root / proj / libs / graph / include / sprite.h @ 345
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#ifndef SPRITE_H_INCLUDED
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#define SPRITE_H_INCLUDED
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/**
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* @defgroup sprite_t sprite_t
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* @ingroup graph
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* @brief Sprite module.
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*
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* A sprite allows to draw a basic_sprite_t, while also providing some transformations for that basic_sprite_t.
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*
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* @{
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*/
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#include "basic_sprite.h" |
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/**
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* @brief Basic sprite.
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*/
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typedef struct sprite sprite_t; |
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/**
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* @brief Construct sprite.
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* @param bsp Basic sprite from which to build the sprite
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* @return Pointer to constructed sprite, or NULL if failed
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*/
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp);
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/**
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* @brief Destruct sprite.
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*
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*
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* @attention Destructor does not destruct the basic sprite passed as
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* constructor argument, since it is assumed the same basic sprite may be used to
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* draw several sprites. It is thus YOUR responsibility to delete basic sprites.
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* @param p Pointer to sprite_t to be destructed
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*/
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void (sprite_dtor)(sprite_t *p);
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/**
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* @brief Set sprite position.
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* @param p Pointer to sprite
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* @param x X-position in map
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* @param y Y-position in map
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*/
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void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y);
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/**
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* @brief Set sprite angle.
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*
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* If not provided, will be drawn with angle 0, corresponding to the same
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* orientation as the original image.
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* @param p Pointer to sprite
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* @param angle Angle in radians, counterclockwise positive and 0 on positive x-axis
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*/
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void (sprite_set_angle) (sprite_t *p, double angle); |
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/**
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* @brief Set sprite scale.
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*
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* Default scale is 1, corresponding to original image scale.
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* @param p Pointer to sprite
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* @param scale Scale, greater than 0
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*/
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void (sprite_set_scale) (sprite_t *p, double scale); |
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/**
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* @brief Get sprite angle.
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* @param p Pointer to sprite
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* @return Sprite angle
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*/
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double (sprite_get_angle)(const sprite_t *p); |
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/**
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* @brief Get sprite width (same as the underlying basic sprite).
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* @param p Pointer to sprite
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* @return Sprite width
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*/
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uint16_t (sprite_get_w)(const sprite_t *p);
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/**
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* @brief Get sprite height (same as the underlying basic sprite).
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* @param p Pointer to sprite
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* @return Sprite height
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*/
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uint16_t (sprite_get_h)(const sprite_t *p);
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/**
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* @brief Draw sprite in buffer.
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* @param p Pointer to sprite
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*/
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void (sprite_draw)(const sprite_t *p); |
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/**
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* @}
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*/
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#endif //SPRITE_H_INCLUDED |