Revision 358
minor changes, just adding docs
proj/project/include/campaign.h | ||
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* @{ |
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*/ |
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/** |
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* @brief Campaign. |
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* @return SUCCESS if operation was successful, other value otherwise |
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*/ |
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int (campaign)(void); |
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/** |
proj/project/include/chat.h | ||
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* @{ |
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*/ |
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/** |
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* @brief Chat. |
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* @return SUCCESS if operation was successful, other value otherwise |
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*/ |
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int (chat)(void); |
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/** |
proj/project/include/proj.h | ||
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#include "ent.h" |
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/// @brief Crosshair |
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basic_sprite_t *bsp_crosshair; |
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/// @brief Shooter |
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basic_sprite_t *bsp_shooter ; |
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/// @brief Zombie |
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basic_sprite_t *bsp_zombie ; |
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/// @brief Pistol |
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basic_sprite_t *bsp_pistol ; |
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/// @brief Nothing (just a transparent basic_sprite_t) |
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basic_sprite_t *bsp_nothing ; |
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/// @brief Bullet |
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basic_sprite_t *bsp_bullet ; |
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/// @brief Map 1 |
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map_t *map1 ; |
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/// @brief Crosshair sprite |
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sprite_t *sp_crosshair ; |
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/** |
proj/project/include/scoreboards.h | ||
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highscores_t* (highscores_ctor)(const font_t *fnt, const char *path); |
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/** |
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* @brief Save highscore into file. |
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* @param f Path to file to be written |
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* @param p Pointer to highscores |
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* @param path Path to file to be written |
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*/ |
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void (highscores_save)(const highscores_t *p, const char *path); |
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/** |
proj/project/include/singleplayer.h | ||
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* @{ |
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*/ |
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/** |
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* @brief Single player. |
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* @return SUCCESS if operation was successful, other value otherwise |
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*/ |
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int (singleplayer)(void); |
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/** |
proj/project/include/zombies.h | ||
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* @{ |
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*/ |
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/** |
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* @brief Zombies. |
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* @return SUCCESS if operation was successful, other value otherwise |
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*/ |
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int (zombies)(void); |
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/** |
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