root / proj / include / proj_structures.h @ 350
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#ifndef PROJ_STRUCTURES_H_INCLUDED
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#define PROJ_STRUCTURES_H_INCLUDED
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/**
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* @defgroup proj_structures proj_structures
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* @brief Project structures.
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*
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* @{
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*/
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#include <stdint.h> |
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#include "ent.h" |
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/**
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* @}
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*/
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/**
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* @defgroup keys_t keys_t
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* @ingroup proj_structures
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* @brief Keys pressed module.
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*
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* @{
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*/
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/**
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* @brief Keys pressed.
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*/
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typedef struct { |
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/// @brief W is pressed when 1
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uint8_t w_pressed : 1;
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/// @brief A is pressed when 1
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uint8_t a_pressed : 1;
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/// @brief S is pressed when 1
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uint8_t s_pressed : 1;
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/// @brief D is pressed when 1
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uint8_t d_pressed : 1;
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/// @brief Ctrl is pressed when 1
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uint8_t ctrl_pressed : 1;
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/// @brief Plus (+) is pressed when 1
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uint8_t plus_pressed : 1;
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/// @brief Minus (-) is pressed when 1
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uint8_t minus_pressed : 1;
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/// @brief Mouse left button is pressed when 1
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uint8_t lb_pressed : 1;
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} keys_t; |
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/**
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* @}
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*/
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/**
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* @defgroup host_info_t host_info_t
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* @ingroup proj_structures
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* @brief Host info module.
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*
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* @{
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*/
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/**
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* @brief Information to transmit from host to remote.
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*/
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typedef struct { |
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// host
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/// @brief Host player X-position
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int16_t host_x; |
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/// @brief Host player Y-postition
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int16_t host_y; |
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/// @brief Host player angle
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float host_angle;
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/// @brief Host player health
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int16_t host_health; |
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/// @brief Host player current health
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int16_t host_current_health; |
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// remote
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/// @brief Remote player X-position
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int16_t remote_x; |
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/// @brief Remote player Y-postition
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int16_t remote_y; |
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/// @brief Remote player angle
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float remote_angle;
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/// @brief Remote player health
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int16_t remote_health; |
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/// @brief Remote player current health
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int16_t remote_current_health; |
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/*
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// bullets
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/// @brief Number of bullets
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uint8_t no_bullets;
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/// @brief X-position of the bullets
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int16_t *bullets_x;
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/// @brief Y-position of the bullets
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int16_t *bullets_y;
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/// @brief X-speed of the bullets
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int16_t *bullets_vx;
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/// @brief Y-speed of the bullets
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int16_t *bullets_vy;
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/// @brief Who shot each bullet
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bool *bullets_shooter; // false for host, true for remote
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*/
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} host_info_t; |
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/**
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* @brief Construct host information.
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* @param host Pointer to host gunner
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* @param remote Pointer to remote gunner
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* @return Pointer to constructed host information, or NULL if failed
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*/
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host_info_t* host_info_ctor(gunner_t *host, gunner_t *remote); |
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/**
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* @brief Destruct host information.
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* @param p Pointer to host information to be destructed
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*/
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void host_info_dtor(host_info_t *p);
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/**
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* @}
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*/
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/**
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* @defgroup remote_info_t remote_info_t
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* @ingroup proj_structures
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* @brief Remote info module.
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*
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* @{
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*/
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/**
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* @brief Information to transmit from remote to host.
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*/
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typedef struct { |
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/// @brief Remote keys that are pressed
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keys_t remote_keys_pressed; |
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/// @brief Remote player angle
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double remote_angle;
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} remote_info_t; |
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/**
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* @brief Construct remote information.
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* @return Pointer to constructed remote information, or NULL if failed
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*/
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remote_info_t* remote_info_ctor(void);
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/**
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* @brief Destruct remote information.
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* @param p Pointer to remote information to be destructed
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*/
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void remote_info_dtor(remote_info_t *p);
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/**
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* @}
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*/
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/**
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* @defgroup bullet_info_t bullet_info_t
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* @ingroup proj_structures
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* @brief Bullet event module.
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*
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* @{
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*/
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/**
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* @brief Bullet event to transmit from remote to host.
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*/
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typedef struct { |
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/// @brief New bullet signal from remote
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bool new_bullet;
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} bullet_info_t; |
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/**
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* @brief Construct bullet event.
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* @return Pointer to constructed bullet event, or NULL if failed
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*/
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bullet_info_t* bullet_info_ctor(void);
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/**
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* @brief Destruct bullet event.
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* @param p Pointer to bullet event to be destructed
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*/
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void bullet_info_dtor(bullet_info_t *p);
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/**
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* @}
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*/
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#endif /* end of include guard: PROJ_STRUCTURES_H_INCLUDED */ |