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adding docs

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proj/project/include/campaign.h
1 1
#ifndef CAMPAIGN_H_INCLUDED
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#define CAMPAIGN_H_INCLUDED
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/**
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 * @defgroup    campaign    campaign
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 * @ingroup proj
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 * @ingroup singleplayer
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 * @brief   Campaign mode.
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 *
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 * @{
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 */
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int (campaign)(void);
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/**
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 * @}
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 */
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#endif //CAMPAIGN_H_INCLUDED
proj/project/include/chat.h
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#ifndef CHAT_H_INCLUDED
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#define CHAT_H_INCLUDED
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/**
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 * @defgroup    chat    chat
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 * @ingroup proj
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 * @brief   Chat module.
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 *
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 * @{
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 */
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int (chat)(void);
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/**
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 * @}
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 */
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#endif //CHAT_H_INCLUDED
proj/project/include/ent.h
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/**
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 * @defgroup ent ent
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 * @ingroup proj
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 * @brief Entities module
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 *
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 * @{
proj/project/include/hltp.h
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/**
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 * @defgroup    hltp    hltp
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 * @ingroup nctp
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 * @ingroup proj
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 * @brief HLTP (High-Level Transfer Protocol) module.
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 *
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 * @{
proj/project/include/interrupts_func.h
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/**
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 * @defgroup interrupts_func interrupts_func
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 * @ingroup proj
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 * @brief Interrupts functions.
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 *
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 * @{
proj/project/include/makecode_map.h
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/**
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 * @defgroup makecode_map makecode_map
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 * @ingroup proj
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 * @brief Makecode map.
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 *
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 * @{
proj/project/include/proj.h
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#ifndef PROJ_H_INCLUDED
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#define PROJ_H_INCLUDED
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/**
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 * @defgroup proj proj
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 * @brief Project module.
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 *
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 * @{
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 */
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#include "libs.h"
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#include "ent.h"
......
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map_t                *map1         ;
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sprite_t             *sp_crosshair ;
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/**
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 * @}
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 */
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#endif //PROJ_H_INCLUDED
proj/project/include/proj_func.h
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/**
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 * @defgroup proj_func proj_func
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 * @ingroup proj
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 * @brief Project helper functions.
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 *
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 * @{
proj/project/include/proj_macros.h
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/**
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 * @defgroup proj_macros proj_macros
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 * @ingroup proj
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 * @brief Project macros.
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 *
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 * @{
proj/project/include/proj_structures.h
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/**
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 * @defgroup proj_structures proj_structures
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 * @ingroup proj
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 * @brief Project structures.
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 *
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 * @{
proj/project/include/scoreboards.h
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/**
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 * @defgroup scoreboards scoreboards
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 * @ingroup proj
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 * @brief Scoreboards module.
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 *
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 * @{
proj/project/include/singleplayer.h
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#ifndef SINGLEPLAYER_H_INCLUDED
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#define SINGLEPLAYER_H_INCLUDED
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/**
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 * @defgroup    singleplayer    singleplayer
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 * @ingroup proj
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 * @brief   Single player module.
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 *
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 * @{
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 */
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int (singleplayer)(void);
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/**
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 * @}
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 */
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#endif //SINGLEPLAYER_H_INCLUDED
proj/project/include/zombies.h
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#ifndef ZOMBIES_H_INCLUDED
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#define ZOMBIES_H_INCLUDED
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/**
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 * @defgroup    zombies    zombies
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 * @ingroup proj
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 * @ingroup singleplayer
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 * @brief   Zombies mode.
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 *
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 * @{
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 */
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int (zombies)(void);
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/**
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 * @}
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 */
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#endif //ZOMBIES_H_INCLUDED
proj/Doxyfile
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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
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# Note: If this tag is empty the current directory is searched.
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INPUT                  = ./include ./libs ./libs/graph/include ./libs/kbc/include ./libs/rtc/include ./libs/timer/include ./libs/uart/include ./libs/classes/include ./libs/utils/include ./maps ./media/xpm
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INPUT                  = ./project/include ./libs ./libs/graph/include ./libs/kbc/include ./libs/rtc/include ./libs/timer/include ./libs/uart/include ./libs/classes/include ./libs/utils/include ./maps ./media/xpm
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
......
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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
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# Note: If this tag is empty the current directory is searched.
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INPUT                  = ./include ./libs ./libs/graph/include ./libs/kbc/include ./libs/rtc/include ./libs/timer/include ./libs/uart/include ./libs/classes/include ./libs/utils/include ./maps ./media/xpm
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INPUT                  = ./project/include ./libs ./libs/graph/include ./libs/kbc/include ./libs/rtc/include ./libs/timer/include ./libs/uart/include ./libs/classes/include ./libs/utils/include ./maps ./media/xpm
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses

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