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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | 351 | up20180642 | #include "libs.h" |
6 | 220 | up20180655 | #include <math.h> |
7 | |||
8 | 307 | up20180642 | #define GREEN_HEALTH_COLOR 0x009900 |
9 | |||
10 | 193 | up20180642 | static double scale = 1.0; |
11 | 323 | up20180642 | static double x_origin = 0; |
12 | static double y_origin = 0; |
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13 | 193 | up20180642 | |
14 | void (ent_set_scale) (double n){ scale = n; } |
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15 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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16 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
17 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
18 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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19 | |||
20 | 201 | up20180642 | struct gunner{
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21 | 203 | up20180642 | double x, y; //real position |
22 | 232 | up20180655 | double spawn_x, spawn_y;
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23 | 193 | up20180642 | sprite_t *dude; |
24 | sprite_t *weapon; |
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25 | 267 | up20180655 | double health, current_health;
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26 | 314 | up20180642 | rectangle_t *green_bar, *red_bar; |
27 | 307 | up20180642 | text_t *txt; |
28 | 321 | up20180642 | uint16_t type; |
29 | 302 | up20180642 | int team;
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30 | 193 | up20180642 | }; |
31 | 321 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, uint16_t type, int team){
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32 | 201 | up20180642 | gunner_t *ret = malloc(sizeof(gunner_t));
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33 | 193 | up20180642 | if(ret == NULL) return NULL; |
34 | 232 | up20180655 | ret->spawn_x = 0.0; |
35 | ret->spawn_y = 0.0; |
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36 | 193 | up20180642 | ret->x = 0.0; |
37 | ret->y = 0.0; |
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38 | 229 | up20180655 | ret->health = 100;
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39 | 230 | up20180655 | ret->current_health = ret->health; |
40 | 314 | up20180642 | ret->green_bar = rectangle_ctor(0,0,0,0); |
41 | ret->red_bar = rectangle_ctor(0,0,0,0); |
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42 | ret->txt = text_ctor(font_get_default(), "");
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43 | 302 | up20180642 | ret->type = type; |
44 | ret->team = team; |
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45 | 193 | up20180642 | ret->dude = sprite_ctor(dude ); |
46 | ret->weapon = sprite_ctor(weapon); |
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47 | 314 | up20180642 | if(ret->txt == NULL || ret->dude == NULL || ret->weapon == NULL || ret->green_bar == NULL || ret->red_bar == NULL){ |
48 | 201 | up20180642 | gunner_dtor(ret); |
49 | 193 | up20180642 | return NULL; |
50 | 307 | up20180642 | } |
51 | 314 | up20180642 | rectangle_set_fill_color(ret->green_bar, GREEN_HEALTH_COLOR); |
52 | rectangle_set_fill_color(ret->red_bar , GRAPH_RED ); |
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53 | 307 | up20180642 | text_set_size(ret->txt, 15);
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54 | text_set_valign(ret->txt, text_valign_center); |
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55 | text_set_halign(ret->txt, text_halign_center); |
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56 | text_set_color(ret->txt, GRAPH_WHITE); |
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57 | return ret;
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58 | 193 | up20180642 | } |
59 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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60 | 193 | up20180642 | if(p == NULL) return; |
61 | sprite_dtor(p->dude); |
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62 | sprite_dtor(p->weapon); |
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63 | 314 | up20180642 | rectangle_dtor(p->green_bar); |
64 | rectangle_dtor(p->red_bar); |
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65 | 307 | up20180642 | text_dtor(p->txt); |
66 | 193 | up20180642 | free(p); |
67 | } |
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68 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
69 | 232 | up20180655 | void (gunner_set_spawn) (gunner_t *p, double x, double y){ p->spawn_x = x; p->spawn_y = y; } |
70 | 216 | up20180642 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
71 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
72 | sprite_set_angle(p->weapon, angle); |
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73 | } |
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74 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health) { |
75 | 230 | up20180655 | if (health < 0) health = 0; |
76 | p->health = health; |
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77 | } |
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78 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health) { |
79 | 230 | up20180655 | if (health < 0) health = 0; |
80 | p->current_health = health; |
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81 | } |
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82 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
83 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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84 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p){ return p->spawn_x; } |
85 | double (gunner_get_spawn_y) (const gunner_t *p){ return p->spawn_y; } |
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86 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p){ return sprite_get_angle(p->dude); } |
87 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p){ return p->health; } |
88 | double (gunner_get_curr_health) (const gunner_t *p){ return p->current_health; } |
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89 | 323 | up20180642 | int16_t (gunner_get_x_screen) (const gunner_t *p){ return (int16_t)((p->x-x_origin)*scale); } |
90 | int16_t (gunner_get_y_screen) (const gunner_t *p){ return (int16_t)((p->y-y_origin)*scale); } |
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91 | 321 | up20180642 | uint16_t (gunner_get_type) (const gunner_t *p){ return p->type; } |
92 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p){ return p->team; } |
93 | 201 | up20180642 | void (gunner_draw)(gunner_t *p){
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94 | const int16_t x_screen = gunner_get_x_screen(p);
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95 | const int16_t y_screen = gunner_get_y_screen(p);
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96 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
97 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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98 | sprite_set_scale(p->dude , scale); |
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99 | sprite_set_scale(p->weapon, scale); |
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100 | sprite_draw (p->weapon); |
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101 | sprite_draw (p->dude ); |
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102 | 229 | up20180655 | gunner_draw_health(p); |
103 | 193 | up20180642 | } |
104 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p) { |
105 | 323 | up20180642 | const uint16_t w = sprite_get_w(p->dude);
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106 | const uint16_t h = sprite_get_h(p->dude);
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107 | int16_t x = gunner_get_x_screen(p) - w/2;
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108 | int16_t y = gunner_get_y_screen(p) - h/2 - 10; |
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109 | 267 | up20180655 | double curr_health = gunner_get_curr_health(p);
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110 | double health = gunner_get_health(p);
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111 | double perc = curr_health/health;
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112 | 323 | up20180642 | rectangle_set_pos(p->green_bar, x, y); rectangle_set_size(p->green_bar, (uint16_t)(w*perc), 10);
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113 | rectangle_set_pos(p->red_bar, x+(int16_t)(w*perc), y); rectangle_set_size(p->red_bar, (uint16_t)(w*(1.0-perc)), 10); |
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114 | 307 | up20180642 | char buf[20]; sprintf(buf, "%d/%d", (int)p->current_health, (int)p->health); |
115 | 314 | up20180642 | text_set_string(p->txt, buf); |
116 | 307 | up20180642 | text_set_pos(p->txt, x+w/2, y+10/2); |
117 | 314 | up20180642 | rectangle_draw(p->green_bar); |
118 | rectangle_draw(p->red_bar); |
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119 | 307 | up20180642 | text_draw(p->txt); |
120 | 229 | up20180655 | } |
121 | 340 | up20180642 | void (gunner_draw_list)(list_t *shooter_list) {
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122 | if (list_size(shooter_list) == 0) return; |
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123 | 229 | up20180655 | |
124 | 340 | up20180642 | list_node_t *it = list_begin(shooter_list); |
125 | while (it != list_end(shooter_list)) {
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126 | gunner_draw(*(gunner_t**)list_node_val(it)); |
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127 | it = list_node_next(it); |
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128 | } |
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129 | } |
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130 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2){ |
131 | double dx = gunner_get_x(p1) - gunner_get_x(p2);
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132 | double dy = gunner_get_y(p1) - gunner_get_y(p2);
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133 | return sqrt(dx*dx+dy*dy);
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134 | } |
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135 | 340 | up20180642 | int (gunner_collides_gunner)(const gunner_t *p1, const gunner_t *p2) { |
136 | if (p1 == p2) return false; |
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137 | double p1_radius = max_d(sprite_get_w(p1->dude), sprite_get_h(p1->dude))/2.0; |
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138 | double p2_radius = max_d(sprite_get_w(p2->dude), sprite_get_h(p2->dude))/2.0; |
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139 | double distance = gunner_distance(p1, p2);
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140 | return distance <= p1_radius+p2_radius;
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141 | } |
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142 | 302 | up20180642 | |
143 | 203 | up20180642 | struct bullet{
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144 | 236 | up20180642 | const gunner_t *shooter;
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145 | 203 | up20180642 | double x, y; //real position |
146 | 226 | up20180642 | double vx, vy;
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147 | 203 | up20180642 | sprite_t *b; |
148 | 267 | up20180655 | double damage;
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149 | 203 | up20180642 | }; |
150 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){ |
151 | 203 | up20180642 | bullet_t *ret = malloc(sizeof(bullet_t));
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152 | if(ret == NULL) return NULL; |
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153 | 236 | up20180642 | ret->shooter = shooter; |
154 | 227 | up20180642 | ret-> x = x; |
155 | ret-> y = y; |
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156 | ret->vx = vx; |
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157 | ret->vy = vy; |
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158 | 232 | up20180655 | ret->damage = 10;
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159 | 203 | up20180642 | ret->b = sprite_ctor(b); |
160 | if(ret->b == NULL){ |
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161 | bullet_dtor(ret); |
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162 | return NULL; |
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163 | 227 | up20180642 | } |
164 | double angle = atan2(-ret->vy, ret->vx);
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165 | sprite_set_angle(ret->b, angle-M_PI_2); |
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166 | return ret;
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167 | 203 | up20180642 | } |
168 | void (bullet_dtor)(bullet_t *p){
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169 | if(p == NULL) return; |
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170 | sprite_dtor(p->b); |
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171 | free(p); |
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172 | } |
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173 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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174 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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175 | 320 | up20180655 | double (bullet_get_vx) (const bullet_t *p){ return p->vx; } |
176 | double (bullet_get_vy) (const bullet_t *p){ return p->vy; } |
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177 | 323 | up20180642 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (int16_t)((p->x-x_origin)*scale); } |
178 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (int16_t)((p->y-y_origin)*scale); } |
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179 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p){ return p->damage; } |
180 | void (bullet_set_damage) (bullet_t *p, double damage) { |
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181 | 230 | up20180655 | if (damage < 0) damage = 0; |
182 | p->damage = damage; |
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183 | } |
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184 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p){ return p->shooter; } |
185 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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186 | p->x += p->vx; |
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187 | p->y += p->vy; |
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188 | } |
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189 | 231 | up20180655 | void (bullet_update_movement_list)(list_t *bullet_list){
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190 | if (list_size(bullet_list) == 0) return; |
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191 | |||
192 | list_node_t *it = list_begin(bullet_list); |
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193 | while (it != list_end(bullet_list)) {
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194 | bullet_update_movement(*(bullet_t**)list_node_val(it)); |
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195 | it = list_node_next(it); |
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196 | } |
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197 | } |
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198 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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199 | const int16_t x_screen = bullet_get_x_screen(p);
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200 | const int16_t y_screen = bullet_get_y_screen(p);
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201 | sprite_set_pos (p->b, x_screen, y_screen); |
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202 | sprite_set_scale(p->b, scale); |
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203 | sprite_draw (p->b); |
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204 | } |
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205 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list) {
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206 | if (list_size(bullet_list) == 0) return; |
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207 | |||
208 | list_node_t *it = list_begin(bullet_list); |
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209 | while (it != list_end(bullet_list)) {
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210 | bullet_draw(*(bullet_t**)list_node_val(it)); |
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211 | it = list_node_next(it); |
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212 | } |
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213 | } |
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214 | |||
215 | 216 | up20180642 | struct map{
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216 | basic_sprite_t *bsp_background; |
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217 | sprite_t *background; |
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218 | uint8_t *collide; |
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219 | 309 | up20180642 | uint8_t *collide_gunner; |
220 | int32_t *prev; |
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221 | uint8_t *visited; |
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222 | 216 | up20180642 | }; |
223 | 309 | up20180642 | static int (map_collides_gunner_pos)(const map_t *p, double shooter_x, double shooter_y, double radius) { |
224 | for (double x = -radius; x <= radius; x += 1) { |
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225 | double y1 = sqrt(radius*radius - x*x);
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226 | double y2 = -y1;
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227 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
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228 | } |
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229 | return 0; |
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230 | } |
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231 | 340 | up20180642 | static int16_t (map_get_x_screen)(const map_t *p){ (void)p; return (int16_t)((-x_origin)*scale); } |
232 | static int16_t (map_get_y_screen)(const map_t *p){ (void)p; return (int16_t)((-y_origin)*scale); } |
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233 | 321 | up20180642 | map_t* (map_ctor)(const char *const *background, const char *const *collide){ |
234 | 216 | up20180642 | map_t *ret = malloc(sizeof(map_t));
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235 | if(ret == NULL) return NULL; |
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236 | |||
237 | ret->bsp_background = NULL;
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238 | ret->background = NULL;
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239 | ret->collide = NULL;
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240 | 309 | up20180642 | ret->prev = NULL;
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241 | ret->visited = NULL;
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242 | 216 | up20180642 | |
243 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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244 | ret->background = sprite_ctor(ret->bsp_background); |
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245 | if(ret->bsp_background == NULL || |
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246 | 307 | up20180642 | ret->background == NULL){ map_dtor(ret); return NULL; } |
247 | 216 | up20180642 | |
248 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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249 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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250 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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251 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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252 | ret->collide = malloc(W*H*sizeof(uint8_t));
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253 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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254 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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255 | for(unsigned i = 0; i < W*H; ++i){ |
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256 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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257 | } |
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258 | basic_sprite_dtor(bsp_collide); |
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259 | |||
260 | 309 | up20180642 | ret->collide_gunner = malloc(W*H*sizeof(uint8_t));
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261 | if(ret->collide_gunner == NULL){ map_dtor(ret); return NULL; } |
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262 | for(size_t i = 0; i < W*H; ++i){ |
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263 | 323 | up20180642 | uint16_t x = i%W, y = (uint16_t)(i/W); |
264 | 309 | up20180642 | ret->collide_gunner[i] = (map_collides_gunner_pos(ret, x, y, 36) ? 1 : 0); |
265 | } |
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266 | 307 | up20180642 | |
267 | 309 | up20180642 | ret->prev = malloc(W*H*sizeof(int32_t));
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268 | ret->visited = malloc(W*H*sizeof(uint8_t));
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269 | |||
270 | if(ret->prev == NULL || ret->visited == NULL){ |
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271 | 307 | up20180642 | map_dtor(ret); |
272 | return NULL; |
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273 | } |
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274 | 216 | up20180642 | return ret;
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275 | } |
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276 | void (map_dtor)(map_t *p){
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277 | if(p == NULL) return; |
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278 | sprite_dtor(p->background); |
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279 | basic_sprite_dtor(p->bsp_background); |
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280 | free(p->collide); |
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281 | 309 | up20180642 | free(p->prev); |
282 | free(p->visited); |
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283 | 216 | up20180642 | free(p); |
284 | } |
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285 | 323 | up20180642 | uint16_t (map_get_width) (const map_t *p){ return sprite_get_w(p->background); } |
286 | uint16_t (map_get_height) (const map_t *p){ return sprite_get_h(p->background); } |
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287 | 321 | up20180642 | int (map_make_dijkstra)(map_t *p, double x_, double y_){ |
288 | 324 | up20180642 | int16_t x = (int16_t)x_, y = (int16_t)y_; |
289 | 309 | up20180642 | |
290 | 307 | up20180642 | const uint16_t W = basic_sprite_get_w(p->bsp_background),
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291 | H = basic_sprite_get_h(p->bsp_background); |
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292 | 309 | up20180642 | |
293 | static uint8_t first_time = true; |
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294 | if(first_time){
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295 | for(size_t i = 0; i < W*H; ++i) p->prev[i] = -1; |
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296 | first_time = false;
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297 | } |
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298 | 307 | up20180642 | /// ACTUAL DIJKSTRA
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299 | queue_t *q = queue_ctor(); |
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300 | 309 | up20180642 | |
301 | memset(p->visited, false, W*H*sizeof(uint8_t)); |
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302 | |||
303 | 307 | up20180642 | int *ptr;
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304 | 309 | up20180642 | int32_t c, pos; |
305 | c = y*W+x; p->prev[c] = c; ptr = malloc(sizeof(int)); *ptr = c; queue_push(q, ptr); |
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306 | |||
307 | 307 | up20180642 | while(!queue_empty(q)){
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308 | 309 | up20180642 | c = *(int*)queue_top(q); free(queue_top(q)); queue_pop(q);
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309 | 324 | up20180642 | x = (int16_t)(c%W), y = (int16_t)(c/W); |
310 | 309 | up20180642 | if(p->visited[c]) continue; |
311 | p->visited[c] = true;
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312 | if(p->collide_gunner[c]) continue; |
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313 | if(0 <= x-1){ pos = y*W+(x-1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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314 | if(x+1 < W ){ pos = y*W+(x+1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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315 | if(0 <= y-1){ pos = (y-1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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316 | if(y+1 < H ){ pos = (y+1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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317 | 307 | up20180642 | } |
318 | 220 | up20180655 | |
319 | 309 | up20180642 | queue_dtor(q); |
320 | 307 | up20180642 | |
321 | 309 | up20180642 | return SUCCESS;
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322 | 220 | up20180655 | } |
323 | 321 | up20180642 | int (map_where_to_follow)(const map_t *p, double x, double y, double *theta){ |
324 | 309 | up20180642 | const uint16_t W = basic_sprite_get_w(p->bsp_background);
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325 | 324 | up20180642 | int16_t x_ = (int16_t)x, y_ = (int16_t)y; |
326 | int32_t pos = y_*W+x_; |
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327 | int16_t newx = (int16_t)(p->prev[pos]%W), newy = (int16_t)(p->prev[pos]/W); |
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328 | 309 | up20180642 | *theta = atan2(-(newy-y_), newx-x_); |
329 | return SUCCESS;
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330 | } |
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331 | 340 | up20180642 | void (map_draw)(map_t *p){
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332 | const int16_t x_screen = map_get_x_screen(p);
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333 | const int16_t y_screen = map_get_y_screen(p);
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334 | sprite_set_pos (p->background, x_screen, y_screen); |
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335 | sprite_set_scale(p->background, scale); |
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336 | sprite_draw (p->background); |
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337 | } |
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338 | int (map_collides_point)(const map_t *p, double x, double y){ |
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339 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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340 | int16_t x_ = (int16_t)x, y_ = (int16_t)y; |
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341 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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342 | int32_t pos = x_ + y_*w; |
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343 | if(0 <= pos && pos < w*h) return p->collide[pos]; |
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344 | else return false; |
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345 | } |
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346 | 220 | up20180655 | |
347 | 340 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
348 | double radius = max_d(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
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349 | return map_collides_gunner_pos(p, gunner_get_x(shooter), gunner_get_y(shooter), radius);
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350 | } |
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351 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
352 | 335 | up20180642 | double radius = max_d(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
353 | 226 | up20180642 | double bullet_x = bullet_get_x(bull);
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354 | double bullet_y = bullet_get_y(bull);
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355 | for (double x = -radius; x < radius; x += 1){ |
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356 | double y1 = sqrt(radius*radius - x*x);
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357 | double y2 = -y1;
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358 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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359 | } |
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360 | 220 | up20180655 | return 0; |
361 | } |
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362 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull){ |
363 | 236 | up20180642 | if(bull->shooter == shooter) return false; |
364 | |||
365 | 335 | up20180642 | double shooter_radius = max_d(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
366 | 228 | up20180655 | double shooter_x = gunner_get_x(shooter);
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367 | double shooter_y = gunner_get_y(shooter);
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368 | |||
369 | 335 | up20180642 | double bullet_radius = max_d(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
370 | 228 | up20180655 | double bullet_x = bullet_get_x(bull);
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371 | double bullet_y = bullet_get_y(bull);
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372 | |||
373 | double dx = shooter_x - bullet_x;
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374 | double dy = shooter_y - bullet_y;
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375 | double distance = sqrt(dx*dx + dy*dy);
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376 | return distance <= shooter_radius+bullet_radius;
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377 | } |