Revision 345
reorganizing
proj/include/ent.h | ||
---|---|---|
329 | 329 |
typedef struct map map_t; |
330 | 330 |
/** |
331 | 331 |
* @brief Construct map. |
332 |
* @param backgroup XPM describing map as it should be rendered
|
|
332 |
* @param background XPM describing map as it should be rendered
|
|
333 | 333 |
* @param collide XPM with transparency describing what parts of the map will cause collision |
334 | 334 |
* @return Pointer to constructed map, or NULL if failed |
335 | 335 |
*/ |
... | ... | |
382 | 382 |
void (map_draw)(map_t *p); |
383 | 383 |
/** |
384 | 384 |
* @brief Evaluate if point collides with map. |
385 |
* @param p Pointer to map |
|
385 | 386 |
* @param x X-position of the point |
386 | 387 |
* @param y Y-position of the point |
387 | 388 |
* @return true if the point collides with the map, false otherwise |
proj/include/interrupts_func.h | ||
---|---|---|
8 | 8 |
* @{ |
9 | 9 |
*/ |
10 | 10 |
|
11 |
#include "timer.h" |
|
12 |
#include "kbc.h" |
|
13 |
#include "keyboard.h" |
|
14 |
#include "mouse.h" |
|
15 |
|
|
11 | 16 |
/** |
12 | 17 |
* @brief Subscribes all drivers used (timer->keyboard->mouse) |
13 | 18 |
* @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK |
... | ... | |
28 | 33 |
*/ |
29 | 34 |
void interrupt_handler(uint8_t handler); |
30 | 35 |
|
36 |
/** |
|
37 |
* @brief Blocking function that waits for an interrupt to occur. |
|
38 |
* |
|
39 |
* Rewrites the provided argument with the interrupt vector it gets. |
|
40 |
* |
|
41 |
* This function decisively reduces the complexity of an interrupt cycle, allowing |
|
42 |
* for each menu to have its own, simplified interrupt cycle. |
|
43 |
* @param p Pointer where interrupt vector will be saved |
|
44 |
*/ |
|
31 | 45 |
int get_interrupts_vector(uint64_t *p); |
32 | 46 |
|
33 | 47 |
/** |
proj/include/makecode_map.h | ||
---|---|---|
10 | 10 |
|
11 | 11 |
#include <stdint.h> |
12 | 12 |
|
13 |
#define BASE_CODE 0x02
|
|
13 |
/// @brief Error code
|
|
14 | 14 |
#define ERROR_CODE 0 |
15 | 15 |
|
16 | 16 |
/** |
17 | 17 |
* @brief Maps make code into char |
18 | 18 |
* @param code Make code to map. |
19 |
* @return 0 if the char isn't valid, otherwise the character.
|
|
19 |
* @return ERROR_CODE if code char isn't valid, otherwise the character.
|
|
20 | 20 |
*/ |
21 | 21 |
char (map_makecode)(uint8_t code); |
22 | 22 |
|
proj/include/proj.h | ||
---|---|---|
1 |
#ifndef PROJ_H_INCLUDED |
|
2 |
#define PROJ_H_INCLUDED |
|
3 |
|
|
4 |
#include "sprite.h" |
|
5 |
#include "ent.h" |
|
6 |
|
|
7 |
basic_sprite_t *bsp_crosshair; |
|
8 |
basic_sprite_t *bsp_shooter ; |
|
9 |
basic_sprite_t *bsp_zombie ; |
|
10 |
basic_sprite_t *bsp_pistol ; |
|
11 |
basic_sprite_t *bsp_nothing ; |
|
12 |
basic_sprite_t *bsp_bullet ; |
|
13 |
map_t *map1 ; |
|
14 |
sprite_t *sp_crosshair ; |
|
15 |
|
|
16 |
#endif //PROJ_H_INCLUDED |
|
0 | 17 |
proj/include/proj_func.h | ||
---|---|---|
21 | 21 |
*/ |
22 | 22 |
int cleanup(void); |
23 | 23 |
|
24 |
/** |
|
25 |
* @brief Update key presses. |
|
26 |
*/ |
|
24 | 27 |
void update_key_presses(void); |
28 |
/** |
|
29 |
* @brief Get key presses. |
|
30 |
* @return keys_t containing key presses |
|
31 |
*/ |
|
32 |
keys_t* (get_key_presses)(void); |
|
25 | 33 |
|
26 | 34 |
/** |
35 |
* @brief Update mouse. |
|
36 |
*/ |
|
37 |
void update_mouse(struct packet *p); |
|
38 |
/** |
|
39 |
* @brief Get pointer to mouse X-position. |
|
40 |
* @return Pointer to mouse X-position. |
|
41 |
*/ |
|
42 |
int16_t* get_mouse_X(void); |
|
43 |
/** |
|
44 |
* @brief Get pointer to mouse Y-position. |
|
45 |
* @return Pointer to mouse Y-position. |
|
46 |
*/ |
|
47 |
int16_t* get_mouse_Y(void); |
|
48 |
/** |
|
49 |
* @brief Get cursor angle relative to a gunner in the screen. |
|
50 |
* @param p Pointer to gunner |
|
51 |
* @return Angle of the mouse relative to the gunner |
|
52 |
*/ |
|
53 |
double get_mouse_angle(gunner_t *p); |
|
54 |
|
|
55 |
/** |
|
27 | 56 |
* @brief Updates movement variables. |
28 | 57 |
*/ |
29 | 58 |
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list); |
... | ... | |
39 | 68 |
*/ |
40 | 69 |
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l); |
41 | 70 |
|
42 |
void update_mouse(struct packet *p); |
|
71 |
/** |
|
72 |
* @brief Update scale if the keys were pressed to change scale. |
|
73 |
*/ |
|
74 |
void update_scale(void); |
|
43 | 75 |
|
44 |
keys_t* (get_key_presses)(void); |
|
45 |
|
|
76 |
/** |
|
77 |
* @brief Shoot a bullet. |
|
78 |
* @param shooter Pointer to gunner that shot the bullet |
|
79 |
* @param bullet_list List of the bullets in the map |
|
80 |
* @param bsp_bullet Basic sprite that will be used to render the bullet |
|
81 |
*/ |
|
46 | 82 |
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet); |
47 |
|
|
83 |
/** |
|
84 |
* @brief Update game state. |
|
85 |
* |
|
86 |
* This includes moving bullets accordingly, processing damages, collisions of |
|
87 |
* bullets with walls, melee damage for the gunners that have autonomous melee. |
|
88 |
* @param map Pointer to map |
|
89 |
* @param shooter_list List of shooters |
|
90 |
* @param bullet_list List of bullets in the map |
|
91 |
*/ |
|
48 | 92 |
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list); |
49 | 93 |
|
50 |
|
|
51 |
|
|
52 |
void update_scale(void); |
|
53 |
|
|
54 |
int16_t* get_mouse_X(void); |
|
55 |
|
|
56 |
int16_t* get_mouse_Y(void); |
|
57 |
|
|
94 |
/** |
|
95 |
* @brief Wrapper to easen filling of the host_info_t. |
|
96 |
* @param p Host info to fill |
|
97 |
* @param host Host gunner |
|
98 |
* @param remote Remote gunner |
|
99 |
*/ |
|
58 | 100 |
void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote); |
59 |
|
|
101 |
/** |
|
102 |
* @brief Wrapper to easen filling of the remote_info_t. |
|
103 |
* @param p Remote info to fill |
|
104 |
* @param keys Key presses of remote |
|
105 |
* @param angle Mouse angle of remote |
|
106 |
*/ |
|
60 | 107 |
void build_remote_structure(remote_info_t *p, keys_t *keys, double angle); |
61 | 108 |
|
62 |
double get_mouse_angle(gunner_t *p); |
|
63 | 109 |
|
110 |
|
|
64 | 111 |
/** |
65 | 112 |
* @} |
66 | 113 |
*/ |
... | ... | |
82 | 129 |
/// @brief Text. |
83 | 130 |
text_t *text; |
84 | 131 |
} text_timer_t; |
132 |
/** |
|
133 |
* @brief Construct timer |
|
134 |
* @param fnt Font used to render timer text |
|
135 |
* @return Pointer to constructed timer, or NULL if failed |
|
136 |
*/ |
|
137 |
text_timer_t* (text_timer_ctor)(const font_t *fnt); |
|
138 |
/** |
|
139 |
* @brief Destruct timer. |
|
140 |
* @param p Pointer to timer to be destructed |
|
141 |
*/ |
|
142 |
void (text_timer_dtor)(text_timer_t *p); |
|
143 |
/** |
|
144 |
* @brief Update timer, by incrementing the number of seconds. |
|
145 |
* @param p Pointer to timer |
|
146 |
*/ |
|
147 |
void (text_timer_update)(text_timer_t *p); |
|
148 |
/** |
|
149 |
* @brief Reset timer to 0. |
|
150 |
* @param p Pointer to timer |
|
151 |
*/ |
|
152 |
void (text_timer_reset)(text_timer_t *p); |
|
85 | 153 |
|
86 |
text_timer_t* (timer_ctor)(const font_t *fnt); |
|
87 |
|
|
88 |
void (timer_dtor)(text_timer_t *p); |
|
89 |
|
|
90 |
void (timer_update)(text_timer_t *p); |
|
91 |
|
|
92 |
void (timer_reset)(text_timer_t *p); |
|
93 |
|
|
94 | 154 |
/** |
95 | 155 |
* @} |
96 | 156 |
*/ |
proj/include/zombies.h | ||
---|---|---|
1 |
#ifndef ZOMBIES_H_INCLUDED |
|
2 |
#define ZOMBIES_H_INCLUDED |
|
3 |
|
|
4 |
int (zombies)(void); |
|
5 |
|
|
6 |
#endif //ZOMBIES_H_INCLUDED |
|
0 | 7 |
proj/libs/graph/include/sprite.h | ||
---|---|---|
13 | 13 |
|
14 | 14 |
#include "basic_sprite.h" |
15 | 15 |
|
16 |
/** |
|
17 |
* @brief Basic sprite. |
|
18 |
*/ |
|
16 | 19 |
typedef struct sprite sprite_t; |
17 |
|
|
18 | 20 |
/** |
19 | 21 |
* @brief Construct sprite. |
20 | 22 |
* @param bsp Basic sprite from which to build the sprite |
proj/libs/kbc/include/mouse.h | ||
---|---|---|
70 | 70 |
* Polls the mouse till data is available for reading |
71 | 71 |
* </summary> |
72 | 72 |
* @param data Pointer to variable where byte read from mouse will be stored |
73 |
* @param period Time that the process should wait before polling again, in microseconds |
|
73 | 74 |
* @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK |
74 | 75 |
* @see {_ERRORS_H_::errors} |
75 | 76 |
*/ |
proj/libs/rtc/include/rtc.h | ||
---|---|---|
19 | 19 |
*/ |
20 | 20 |
int (subscribe_rtc_interrupt)(uint8_t interrupt_bit, int *interrupt_id); |
21 | 21 |
|
22 |
/** |
|
23 |
* @brief Read RTC register. |
|
24 |
* @param reg Register to read from |
|
25 |
* @param data Pointer to save read data |
|
26 |
* @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK |
|
27 |
* @see {_ERRORS_H_::errors} |
|
28 |
*/ |
|
22 | 29 |
int (rtc_read_register)(uint32_t reg, uint8_t *data); |
23 |
|
|
30 |
/** |
|
31 |
* @brief Write RTC register. |
|
32 |
* @param reg Register to write to |
|
33 |
* @param data Data to write in register |
|
34 |
* @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK |
|
35 |
* @see {_ERRORS_H_::errors} |
|
36 |
*/ |
|
24 | 37 |
int (rtc_write_register)(uint32_t reg, uint8_t data); |
25 | 38 |
|
26 | 39 |
/** |
proj/src/makecode_map.c | ||
---|---|---|
1 | 1 |
#include "makecode_map.h" |
2 | 2 |
|
3 |
static const char makecode_map[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\'', ERROR_CODE /*«*/, ERROR_CODE /*escape*/, |
|
3 |
static const char makecode_map[] = {ERROR_CODE, ERROR_CODE, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\'', ERROR_CODE /*«*/, ERROR_CODE /*escape*/,
|
|
4 | 4 |
ERROR_CODE /*tab*/, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '+', ERROR_CODE /* ´ */, ERROR_CODE /*enter*/, |
5 | 5 |
ERROR_CODE /*ctrl*/, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ERROR_CODE /* Ç */, ERROR_CODE /* º */, '\\', ERROR_CODE /*lshift*/, '~', |
6 | 6 |
'Z', 'X', 'C', 'V', 'B', 'N', 'M', ',', '.', '-', ERROR_CODE /*rshift*/, ERROR_CODE /*unkown*/, ERROR_CODE /*alt*/, ' ' /*space*/}; |
... | ... | |
8 | 8 |
static const int size = sizeof(makecode_map); |
9 | 9 |
|
10 | 10 |
char (map_makecode)(uint8_t code) { |
11 |
int key = code - BASE_CODE; |
|
12 |
if (key < 0 || key >= size) return ERROR_CODE; |
|
13 |
return makecode_map[key]; |
|
11 |
if (code < 0 || code >= size) return ERROR_CODE; |
|
12 |
return makecode_map[code]; |
|
14 | 13 |
} |
proj/src/proj.c | ||
---|---|---|
6 | 6 |
#include "proj_macros.h" |
7 | 7 |
#include "proj_func.h" |
8 | 8 |
|
9 |
#include "kbc.h" |
|
10 |
#include "timer.h" |
|
11 |
#include "keyboard.h" |
|
12 |
#include "mouse.h" |
|
13 | 9 |
#include "graph.h" |
14 | 10 |
#include "menu.h" |
15 | 11 |
#include "rtc.h" |
... | ... | |
18 | 14 |
#include "makecode_map.h" |
19 | 15 |
|
20 | 16 |
#include "graph.h" |
21 |
#include "sprite.h" |
|
17 |
|
|
22 | 18 |
#include "rectangle.h" |
23 | 19 |
#include "font.h" |
24 |
#include "ent.h" |
|
25 | 20 |
|
26 | 21 |
#include "crosshair.h" |
27 | 22 |
#include "shooter.h" |
... | ... | |
35 | 30 |
|
36 | 31 |
#include "list.h" |
37 | 32 |
|
33 |
#include "proj.h" |
|
34 |
|
|
38 | 35 |
int main(int argc, char* argv[]) { |
39 | 36 |
|
40 | 37 |
lcf_set_language("EN-US"); |
... | ... | |
50 | 47 |
return 0; |
51 | 48 |
} |
52 | 49 |
|
53 |
static basic_sprite_t *bsp_crosshair = NULL; |
|
54 |
static basic_sprite_t *bsp_shooter = NULL; |
|
55 |
static basic_sprite_t *bsp_zombie = NULL; |
|
56 |
static basic_sprite_t *bsp_pistol = NULL; |
|
57 |
static basic_sprite_t *bsp_nothing = NULL; |
|
58 |
static basic_sprite_t *bsp_bullet = NULL; |
|
59 |
static map_t *map1 = NULL; |
|
60 |
static sprite_t *sp_crosshair = NULL; |
|
61 | 50 |
|
51 |
|
|
62 | 52 |
static int (singleplayer)(void); |
63 | 53 |
static int (multiplayer)(void); |
64 | 54 |
static int (chat)(void); |
... | ... | |
278 | 268 |
nctp_set_processor(multiplayer_process); |
279 | 269 |
|
280 | 270 |
ent_set_scale(DEFAULT_SCALE); |
281 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
|
271 |
text_timer_t *in_game_timer = text_timer_ctor(font_get_default());
|
|
282 | 272 |
|
283 | 273 |
list_t *shooter_list = list_ctor(); |
284 | 274 |
|
... | ... | |
323 | 313 |
interrupt_handler(i); |
324 | 314 |
switch (i) { |
325 | 315 |
case TIMER0_IRQ: |
326 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
|
316 |
if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer);
|
|
327 | 317 |
update_movement(map1, shooter1, keys, shooter_list); |
328 | 318 |
update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
329 | 319 |
|
... | ... | |
409 | 399 |
|
410 | 400 |
nctp_set_processor(NULL); |
411 | 401 |
|
412 |
timer_dtor(in_game_timer); in_game_timer = NULL; |
|
402 |
text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
|
413 | 403 |
|
414 | 404 |
return 0; |
415 | 405 |
} |
... | ... | |
420 | 410 |
nctp_set_processor(multiplayer_process); |
421 | 411 |
|
422 | 412 |
ent_set_scale(DEFAULT_SCALE); |
423 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
|
413 |
text_timer_t *in_game_timer = text_timer_ctor(font_get_default());
|
|
424 | 414 |
|
425 | 415 |
list_t *shooter_list = list_ctor(); |
426 | 416 |
|
... | ... | |
458 | 448 |
interrupt_handler(i); |
459 | 449 |
switch (i) { |
460 | 450 |
case TIMER0_IRQ: |
461 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
|
451 |
if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer);
|
|
462 | 452 |
|
463 | 453 |
double angle = get_mouse_angle(shooter1) - M_PI_2; |
464 | 454 |
|
... | ... | |
552 | 542 |
|
553 | 543 |
nctp_set_processor(NULL); |
554 | 544 |
|
555 |
timer_dtor(in_game_timer); in_game_timer = NULL; |
|
545 |
text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
|
556 | 546 |
|
557 | 547 |
return 0; |
558 | 548 |
} |
559 | 549 |
|
560 | 550 |
static int (campaign)(void); |
561 |
static int (zombies)(void);
|
|
551 |
#include "zombies.h"
|
|
562 | 552 |
static int (singleplayer)(void) { |
563 | 553 |
|
564 | 554 |
int r; |
... | ... | |
628 | 618 |
int r; |
629 | 619 |
|
630 | 620 |
ent_set_scale(DEFAULT_SCALE); |
631 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
|
621 |
text_timer_t *in_game_timer = text_timer_ctor(font_get_default());
|
|
632 | 622 |
|
633 | 623 |
list_t *shooter_list = list_ctor(); |
634 | 624 |
|
... | ... | |
667 | 657 |
switch (i) { |
668 | 658 |
case TIMER0_IRQ: |
669 | 659 |
|
670 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
|
660 |
if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer);
|
|
671 | 661 |
update_movement(map1, shooter1, keys, shooter_list); |
672 | 662 |
|
673 | 663 |
update_game_state(map1, shooter_list, bullet_list); |
... | ... | |
725 | 715 |
} |
726 | 716 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
727 | 717 |
|
728 |
timer_dtor(in_game_timer); in_game_timer = NULL; |
|
718 |
text_timer_dtor(in_game_timer); in_game_timer = NULL;
|
|
729 | 719 |
|
730 | 720 |
return SUCCESS; |
731 | 721 |
} |
732 | 722 |
|
733 |
#define ZOMBIES_NUM 5 |
|
734 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
|
735 |
static int (zombies)(void){ |
|
736 | 723 |
|
737 |
int r; |
|
738 | 724 |
|
739 |
ent_set_scale(DEFAULT_SCALE); |
|
740 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
|
741 |
|
|
742 |
list_t *shooter_list = list_ctor(); |
|
743 |
|
|
744 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
|
745 |
gunner_set_spawn(shooter1, 980, 790); |
|
746 |
gunner_set_pos(shooter1, 980, 790); |
|
747 |
|
|
748 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
|
749 |
|
|
750 |
list_t *bullet_list = list_ctor(); |
|
751 |
|
|
752 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
753 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
754 |
|
|
755 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
756 |
uint8_t last_lb = 0; |
|
757 |
struct packet pp; |
|
758 |
keys_t *keys = get_key_presses(); |
|
759 |
|
|
760 |
/// loop stuff |
|
761 |
uint64_t int_vector = 0; |
|
762 |
int good = true; |
|
763 |
int dead = false; |
|
764 |
|
|
765 |
int health = 50; |
|
766 |
|
|
767 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
|
768 |
|
|
769 |
while (good && !dead) { |
|
770 |
/* Get a request message. */ |
|
771 |
if((r = get_interrupts_vector(&int_vector))) return r; |
|
772 |
uint32_t n = 1; |
|
773 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
|
774 |
if(!good || dead) break; |
|
775 |
if (int_vector & n) { |
|
776 |
interrupt_handler(i); |
|
777 |
switch (i) { |
|
778 |
case TIMER0_IRQ: |
|
779 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
|
780 |
if (timer_get_no_interrupts() % 6 == 0){ |
|
781 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
|
782 |
} |
|
783 |
|
|
784 |
update_movement(map1, shooter1, keys, shooter_list); |
|
785 |
|
|
786 |
update_game_state(map1, shooter_list, bullet_list); |
|
787 |
|
|
788 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){ |
|
789 |
good = false; |
|
790 |
dead = true; |
|
791 |
break; |
|
792 |
} |
|
793 |
|
|
794 |
double angle = get_mouse_angle(shooter1); |
|
795 |
gunner_set_angle(shooter1, angle - M_PI_2); |
|
796 |
|
|
797 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
798 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
799 |
|
|
800 |
while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
|
801 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3); |
|
802 |
gunner_set_health(zombie, health); |
|
803 |
gunner_set_curr_health(zombie, health); |
|
804 |
health *= ZOMBIE_HEALTH_FACTOR; |
|
805 |
get_random_spawn(map1, zombie, shooter_list); |
|
806 |
list_push_back(shooter_list, zombie); |
|
807 |
} |
|
808 |
|
|
809 |
graph_clear_screen(); |
|
810 |
map_draw (map1); |
|
811 |
bullet_draw_list(bullet_list); |
|
812 |
gunner_draw_list(shooter_list); |
|
813 |
|
|
814 |
text_draw(in_game_timer->text); |
|
815 |
|
|
816 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
817 |
sprite_draw(sp_crosshair); |
|
818 |
graph_draw(); |
|
819 |
|
|
820 |
break; |
|
821 |
case KBC_IRQ: |
|
822 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
|
823 |
good = false; |
|
824 |
} |
|
825 |
break; |
|
826 |
case MOUSE_IRQ: |
|
827 |
if (mouse_get_counter_mouse_ih() >= 3) { |
|
828 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
|
829 |
update_mouse(&pp); |
|
830 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) |
|
831 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
832 |
last_lb = keys->lb_pressed; |
|
833 |
mouse_set_counter_mouse_ih(0); |
|
834 |
|
|
835 |
} |
|
836 |
break; |
|
837 |
case COM1_IRQ: nctp_ih(); break; |
|
838 |
} |
|
839 |
} |
|
840 |
} |
|
841 |
} |
|
842 |
|
|
843 |
while(list_size(shooter_list) > 0){ |
|
844 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
|
845 |
gunner_dtor(p); |
|
846 |
} |
|
847 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
|
848 |
|
|
849 |
while(list_size(bullet_list) > 0){ |
|
850 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
851 |
bullet_dtor(p); |
|
852 |
} |
|
853 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
|
854 |
|
|
855 |
if(dead){ |
|
856 |
printf("YOU DIED\n"); |
|
857 |
} |
|
858 |
|
|
859 |
timer_dtor(in_game_timer); in_game_timer = NULL; |
|
860 |
|
|
861 |
return SUCCESS; |
|
862 |
} |
|
863 |
|
|
864 | 725 |
#define CHAT_MAX_SIZE 75 |
865 | 726 |
#define CHAT_MAX_NUM 19 |
866 | 727 |
static text_t *t_text[CHAT_MAX_NUM] = {NULL}; |
proj/src/proj_func.c | ||
---|---|---|
26 | 26 |
} |
27 | 27 |
|
28 | 28 |
static keys_t key_presses; |
29 |
|
|
30 |
host_info_t* host_info_ctor(gunner_t *host, gunner_t *remote) { |
|
31 |
host_info_t *ret = (host_info_t*)malloc(sizeof(host_info_t)); |
|
32 |
if (ret == NULL) return ret; |
|
33 |
|
|
34 |
ret->host_x = (int16_t)gunner_get_x (host); |
|
35 |
ret->host_y = (int16_t)gunner_get_y (host); |
|
36 |
ret->host_angle = (int16_t)gunner_get_angle (host); |
|
37 |
ret->host_health = (int16_t)gunner_get_health (host); |
|
38 |
ret->host_current_health = (int16_t)gunner_get_curr_health(host); |
|
39 |
|
|
40 |
// remote |
|
41 |
ret->remote_x = (int16_t)gunner_get_x (remote); |
|
42 |
ret->remote_y = (int16_t)gunner_get_y (remote); |
|
43 |
ret->remote_angle = (int16_t)gunner_get_angle (remote); |
|
44 |
ret->remote_health = (int16_t)gunner_get_health (remote); |
|
45 |
ret->remote_current_health = (int16_t)gunner_get_curr_health(remote); |
|
46 |
|
|
47 |
//ret->no_bullets = 0; |
|
48 |
|
|
49 |
return ret; |
|
50 |
} |
|
51 |
|
|
52 |
void host_info_dtor(host_info_t *p) { |
|
53 |
if (p==NULL) return; |
|
54 |
/* |
|
55 |
if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; } |
|
56 |
|
|
57 |
if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; } |
|
58 |
|
|
59 |
if ((p->bullets_vx) != NULL){ free(p->bullets_vx); p->bullets_vx = NULL; } |
|
60 |
|
|
61 |
if ((p->bullets_vy) != NULL){ free(p->bullets_vy); p->bullets_vy = NULL; } |
|
62 |
|
|
63 |
if ((p->bullets_shooter) != NULL){ free(p->bullets_shooter); p->bullets_shooter = NULL; } |
|
64 |
*/ |
|
65 |
free(p); |
|
66 |
} |
|
67 |
|
|
68 |
remote_info_t* remote_info_ctor(void) { |
|
69 |
remote_info_t *ret = (remote_info_t*)malloc(sizeof(remote_info_t)); |
|
70 |
if (ret == NULL) return ret; |
|
71 |
|
|
72 |
memset(&(ret->remote_keys_pressed), 0, sizeof(keys_t)); |
|
73 |
|
|
74 |
ret->remote_angle = 0; |
|
75 |
|
|
76 |
return ret; |
|
77 |
} |
|
78 |
|
|
79 |
void remote_info_dtor(remote_info_t *p) { |
|
80 |
if (p==NULL) return; |
|
81 |
free(p); |
|
82 |
} |
|
83 |
|
|
84 |
bullet_info_t* bullet_info_ctor(void) { |
|
85 |
bullet_info_t *ret = (bullet_info_t*)malloc(sizeof(bullet_info_t)); |
|
86 |
if (ret == NULL) return ret; |
|
87 |
|
|
88 |
ret->new_bullet = false; |
|
89 |
|
|
90 |
return ret; |
|
91 |
} |
|
92 |
|
|
93 |
void bullet_info_dtor(bullet_info_t *p) { |
|
94 |
if (p == NULL) return; |
|
95 |
free(p); |
|
96 |
} |
|
97 |
|
|
98 | 29 |
void update_key_presses(void) { |
99 | 30 |
if (keyboard_get_size() == 1) { |
100 | 31 |
switch(keyboard_get_scancode()[0]) { |
... | ... | |
115 | 46 |
} |
116 | 47 |
} |
117 | 48 |
} |
49 |
keys_t* (get_key_presses)(void) { |
|
50 |
return &key_presses; |
|
51 |
} |
|
118 | 52 |
|
53 |
static int16_t mouse_x = 0, mouse_y = 0; |
|
54 |
void (update_mouse)(struct packet *p) { |
|
55 |
mouse_x = max_16(0, mouse_x + p->delta_x); |
|
56 |
mouse_x = min_16(mouse_x, (int16_t)graph_get_XRes() - 1); |
|
57 |
|
|
58 |
mouse_y = max_16(0, mouse_y - p->delta_y); |
|
59 |
mouse_y = min_16(mouse_y, (int16_t)graph_get_YRes() - 1); |
|
60 |
|
|
61 |
key_presses.lb_pressed = p->lb; |
|
62 |
} |
|
63 |
int16_t* get_mouse_X(void) { return &mouse_x; } |
|
64 |
int16_t* get_mouse_Y(void) { return &mouse_y; } |
|
65 |
double get_mouse_angle(gunner_t *p) { |
|
66 |
return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p)); |
|
67 |
} |
|
68 |
|
|
119 | 69 |
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) { |
120 | 70 |
/** Player movement */{ |
121 | 71 |
int ver_mov = keys->s_pressed - keys->w_pressed; |
... | ... | |
183 | 133 |
} |
184 | 134 |
} |
185 | 135 |
|
136 |
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) { |
|
137 |
uint16_t w = map_get_width(map), h = map_get_height(map); |
|
138 |
double x, y; |
|
139 |
|
|
140 |
while(true){ |
|
141 |
x = rand() % w; |
|
142 |
y = rand() % h; |
|
143 |
gunner_set_pos(p, x, y); |
|
144 |
if(map_collides_gunner(map, p)) continue; |
|
145 |
int collides = false; |
|
146 |
list_node_t *it = list_begin(l); |
|
147 |
while(it != list_end(l)){ |
|
148 |
if(gunner_collides_gunner(p, *list_node_val(it))){ |
|
149 |
collides = true; |
|
150 |
break; |
|
151 |
} |
|
152 |
it = list_node_next(it); |
|
153 |
} |
|
154 |
if(!collides) return; |
|
155 |
} |
|
156 |
} |
|
157 |
|
|
158 |
void update_scale(void) { |
|
159 |
static uint8_t last_plus = 0, last_minus = 0; |
|
160 |
if (key_presses.ctrl_pressed) { |
|
161 |
if (key_presses.plus_pressed && !last_plus) { |
|
162 |
double scale = ent_get_scale(); |
|
163 |
scale *= 1.1; |
|
164 |
if (scale <= MAX_SCALE) ent_set_scale(scale); |
|
165 |
} |
|
166 |
else if (key_presses.minus_pressed && !last_minus) { |
|
167 |
double scale = ent_get_scale(); |
|
168 |
scale /= 1.1; |
|
169 |
if (scale >= MIN_SCALE) ent_set_scale(scale); |
|
170 |
} |
|
171 |
|
|
172 |
//printf("SCALE: %d\n", (int)(ent_get_scale()*1000)); |
|
173 |
} |
|
174 |
|
|
175 |
last_plus = key_presses.plus_pressed; |
|
176 |
last_minus = key_presses.minus_pressed; |
|
177 |
} |
|
178 |
|
|
186 | 179 |
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) { |
187 | 180 |
double angle = gunner_get_angle(shooter); |
188 | 181 |
double vx = -BULLET_SPEED * fm_sin(angle); |
... | ... | |
251 | 244 |
} |
252 | 245 |
} |
253 | 246 |
|
254 |
void update_scale(void) { |
|
255 |
static uint8_t last_plus = 0, last_minus = 0; |
|
256 |
if (key_presses.ctrl_pressed) { |
|
257 |
if (key_presses.plus_pressed && !last_plus) { |
|
258 |
double scale = ent_get_scale(); |
|
259 |
scale *= 1.1; |
|
260 |
if (scale <= MAX_SCALE) ent_set_scale(scale); |
|
261 |
} |
|
262 |
else if (key_presses.minus_pressed && !last_minus) { |
|
263 |
double scale = ent_get_scale(); |
|
264 |
scale /= 1.1; |
|
265 |
if (scale >= MIN_SCALE) ent_set_scale(scale); |
|
266 |
} |
|
247 |
text_timer_t* (text_timer_ctor)(const font_t *fnt){ |
|
248 |
if(fnt == NULL) return NULL; |
|
249 |
text_timer_t *ret = malloc(sizeof(timer_t)); |
|
250 |
if (ret == NULL) return NULL; |
|
251 |
ret->time = 0; |
|
252 |
ret->text = text_ctor(fnt, "000s"); |
|
253 |
text_set_color(ret->text, TEXT_COLOR); |
|
254 |
return ret; |
|
255 |
} |
|
256 |
void (text_timer_update)(text_timer_t *p){ |
|
257 |
if (p->time >= 999) return; |
|
258 |
p->time++; |
|
259 |
char buffer[100]; |
|
260 |
sprintf(buffer, "%03ds", p->time); |
|
261 |
text_set_string(p->text, buffer); |
|
262 |
} |
|
263 |
void (text_timer_reset)(text_timer_t *p){ |
|
264 |
text_set_string(p->text, "000s"); |
|
265 |
} |
|
266 |
void (text_timer_dtor)(text_timer_t *p){ |
|
267 |
if (p == NULL) return; |
|
268 |
text_dtor(p->text); |
|
269 |
free(p); |
|
270 |
} |
|
267 | 271 |
|
268 |
//printf("SCALE: %d\n", (int)(ent_get_scale()*1000)); |
|
269 |
} |
|
272 |
host_info_t* host_info_ctor(gunner_t *host, gunner_t *remote) { |
|
273 |
host_info_t *ret = (host_info_t*)malloc(sizeof(host_info_t)); |
|
274 |
if (ret == NULL) return ret; |
|
270 | 275 |
|
271 |
last_plus = key_presses.plus_pressed; |
|
272 |
last_minus = key_presses.minus_pressed; |
|
273 |
} |
|
276 |
ret->host_x = (int16_t)gunner_get_x (host); |
|
277 |
ret->host_y = (int16_t)gunner_get_y (host); |
|
278 |
ret->host_angle = (int16_t)gunner_get_angle (host); |
|
279 |
ret->host_health = (int16_t)gunner_get_health (host); |
|
280 |
ret->host_current_health = (int16_t)gunner_get_curr_health(host); |
|
274 | 281 |
|
275 |
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) { |
|
276 |
uint16_t w = map_get_width(map), h = map_get_height(map); |
|
277 |
double x, y; |
|
282 |
// remote |
|
283 |
ret->remote_x = (int16_t)gunner_get_x (remote); |
|
284 |
ret->remote_y = (int16_t)gunner_get_y (remote); |
|
285 |
ret->remote_angle = (int16_t)gunner_get_angle (remote); |
|
286 |
ret->remote_health = (int16_t)gunner_get_health (remote); |
|
287 |
ret->remote_current_health = (int16_t)gunner_get_curr_health(remote); |
|
278 | 288 |
|
279 |
while(true){ |
|
280 |
x = rand() % w; |
|
281 |
y = rand() % h; |
|
282 |
gunner_set_pos(p, x, y); |
|
283 |
if(map_collides_gunner(map, p)) continue; |
|
284 |
int collides = false; |
|
285 |
list_node_t *it = list_begin(l); |
|
286 |
while(it != list_end(l)){ |
|
287 |
if(gunner_collides_gunner(p, *list_node_val(it))){ |
|
288 |
collides = true; |
|
289 |
break; |
|
290 |
} |
|
291 |
it = list_node_next(it); |
|
292 |
} |
|
293 |
if(!collides) return; |
|
294 |
} |
|
289 |
//ret->no_bullets = 0; |
|
290 |
|
|
291 |
return ret; |
|
295 | 292 |
} |
293 |
void host_info_dtor(host_info_t *p) { |
|
294 |
if (p==NULL) return; |
|
295 |
/* |
|
296 |
if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; } |
|
296 | 297 |
|
297 |
static int16_t mouse_x = 0, mouse_y = 0;
|
|
298 |
if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; }
|
|
298 | 299 |
|
299 |
void (update_mouse)(struct packet *p) { |
|
300 |
mouse_x = max_16(0, mouse_x + p->delta_x); |
|
301 |
mouse_x = min_16(mouse_x, (int16_t)graph_get_XRes() - 1); |
|
300 |
if ((p->bullets_vx) != NULL){ free(p->bullets_vx); p->bullets_vx = NULL; } |
|
302 | 301 |
|
303 |
mouse_y = max_16(0, mouse_y - p->delta_y); |
|
304 |
mouse_y = min_16(mouse_y, (int16_t)graph_get_YRes() - 1); |
|
302 |
if ((p->bullets_vy) != NULL){ free(p->bullets_vy); p->bullets_vy = NULL; } |
|
305 | 303 |
|
306 |
key_presses.lb_pressed = p->lb; |
|
304 |
if ((p->bullets_shooter) != NULL){ free(p->bullets_shooter); p->bullets_shooter = NULL; } |
|
305 |
*/ |
|
306 |
free(p); |
|
307 | 307 |
} |
308 | 308 |
|
309 |
keys_t* (get_key_presses)(void) { |
|
310 |
return &key_presses; |
|
309 |
remote_info_t* remote_info_ctor(void) { |
|
310 |
remote_info_t *ret = (remote_info_t*)malloc(sizeof(remote_info_t)); |
|
311 |
if (ret == NULL) return ret; |
|
312 |
|
|
313 |
memset(&(ret->remote_keys_pressed), 0, sizeof(keys_t)); |
|
314 |
|
|
315 |
ret->remote_angle = 0; |
|
316 |
|
|
317 |
return ret; |
|
311 | 318 |
} |
319 |
void remote_info_dtor(remote_info_t *p) { |
|
320 |
if (p==NULL) return; |
|
321 |
free(p); |
|
322 |
} |
|
312 | 323 |
|
313 |
int16_t* get_mouse_X(void) { return &mouse_x; } |
|
324 |
bullet_info_t* bullet_info_ctor(void) { |
|
325 |
bullet_info_t *ret = (bullet_info_t*)malloc(sizeof(bullet_info_t)); |
|
326 |
if (ret == NULL) return ret; |
|
314 | 327 |
|
315 |
int16_t* get_mouse_Y(void) { return &mouse_y; }
|
|
328 |
ret->new_bullet = false;
|
|
316 | 329 |
|
317 |
double get_mouse_angle(gunner_t *p) { |
|
318 |
return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p)); |
|
330 |
return ret; |
|
319 | 331 |
} |
332 |
void bullet_info_dtor(bullet_info_t *p) { |
|
333 |
if (p == NULL) return; |
|
334 |
free(p); |
|
335 |
} |
|
320 | 336 |
|
321 | 337 |
void build_host_structure(host_info_t *p, gunner_t *host, gunner_t *remote) { |
322 | 338 |
// host |
... | ... | |
356 | 372 |
} |
357 | 373 |
*/ |
358 | 374 |
} |
359 |
|
|
360 | 375 |
void build_remote_structure(remote_info_t *p, keys_t *keys, double angle) { |
361 | 376 |
memcpy(&(p->remote_keys_pressed), keys, sizeof(keys_t)); |
362 | 377 |
p->remote_angle = angle; |
363 | 378 |
} |
364 |
|
|
365 |
text_timer_t* (timer_ctor)(const font_t *fnt){ |
|
366 |
if(fnt == NULL) return NULL; |
|
367 |
text_timer_t *ret = malloc(sizeof(timer_t)); |
|
368 |
if (ret == NULL) return NULL; |
|
369 |
ret->time = 0; |
|
370 |
ret->text = text_ctor(fnt, "000s"); |
|
371 |
text_set_color(ret->text, TEXT_COLOR); |
|
372 |
return ret; |
|
373 |
} |
|
374 |
|
|
375 |
void (timer_update)(text_timer_t *p){ |
|
376 |
if (p->time >= 999) return; |
|
377 |
p->time++; |
|
378 |
char buffer[100]; |
|
379 |
sprintf(buffer, "%03ds", p->time); |
|
380 |
text_set_string(p->text, buffer); |
|
381 |
} |
|
382 |
|
|
383 |
void (timer_reset)(text_timer_t *p){ |
|
384 |
text_set_string(p->text, "000s"); |
|
385 |
} |
|
386 |
|
|
387 |
void (timer_dtor)(text_timer_t *p){ |
|
388 |
if (p == NULL) return; |
|
389 |
text_dtor(p->text); |
|
390 |
free(p); |
|
391 |
} |
proj/src/zombies.c | ||
---|---|---|
1 |
#include <lcom/lcf.h> |
|
2 |
|
|
3 |
#include "zombies.h" |
|
4 |
|
|
5 |
#include "proj.h" |
|
6 |
|
|
7 |
#include "proj_macros.h" |
|
8 |
#include "proj_func.h" |
|
9 |
#include "ent.h" |
|
10 |
#include "interrupts_func.h" |
|
11 |
#include "graph.h" |
|
12 |
#include "hltp.h" |
|
13 |
#include "errors.h" |
|
14 |
#include <math.h> |
|
15 |
|
|
16 |
#define ZOMBIES_NUM 5 |
|
17 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
|
18 |
int (zombies)(void){ |
|
19 |
|
|
20 |
int r; |
|
21 |
|
|
22 |
ent_set_scale(DEFAULT_SCALE); |
|
23 |
text_timer_t *in_game_timer = text_timer_ctor(font_get_default()); |
|
24 |
|
|
25 |
list_t *shooter_list = list_ctor(); |
|
26 |
|
|
27 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
|
28 |
gunner_set_spawn(shooter1, 980, 790); |
|
29 |
gunner_set_pos(shooter1, 980, 790); |
|
30 |
|
|
31 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
|
32 |
|
|
33 |
list_t *bullet_list = list_ctor(); |
|
34 |
|
|
35 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
36 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
37 |
|
|
38 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
|
39 |
uint8_t last_lb = 0; |
|
40 |
struct packet pp; |
|
41 |
keys_t *keys = get_key_presses(); |
|
42 |
|
|
43 |
/// loop stuff |
|
44 |
uint64_t int_vector = 0; |
|
45 |
int good = true; |
|
46 |
int dead = false; |
|
47 |
|
|
48 |
int health = 50; |
|
49 |
|
|
50 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
|
51 |
|
|
52 |
while (good && !dead) { |
|
53 |
/* Get a request message. */ |
|
54 |
if((r = get_interrupts_vector(&int_vector))) return r; |
|
55 |
uint32_t n = 1; |
|
56 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
|
57 |
if(!good || dead) break; |
|
58 |
if (int_vector & n) { |
|
59 |
interrupt_handler(i); |
|
60 |
switch (i) { |
|
61 |
case TIMER0_IRQ: |
|
62 |
if (timer_get_no_interrupts() % 60 == 0) text_timer_update(in_game_timer); |
|
63 |
if (timer_get_no_interrupts() % 6 == 0){ |
|
64 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
|
65 |
} |
|
66 |
|
|
67 |
update_movement(map1, shooter1, keys, shooter_list); |
|
68 |
|
|
69 |
update_game_state(map1, shooter_list, bullet_list); |
|
70 |
|
|
71 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){ |
|
72 |
good = false; |
|
73 |
dead = true; |
|
74 |
break; |
|
75 |
} |
|
76 |
|
|
77 |
double angle = get_mouse_angle(shooter1); |
|
78 |
gunner_set_angle(shooter1, angle - M_PI_2); |
|
79 |
|
|
80 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
|
81 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
|
82 |
|
|
83 |
while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
|
84 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3); |
|
85 |
gunner_set_health(zombie, health); |
|
86 |
gunner_set_curr_health(zombie, health); |
|
87 |
health *= ZOMBIE_HEALTH_FACTOR; |
|
88 |
get_random_spawn(map1, zombie, shooter_list); |
|
89 |
list_push_back(shooter_list, zombie); |
|
90 |
} |
|
91 |
|
|
92 |
graph_clear_screen(); |
|
93 |
map_draw (map1); |
|
94 |
bullet_draw_list(bullet_list); |
|
95 |
gunner_draw_list(shooter_list); |
|
96 |
|
|
97 |
text_draw(in_game_timer->text); |
|
98 |
|
|
99 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
|
100 |
sprite_draw(sp_crosshair); |
|
101 |
graph_draw(); |
|
102 |
|
|
103 |
break; |
|
104 |
case KBC_IRQ: |
|
105 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
|
106 |
good = false; |
|
107 |
} |
|
108 |
break; |
|
109 |
case MOUSE_IRQ: |
|
110 |
if (mouse_get_counter_mouse_ih() >= 3) { |
|
111 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
|
112 |
update_mouse(&pp); |
|
113 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) |
|
114 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
|
115 |
last_lb = keys->lb_pressed; |
|
116 |
mouse_set_counter_mouse_ih(0); |
|
117 |
|
|
118 |
} |
|
119 |
break; |
|
120 |
case COM1_IRQ: nctp_ih(); break; |
|
121 |
} |
|
122 |
} |
|
123 |
} |
|
124 |
} |
|
125 |
|
|
126 |
while(list_size(shooter_list) > 0){ |
|
127 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
|
128 |
gunner_dtor(p); |
|
129 |
} |
|
130 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
|
131 |
|
|
132 |
while(list_size(bullet_list) > 0){ |
|
133 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
|
134 |
bullet_dtor(p); |
|
135 |
} |
|
136 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
|
137 |
|
|
138 |
if(dead){ |
|
139 |
printf("YOU DIED\n"); |
|
140 |
} |
|
141 |
|
|
142 |
text_timer_dtor(in_game_timer); in_game_timer = NULL; |
|
143 |
|
|
144 |
return SUCCESS; |
|
145 |
} |
|
0 | 146 |
proj/Makefile | ||
---|---|---|
9 | 9 |
.PATH: ${.CURDIR}/libs/classes/src |
10 | 10 |
.PATH: ${.CURDIR}/libs/utils/src |
11 | 11 |
|
12 |
SRCS= list.c queue.c graph.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c fast_math.c xpm_utils.c rtc.c uart.c makecode_map.c menu.c proj_func.c rectangle.c font.c ent.c proj.c hltp.c |
|
12 |
SRCS= list.c queue.c graph.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c fast_math.c xpm_utils.c rtc.c uart.c makecode_map.c menu.c proj_func.c rectangle.c font.c ent.c proj.c hltp.c zombies.c
|
|
13 | 13 |
IPATHS=-I./include -I./libs/graph/include -I./libs/kbc/include -I./libs/rtc/include -I./libs/timer/include -I./libs/uart/include -I./libs/classes/include -I./libs/utils/include -I./maps -I./media/xpm |
14 | 14 |
|
15 | 15 |
CPPFLAGS += -pedantic ${IPATHS} -D LCOM_MACRO #-D __LCOM_OPTIMIZED__ -Wall -Wextra -Wshadow -Wunreachable-code #-Weverything -Wno-padded -Wno-unused-macros |
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