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root / proj / media / xpm / shooter.h @ 350

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#ifndef SHOOTER_H_INCLUDED
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#define SHOOTER_H_INCLUDED
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#include "shooter.xpm"
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#include "graph.h"
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static basic_sprite_t* get_shooter(void){
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    return basic_sprite_ctor((const char *const *)shooter_xpm, 34, 34);
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}
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#endif //SHOOTER_H_INCLUDED