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Revision 359

corrected strange error

View differences:

proj.c
75 75
        bsp_zombie    = get_zombie   (); if(bsp_zombie    == NULL) printf("Failed to get zombie\n");
76 76
        bsp_pistol    = get_pistol   (); if(bsp_pistol    == NULL) printf("Failed to get pistol\n");
77 77
        bsp_nothing   = get_nothing  (); if(bsp_nothing   == NULL) printf("Failed to get nothing\n");
78
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n");
79
        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n");
78
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n"); printf("%s, L78\n", __func__);
79
        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n"); printf("%s, L79\n", __func__);
80 80

  
81 81
        sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
82
    }
82
    }printf("L82\n");
83 83

  
84 84
    menu_t *main_menu = menu_ctor(font_get_default());
85 85
    menu_add_item(main_menu, "Single player");
86 86
    menu_add_item(main_menu, "Multiplayer");
87 87
    menu_add_item(main_menu, "Chat");
88
    menu_add_item(main_menu, "Exit");
88
    menu_add_item(main_menu, "Exit");printf("L88\n");
89 89

  
90 90
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
91 91
    uint8_t last_lb = 0;

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