Revision 362
corrected minor error
proj.c | ||
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75 | 75 |
bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
76 | 76 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
77 | 77 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
78 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); printf("%s, L78\n", __func__);
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79 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); printf("%s, L79\n", __func__);
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78 |
bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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79 |
map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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80 | 80 |
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81 | 81 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
82 |
}printf("L82\n");
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82 |
} |
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83 | 83 |
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84 | 84 |
menu_t *main_menu = menu_ctor(font_get_default()); |
85 | 85 |
menu_add_item(main_menu, "Single player"); |
86 | 86 |
menu_add_item(main_menu, "Multiplayer"); |
87 | 87 |
menu_add_item(main_menu, "Chat"); |
88 |
menu_add_item(main_menu, "Exit");printf("L88\n");
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88 |
menu_add_item(main_menu, "Exit"); |
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89 | 89 |
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90 | 90 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
91 | 91 |
uint8_t last_lb = 0; |
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