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Revision 349

multiplayer finally starting to work

View differences:

proj.c
335 335
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
336 336

  
337 337
                    gunner_set_angle(shooter2, remote_info->remote_angle);
338
                    if (timer_get_no_interrupts() % 6 == 0) {
339
                        build_host_structure(host_info, shooter1, shooter2);
338
                    build_host_structure(host_info, shooter1, shooter2);
340 339

  
341
                        hltp_send_host_info(host_info);
342
                    }
340
                    hltp_send_host_info(host_info);
343 341

  
344 342
                    graph_clear_screen();
345 343
                    map_draw   (map1);

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