Revision 340
more changes in ent.h, ent.c
proj_macros.h | ||
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#ifndef PROJ_MACROS_H_INCLUDED |
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#define PROJ_MACROS_H_INCLUDED |
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/** |
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* @defgroup proj_macros proj_macros |
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* @brief Project macros. |
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* |
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* @{ |
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*/ |
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// Movement Directions |
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#define UP -1 /** @brief Moving to the top side of screen */ |
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#define DOWN 1 /** @brief Moving to the bottom side of screen */ |
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#define LEFT -1 /** @brief Moving to the left side of screen */ |
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#define RIGHT 1 /** @brief Moving to the right side of screen */ |
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#define REST 0 /** @brief Not moving */ |
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/** @brief Moving to the top side of screen */ |
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#define UP -1 |
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/** @brief Moving to the bottom side of screen */ |
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#define DOWN 1 |
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/** @brief Moving to the left side of screen */ |
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#define LEFT -1 |
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/** @brief Moving to the right side of screen */ |
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#define RIGHT 1 |
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/** @brief Not moving */ |
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#define REST 0 |
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// Movement Constants |
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#define SHOOTER_SPEED 5 /** @brief Shooter speed */ |
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#define BULLET_SPEED 8 /** @brief Bullet speet */ |
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/** @brief Shooter speed */ |
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#define SHOOTER_SPEED 5 |
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/** @brief Bullet speet */ |
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#define BULLET_SPEED 8 |
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// Refresh Rate |
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#define REFRESH_RATE 60 /** @brief Screen refresh rate */ |
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/** @brief Screen refresh rate */ |
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#define REFRESH_RATE 60 |
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//Graphics mode |
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#define GRAPH_MODE DIRECT_1024_768_888 /** @brief Graphic mode used */ |
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#define MIN_SCALE 0.2 /** @brief Minimum zoom */ |
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#define DEFAULT_SCALE 0.5 /** @brief Default zoom */ |
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#define MAX_SCALE 10.0 /** @brief Maximum zoom */ |
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/** @brief Graphic mode used */ |
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#define GRAPH_MODE DIRECT_1024_768_888 |
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/** @brief Minimum zoom */ |
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#define MIN_SCALE 0.2 |
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/** @brief Default zoom */ |
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#define DEFAULT_SCALE 0.5 |
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/** @brief Maximum zoom */ |
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#define MAX_SCALE 10.0 |
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// Colors |
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/** @brief Text color */ |
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#define TEXT_COLOR 0xFFFFFF |
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/** @brief Highlight color */ |
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#define HIGHLIGHT_COLOR 0x404040 |
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/** @brief Delimiter color */ |
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#define DELIMITER_COLOR 0x404040 |
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/** @brief Melee attacks range */ |
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#define MELEE_RANGE 80 |
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/** @brief Melee attack damage (for zombies). */ |
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#define MELEE_DAMAGE 1 |
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/** @brief Zombie speed */ |
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#define ZOMBIE_SPEED 1.0 |
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/** |
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* @} |
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*/ |
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#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */ |
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