root / proj / src / zombies.c @ 350
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1 | 345 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "zombies.h" |
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4 | |||
5 | #include "proj.h" |
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6 | |||
7 | #include "proj_macros.h" |
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8 | #include "proj_func.h" |
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9 | #include "ent.h" |
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10 | #include "interrupts_func.h" |
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11 | #include "graph.h" |
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12 | #include "hltp.h" |
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13 | #include "errors.h" |
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14 | #include <math.h> |
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15 | |||
16 | #define ZOMBIES_NUM 5 |
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17 | #define ZOMBIE_HEALTH_FACTOR 1.1 |
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18 | int (zombies)(void){ |
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19 | |||
20 | int r;
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21 | |||
22 | ent_set_scale(DEFAULT_SCALE); |
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23 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
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24 | |||
25 | list_t *shooter_list = list_ctor(); |
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26 | |||
27 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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28 | gunner_set_spawn(shooter1, 980, 790); |
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29 | gunner_set_pos(shooter1, 980, 790); |
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30 | |||
31 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
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32 | |||
33 | list_t *bullet_list = list_ctor(); |
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34 | |||
35 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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36 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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37 | |||
38 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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39 | uint8_t last_lb = 0;
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40 | struct packet pp;
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41 | keys_t *keys = get_key_presses(); |
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42 | |||
43 | /// loop stuff
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44 | uint64_t int_vector = 0;
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45 | int good = true; |
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46 | int dead = false; |
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47 | |||
48 | int health = 50; |
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49 | |||
50 | map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
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51 | |||
52 | while (good && !dead) {
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53 | /* Get a request message. */
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54 | if((r = get_interrupts_vector(&int_vector))) return r; |
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55 | uint32_t n = 1;
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56 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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57 | if(!good || dead) break; |
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58 | if (int_vector & n) {
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59 | interrupt_handler(i); |
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60 | switch (i) {
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61 | case TIMER0_IRQ:
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62 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
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63 | if (timer_get_no_interrupts() % 6 == 0){ |
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64 | map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
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65 | } |
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66 | |||
67 | update_movement(map1, shooter1, keys, shooter_list); |
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68 | |||
69 | update_game_state(map1, shooter_list, bullet_list); |
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70 | |||
71 | if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
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72 | good = false;
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73 | dead = true;
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74 | break;
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75 | } |
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76 | |||
77 | double angle = get_mouse_angle(shooter1);
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78 | gunner_set_angle(shooter1, angle - M_PI_2); |
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79 | |||
80 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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81 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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82 | |||
83 | while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
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84 | gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3);
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85 | gunner_set_health(zombie, health); |
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86 | gunner_set_curr_health(zombie, health); |
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87 | health *= ZOMBIE_HEALTH_FACTOR; |
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88 | get_random_spawn(map1, zombie, shooter_list); |
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89 | list_push_back(shooter_list, zombie); |
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90 | } |
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91 | |||
92 | graph_clear_screen(); |
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93 | map_draw (map1); |
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94 | bullet_draw_list(bullet_list); |
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95 | gunner_draw_list(shooter_list); |
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96 | |||
97 | text_draw(in_game_timer->text); |
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98 | |||
99 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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100 | sprite_draw(sp_crosshair); |
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101 | graph_draw(); |
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102 | |||
103 | break;
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104 | case KBC_IRQ:
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105 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
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106 | good = false;
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107 | } |
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108 | break;
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109 | case MOUSE_IRQ:
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110 | if (mouse_get_counter_mouse_ih() >= 3) { |
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111 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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112 | update_mouse(&pp); |
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113 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
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114 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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115 | last_lb = keys->lb_pressed; |
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116 | mouse_set_counter_mouse_ih(0);
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117 | |||
118 | } |
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119 | break;
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120 | case COM1_IRQ: nctp_ih(); break; |
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121 | } |
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122 | } |
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123 | } |
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124 | } |
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125 | |||
126 | while(list_size(shooter_list) > 0){ |
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127 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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128 | gunner_dtor(p); |
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129 | } |
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130 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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131 | |||
132 | while(list_size(bullet_list) > 0){ |
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133 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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134 | bullet_dtor(p); |
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135 | } |
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136 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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137 | |||
138 | if(dead){
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139 | printf("YOU DIED\n");
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140 | } |
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141 | |||
142 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
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143 | |||
144 | return SUCCESS;
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145 | } |