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Revision 358

minor changes, just adding docs

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proj/project/include/campaign.h
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 * @{
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 */
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/**
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 * @brief Campaign.
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 * @return  SUCCESS if operation was successful, other value otherwise
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 */
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int (campaign)(void);
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/**
proj/project/include/chat.h
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 * @{
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 */
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/**
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* @brief Chat.
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* @return  SUCCESS if operation was successful, other value otherwise
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*/
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int (chat)(void);
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/**
proj/project/include/proj.h
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#include "ent.h"
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/// @brief Crosshair
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basic_sprite_t       *bsp_crosshair;
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/// @brief Shooter
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basic_sprite_t       *bsp_shooter  ;
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/// @brief Zombie
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basic_sprite_t       *bsp_zombie   ;
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/// @brief Pistol
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basic_sprite_t       *bsp_pistol   ;
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/// @brief Nothing (just a transparent basic_sprite_t)
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basic_sprite_t       *bsp_nothing  ;
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/// @brief Bullet
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basic_sprite_t       *bsp_bullet   ;
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/// @brief Map 1
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map_t                *map1         ;
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/// @brief Crosshair sprite
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sprite_t             *sp_crosshair ;
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/**
proj/project/include/scoreboards.h
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highscores_t* (highscores_ctor)(const font_t *fnt, const char *path);
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/**
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 * @brief Save highscore into file.
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 * @param f     Path to file to be written
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 * @param   p       Pointer to highscores
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 * @param   path    Path to file to be written
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 */
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void (highscores_save)(const highscores_t *p, const char *path);
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/**
proj/project/include/singleplayer.h
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 * @{
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 */
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/**
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* @brief Single player.
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* @return  SUCCESS if operation was successful, other value otherwise
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*/
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int (singleplayer)(void);
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/**
proj/project/include/zombies.h
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 * @{
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 */
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/**
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* @brief Zombies.
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* @return  SUCCESS if operation was successful, other value otherwise
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*/
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int (zombies)(void);
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/**

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