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#include <lcom/lcf.h> |
---|---|
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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|
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#include "proj.h" |
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|
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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|
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#include "interrupts_func.h" |
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#include "makecode_map.h" |
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|
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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|
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#include "hltp.h" |
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|
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|
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int main(int argc, char* argv[]) { |
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|
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lcf_set_language("EN-US");
|
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|
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lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
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|
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lcf_log_output("/home/lcom/labs/proj/output.txt");
|
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|
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if (lcf_start(argc, argv)) return 1; |
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|
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lcf_cleanup(); |
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|
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return 0; |
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} |
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|
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#include "singleplayer.h" |
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static int (multiplayer)(void); |
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#include "chat.h" |
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int(proj_main_loop)(int argc, char *argv[]) { |
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(void)argc; (void)argv; |
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|
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int r;
|
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|
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if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
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|
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/// subscribe interrupts
|
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if (subscribe_all()) { return 1; } |
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|
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/// initialize graphics
|
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if(graph_init(GRAPH_MODE)){
|
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printf("%s: failed to initalize graphics.\n", __func__);
|
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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|
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/// Load stuff
|
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(font_get_default(), "Loading...");
|
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text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
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text_set_valign(txt, text_valign_center); |
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text_set_halign(txt, text_halign_center); |
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text_set_color(txt, TEXT_COLOR); |
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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|
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); printf("%s, L78\n", __func__); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); printf("%s, L79\n", __func__); |
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|
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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}printf("L82\n");
|
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Single player");
|
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menu_add_item(main_menu, "Multiplayer");
|
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menu_add_item(main_menu, "Chat");
|
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menu_add_item(main_menu, "Exit");printf("L88\n"); |
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: singleplayer(); break; //campaign(); break; |
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case 1: multiplayer() ; break; |
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case 2: chat(); break; |
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case 3: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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|
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
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basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
|
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
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map_dtor (map1 ); map1 = NULL;
|
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font_free(); |
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|
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// Unsubscribe interrupts
|
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if (unsubscribe_all()) {
|
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if (cleanup())
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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if (cleanup()) {
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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static host_info_t *host_info = NULL; |
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static remote_info_t *remote_info = NULL; |
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static bullet_info_t *bullet_info = NULL; |
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|
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static void multiplayer_process(const uint8_t *p, const size_t sz) { |
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void *dest = NULL; |
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hltp_type tp = hltp_interpret(p, sz, &dest); |
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if (dest == NULL) return; |
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switch(tp){
|
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case hltp_type_host:
|
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host_info = (host_info_t*)dest; |
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break;
|
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case hltp_type_remote:
|
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remote_info = (remote_info_t*)dest; |
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break;
|
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case hltp_type_bullet:
|
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bullet_info = (bullet_info_t*)dest; |
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break;
|
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case hltp_type_invalid: break; |
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case hltp_type_string : break; |
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} |
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} |
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static int (multiplayer_host)(void); |
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static int (multiplayer_remote)(void); |
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static int (multiplayer)(void) { |
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int r;
|
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Create");
|
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menu_add_item(main_menu, "Connect");
|
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menu_add_item(main_menu, "Back");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: multiplayer_host(); break; |
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case 1: multiplayer_remote(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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return 0; |
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} |
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|
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static int (multiplayer_host)(void) { |
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int r;
|
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|
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nctp_dump(); |
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nctp_set_processor(multiplayer_process); |
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|
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ent_set_scale(DEFAULT_SCALE); |
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text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
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|
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list_t *shooter_list = list_ctor(); |
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|
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_spawn(shooter1, 75, 75); |
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|
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
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gunner_set_spawn(shooter2, 975, 75); |
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|
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list_insert(shooter_list, list_end(shooter_list), shooter1); |
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list_insert(shooter_list, list_end(shooter_list), shooter2); |
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|
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do {
|
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get_random_spawn(map1, shooter1, shooter_list); |
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get_random_spawn(map1, shooter2, shooter_list); |
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} while (gunner_distance(shooter1, shooter2) < 500); |
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|
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host_info = host_info_ctor(shooter1, shooter2); |
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remote_info = remote_info_ctor(); |
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bullet_info = bullet_info_ctor(); |
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|
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list_t *bullet_list = list_ctor(); |
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|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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/// loop stuff
|
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uint64_t int_vector = 0;
|
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int good = true; |
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int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
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list_node_t *p1, *p2; // player states
|
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int state_1, state_2;
|
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while (good) {
|
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if ((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
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update_movement(map1, shooter1, keys, shooter_list); |
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update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
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|
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update_game_state(map1, shooter_list, bullet_list); |
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|
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p1 = list_find(shooter_list, shooter1); |
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p2 = list_find(shooter_list, shooter2); |
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|
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if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
|
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state = state_1 - state_2; |
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good = false;
|
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break;
|
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} |
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|
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double angle = get_mouse_angle(shooter1);
|
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gunner_set_angle(shooter1, angle - M_PI_2); |
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|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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|
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gunner_set_angle(shooter2, remote_info->remote_angle); |
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build_host_structure(host_info, shooter1, shooter2); |
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|
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hltp_send_host_info(host_info); |
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|
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graph_clear_screen(); |
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map_draw (map1); |
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bullet_draw_list(bullet_list); |
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gunner_draw_list(shooter_list); |
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|
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text_draw(in_game_timer->text); |
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
341 |
|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
345 |
good = false;
|
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} |
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break;
|
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
350 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
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shoot_bullet(shooter1, bullet_list, bsp_bullet); |
354 |
last_lb = keys->lb_pressed; |
355 |
mouse_set_counter_mouse_ih(0);
|
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} |
357 |
break;
|
358 |
|
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case COM1_IRQ:
|
360 |
nctp_ih(); |
361 |
if (bullet_info->new_bullet) {
|
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shoot_bullet(shooter2, bullet_list, bsp_bullet); |
363 |
bullet_info->new_bullet = false;
|
364 |
} |
365 |
break;
|
366 |
} |
367 |
} |
368 |
} |
369 |
} |
370 |
|
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while(list_size(shooter_list) > 0){ |
372 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
373 |
gunner_dtor(p); |
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} |
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if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
376 |
|
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while(list_size(bullet_list) > 0){ |
378 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
379 |
bullet_dtor(p); |
380 |
} |
381 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
382 |
|
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host_info_dtor(host_info); |
384 |
remote_info_dtor(remote_info); |
385 |
bullet_info_dtor(bullet_info); |
386 |
|
387 |
nctp_set_processor(NULL);
|
388 |
|
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text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
390 |
|
391 |
return 0; |
392 |
} |
393 |
static int (multiplayer_remote)(void) { |
394 |
int r;
|
395 |
|
396 |
nctp_dump(); |
397 |
nctp_set_processor(multiplayer_process); |
398 |
|
399 |
ent_set_scale(DEFAULT_SCALE); |
400 |
text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
401 |
|
402 |
list_t *shooter_list = list_ctor(); |
403 |
|
404 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
405 |
gunner_set_spawn(shooter1, 75, 75); |
406 |
|
407 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
408 |
gunner_set_spawn(shooter2, 975, 75); |
409 |
|
410 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
411 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
412 |
|
413 |
host_info = host_info_ctor(shooter2, shooter1); |
414 |
remote_info = remote_info_ctor(); |
415 |
bullet_info = bullet_info_ctor(); |
416 |
|
417 |
list_t *bullet_list = list_ctor(); |
418 |
|
419 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
420 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
421 |
|
422 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
423 |
uint8_t last_lb = 0;
|
424 |
struct packet pp;
|
425 |
keys_t *keys = get_key_presses(); |
426 |
|
427 |
/// loop stuff
|
428 |
uint64_t int_vector = 0;
|
429 |
int good = true; |
430 |
while (good) {
|
431 |
if ((r = get_interrupts_vector(&int_vector))) return r; |
432 |
uint32_t n = 1;
|
433 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
434 |
if (int_vector & n) {
|
435 |
interrupt_handler(i); |
436 |
switch (i) {
|
437 |
case TIMER0_IRQ:
|
438 |
if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
439 |
|
440 |
double angle = get_mouse_angle(shooter1) - M_PI_2;
|
441 |
|
442 |
build_remote_structure(remote_info, keys, angle); |
443 |
|
444 |
|
445 |
//hltp_send_remote_info(remote_info);
|
446 |
gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y); |
447 |
gunner_set_angle(shooter1, (double)host_info->remote_angle);
|
448 |
gunner_set_health(shooter1, (double)host_info->remote_health);
|
449 |
gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
|
450 |
|
451 |
gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y); |
452 |
gunner_set_angle(shooter2, (double)host_info->host_angle);
|
453 |
gunner_set_health(shooter2, (double)host_info->host_health);
|
454 |
gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
|
455 |
|
456 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
457 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
458 |
|
459 |
/*
|
460 |
for (size_t j = 0; j < host_info->no_bullets; j++) {
|
461 |
if (host_info->bullets_shooter[j]) { // remote
|
462 |
bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
|
463 |
list_insert(bullet_list, list_end(bullet_list), bullet);
|
464 |
} else { // host
|
465 |
bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
|
466 |
list_insert(bullet_list, list_end(bullet_list), bullet);
|
467 |
}
|
468 |
}*/
|
469 |
|
470 |
graph_clear_screen(); |
471 |
map_draw (map1); |
472 |
bullet_draw_list(bullet_list); |
473 |
gunner_draw_list(shooter_list); |
474 |
|
475 |
text_draw(in_game_timer->text); |
476 |
|
477 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
478 |
sprite_draw(sp_crosshair); |
479 |
graph_draw(); |
480 |
/*
|
481 |
while(list_size(bullet_list) > 0){
|
482 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
483 |
bullet_dtor(p);
|
484 |
}
|
485 |
*/
|
486 |
|
487 |
break;
|
488 |
case KBC_IRQ:
|
489 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
490 |
good = false;
|
491 |
} |
492 |
break;
|
493 |
case MOUSE_IRQ:
|
494 |
if (mouse_get_counter_mouse_ih() >= 3) { |
495 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
496 |
update_mouse(&pp); |
497 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
498 |
bullet_info->new_bullet = true;
|
499 |
//hltp_send_bullet_info(bullet_info);
|
500 |
} |
501 |
last_lb = keys->lb_pressed; |
502 |
mouse_set_counter_mouse_ih(0);
|
503 |
} |
504 |
break;
|
505 |
|
506 |
case COM1_IRQ:
|
507 |
nctp_ih(); |
508 |
break;
|
509 |
} |
510 |
} |
511 |
} |
512 |
} |
513 |
|
514 |
while(list_size(shooter_list) > 0){ |
515 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
516 |
gunner_dtor(p); |
517 |
} |
518 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
519 |
|
520 |
while(list_size(bullet_list) > 0){ |
521 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
522 |
bullet_dtor(p); |
523 |
} |
524 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
525 |
|
526 |
host_info_dtor(host_info); |
527 |
remote_info_dtor(remote_info); |
528 |
bullet_info_dtor(bullet_info); |
529 |
|
530 |
nctp_set_processor(NULL);
|
531 |
|
532 |
text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
533 |
|
534 |
return 0; |
535 |
} |