root / proj / src / proj.c @ 347
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1 | 144 | up20180655 | #include <lcom/lcf.h> |
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2 | #include <lcom/proj.h> |
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3 | #include <lcom/liblm.h> |
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4 | 185 | up20180655 | #include <math.h> |
5 | 144 | up20180655 | |
6 | 149 | up20180655 | #include "proj_macros.h" |
7 | 179 | up20180642 | #include "proj_func.h" |
8 | 147 | up20180655 | |
9 | 189 | up20180655 | #include "graph.h" |
10 | 291 | up20180642 | #include "menu.h" |
11 | 234 | up20180655 | #include "rtc.h" |
12 | 287 | up20180642 | #include "hltp.h" |
13 | 153 | up20180655 | #include "interrupts_func.h" |
14 | 270 | up20180655 | #include "makecode_map.h" |
15 | 149 | up20180655 | |
16 | 179 | up20180642 | #include "graph.h" |
17 | 345 | up20180642 | |
18 | 179 | up20180642 | #include "rectangle.h" |
19 | 182 | up20180642 | #include "font.h" |
20 | 168 | up20180642 | |
21 | 192 | up20180642 | #include "crosshair.h" |
22 | #include "shooter.h" |
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23 | 303 | up20180642 | #include "zombie.h" |
24 | 192 | up20180642 | #include "pistol.h" |
25 | #include "nothing.h" |
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26 | 237 | up20180642 | #include "bullet.h" |
27 | 216 | up20180642 | #include "map1.h" |
28 | 183 | up20180642 | |
29 | 294 | up20180642 | #include "errors.h" |
30 | |||
31 | 226 | up20180642 | #include "list.h" |
32 | |||
33 | 345 | up20180642 | #include "proj.h" |
34 | |||
35 | 144 | up20180655 | int main(int argc, char* argv[]) { |
36 | |||
37 | lcf_set_language("EN-US");
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38 | |||
39 | 323 | up20180642 | lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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40 | 144 | up20180655 | |
41 | 323 | up20180642 | lcf_log_output("/home/lcom/labs/proj/output.txt");
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42 | 144 | up20180655 | |
43 | if (lcf_start(argc, argv)) return 1; |
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44 | |||
45 | lcf_cleanup(); |
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46 | |||
47 | return 0; |
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48 | } |
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49 | 147 | up20180655 | |
50 | 294 | up20180642 | |
51 | 345 | up20180642 | |
52 | 346 | up20180642 | #include "singleplayer.h" |
53 | 311 | up20180655 | static int (multiplayer)(void); |
54 | 346 | up20180642 | #include "chat.h" |
55 | 149 | up20180655 | int(proj_main_loop)(int argc, char *argv[]) { |
56 | 328 | up20180642 | (void)argc; (void)argv; |
57 | 170 | up20180642 | |
58 | int r;
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59 | |||
60 | 313 | up20180642 | if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
61 | 192 | up20180642 | |
62 | 261 | up20180642 | /// subscribe interrupts
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63 | if (subscribe_all()) { return 1; } |
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64 | 170 | up20180642 | |
65 | 297 | up20180642 | /// initialize graphics
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66 | if(graph_init(GRAPH_MODE)){
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67 | printf("%s: failed to initalize graphics.\n", __func__);
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68 | if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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69 | return 1; |
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70 | } |
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71 | 152 | up20180642 | |
72 | 261 | up20180642 | /// Load stuff
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73 | { |
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74 | 297 | up20180642 | graph_clear_screen(); |
75 | 314 | up20180642 | text_t *txt = text_ctor(font_get_default(), "Loading...");
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76 | 309 | up20180642 | text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
77 | text_set_valign(txt, text_valign_center); |
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78 | text_set_halign(txt, text_halign_center); |
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79 | text_set_color(txt, TEXT_COLOR); |
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80 | 297 | up20180642 | text_draw(txt); |
81 | text_dtor(txt); |
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82 | graph_draw(); |
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83 | 183 | up20180642 | |
84 | 261 | up20180642 | bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
85 | bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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86 | 303 | up20180642 | bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
87 | 261 | up20180642 | bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
88 | bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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89 | bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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90 | map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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91 | 226 | up20180642 | |
92 | 261 | up20180642 | sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
93 | } |
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94 | 226 | up20180642 | |
95 | 314 | up20180642 | menu_t *main_menu = menu_ctor(font_get_default()); |
96 | 299 | up20180642 | menu_add_item(main_menu, "Single player");
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97 | menu_add_item(main_menu, "Multiplayer");
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98 | 297 | up20180642 | menu_add_item(main_menu, "Chat");
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99 | menu_add_item(main_menu, "Exit");
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100 | 234 | up20180655 | |
101 | 297 | up20180642 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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102 | uint8_t last_lb = 0;
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103 | struct packet pp;
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104 | keys_t *keys = get_key_presses(); |
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105 | |||
106 | 261 | up20180642 | /// loop stuff
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107 | 297 | up20180642 | int click = 0; |
108 | 323 | up20180642 | uint64_t int_vector = 0;
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109 | 295 | up20180642 | int good = true; |
110 | while (good) {
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111 | 261 | up20180642 | /* Get a request message. */
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112 | 307 | up20180642 | if((r = get_interrupts_vector(&int_vector))) return r; |
113 | 321 | up20180642 | uint32_t n = 1;
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114 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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115 | 307 | up20180642 | if (int_vector & n) {
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116 | interrupt_handler(i); |
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117 | switch (i) {
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118 | case TIMER0_IRQ:
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119 | 192 | up20180642 | |
120 | 307 | up20180642 | graph_clear_screen(); |
121 | switch(menu_update_state(main_menu, click)){
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122 | case -1: break; |
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123 | case 0: singleplayer(); break; //campaign(); break; |
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124 | 311 | up20180655 | case 1: multiplayer() ; break; |
125 | 307 | up20180642 | case 2: chat(); break; |
126 | case 3: good = false; break; |
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127 | } |
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128 | menu_draw(main_menu); |
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129 | 192 | up20180642 | |
130 | 307 | up20180642 | click = 0;
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131 | 202 | up20180655 | |
132 | 307 | up20180642 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
133 | sprite_draw(sp_crosshair); |
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134 | graph_draw(); |
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135 | 231 | up20180655 | |
136 | 307 | up20180642 | break;
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137 | case KBC_IRQ:
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138 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
139 | 307 | up20180642 | case MOUSE_IRQ:
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140 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
141 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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142 | 307 | up20180642 | update_mouse(&pp); |
143 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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144 | last_lb = keys->lb_pressed; |
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145 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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146 | 261 | up20180642 | } |
147 | 307 | up20180642 | break;
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148 | case COM1_IRQ: nctp_ih(); break; |
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149 | 305 | up20180642 | } |
150 | 147 | up20180655 | } |
151 | } |
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152 | 261 | up20180642 | } |
153 | 149 | up20180655 | |
154 | 261 | up20180642 | basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
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155 | basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
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156 | 307 | up20180642 | basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
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157 | 261 | up20180642 | sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
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158 | basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
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159 | basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
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160 | map_dtor (map1 ); map1 = NULL;
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161 | 319 | up20180642 | font_free(); |
162 | 243 | up20180642 | |
163 | 261 | up20180642 | // Unsubscribe interrupts
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164 | if (unsubscribe_all()) {
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165 | if (cleanup())
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166 | 305 | up20180642 | printf("%s: failed to cleanup.\n", __func__);
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167 | 261 | up20180642 | return 1; |
168 | } |
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169 | 188 | up20180642 | |
170 | 261 | up20180642 | if (cleanup()) {
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171 | printf("%s: failed to cleanup.\n", __func__);
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172 | return 1; |
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173 | } |
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174 | 155 | up20180655 | |
175 | 149 | up20180655 | return 0; |
176 | 147 | up20180655 | } |
177 | 294 | up20180642 | |
178 | 321 | up20180642 | static host_info_t *host_info = NULL; |
179 | static remote_info_t *remote_info = NULL; |
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180 | static bullet_info_t *bullet_info = NULL; |
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181 | 308 | up20180655 | |
182 | 311 | up20180655 | static void multiplayer_process(const uint8_t *p, const size_t sz) { |
183 | void *dest = NULL; |
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184 | hltp_type tp = hltp_interpret(p, sz, &dest); |
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185 | 342 | up20180655 | if (dest == NULL) return; |
186 | 311 | up20180655 | switch(tp){
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187 | case hltp_type_host:
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188 | 320 | up20180655 | host_info = (host_info_t*)dest; |
189 | 311 | up20180655 | break;
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190 | case hltp_type_remote:
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191 | 320 | up20180655 | remote_info = (remote_info_t*)dest; |
192 | 311 | up20180655 | break;
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193 | 320 | up20180655 | case hltp_type_bullet:
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194 | bullet_info = (bullet_info_t*)dest; |
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195 | break;
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196 | 321 | up20180642 | case hltp_type_invalid: break; |
197 | case hltp_type_string : break; |
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198 | 311 | up20180655 | } |
199 | } |
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200 | static int (multiplayer_host)(void); |
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201 | static int (multiplayer_remote)(void); |
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202 | static int (multiplayer)(void) { |
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203 | int r;
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204 | 308 | up20180655 | |
205 | 314 | up20180642 | menu_t *main_menu = menu_ctor(font_get_default()); |
206 | 311 | up20180655 | menu_add_item(main_menu, "Create");
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207 | menu_add_item(main_menu, "Connect");
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208 | menu_add_item(main_menu, "Back");
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209 | 308 | up20180655 | |
210 | 311 | up20180655 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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211 | uint8_t last_lb = 0;
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212 | struct packet pp;
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213 | keys_t *keys = get_key_presses(); |
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214 | 308 | up20180655 | |
215 | 311 | up20180655 | /// loop stuff
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216 | int click = 0; |
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217 | 323 | up20180642 | uint64_t int_vector = 0;
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218 | 311 | up20180655 | int good = true; |
219 | while (good) {
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220 | /* Get a request message. */
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221 | if((r = get_interrupts_vector(&int_vector))) return r; |
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222 | 321 | up20180642 | uint32_t n = 1;
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223 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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224 | 311 | up20180655 | if (int_vector & n) {
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225 | interrupt_handler(i); |
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226 | switch (i) {
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227 | case TIMER0_IRQ:
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228 | 308 | up20180655 | |
229 | 311 | up20180655 | graph_clear_screen(); |
230 | switch(menu_update_state(main_menu, click)){
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231 | case -1: break; |
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232 | case 0: multiplayer_host(); break; |
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233 | case 1: multiplayer_remote(); break; |
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234 | case 2: good = false; break; |
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235 | } |
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236 | menu_draw(main_menu); |
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237 | |||
238 | click = 0;
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239 | |||
240 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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241 | sprite_draw(sp_crosshair); |
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242 | graph_draw(); |
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243 | |||
244 | break;
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245 | case KBC_IRQ:
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246 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
247 | 311 | up20180655 | case MOUSE_IRQ:
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248 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
249 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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250 | 311 | up20180655 | update_mouse(&pp); |
251 | if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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252 | last_lb = keys->lb_pressed; |
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253 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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254 | 311 | up20180655 | } |
255 | break;
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256 | case COM1_IRQ: nctp_ih(); break; |
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257 | } |
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258 | } |
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259 | } |
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260 | } |
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261 | return 0; |
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262 | 308 | up20180655 | } |
263 | |||
264 | 311 | up20180655 | static int (multiplayer_host)(void) { |
265 | 320 | up20180655 | int r;
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266 | 308 | up20180655 | |
267 | 311 | up20180655 | nctp_dump(); |
268 | 320 | up20180655 | nctp_set_processor(multiplayer_process); |
269 | 311 | up20180655 | |
270 | 308 | up20180655 | ent_set_scale(DEFAULT_SCALE); |
271 | 345 | up20180642 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
272 | 308 | up20180655 | |
273 | list_t *shooter_list = list_ctor(); |
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274 | |||
275 | 321 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
276 | 308 | up20180655 | gunner_set_spawn(shooter1, 75, 75); |
277 | |||
278 | 321 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
279 | 308 | up20180655 | gunner_set_spawn(shooter2, 975, 75); |
280 | |||
281 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
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282 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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283 | |||
284 | do {
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285 | get_random_spawn(map1, shooter1, shooter_list); |
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286 | get_random_spawn(map1, shooter2, shooter_list); |
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287 | 339 | up20180642 | } while (gunner_distance(shooter1, shooter2) < 500); |
288 | 308 | up20180655 | |
289 | 320 | up20180655 | host_info = host_info_ctor(shooter1, shooter2); |
290 | remote_info = remote_info_ctor(); |
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291 | bullet_info = bullet_info_ctor(); |
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292 | |||
293 | 308 | up20180655 | list_t *bullet_list = list_ctor(); |
294 | |||
295 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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296 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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297 | |||
298 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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299 | uint8_t last_lb = 0;
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300 | struct packet pp;
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301 | keys_t *keys = get_key_presses(); |
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302 | /// loop stuff
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303 | 323 | up20180642 | uint64_t int_vector = 0;
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304 | 308 | up20180655 | int good = true; |
305 | 311 | up20180655 | int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
306 | 320 | up20180655 | list_node_t *p1, *p2; // player states
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307 | int state_1, state_2;
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308 | 311 | up20180655 | while (good) {
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309 | if ((r = get_interrupts_vector(&int_vector))) return r; |
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310 | 321 | up20180642 | uint32_t n = 1;
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311 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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312 | 320 | up20180655 | if (int_vector & n) {
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313 | interrupt_handler(i); |
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314 | switch (i) {
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315 | case TIMER0_IRQ:
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316 | 345 | up20180642 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
317 | 320 | up20180655 | update_movement(map1, shooter1, keys, shooter_list); |
318 | update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
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319 | 308 | up20180655 | |
320 | 320 | up20180655 | update_game_state(map1, shooter_list, bullet_list); |
321 | 311 | up20180655 | |
322 | 320 | up20180655 | p1 = list_find(shooter_list, shooter1); |
323 | p2 = list_find(shooter_list, shooter2); |
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324 | 311 | up20180655 | |
325 | 320 | up20180655 | if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
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326 | state = state_1 - state_2; |
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327 | good = false;
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328 | break;
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329 | } |
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330 | 311 | up20180655 | |
331 | 320 | up20180655 | double angle = get_mouse_angle(shooter1);
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332 | gunner_set_angle(shooter1, angle - M_PI_2); |
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333 | 311 | up20180655 | |
334 | 320 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
335 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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336 | 311 | up20180655 | |
337 | 320 | up20180655 | gunner_set_angle(shooter2, remote_info->remote_angle); |
338 | 342 | up20180655 | if (timer_get_no_interrupts() % 6 == 0) { |
339 | build_host_structure(host_info, shooter1, shooter2); |
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340 | 320 | up20180655 | |
341 | 342 | up20180655 | hltp_send_host_info(host_info); |
342 | } |
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343 | 320 | up20180655 | |
344 | graph_clear_screen(); |
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345 | map_draw (map1); |
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346 | bullet_draw_list(bullet_list); |
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347 | gunner_draw_list(shooter_list); |
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348 | |||
349 | text_draw(in_game_timer->text); |
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350 | |||
351 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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352 | sprite_draw(sp_crosshair); |
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353 | graph_draw(); |
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354 | |||
355 | break;
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356 | case KBC_IRQ:
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357 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
358 | 320 | up20180655 | good = false;
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359 | } |
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360 | break;
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361 | case MOUSE_IRQ:
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362 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
363 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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364 | 320 | up20180655 | update_mouse(&pp); |
365 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
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366 | shoot_bullet(shooter1, bullet_list, bsp_bullet); |
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367 | last_lb = keys->lb_pressed; |
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368 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
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369 | 320 | up20180655 | } |
370 | break;
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371 | |||
372 | case COM1_IRQ:
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373 | nctp_ih(); |
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374 | if (bullet_info->new_bullet) {
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375 | shoot_bullet(shooter2, bullet_list, bsp_bullet); |
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376 | bullet_info->new_bullet = false;
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377 | } |
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378 | break;
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379 | } |
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380 | 311 | up20180655 | } |
381 | } |
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382 | 320 | up20180655 | } |
383 | 311 | up20180655 | |
384 | 320 | up20180655 | while(list_size(shooter_list) > 0){ |
385 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
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386 | gunner_dtor(p); |
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387 | } |
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388 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
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389 | |||
390 | while(list_size(bullet_list) > 0){ |
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391 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
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392 | bullet_dtor(p); |
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393 | } |
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394 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
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395 | |||
396 | host_info_dtor(host_info); |
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397 | remote_info_dtor(remote_info); |
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398 | bullet_info_dtor(bullet_info); |
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399 | |||
400 | 330 | up20180655 | nctp_set_processor(NULL);
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401 | |||
402 | 345 | up20180642 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
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403 | 320 | up20180655 | |
404 | 308 | up20180655 | return 0; |
405 | 311 | up20180655 | } |
406 | 320 | up20180655 | static int (multiplayer_remote)(void) { |
407 | 311 | up20180655 | int r;
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408 | 308 | up20180655 | |
409 | 311 | up20180655 | nctp_dump(); |
410 | nctp_set_processor(multiplayer_process); |
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411 | |||
412 | ent_set_scale(DEFAULT_SCALE); |
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413 | 345 | up20180642 | text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
414 | 311 | up20180655 | |
415 | list_t *shooter_list = list_ctor(); |
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416 | |||
417 | 321 | up20180642 | gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
418 | 311 | up20180655 | gunner_set_spawn(shooter1, 75, 75); |
419 | |||
420 | 321 | up20180642 | gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
421 | 311 | up20180655 | gunner_set_spawn(shooter2, 975, 75); |
422 | |||
423 | list_insert(shooter_list, list_end(shooter_list), shooter1); |
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424 | list_insert(shooter_list, list_end(shooter_list), shooter2); |
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425 | |||
426 | 320 | up20180655 | host_info = host_info_ctor(shooter2, shooter1); |
427 | remote_info = remote_info_ctor(); |
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428 | bullet_info = bullet_info_ctor(); |
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429 | 311 | up20180655 | |
430 | list_t *bullet_list = list_ctor(); |
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431 | |||
432 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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433 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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434 | |||
435 | //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
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436 | uint8_t last_lb = 0;
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437 | struct packet pp;
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438 | keys_t *keys = get_key_presses(); |
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439 | |||
440 | /// loop stuff
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441 | 323 | up20180642 | uint64_t int_vector = 0;
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442 | 311 | up20180655 | int good = true; |
443 | while (good) {
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444 | if ((r = get_interrupts_vector(&int_vector))) return r; |
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445 | 321 | up20180642 | uint32_t n = 1;
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446 | for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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447 | 320 | up20180655 | if (int_vector & n) {
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448 | interrupt_handler(i); |
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449 | switch (i) {
|
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450 | case TIMER0_IRQ:
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451 | 345 | up20180642 | if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
452 | 311 | up20180655 | |
453 | 326 | up20180655 | double angle = get_mouse_angle(shooter1) - M_PI_2;
|
454 | 311 | up20180655 | |
455 | 320 | up20180655 | build_remote_structure(remote_info, keys, angle); |
456 | 311 | up20180655 | |
457 | 342 | up20180655 | |
458 | 327 | up20180655 | //hltp_send_remote_info(remote_info);
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459 | 330 | up20180655 | gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y); |
460 | gunner_set_angle(shooter1, (double)host_info->remote_angle);
|
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461 | gunner_set_health(shooter1, (double)host_info->remote_health);
|
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462 | gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
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463 | 311 | up20180655 | |
464 | 330 | up20180655 | gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y); |
465 | gunner_set_angle(shooter2, (double)host_info->host_angle);
|
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466 | gunner_set_health(shooter2, (double)host_info->host_health);
|
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467 | gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
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468 | 311 | up20180655 | |
469 | 320 | up20180655 | ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
470 | gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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471 | 311 | up20180655 | |
472 | 342 | up20180655 | /*
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473 | 321 | up20180642 | for (size_t j = 0; j < host_info->no_bullets; j++) {
|
474 | if (host_info->bullets_shooter[j]) { // remote
|
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475 | 330 | up20180655 | bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
|
476 | 320 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet);
|
477 | } else { // host
|
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478 | 330 | up20180655 | bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]);
|
479 | 320 | up20180655 | list_insert(bullet_list, list_end(bullet_list), bullet);
|
480 | }
|
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481 | 342 | up20180655 | }*/
|
482 | 320 | up20180655 | |
483 | graph_clear_screen(); |
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484 | map_draw (map1); |
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485 | bullet_draw_list(bullet_list); |
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486 | gunner_draw_list(shooter_list); |
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487 | |||
488 | text_draw(in_game_timer->text); |
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489 | |||
490 | sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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491 | sprite_draw(sp_crosshair); |
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492 | graph_draw(); |
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493 | 342 | up20180655 | /*
|
494 | 320 | up20180655 | while(list_size(bullet_list) > 0){
|
495 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
|
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496 | bullet_dtor(p);
|
||
497 | }
|
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498 | 342 | up20180655 | */
|
499 | 320 | up20180655 | |
500 | break;
|
||
501 | case KBC_IRQ:
|
||
502 | 321 | up20180642 | if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
503 | 320 | up20180655 | good = false;
|
504 | } |
||
505 | break;
|
||
506 | case MOUSE_IRQ:
|
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507 | 323 | up20180642 | if (mouse_get_counter_mouse_ih() >= 3) { |
508 | mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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509 | 320 | up20180655 | update_mouse(&pp); |
510 | if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
||
511 | bullet_info->new_bullet = true;
|
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512 | 327 | up20180655 | //hltp_send_bullet_info(bullet_info);
|
513 | 320 | up20180655 | } |
514 | last_lb = keys->lb_pressed; |
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515 | 323 | up20180642 | mouse_set_counter_mouse_ih(0);
|
516 | 320 | up20180655 | } |
517 | break;
|
||
518 | |||
519 | 342 | up20180655 | case COM1_IRQ:
|
520 | nctp_ih(); |
||
521 | break;
|
||
522 | 320 | up20180655 | } |
523 | 311 | up20180655 | } |
524 | } |
||
525 | 320 | up20180655 | } |
526 | 311 | up20180655 | |
527 | 320 | up20180655 | while(list_size(shooter_list) > 0){ |
528 | gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
||
529 | gunner_dtor(p); |
||
530 | } |
||
531 | if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
||
532 | |||
533 | while(list_size(bullet_list) > 0){ |
||
534 | bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
||
535 | bullet_dtor(p); |
||
536 | } |
||
537 | if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
||
538 | |||
539 | host_info_dtor(host_info); |
||
540 | remote_info_dtor(remote_info); |
||
541 | bullet_info_dtor(bullet_info); |
||
542 | |||
543 | 330 | up20180655 | nctp_set_processor(NULL);
|
544 | |||
545 | 345 | up20180642 | text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
546 | 320 | up20180655 | |
547 | 311 | up20180655 | return 0; |
548 | } |