root / proj / src / proj_func.c @ 349
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1 | 167 | up20180655 | #include <lcom/lcf.h> |
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2 | |||
3 | 156 | up20180655 | #include "proj_func.h" |
4 | 167 | up20180655 | |
5 | 156 | up20180655 | #include "interrupts_func.h" |
6 | 166 | up20180642 | #include "graph.h" |
7 | 167 | up20180655 | #include "keyboard.h" |
8 | 156 | up20180655 | #include "errors.h" |
9 | 167 | up20180655 | #include "proj_macros.h" |
10 | #include "utils.h" |
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11 | 200 | up20180655 | #include "ent.h" |
12 | 231 | up20180655 | #include "fast_math.h" |
13 | 251 | up20180655 | #include "rectangle.h" |
14 | #include "font.h" |
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15 | 156 | up20180655 | |
16 | 167 | up20180655 | #include <math.h> |
17 | |||
18 | 156 | up20180655 | int cleanup(void) { |
19 | int r = SUCCESS;
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20 | if ((r = unsubscribe_all()))
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21 | printf("%s: failed to unsubscribe drivers.\n", __func__);
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22 | 166 | up20180642 | if ((r = graph_cleanup()))
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23 | printf("%s: graph cleanup failed\n", __func__);
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24 | 156 | up20180655 | |
25 | return r;
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26 | } |
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27 | 167 | up20180655 | |
28 | 200 | up20180655 | static keys_t key_presses;
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29 | 184 | up20180655 | void update_key_presses(void) { |
30 | 321 | up20180642 | if (keyboard_get_size() == 1) { |
31 | switch(keyboard_get_scancode()[0]) { |
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32 | 200 | up20180655 | case W_MAKE_CODE : key_presses.w_pressed = 1; break; |
33 | case W_BREAK_CODE : key_presses.w_pressed = 0; break; |
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34 | case A_MAKE_CODE : key_presses.a_pressed = 1; break; |
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35 | case A_BREAK_CODE : key_presses.a_pressed = 0; break; |
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36 | case S_MAKE_CODE : key_presses.s_pressed = 1; break; |
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37 | case S_BREAK_CODE : key_presses.s_pressed = 0; break; |
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38 | case D_MAKE_CODE : key_presses.d_pressed = 1; break; |
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39 | case D_BREAK_CODE : key_presses.d_pressed = 0; break; |
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40 | case CTRL_MAKE_CODE : key_presses.ctrl_pressed = 1; break; |
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41 | case CTRL_BREAK_CODE : key_presses.ctrl_pressed = 0; break; |
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42 | 250 | up20180655 | case PLUS_MAKE_CODE : key_presses.plus_pressed = 1; update_scale(); break; |
43 | case PLUS_BREAK_CODE : key_presses.plus_pressed = 0; update_scale(); break; |
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44 | case MINUS_MAKE_CODE : key_presses.minus_pressed = 1; update_scale(); break; |
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45 | case MINUS_BREAK_CODE : key_presses.minus_pressed = 0; update_scale(); break; |
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46 | 167 | up20180655 | } |
47 | } |
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48 | } |
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49 | 345 | up20180642 | keys_t* (get_key_presses)(void) {
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50 | return &key_presses;
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51 | } |
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52 | 240 | up20180655 | |
53 | 345 | up20180642 | static int16_t mouse_x = 0, mouse_y = 0; |
54 | void (update_mouse)(struct packet *p) { |
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55 | mouse_x = max_16(0, mouse_x + p->delta_x);
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56 | mouse_x = min_16(mouse_x, (int16_t)graph_get_XRes() - 1);
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57 | |||
58 | mouse_y = max_16(0, mouse_y - p->delta_y);
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59 | mouse_y = min_16(mouse_y, (int16_t)graph_get_YRes() - 1);
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60 | |||
61 | key_presses.lb_pressed = p->lb; |
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62 | } |
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63 | int16_t* get_mouse_X(void) { return &mouse_x; } |
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64 | int16_t* get_mouse_Y(void) { return &mouse_y; } |
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65 | double get_mouse_angle(gunner_t *p) {
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66 | return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
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67 | } |
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68 | |||
69 | 307 | up20180642 | void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) {
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70 | 324 | up20180642 | /** Player movement */{
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71 | int ver_mov = keys->s_pressed - keys->w_pressed;
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72 | int hor_mov = keys->d_pressed - keys->a_pressed;
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73 | double x = gunner_get_x(p);
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74 | double y = gunner_get_y(p);
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75 | 246 | up20180655 | |
76 | 324 | up20180642 | gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y); |
77 | if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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78 | else {
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79 | list_node_t *it = list_begin(shooter_list); |
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80 | while (it != list_end(shooter_list)) {
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81 | gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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82 | if (p != p2 && gunner_collides_gunner(p, p2)) {
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83 | gunner_set_pos(p, x, y); |
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84 | break;
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85 | } |
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86 | it = list_node_next(it); |
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87 | 246 | up20180655 | } |
88 | } |
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89 | 324 | up20180642 | x = gunner_get_x(p); |
90 | gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov); |
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91 | if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
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92 | else {
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93 | list_node_t *it = list_begin(shooter_list); |
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94 | while (it != list_end(shooter_list)) {
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95 | gunner_t *p2 = *(gunner_t**)list_node_val(it); |
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96 | if (p != p2 && gunner_collides_gunner(p, p2)) {
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97 | gunner_set_pos(p, x, y); |
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98 | break;
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99 | } |
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100 | it = list_node_next(it); |
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101 | 246 | up20180655 | } |
102 | } |
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103 | 222 | up20180655 | } |
104 | 324 | up20180642 | /** Followers movement */ {
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105 | list_node_t *it = list_begin(shooter_list); |
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106 | while(it != list_end(shooter_list)){
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107 | gunner_t *g = *(gunner_t**)list_node_val(it); |
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108 | if(gunner_get_type(g) & GUNNER_FOLLOW){
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109 | double theta = 0.0; |
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110 | map_where_to_follow(map, gunner_get_x(g), gunner_get_y(g), &theta); |
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111 | double c = fm_cos(theta), s = fm_sin(theta);
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112 | double dx = ZOMBIE_SPEED*c, dy = -ZOMBIE_SPEED*s;
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113 | double x = gunner_get_x(g);
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114 | double y = gunner_get_y(g);
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115 | gunner_set_pos(g, x+dx, y+dy); |
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116 | if (map_collides_gunner(map, g)){
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117 | gunner_set_pos(g, x, y); |
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118 | } else {
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119 | list_node_t *it2 = list_begin(shooter_list); |
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120 | while (it2 != list_end(shooter_list)) {
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121 | gunner_t *p2 = *(gunner_t**)list_node_val(it2); |
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122 | if (g != p2 && gunner_collides_gunner(g, p2)) {
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123 | gunner_set_pos(g, x, y); |
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124 | break;
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125 | } |
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126 | it2 = list_node_next(it2); |
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127 | 309 | up20180642 | } |
128 | } |
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129 | 324 | up20180642 | gunner_set_angle(g, theta-M_PI_2); |
130 | 309 | up20180642 | } |
131 | 324 | up20180642 | it = list_node_next(it); |
132 | 307 | up20180642 | } |
133 | } |
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134 | 184 | up20180655 | } |
135 | 240 | up20180655 | |
136 | 345 | up20180642 | void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) { |
137 | uint16_t w = map_get_width(map), h = map_get_height(map); |
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138 | double x, y;
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139 | |||
140 | while(true){ |
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141 | x = rand() % w; |
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142 | y = rand() % h; |
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143 | gunner_set_pos(p, x, y); |
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144 | if(map_collides_gunner(map, p)) continue; |
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145 | int collides = false; |
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146 | list_node_t *it = list_begin(l); |
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147 | while(it != list_end(l)){
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148 | if(gunner_collides_gunner(p, *list_node_val(it))){
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149 | collides = true;
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150 | break;
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151 | } |
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152 | it = list_node_next(it); |
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153 | } |
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154 | if(!collides) return; |
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155 | } |
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156 | } |
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157 | |||
158 | void update_scale(void) { |
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159 | static uint8_t last_plus = 0, last_minus = 0; |
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160 | if (key_presses.ctrl_pressed) {
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161 | if (key_presses.plus_pressed && !last_plus) {
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162 | double scale = ent_get_scale();
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163 | scale *= 1.1; |
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164 | if (scale <= MAX_SCALE) ent_set_scale(scale);
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165 | } |
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166 | else if (key_presses.minus_pressed && !last_minus) { |
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167 | double scale = ent_get_scale();
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168 | scale /= 1.1; |
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169 | if (scale >= MIN_SCALE) ent_set_scale(scale);
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170 | } |
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171 | |||
172 | //printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
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173 | } |
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174 | |||
175 | last_plus = key_presses.plus_pressed; |
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176 | last_minus = key_presses.minus_pressed; |
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177 | } |
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178 | |||
179 | 237 | up20180642 | void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) { |
180 | 231 | up20180655 | double angle = gunner_get_angle(shooter);
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181 | double vx = -BULLET_SPEED * fm_sin(angle);
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182 | double vy = -BULLET_SPEED * fm_cos(angle);
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183 | 237 | up20180642 | bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy); |
184 | 231 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet); |
185 | } |
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186 | |||
187 | 236 | up20180642 | void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) { |
188 | 302 | up20180642 | /// BULLETS
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189 | 231 | up20180655 | bullet_update_movement_list(bullet_list); |
190 | 236 | up20180642 | list_node_t *bullet_it = list_begin(bullet_list); |
191 | while (bullet_it != list_end(bullet_list)) {
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192 | /// Collision with walls
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193 | bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it); |
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194 | 231 | up20180655 | if (map_collides_bullet(map, bullet)) {
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195 | 236 | up20180642 | list_node_t *aux = list_node_next(bullet_it); |
196 | /// Delete bullet
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197 | bullet_dtor(list_erase(bullet_list, bullet_it)); |
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198 | /// Advance iterator
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199 | bullet_it = aux; |
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200 | 231 | up20180655 | continue;
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201 | } |
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202 | 236 | up20180642 | /// Collision with shooters
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203 | list_node_t *shooter_it = list_begin(shooter_list); |
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204 | int deleted_bullet = false; |
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205 | while(shooter_it != list_end(shooter_list)){
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206 | gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it); |
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207 | 302 | up20180642 | if(gunner_collides_bullet(shooter, bullet) &&
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208 | gunner_get_team(shooter) != gunner_get_team(bullet_get_shooter(bullet))) { |
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209 | 236 | up20180642 | list_node_t *aux = list_node_next(bullet_it); |
210 | /// Change health
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211 | gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet)); |
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212 | if (gunner_get_curr_health(shooter) <= 0) { |
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213 | 301 | up20180642 | gunner_dtor(list_erase(shooter_list, shooter_it)); |
214 | 236 | up20180642 | } |
215 | /// Delete bullet
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216 | bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
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217 | /// Advance iterator
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218 | bullet_it = aux; |
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219 | break;
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220 | } else shooter_it = list_node_next(shooter_it);
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221 | 231 | up20180655 | } |
222 | 236 | up20180642 | if(deleted_bullet) continue; |
223 | /// Advance iterator if necessary
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224 | bullet_it = list_node_next(bullet_it); |
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225 | 231 | up20180655 | } |
226 | 305 | up20180642 | /// MELEE
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227 | 302 | up20180642 | list_node_t *it1 = list_begin(shooter_list); |
228 | while(it1 != list_end(shooter_list)){
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229 | gunner_t *s1 = *list_node_val(it1); |
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230 | 321 | up20180642 | if(!(gunner_get_type(s1) & GUNNER_MELEE)){ it1 = list_node_next(it1); continue; } |
231 | 302 | up20180642 | list_node_t *it2 = list_begin(shooter_list); |
232 | while(it2 != list_end(shooter_list)){
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233 | gunner_t *s2 = *list_node_val(it2); |
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234 | 307 | up20180642 | if(gunner_get_team(s1) != gunner_get_team(s2) &&
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235 | gunner_distance(s1, s2) < MELEE_RANGE) |
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236 | 305 | up20180642 | gunner_set_curr_health(s2, gunner_get_curr_health(s2) - MELEE_DAMAGE); |
237 | 302 | up20180642 | if(gunner_get_curr_health(s2) <= 0){ |
238 | list_node_t *aux = list_node_next(it2); |
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239 | gunner_dtor(list_erase(shooter_list, it2)); |
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240 | it2 = aux; |
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241 | }else it2 = list_node_next(it2);
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242 | } |
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243 | it1 = list_node_next(it1); |
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244 | } |
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245 | 231 | up20180655 | } |
246 | |||
247 | 345 | up20180642 | text_timer_t* (text_timer_ctor)(const font_t *fnt){
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248 | if(fnt == NULL) return NULL; |
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249 | text_timer_t *ret = malloc(sizeof(timer_t));
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250 | if (ret == NULL) return NULL; |
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251 | ret->time = 0;
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252 | ret->text = text_ctor(fnt, "000s");
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253 | text_set_color(ret->text, TEXT_COLOR); |
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254 | return ret;
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255 | } |
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256 | void (text_timer_update)(text_timer_t *p){
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257 | if (p->time >= 999) return; |
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258 | p->time++; |
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259 | char buffer[100]; |
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260 | sprintf(buffer, "%03ds", p->time);
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261 | text_set_string(p->text, buffer); |
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262 | } |
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263 | void (text_timer_reset)(text_timer_t *p){
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264 | text_set_string(p->text, "000s");
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265 | } |
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266 | void (text_timer_dtor)(text_timer_t *p){
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267 | if (p == NULL) return; |
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268 | text_dtor(p->text); |
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269 | free(p); |
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270 | } |
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271 | 200 | up20180655 | |
272 | 345 | up20180642 | host_info_t* host_info_ctor(gunner_t *host, gunner_t *remote) { |
273 | host_info_t *ret = (host_info_t*)malloc(sizeof(host_info_t));
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274 | if (ret == NULL) return ret; |
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275 | 200 | up20180655 | |
276 | 345 | up20180642 | ret->host_x = (int16_t)gunner_get_x (host); |
277 | ret->host_y = (int16_t)gunner_get_y (host); |
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278 | ret->host_angle = (int16_t)gunner_get_angle (host); |
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279 | ret->host_health = (int16_t)gunner_get_health (host); |
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280 | ret->host_current_health = (int16_t)gunner_get_curr_health(host); |
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281 | 200 | up20180655 | |
282 | 345 | up20180642 | // remote
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283 | ret->remote_x = (int16_t)gunner_get_x (remote); |
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284 | ret->remote_y = (int16_t)gunner_get_y (remote); |
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285 | ret->remote_angle = (int16_t)gunner_get_angle (remote); |
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286 | ret->remote_health = (int16_t)gunner_get_health (remote); |
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287 | ret->remote_current_health = (int16_t)gunner_get_curr_health(remote); |
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288 | 341 | up20180642 | |
289 | 345 | up20180642 | //ret->no_bullets = 0;
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290 | |||
291 | return ret;
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292 | 341 | up20180642 | } |
293 | 345 | up20180642 | void host_info_dtor(host_info_t *p) {
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294 | if (p==NULL) return; |
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295 | /*
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296 | if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; }
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297 | 341 | up20180642 | |
298 | 345 | up20180642 | if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; }
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299 | 171 | up20180655 | |
300 | 345 | up20180642 | if ((p->bullets_vx) != NULL){ free(p->bullets_vx); p->bullets_vx = NULL; }
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301 | 171 | up20180655 | |
302 | 345 | up20180642 | if ((p->bullets_vy) != NULL){ free(p->bullets_vy); p->bullets_vy = NULL; }
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303 | 231 | up20180655 | |
304 | 345 | up20180642 | if ((p->bullets_shooter) != NULL){ free(p->bullets_shooter); p->bullets_shooter = NULL; }
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305 | */
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306 | free(p); |
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307 | 171 | up20180655 | } |
308 | |||
309 | 345 | up20180642 | remote_info_t* remote_info_ctor(void) {
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310 | remote_info_t *ret = (remote_info_t*)malloc(sizeof(remote_info_t));
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311 | if (ret == NULL) return ret; |
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312 | |||
313 | memset(&(ret->remote_keys_pressed), 0, sizeof(keys_t)); |
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314 | |||
315 | ret->remote_angle = 0;
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316 | |||
317 | return ret;
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318 | 231 | up20180655 | } |
319 | 345 | up20180642 | void remote_info_dtor(remote_info_t *p) {
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320 | if (p==NULL) return; |
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321 | free(p); |
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322 | } |
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323 | 231 | up20180655 | |
324 | 345 | up20180642 | bullet_info_t* bullet_info_ctor(void) {
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325 | bullet_info_t *ret = (bullet_info_t*)malloc(sizeof(bullet_info_t));
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326 | if (ret == NULL) return ret; |
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327 | 171 | up20180655 | |
328 | 345 | up20180642 | ret->new_bullet = false;
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329 | 171 | up20180655 | |
330 | 345 | up20180642 | return ret;
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331 | 167 | up20180655 | } |
332 | 345 | up20180642 | void bullet_info_dtor(bullet_info_t *p) {
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333 | if (p == NULL) return; |
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334 | free(p); |
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335 | } |
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336 | 250 | up20180655 | |
337 | 342 | up20180655 | void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote) {
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338 | 320 | up20180655 | // host
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339 | 329 | up20180655 | p->host_x = (int16_t)gunner_get_x (host); |
340 | p->host_y = (int16_t)gunner_get_y (host); |
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341 | p->host_angle = (int16_t)gunner_get_angle (host); |
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342 | p->host_health = (int16_t)gunner_get_health (host); |
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343 | p->host_current_health = (int16_t)gunner_get_curr_health(host); |
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344 | 320 | up20180655 | |
345 | // remote
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346 | 329 | up20180655 | p->remote_x = (int16_t)gunner_get_x (remote); |
347 | p->remote_y = (int16_t)gunner_get_y (remote); |
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348 | p->remote_angle = (int16_t)gunner_get_angle (remote); |
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349 | p->remote_health = (int16_t)gunner_get_health (remote); |
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350 | p->remote_current_health = (int16_t)gunner_get_curr_health(remote); |
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351 | 342 | up20180655 | /*
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352 | 320 | up20180655 | // bullets
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353 | size_t sz = list_size(bullet_list);
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354 | p->no_bullets = sz;
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355 | 329 | up20180655 | p->bullets_x = (int16_t*)realloc(p->bullets_x , sz * sizeof(int16_t));
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356 | p->bullets_y = (int16_t*)realloc(p->bullets_y , sz * sizeof(int16_t));
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357 | p->bullets_vx = (int16_t*)realloc(p->bullets_vx , sz * sizeof(int16_t));
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358 | p->bullets_vy = (int16_t*)realloc(p->bullets_vy , sz * sizeof(int16_t));
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359 | p->bullets_shooter = (bool*) realloc(p->bullets_shooter , sz * sizeof(bool ));
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360 | 320 | up20180655 | |
361 | list_node_t *it = list_begin(bullet_list);
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362 | size_t i = 0;
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363 | while (it != list_end(bullet_list)) {
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364 | bullet_t *bullet = *list_node_val(it);
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365 | 329 | up20180655 | p->bullets_x [i] = (int16_t)bullet_get_x (bullet);
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366 | p->bullets_y [i] = (int16_t)bullet_get_y (bullet);
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367 | p->bullets_vx [i] = (int16_t)bullet_get_vx (bullet);
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368 | p->bullets_vy [i] = (int16_t)bullet_get_vy (bullet);
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369 | 320 | up20180655 | p->bullets_shooter [i] = gunner_get_team(bullet_get_shooter(bullet)) != gunner_get_team(host);
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370 | it = list_node_next(it);
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371 | i++;
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372 | }
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373 | 342 | up20180655 | */
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374 | 320 | up20180655 | } |
375 | void build_remote_structure(remote_info_t *p, keys_t *keys, double angle) { |
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376 | memcpy(&(p->remote_keys_pressed), keys, sizeof(keys_t));
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377 | p->remote_angle = angle; |
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378 | } |