Revision 349
multiplayer finally starting to work
proj/src/proj.c | ||
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335 | 335 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
336 | 336 |
|
337 | 337 |
gunner_set_angle(shooter2, remote_info->remote_angle); |
338 |
if (timer_get_no_interrupts() % 6 == 0) { |
|
339 |
build_host_structure(host_info, shooter1, shooter2); |
|
338 |
build_host_structure(host_info, shooter1, shooter2); |
|
340 | 339 |
|
341 |
hltp_send_host_info(host_info); |
|
342 |
} |
|
340 |
hltp_send_host_info(host_info); |
|
343 | 341 |
|
344 | 342 |
graph_clear_screen(); |
345 | 343 |
map_draw (map1); |
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