root / proj / project / include / proj_func.h @ 355
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1 | 156 | up20180655 | #ifndef PROJ_FUNC_H_INCLUDED
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2 | #define PROJ_FUNC_H_INCLUDED
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3 | |||
4 | 340 | up20180642 | /**
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5 | * @defgroup proj_func proj_func
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6 | * @brief Project helper functions.
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7 | *
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8 | * @{
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9 | */
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10 | |||
11 | 351 | up20180642 | #include "libs.h" |
12 | 311 | up20180655 | #include "proj_structures.h" |
13 | 167 | up20180655 | |
14 | 351 | up20180642 | //#include <stdint.h>
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15 | 200 | up20180655 | |
16 | 156 | up20180655 | /**
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17 | * @brief Cleans up all memory, unsubscribes interrupts.
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18 | * @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK
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19 | * @see {_ERRORS_H_::errors}
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20 | */
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21 | int cleanup(void); |
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22 | |||
23 | 345 | up20180642 | /**
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24 | * @brief Update key presses.
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25 | */
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26 | 240 | up20180655 | void update_key_presses(void); |
27 | 345 | up20180642 | /**
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28 | * @brief Get key presses.
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29 | * @return keys_t containing key presses
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30 | */
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31 | keys_t* (get_key_presses)(void);
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32 | 240 | up20180655 | |
33 | /**
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34 | 345 | up20180642 | * @brief Update mouse.
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35 | */
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36 | void update_mouse(struct packet *p); |
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37 | /**
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38 | * @brief Get pointer to mouse X-position.
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39 | * @return Pointer to mouse X-position.
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40 | */
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41 | int16_t* get_mouse_X(void);
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42 | /**
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43 | * @brief Get pointer to mouse Y-position.
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44 | * @return Pointer to mouse Y-position.
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45 | */
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46 | int16_t* get_mouse_Y(void);
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47 | /**
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48 | * @brief Get cursor angle relative to a gunner in the screen.
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49 | * @param p Pointer to gunner
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50 | * @return Angle of the mouse relative to the gunner
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51 | */
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52 | double get_mouse_angle(gunner_t *p);
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53 | |||
54 | /**
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55 | 240 | up20180655 | * @brief Updates movement variables.
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56 | */
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57 | 307 | up20180642 | void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
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58 | 240 | up20180655 | |
59 | 341 | up20180642 | /**
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60 | * @brief Get random spawn (actually, position) for new gunner.
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61 | *
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62 | * The new position cannot collide with the map, nor with any of the gunners
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63 | * already in the list.
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64 | * @param map Pointer to map
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65 | * @param p Pointer to new gunner
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66 | * @param l List of gunners that already exist
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67 | */
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68 | void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l); |
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69 | |||
70 | 345 | up20180642 | /**
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71 | * @brief Update scale if the keys were pressed to change scale.
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72 | */
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73 | void update_scale(void); |
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74 | 171 | up20180655 | |
75 | 345 | up20180642 | /**
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76 | * @brief Shoot a bullet.
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77 | * @param shooter Pointer to gunner that shot the bullet
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78 | * @param bullet_list List of the bullets in the map
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79 | * @param bsp_bullet Basic sprite that will be used to render the bullet
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80 | */
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81 | 237 | up20180642 | void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet); |
82 | 345 | up20180642 | /**
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83 | * @brief Update game state.
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84 | *
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85 | * This includes moving bullets accordingly, processing damages, collisions of
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86 | * bullets with walls, melee damage for the gunners that have autonomous melee.
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87 | * @param map Pointer to map
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88 | * @param shooter_list List of shooters
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89 | * @param bullet_list List of bullets in the map
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90 | */
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91 | 236 | up20180642 | void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list); |
92 | 231 | up20180655 | |
93 | 345 | up20180642 | /**
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94 | * @brief Wrapper to easen filling of the host_info_t.
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95 | * @param p Host info to fill
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96 | * @param host Host gunner
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97 | * @param remote Remote gunner
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98 | */
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99 | 342 | up20180655 | void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote);
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100 | 345 | up20180642 | /**
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101 | * @brief Wrapper to easen filling of the remote_info_t.
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102 | * @param p Remote info to fill
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103 | * @param keys Key presses of remote
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104 | * @param angle Mouse angle of remote
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105 | */
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106 | 320 | up20180655 | void build_remote_structure(remote_info_t *p, keys_t *keys, double angle); |
107 | |||
108 | 167 | up20180655 | |
109 | 345 | up20180642 | |
110 | 340 | up20180642 | /**
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111 | * @}
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112 | */
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113 | |||
114 | /**
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115 | * @defgroup text_timer_t text_timer_t
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116 | * @ingroup proj_func
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117 | * @brief Text timer.
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118 | *
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119 | * @{
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120 | */
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121 | |||
122 | /**
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123 | * @brief Text timer.
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124 | */
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125 | 339 | up20180642 | typedef struct { |
126 | 340 | up20180642 | /// @brief Time since construction.
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127 | 250 | up20180655 | int time;
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128 | 340 | up20180642 | /// @brief Text.
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129 | 250 | up20180655 | text_t *text; |
130 | } text_timer_t; |
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131 | 345 | up20180642 | /**
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132 | * @brief Construct timer
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133 | * @param fnt Font used to render timer text
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134 | * @return Pointer to constructed timer, or NULL if failed
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135 | */
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136 | text_timer_t* (text_timer_ctor)(const font_t *fnt);
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137 | /**
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138 | * @brief Destruct timer.
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139 | * @param p Pointer to timer to be destructed
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140 | */
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141 | void (text_timer_dtor)(text_timer_t *p);
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142 | /**
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143 | * @brief Update timer, by incrementing the number of seconds.
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144 | * @param p Pointer to timer
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145 | */
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146 | void (text_timer_update)(text_timer_t *p);
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147 | /**
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148 | * @brief Reset timer to 0.
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149 | * @param p Pointer to timer
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150 | */
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151 | void (text_timer_reset)(text_timer_t *p);
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152 | 250 | up20180655 | |
153 | 340 | up20180642 | /**
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154 | * @}
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155 | */
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156 | 250 | up20180655 | |
157 | 156 | up20180655 | #endif /* end of include guard: PROJ_FUNC_H_INCLUDED */ |