root / proj / project / src / proj.c @ 356
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 351 | up20180642 | |
5 | #include "proj.h" |
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6 | |||
7 | 185 | up20180655 | #include <math.h> |
8 | 144 | up20180655 | |
9 | 149 | up20180655 | #include "proj_macros.h" |
10 | 179 | up20180642 | #include "proj_func.h" |
11 | 147 | up20180655 | |
12 | 153 | up20180655 | #include "interrupts_func.h" |
13 | 270 | up20180655 | #include "makecode_map.h" |
14 | 149 | up20180655 | |
15 | 192 | up20180642 | #include "crosshair.h" |
16 | #include "shooter.h" |
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17 | 303 | up20180642 | #include "zombie.h" |
18 | 192 | up20180642 | #include "pistol.h" |
19 | #include "nothing.h" |
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20 | 237 | up20180642 | #include "bullet.h" |
21 | 216 | up20180642 | #include "map1.h" |
22 | 183 | up20180642 | |
23 | 351 | up20180642 | #include "hltp.h" |
24 | 294 | up20180642 | |
25 | 226 | up20180642 | |
26 | 144 | up20180655 | int main(int argc, char* argv[]) { |
27 | |||
28 | lcf_set_language("EN-US");
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29 | |||
30 | 323 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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31 | 144 | up20180655 | |
32 | 323 | up20180642 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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33 | 144 | up20180655 | |
34 | if (lcf_start(argc, argv)) return 1; |
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35 | |||
36 | lcf_cleanup(); |
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37 | |||
38 | return 0; |
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39 | } |
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40 | 147 | up20180655 | |
41 | 346 | up20180642 | #include "singleplayer.h" |
42 | 311 | up20180655 | static int (multiplayer)(void); |
43 | 346 | up20180642 | #include "chat.h" |
44 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
45 | 328 | up20180642 | (void)argc; (void)argv; |
46 | 170 | up20180642 | |
47 | int r;
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48 | |||
49 | 313 | up20180642 | if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
50 | 192 | up20180642 | |
51 | 261 | up20180642 | /// subscribe interrupts
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52 | if (subscribe_all()) { return 1; } |
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53 | 170 | up20180642 | |
54 | 297 | up20180642 | /// initialize graphics
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55 | if(graph_init(GRAPH_MODE)){
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56 | printf("%s: failed to initalize graphics.\n", __func__);
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57 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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58 | return 1; |
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59 | } |
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60 | 152 | up20180642 | |
61 | 261 | up20180642 | /// Load stuff
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62 | { |
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63 | 297 | up20180642 | graph_clear_screen(); |
64 | 314 | up20180642 | text_t *txt = text_ctor(font_get_default(), "Loading...");
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65 | 309 | up20180642 | text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
66 | text_set_valign(txt, text_valign_center); |
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67 | text_set_halign(txt, text_halign_center); |
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68 | text_set_color(txt, TEXT_COLOR); |
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69 | 297 | up20180642 | text_draw(txt); |
70 | text_dtor(txt); |
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71 | graph_draw(); |
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72 | 183 | up20180642 | |
73 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
74 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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75 | 303 | up20180642 | bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
76 | 261 | up20180642 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
77 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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78 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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79 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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80 | 226 | up20180642 | |
81 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
82 | } |
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83 | 226 | up20180642 | |
84 | 314 | up20180642 | menu_t *main_menu = menu_ctor(font_get_default()); |
85 | 299 | up20180642 | menu_add_item(main_menu, "Single player");
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86 | menu_add_item(main_menu, "Multiplayer");
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87 | 297 | up20180642 | menu_add_item(main_menu, "Chat");
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88 | menu_add_item(main_menu, "Exit");
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89 | 234 | up20180655 | |
90 | 297 | up20180642 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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91 | uint8_t last_lb = 0;
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92 | struct packet pp;
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93 | keys_t *keys = get_key_presses(); |
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94 | |||
95 | 261 | up20180642 | /// loop stuff
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96 | 297 | up20180642 | int click = 0; |
97 | 323 | up20180642 | uint64_t int_vector = 0;
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98 | 295 | up20180642 | int good = true; |
99 | while (good) {
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100 | 261 | up20180642 | /* Get a request message. */
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101 | 307 | up20180642 | if((r = get_interrupts_vector(&int_vector))) return r; |
102 | 321 | up20180642 | uint32_t n = 1;
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103 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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104 | 307 | up20180642 | if (int_vector & n) {
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105 | interrupt_handler(i); |
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106 | switch (i) {
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107 | case TIMER0_IRQ:
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108 | 192 | up20180642 | |
109 | 307 | up20180642 | graph_clear_screen(); |
110 | switch(menu_update_state(main_menu, click)){
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111 | case -1: break; |
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112 | case 0: singleplayer(); break; //campaign(); break; |
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113 | 311 | up20180655 | case 1: multiplayer() ; break; |
114 | 307 | up20180642 | case 2: chat(); break; |
115 | case 3: good = false; break; |
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116 | } |
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117 | menu_draw(main_menu); |
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118 | 192 | up20180642 | |
119 | 307 | up20180642 | click = 0;
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120 | 202 | up20180655 | |
121 | 307 | up20180642 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
122 | sprite_draw(sp_crosshair); |
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123 | graph_draw(); |
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124 | 231 | up20180655 | |
125 | 307 | up20180642 | break;
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126 | case KBC_IRQ:
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127 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
128 | 307 | up20180642 | case MOUSE_IRQ:
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129 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
130 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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131 | 307 | up20180642 | update_mouse(&pp); |
132 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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133 | last_lb = keys->lb_pressed; |
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134 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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135 | 261 | up20180642 | } |
136 | 307 | up20180642 | break;
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137 | case COM1_IRQ: nctp_ih(); break; |
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138 | 305 | up20180642 | } |
139 | 147 | up20180655 | } |
140 | } |
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141 | 261 | up20180642 | } |
142 | 149 | up20180655 | |
143 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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144 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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145 | 307 | up20180642 | basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
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146 | 261 | up20180642 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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147 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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148 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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149 | map_dtor (map1 ); map1 = NULL;
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150 | 319 | up20180642 | font_free(); |
151 | 243 | up20180642 | |
152 | 261 | up20180642 | // Unsubscribe interrupts
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153 | if (unsubscribe_all()) {
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154 | if (cleanup())
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155 | 305 | up20180642 | printf("%s: failed to cleanup.\n", __func__);
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156 | 261 | up20180642 | return 1; |
157 | } |
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158 | 188 | up20180642 | |
159 | 261 | up20180642 | if (cleanup()) {
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160 | printf("%s: failed to cleanup.\n", __func__);
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161 | return 1; |
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162 | } |
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163 | 155 | up20180655 | |
164 | 149 | up20180655 | return 0; |
165 | 147 | up20180655 | } |
166 | 294 | up20180642 | |
167 | 321 | up20180642 | static host_info_t *host_info = NULL; |
168 | static remote_info_t *remote_info = NULL; |
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169 | static bullet_info_t *bullet_info = NULL; |
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170 | 308 | up20180655 | |
171 | 311 | up20180655 | static void multiplayer_process(const uint8_t *p, const size_t sz) { |
172 | void *dest = NULL; |
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173 | hltp_type tp = hltp_interpret(p, sz, &dest); |
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174 | 342 | up20180655 | if (dest == NULL) return; |
175 | 311 | up20180655 | switch(tp){
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176 | case hltp_type_host:
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177 | 320 | up20180655 | host_info = (host_info_t*)dest; |
178 | 311 | up20180655 | break;
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179 | case hltp_type_remote:
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180 | 320 | up20180655 | remote_info = (remote_info_t*)dest; |
181 | 311 | up20180655 | break;
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182 | 320 | up20180655 | case hltp_type_bullet:
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183 | bullet_info = (bullet_info_t*)dest; |
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184 | break;
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185 | 321 | up20180642 | case hltp_type_invalid: break; |
186 | case hltp_type_string : break; |
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187 | 311 | up20180655 | } |
188 | } |
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189 | static int (multiplayer_host)(void); |
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190 | static int (multiplayer_remote)(void); |
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191 | static int (multiplayer)(void) { |
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192 | int r;
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193 | 308 | up20180655 | |
194 | 314 | up20180642 | menu_t *main_menu = menu_ctor(font_get_default()); |
195 | 311 | up20180655 | menu_add_item(main_menu, "Create");
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196 | menu_add_item(main_menu, "Connect");
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197 | menu_add_item(main_menu, "Back");
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198 | 308 | up20180655 | |
199 | 311 | up20180655 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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200 | uint8_t last_lb = 0;
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201 | struct packet pp;
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202 | keys_t *keys = get_key_presses(); |
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203 | 308 | up20180655 | |
204 | 311 | up20180655 | /// loop stuff
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205 | int click = 0; |
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206 | 323 | up20180642 | uint64_t int_vector = 0;
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207 | 311 | up20180655 | int good = true; |
208 | while (good) {
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209 | /* Get a request message. */
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210 | if((r = get_interrupts_vector(&int_vector))) return r; |
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211 | 321 | up20180642 | uint32_t n = 1;
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212 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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213 | 311 | up20180655 | if (int_vector & n) {
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214 | interrupt_handler(i); |
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215 | switch (i) {
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216 | case TIMER0_IRQ:
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217 | 308 | up20180655 | |
218 | 311 | up20180655 | graph_clear_screen(); |
219 | switch(menu_update_state(main_menu, click)){
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220 | case -1: break; |
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221 | case 0: multiplayer_host(); break; |
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222 | case 1: multiplayer_remote(); break; |
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223 | case 2: good = false; break; |
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224 | } |
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225 | menu_draw(main_menu); |
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226 | |||
227 | click = 0;
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228 | |||
229 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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230 | sprite_draw(sp_crosshair); |
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231 | graph_draw(); |
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232 | |||
233 | break;
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234 | case KBC_IRQ:
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235 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
236 | 311 | up20180655 | case MOUSE_IRQ:
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237 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
238 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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239 | 311 | up20180655 | update_mouse(&pp); |
240 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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241 | last_lb = keys->lb_pressed; |
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242 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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243 | 311 | up20180655 | } |
244 | break;
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245 | case COM1_IRQ: nctp_ih(); break; |
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246 | } |
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247 | } |
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248 | } |
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249 | } |
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250 | return 0; |
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251 | 308 | up20180655 | } |
252 | |||
253 | 311 | up20180655 | static int (multiplayer_host)(void) { |
254 | 320 | up20180655 | int r;
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255 | 308 | up20180655 | |
256 | 311 | up20180655 | nctp_dump(); |
257 | 320 | up20180655 | nctp_set_processor(multiplayer_process); |
258 | 311 | up20180655 | |
259 | 308 | up20180655 | ent_set_scale(DEFAULT_SCALE); |
260 | 345 | up20180642 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
261 | 308 | up20180655 | |
262 | list_t *shooter_list = list_ctor(); |
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263 | |||
264 | 321 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
265 | 308 | up20180655 | gunner_set_spawn(shooter1, 75, 75); |
266 | |||
267 | 321 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
268 | 308 | up20180655 | gunner_set_spawn(shooter2, 975, 75); |
269 | |||
270 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
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271 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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272 | |||
273 | do {
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274 | get_random_spawn(map1, shooter1, shooter_list); |
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275 | get_random_spawn(map1, shooter2, shooter_list); |
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276 | 339 | up20180642 | } while (gunner_distance(shooter1, shooter2) < 500); |
277 | 308 | up20180655 | |
278 | 320 | up20180655 | host_info = host_info_ctor(shooter1, shooter2); |
279 | remote_info = remote_info_ctor(); |
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280 | bullet_info = bullet_info_ctor(); |
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281 | |||
282 | 308 | up20180655 | list_t *bullet_list = list_ctor(); |
283 | |||
284 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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285 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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286 | |||
287 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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288 | uint8_t last_lb = 0;
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289 | struct packet pp;
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290 | keys_t *keys = get_key_presses(); |
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291 | /// loop stuff
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292 | 323 | up20180642 | uint64_t int_vector = 0;
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293 | 308 | up20180655 | int good = true; |
294 | 311 | up20180655 | int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
295 | 320 | up20180655 | list_node_t *p1, *p2; // player states
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296 | int state_1, state_2;
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297 | 311 | up20180655 | while (good) {
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298 | if ((r = get_interrupts_vector(&int_vector))) return r; |
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299 | 321 | up20180642 | uint32_t n = 1;
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300 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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301 | 320 | up20180655 | if (int_vector & n) {
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302 | interrupt_handler(i); |
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303 | switch (i) {
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304 | case TIMER0_IRQ:
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305 | 345 | up20180642 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
306 | 320 | up20180655 | update_movement(map1, shooter1, keys, shooter_list); |
307 | update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
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308 | 308 | up20180655 | |
309 | 320 | up20180655 | update_game_state(map1, shooter_list, bullet_list); |
310 | 311 | up20180655 | |
311 | 320 | up20180655 | p1 = list_find(shooter_list, shooter1); |
312 | p2 = list_find(shooter_list, shooter2); |
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313 | 311 | up20180655 | |
314 | 320 | up20180655 | if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
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315 | state = state_1 - state_2; |
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316 | good = false;
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317 | break;
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318 | } |
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319 | 311 | up20180655 | |
320 | 320 | up20180655 | double angle = get_mouse_angle(shooter1);
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321 | gunner_set_angle(shooter1, angle - M_PI_2); |
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322 | 311 | up20180655 | |
323 | 320 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
324 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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325 | 311 | up20180655 | |
326 | 320 | up20180655 | gunner_set_angle(shooter2, remote_info->remote_angle); |
327 | 349 | up20180655 | build_host_structure(host_info, shooter1, shooter2); |
328 | 320 | up20180655 | |
329 | 349 | up20180655 | hltp_send_host_info(host_info); |
330 | 320 | up20180655 | |
331 | graph_clear_screen(); |
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332 | map_draw (map1); |
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333 | bullet_draw_list(bullet_list); |
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334 | gunner_draw_list(shooter_list); |
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335 | |||
336 | text_draw(in_game_timer->text); |
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337 | |||
338 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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339 | sprite_draw(sp_crosshair); |
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340 | graph_draw(); |
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341 | |||
342 | break;
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343 | case KBC_IRQ:
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344 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
345 | 320 | up20180655 | good = false;
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346 | } |
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347 | break;
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348 | case MOUSE_IRQ:
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349 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
350 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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351 | 320 | up20180655 | update_mouse(&pp); |
352 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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353 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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354 | last_lb = keys->lb_pressed; |
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355 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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356 | 320 | up20180655 | } |
357 | break;
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358 | |||
359 | case COM1_IRQ:
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360 | nctp_ih(); |
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361 | if (bullet_info->new_bullet) {
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362 | shoot_bullet(shooter2, bullet_list, bsp_bullet); |
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363 | bullet_info->new_bullet = false;
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364 | } |
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365 | break;
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366 | } |
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367 | 311 | up20180655 | } |
368 | } |
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369 | 320 | up20180655 | } |
370 | 311 | up20180655 | |
371 | 320 | up20180655 | while(list_size(shooter_list) > 0){ |
372 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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373 | gunner_dtor(p); |
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374 | } |
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375 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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376 | |||
377 | while(list_size(bullet_list) > 0){ |
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378 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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379 | bullet_dtor(p); |
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380 | } |
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381 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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382 | |||
383 | host_info_dtor(host_info); |
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384 | remote_info_dtor(remote_info); |
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385 | bullet_info_dtor(bullet_info); |
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386 | |||
387 | 330 | up20180655 | nctp_set_processor(NULL);
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388 | |||
389 | 345 | up20180642 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
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390 | 320 | up20180655 | |
391 | 308 | up20180655 | return 0; |
392 | 311 | up20180655 | } |
393 | 320 | up20180655 | static int (multiplayer_remote)(void) { |
394 | 311 | up20180655 | int r;
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395 | 308 | up20180655 | |
396 | 311 | up20180655 | nctp_dump(); |
397 | nctp_set_processor(multiplayer_process); |
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398 | |||
399 | ent_set_scale(DEFAULT_SCALE); |
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400 | 345 | up20180642 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
401 | 311 | up20180655 | |
402 | list_t *shooter_list = list_ctor(); |
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403 | |||
404 | 321 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
405 | 311 | up20180655 | gunner_set_spawn(shooter1, 75, 75); |
406 | |||
407 | 321 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
408 | 311 | up20180655 | gunner_set_spawn(shooter2, 975, 75); |
409 | |||
410 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
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411 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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412 | |||
413 | 320 | up20180655 | host_info = host_info_ctor(shooter2, shooter1); |
414 | remote_info = remote_info_ctor(); |
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415 | bullet_info = bullet_info_ctor(); |
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416 | 311 | up20180655 | |
417 | list_t *bullet_list = list_ctor(); |
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418 | |||
419 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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420 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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421 | |||
422 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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423 | uint8_t last_lb = 0;
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424 | struct packet pp;
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425 | keys_t *keys = get_key_presses(); |
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426 | |||
427 | /// loop stuff
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428 | 323 | up20180642 | uint64_t int_vector = 0;
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429 | 311 | up20180655 | int good = true; |
430 | while (good) {
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431 | if ((r = get_interrupts_vector(&int_vector))) return r; |
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432 | 321 | up20180642 | uint32_t n = 1;
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433 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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434 | 320 | up20180655 | if (int_vector & n) {
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435 | interrupt_handler(i); |
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436 | switch (i) {
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437 | case TIMER0_IRQ:
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438 | 345 | up20180642 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
439 | 311 | up20180655 | |
440 | 326 | up20180655 | double angle = get_mouse_angle(shooter1) - M_PI_2;
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441 | 311 | up20180655 | |
442 | 320 | up20180655 | build_remote_structure(remote_info, keys, angle); |
443 | 311 | up20180655 | |
444 | 342 | up20180655 | |
445 | 327 | up20180655 | //hltp_send_remote_info(remote_info);
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446 | 330 | up20180655 | gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y); |
447 | gunner_set_angle(shooter1, (double)host_info->remote_angle);
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448 | gunner_set_health(shooter1, (double)host_info->remote_health);
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449 | gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
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450 | 311 | up20180655 | |
451 | 330 | up20180655 | gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y); |
452 | gunner_set_angle(shooter2, (double)host_info->host_angle);
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453 | gunner_set_health(shooter2, (double)host_info->host_health);
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454 | gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
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455 | 311 | up20180655 | |
456 | 320 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
457 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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458 | 311 | up20180655 | |
459 | 342 | up20180655 | /*
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460 | 321 | up20180642 | for (size_t j = 0; j < host_info->no_bullets; j++) {
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461 | if (host_info->bullets_shooter[j]) { // remote
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462 | 330 | up20180655 | bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
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463 | 320 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet);
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464 | } else { // host
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465 | 330 | up20180655 | bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
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466 | 320 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet);
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467 | }
|
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468 | 342 | up20180655 | }*/
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469 | 320 | up20180655 | |
470 | graph_clear_screen(); |
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471 | map_draw (map1); |
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472 | bullet_draw_list(bullet_list); |
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473 | gunner_draw_list(shooter_list); |
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474 | |||
475 | text_draw(in_game_timer->text); |
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476 | |||
477 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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478 | sprite_draw(sp_crosshair); |
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479 | graph_draw(); |
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480 | 342 | up20180655 | /*
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481 | 320 | up20180655 | while(list_size(bullet_list) > 0){
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482 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
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483 | bullet_dtor(p);
|
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484 | }
|
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485 | 342 | up20180655 | */
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486 | 320 | up20180655 | |
487 | break;
|
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488 | case KBC_IRQ:
|
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489 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
490 | 320 | up20180655 | good = false;
|
491 | } |
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492 | break;
|
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493 | case MOUSE_IRQ:
|
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494 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
495 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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496 | 320 | up20180655 | update_mouse(&pp); |
497 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
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498 | bullet_info->new_bullet = true;
|
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499 | 327 | up20180655 | //hltp_send_bullet_info(bullet_info);
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500 | 320 | up20180655 | } |
501 | last_lb = keys->lb_pressed; |
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502 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
|
503 | 320 | up20180655 | } |
504 | break;
|
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505 | |||
506 | 342 | up20180655 | case COM1_IRQ:
|
507 | nctp_ih(); |
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508 | break;
|
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509 | 320 | up20180655 | } |
510 | 311 | up20180655 | } |
511 | } |
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512 | 320 | up20180655 | } |
513 | 311 | up20180655 | |
514 | 320 | up20180655 | while(list_size(shooter_list) > 0){ |
515 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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516 | gunner_dtor(p); |
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517 | } |
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518 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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519 | |||
520 | while(list_size(bullet_list) > 0){ |
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521 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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522 | bullet_dtor(p); |
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523 | } |
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524 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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525 | |||
526 | host_info_dtor(host_info); |
||
527 | remote_info_dtor(remote_info); |
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528 | bullet_info_dtor(bullet_info); |
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529 | |||
530 | 330 | up20180655 | nctp_set_processor(NULL);
|
531 | |||
532 | 345 | up20180642 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
533 | 320 | up20180655 | |
534 | 311 | up20180655 | return 0; |
535 | } |