282
    list_insert(shooter_list, list_end(shooter_list), shooter2);
283

    
284
    do {
285
        get_random_spawn(map1, shooter1, shooter_list);
286
        get_random_spawn(map1, shooter2, shooter_list);
287
    } while (gunner_distance(shooter1, shooter2) < 500);
288

    
289
    host_info = host_info_ctor(shooter1, shooter2);
290
    remote_info = remote_info_ctor();
291
    bullet_info = bullet_info_ctor();
292

    
293
    list_t *bullet_list  = list_ctor();
294

    
295
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
296
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
297

    
298
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
299
    uint8_t last_lb = 0;
300
    struct packet pp;
301
    keys_t *keys = get_key_presses();
302
    /// loop stuff
303
    uint64_t int_vector = 0;
304
    int good = true;
305
    int state = 0; // -1 for remote win, 0 for draw, 1 for host win
306
    list_node_t *p1, *p2; // player states
307
    int state_1, state_2;
308
    while (good) {
309
        if ((r = get_interrupts_vector(&int_vector))) return r;
310
        uint32_t n = 1;
311
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
312
            if (int_vector & n) {
313
                interrupt_handler(i);
314
                switch (i) {
315
                    case TIMER0_IRQ:
316
                    if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer);
317
                    update_movement(map1, shooter1, keys, shooter_list);
318
                    update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list);
319

    
320
                    update_game_state(map1, shooter_list, bullet_list);
321

    
322
                    p1 = list_find(shooter_list, shooter1);
323
                    p2 = list_find(shooter_list, shooter2);
324

    
325
                    if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
326
                        state = state_1 - state_2;
327
                        good = false;
328
                        break;
329
                    }
330

    
331
                    double angle = get_mouse_angle(shooter1);
332
                    gunner_set_angle(shooter1, angle - M_PI_2);
333

    
334
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
335
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
336

    
337
                    gunner_set_angle(shooter2, remote_info->remote_angle);
338
                    build_host_structure(host_info, shooter1, shooter2);
339

    
340
                    hltp_send_host_info(host_info);
341

    
342
                    graph_clear_screen();
343
                    map_draw   (map1);
344
                    bullet_draw_list(bullet_list);
345
                    gunner_draw_list(shooter_list);
346

    
347
                    text_draw(in_game_timer->text);
348

    
349
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
350
                    sprite_draw(sp_crosshair);
351
                    graph_draw();
352

    
353
                    break;
354
                    case KBC_IRQ:
355
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
356
                        good = false;
357
                    }
358
                    break;
359
                    case MOUSE_IRQ:
360
                    if (mouse_get_counter_mouse_ih() >= 3) {
361
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
362
                        update_mouse(&pp);
363
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
364
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
365
                        last_lb = keys->lb_pressed;
366
                        mouse_set_counter_mouse_ih(0);
367
                    }
368
                    break;
369

    
370
                    case COM1_IRQ:
371
                        nctp_ih();
372
                        if (bullet_info->new_bullet) {
373
                            shoot_bullet(shooter2, bullet_list, bsp_bullet);
374
                            bullet_info->new_bullet = false;
375
                        }
376
                        break;
377
                }
378
            }
379
        }
380
    }
381

    
382
    while(list_size(shooter_list) > 0){
383
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
384
        gunner_dtor(p);
385
    }
386
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
387

    
388
    while(list_size(bullet_list) > 0){
389
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
390
        bullet_dtor(p);
391
    }
392
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
393

    
394
    host_info_dtor(host_info);
395
    remote_info_dtor(remote_info);
396
    bullet_info_dtor(bullet_info);
397

    
398
    nctp_set_processor(NULL);
399

    
400
    text_timer_dtor(in_game_timer); in_game_timer = NULL;
401

    
402
    return 0;
403
}
404
static int (multiplayer_remote)(void) {
405
    int r;
406

    
407
    nctp_dump();
408
    nctp_set_processor(multiplayer_process);
409

    
410
    ent_set_scale(DEFAULT_SCALE);
411
    text_timer_t *in_game_timer = text_timer_ctor(font_get_default());
412

    
413
    list_t *shooter_list = list_ctor();
414

    
415
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n");
416
    gunner_set_spawn(shooter1, 75, 75);
417

    
418
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n");
419
    gunner_set_spawn(shooter2, 975, 75);
420

    
421
    list_insert(shooter_list, list_end(shooter_list), shooter1);
422
    list_insert(shooter_list, list_end(shooter_list), shooter2);
423

    
424
    host_info = host_info_ctor(shooter2, shooter1);
425
    remote_info = remote_info_ctor();
426
    bullet_info = bullet_info_ctor();
427

    
428
    list_t *bullet_list  = list_ctor();
429

    
430
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
431
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
432

    
433
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
434
    uint8_t last_lb = 0;
435
    struct packet pp;
436
    keys_t *keys = get_key_presses();
437

    
438
    /// loop stuff
439
    uint64_t int_vector = 0;
440
    int good = true;
441
    while (good) {
442
        if ((r = get_interrupts_vector(&int_vector))) return r;
443
        uint32_t n = 1;
444
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
445
            if (int_vector & n) {
446
                interrupt_handler(i);
447
                switch (i) {
448
                    case TIMER0_IRQ:
449
                    if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer);
450

    
451
                    double angle = get_mouse_angle(shooter1) - M_PI_2;
452

    
453
                    build_remote_structure(remote_info, keys, angle);
454

    
455

    
456
                    //hltp_send_remote_info(remote_info);
457
                    gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y);
458
                    gunner_set_angle(shooter1, (double)host_info->remote_angle);
459
                    gunner_set_health(shooter1, (double)host_info->remote_health);
460
                    gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
461

    
462
                    gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y);
463
                    gunner_set_angle(shooter2, (double)host_info->host_angle);
464
                    gunner_set_health(shooter2, (double)host_info->host_health);
465
                    gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
466

    
467
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
468
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
469

    
470
                    /*
471
                    for (size_t j = 0; j < host_info->no_bullets; j++) {
472
                        if (host_info->bullets_shooter[j]) { // remote
473
                            bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
474
                            list_insert(bullet_list, list_end(bullet_list), bullet);
475
                        } else { // host
476
                            bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
477
                            list_insert(bullet_list, list_end(bullet_list), bullet);
478
                        }
479
                    }*/
480

    
481
                    graph_clear_screen();
482
                    map_draw   (map1);
483
                    bullet_draw_list(bullet_list);
484
                    gunner_draw_list(shooter_list);
485

    
486
                    text_draw(in_game_timer->text);
487

    
488
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
489
                    sprite_draw(sp_crosshair);
490
                    graph_draw();
491
                    /*
492
                    while(list_size(bullet_list) > 0){
493
                        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
494
                        bullet_dtor(p);
495
                    }
496
                    */
497

    
498
                    break;
499
                    case KBC_IRQ:
500
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
501
                        good = false;
502
                    }
503
                    break;
504
                    case MOUSE_IRQ:
505
                    if (mouse_get_counter_mouse_ih() >= 3) {
506
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
507
                        update_mouse(&pp);
508
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
509
                            bullet_info->new_bullet = true;
510
                            //hltp_send_bullet_info(bullet_info);
511
                        }
512
                        last_lb = keys->lb_pressed;
513
                        mouse_set_counter_mouse_ih(0);
514
                    }
515
                    break;
516

    
517
                    case COM1_IRQ:
518
                        nctp_ih();
519
                        break;
520
                }
521
            }
522
        }
523
    }
524

    
525
    while(list_size(shooter_list) > 0){
526
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
527
        gunner_dtor(p);
528
    }
529
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
530

    
531
    while(list_size(bullet_list) > 0){
532
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
533
        bullet_dtor(p);
534
    }
535
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
536

    
537
    host_info_dtor(host_info);
538
    remote_info_dtor(remote_info);
539
    bullet_info_dtor(bullet_info);
540

    
541
    nctp_set_processor(NULL);
542

    
543
    text_timer_dtor(in_game_timer); in_game_timer = NULL;
544

    
545
    return 0;
546
}