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1 | 193 | up20180642 | #ifndef ENT_H_INCLUDED
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2 | #define ENT_H_INCLUDED
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3 | |||
4 | 339 | up20180642 | /**
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5 | * @defgroup ent ent
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6 | * @brief Entities module
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7 | *
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8 | * @{
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9 | */
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10 | |||
11 | 332 | up20180642 | #include "basic_sprite.h" |
12 | 231 | up20180655 | #include "list.h" |
13 | 193 | up20180642 | |
14 | 340 | up20180642 | /**
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15 | * @brief Set scale.
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16 | * @param n Scale
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17 | */
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18 | 193 | up20180642 | void (ent_set_scale) (double n); |
19 | 340 | up20180642 | /**
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20 | * @brief Set origin of screen (upper-left corner) in game referential coordinates.
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21 | * @param x X-position of the upper-left corner of the screen
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22 | * @param y Y-position of the upper-left corner of the screen
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23 | */
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24 | 193 | up20180642 | void (ent_set_origin)(double x, double y); |
25 | 340 | up20180642 | /**
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26 | * @brief Get scale.
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27 | * @return Scale
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28 | */
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29 | 194 | up20180642 | double (ent_get_scale) (void); |
30 | 340 | up20180642 | /**
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31 | * @brief Get X-length of the screen in game referencial coordinates.
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32 | * @return X-length
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33 | */
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34 | 193 | up20180642 | double (ent_get_XLength)(void); |
35 | 340 | up20180642 | /**
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36 | * @brief Get Y-length of the screen in game referencial coordinates.
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37 | * @return Y-length
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38 | */
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39 | 193 | up20180642 | double (ent_get_YLength)(void); |
40 | |||
41 | 339 | up20180642 | /**
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42 | * @}
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43 | */
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44 | |||
45 | /**
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46 | * @defgroup gunner_t gunner_t
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47 | * @ingroup ent
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48 | * @brief Gunner module.
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49 | *
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50 | * @{
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51 | */
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52 | |||
53 | 340 | up20180642 | /// @brief Identifier of a melee gunner
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54 | 321 | up20180642 | #define GUNNER_MELEE BIT(0) |
55 | 340 | up20180642 | /// @brief Identifier of a ranged gunner
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56 | 321 | up20180642 | #define GUNNER_RANGED BIT(1) |
57 | 340 | up20180642 | /// @brief Identifier of a player-controlled gunner
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58 | 321 | up20180642 | #define GUNNER_PLAYER BIT(2) |
59 | 340 | up20180642 | /// @brief Identifier of an automatic follower gunner
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60 | 321 | up20180642 | #define GUNNER_FOLLOW BIT(3) |
61 | 301 | up20180642 | |
62 | 340 | up20180642 | /**
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63 | * @brief Gunner.
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64 | */
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65 | 201 | up20180642 | typedef struct gunner gunner_t; |
66 | 340 | up20180642 | /**
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67 | * @brief Construct gunner.
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68 | * @param dude Basic sprite representing the gunner
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69 | * @param weapon Basic sprite representing the weapon of the gunner
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70 | * @param type Type of gunner. Can be one of the identifier macros and also the OR-merge of any combination of them
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71 | * @param team Team of the gunner. 1 for player 1, 2 for player 2, 3 for opponents and 0 for no team (temporary gunner)
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72 | */
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73 | 321 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, uint16_t type, int team);
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74 | 340 | up20180642 | /**
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75 | * @brief Destruct gunner.
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76 | * @param p Pointer to gunner to be destructed
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77 | */
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78 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p);
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79 | 340 | up20180642 | /**
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80 | * @brief Set gunner position.
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81 | * @param p Pointer to gunner
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82 | * @param x X-position of the gunner in game coordinates
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83 | * @param y Y-position of the gunner in game coordinates
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84 | */
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85 | 229 | up20180655 | void (gunner_set_pos) (gunner_t *p, double x, double y); |
86 | 340 | up20180642 | /**
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87 | * @brief Set gunner spawn position.
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88 | * @param p Pointer to gunner
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89 | * @param x Spawn X-position of the gunner in game coordinates
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90 | * @param y Spawn Y-position of the gunner in game coordinates
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91 | */
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92 | 236 | up20180642 | void (gunner_set_spawn) (gunner_t *p, double x, double y); |
93 | 340 | up20180642 | /**
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94 | * @brief Set gunner angle.
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95 | * @param p Pointer to gunner
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96 | * @param angle Angle in radians
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97 | */
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98 | void (gunner_set_angle) (gunner_t *p, double angle); |
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99 | /**
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100 | * @brief Set gunner health (total, max health).
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101 | * @param p Pointer to gunner
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102 | * @param health Health
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103 | */
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104 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health); |
105 | 340 | up20180642 | /**
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106 | * @brief Set gunner current health.
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107 | * @param p Pointer to gunner
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108 | * @param health Current health
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109 | */
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110 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health); |
111 | 340 | up20180642 | /**
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112 | * @brief Get gunner X-position.
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113 | * @param p Pointer to gunner
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114 | * @return X-position of the gunner
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115 | */
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116 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p); |
117 | 340 | up20180642 | /**
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118 | * @brief Get gunner Y-position.
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119 | * @param p Pointer to gunner
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120 | * @return Y-position of the gunner
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121 | */
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122 | 229 | up20180655 | double (gunner_get_y) (const gunner_t *p); |
123 | 340 | up20180642 | /**
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124 | * @brief Get gunner spawn X-position.
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125 | * @param p Pointer to gunner
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126 | * @return Spawn X-position of the gunner
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127 | */
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128 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p); |
129 | 340 | up20180642 | /**
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130 | * @brief Get gunner spawn Y-position.
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131 | * @param p Pointer to gunner
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132 | * @return Spawn Y-position of the gunner
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133 | */
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134 | 232 | up20180655 | double (gunner_get_spawn_y) (const gunner_t *p); |
135 | 340 | up20180642 | /**
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136 | * @brief Get gunner angle.
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137 | * @param p Pointer to gunner
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138 | * @return Angle of the gunner
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139 | */
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140 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p); |
141 | 340 | up20180642 | /**
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142 | * @brief Get gunner max health.
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143 | * @param p Pointer to gunner
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144 | * @return Max health of the gunner
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145 | */
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146 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p); |
147 | 340 | up20180642 | /**
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148 | * @brief Get gunner current health.
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149 | * @param p Pointer to gunner
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150 | * @return Current health of the gunner
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151 | */
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152 | 267 | up20180655 | double (gunner_get_curr_health) (const gunner_t *p); |
153 | 340 | up20180642 | /**
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154 | * @brief Get gunner X-position in screen coordinates.
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155 | * @param p Pointer to gunner
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156 | * @return X-position of the gunner in screen coordinates
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157 | */
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158 | 229 | up20180655 | int16_t (gunner_get_x_screen) (const gunner_t *p);
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159 | 340 | up20180642 | /**
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160 | * @brief Get gunner Y-position in screen coordinates.
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161 | * @param p Pointer to gunner
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162 | * @return Y-position of the gunner in screen coordinates
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163 | */
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164 | 229 | up20180655 | int16_t (gunner_get_y_screen) (const gunner_t *p);
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165 | 340 | up20180642 | /**
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166 | * @brief Get gunner type.
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167 | * @param p Pointer to gunner
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168 | * @return Type of gunner
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169 | */
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170 | 321 | up20180642 | uint16_t (gunner_get_type) (const gunner_t *p);
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171 | 340 | up20180642 | /**
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172 | * @brief Get gunner team.
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173 | * @param p Pointer to gunner
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174 | * @return Team of gunner
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175 | */
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176 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p); |
177 | 340 | up20180642 | /**
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178 | * @brief Draw gunner on screen buffer.
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179 | * @param p Pointer to gunner
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180 | */
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181 | 201 | up20180642 | void (gunner_draw)(gunner_t *p);
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182 | 340 | up20180642 | /**
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183 | * @brief Draw gunner health bar on screen buffer.
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184 | * @param p Pointer to gunner
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185 | */
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186 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p); |
187 | 340 | up20180642 | /**
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188 | * @brief Draw list of gunners on screen buffer.
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189 | * @param shooter_list List of gunners
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190 | */
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191 | 339 | up20180642 | void (gunner_draw_list)(list_t *shooter_list);
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192 | 340 | up20180642 | /**
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193 | * @brief Get distance between two gunners.
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194 | * @param p1 Gunner 1
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195 | * @param p2 Gunner 2
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196 | * @return Euclidian distance between the two gunners
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197 | */
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198 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2); |
199 | 340 | up20180642 | /**
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200 | * @brief Check if two gunners are colliding.
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201 | * @param p1 Gunner 1
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202 | * @param p2 Gunner 2
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203 | * @return true if the two gunners are colliding, false otherwise
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204 | */
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205 | int (gunner_collides_gunner)(const gunner_t *p1, const gunner_t *p2); |
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206 | 302 | up20180642 | |
207 | 339 | up20180642 | /**
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208 | * @}
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209 | */
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210 | |||
211 | /**
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212 | * @defgroup bullet_t bullet_t
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213 | * @ingroup ent
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214 | * @brief Bullet module.
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215 | *
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216 | * @{
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217 | */
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218 | |||
219 | 340 | up20180642 | /**
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220 | * @brief Bullet.
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221 | */
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222 | 201 | up20180642 | typedef struct bullet bullet_t; |
223 | 340 | up20180642 | /**
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224 | * @brief Construct bullet.
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225 | * @param shooter Pointer to gunner that shot that bullet
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226 | * @param b Basic sprite of the bullet
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227 | * @param x X-position
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228 | * @param y Y-position
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229 | * @param vx X-speed
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230 | * @param vy Y-speed
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231 | * @return Pointer to constructed bullet, or NULL if failed
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232 | */
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233 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy); |
234 | 340 | up20180642 | /**
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235 | * @brief Destruct bullet.
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236 | * @param p Pointer to bullet to be destructed
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237 | */
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238 | 203 | up20180642 | void (bullet_dtor)(bullet_t *p);
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239 | 340 | up20180642 | /**
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240 | * @brief Get bullet X-position.
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241 | * @param p Pointer to bullet
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242 | * @return X-position of the bullet
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243 | */
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244 | 203 | up20180642 | double (bullet_get_x) (const bullet_t *p); |
245 | 340 | up20180642 | /**
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246 | * @brief Get bullet Y-position.
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247 | * @param p Pointer to bullet
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248 | * @return Y-position of the bullet
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249 | */
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250 | 203 | up20180642 | double (bullet_get_y) (const bullet_t *p); |
251 | 340 | up20180642 | /**
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252 | * @brief Get bullet X-speed.
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253 | * @param p Pointer to bullet
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254 | * @return X-speed of the bullet
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255 | */
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256 | 320 | up20180655 | double (bullet_get_vx) (const bullet_t *p); |
257 | 340 | up20180642 | /**
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258 | * @brief Get bullet Y-speed.
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259 | * @param p Pointer to bullet
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260 | * @return Y-speed of the bullet
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261 | */
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262 | 320 | up20180655 | double (bullet_get_vy) (const bullet_t *p); |
263 | 340 | up20180642 | /**
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264 | * @brief Get bullet X-position in screen coordinates.
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265 | * @param p Pointer to bullet
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266 | * @return X-position of the bullet in screen coordinates
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267 | */
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268 | 203 | up20180642 | int16_t (bullet_get_x_screen)(const bullet_t *p);
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269 | 340 | up20180642 | /**
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270 | * @brief Get bullet Y-position in screen coordinates.
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271 | * @param p Pointer to bullet
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272 | * @return Y-position of the bullet in screen coordinates
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273 | */
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274 | 203 | up20180642 | int16_t (bullet_get_y_screen)(const bullet_t *p);
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275 | 340 | up20180642 | /**
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276 | * @brief Get bullet damage.
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277 | * @param p Pointer to bullet
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278 | * @return Damage
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279 | */
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280 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p); |
281 | 340 | up20180642 | /**
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282 | * @brief Set bullet damage.
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283 | * @param p Pointer to bullet
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284 | * @param damage Damage
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285 | */
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286 | 267 | up20180655 | void (bullet_set_damage) (bullet_t *p, double damage); |
287 | 340 | up20180642 | /**
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288 | * @brief Get gunner that shot the bullet.
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289 | * @param p Pointer to bullet
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290 | * @return Pointer to gunner that shot the bullet
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291 | */
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292 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p); |
293 | 340 | up20180642 | /**
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294 | * @brief Update bullet position (i.e., advance it according to its speed).
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295 | * @param p Pointer to bullet
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296 | */
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297 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p);
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298 | 340 | up20180642 | /**
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299 | * @brief Update movement of bullets in a list.
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300 | * @param bullet_list Pointer to bullet list
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301 | */
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302 | 231 | up20180655 | void (bullet_update_movement_list)(list_t *bullet_list);
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303 | 340 | up20180642 | /**
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304 | * @brief Draw bullet on screen buffer.
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305 | * @param p Pointer to bullet
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306 | */
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307 | 203 | up20180642 | void (bullet_draw)(bullet_t *p);
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308 | 340 | up20180642 | /**
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309 | * @brief Draw bullets in list on screen buffer.
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310 | * @param bullet_list Pointer to bullet list
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311 | */
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312 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list);
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313 | 193 | up20180642 | |
314 | 339 | up20180642 | /**
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315 | * @}
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316 | */
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317 | |||
318 | /**
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319 | * @defgroup map_t map_t
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320 | * @ingroup ent
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321 | * @brief Bullet module.
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322 | *
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323 | * @{
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324 | */
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325 | |||
326 | 340 | up20180642 | /**
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327 | * @brief Map.
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328 | */
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329 | 216 | up20180642 | typedef struct map map_t; |
330 | 340 | up20180642 | /**
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331 | * @brief Construct map.
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332 | * @param backgroup XPM describing map as it should be rendered
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333 | * @param collide XPM with transparency describing what parts of the map will cause collision
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334 | * @return Pointer to constructed map, or NULL if failed
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335 | */
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336 | 321 | up20180642 | map_t* (map_ctor)(const char *const *background, const char *const *collide); |
337 | 340 | up20180642 | /**
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338 | * @brief Destruct map.
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339 | * @param p Pointer to map to be destructed
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340 | */
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341 | 216 | up20180642 | void (map_dtor)(map_t *p);
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342 | 340 | up20180642 | /**
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343 | * @brief Get map width.
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344 | * @param p Pointer to map
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345 | * @return Width of map
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346 | */
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347 | 323 | up20180642 | uint16_t (map_get_width) (const map_t *p);
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348 | 340 | up20180642 | /**
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349 | * @brief Get map height.
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350 | * @param p Pointer to map
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351 | * @return Height of map
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352 | */
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353 | 323 | up20180642 | uint16_t (map_get_height) (const map_t *p);
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354 | 340 | up20180642 | /**
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355 | * @brief Use Dijkstra's path-finding algorithm.
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356 | *
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357 | * Allows a follower to know where to move so it gets closer to a given target.
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358 | *
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359 | * This function is implemented in a clever way that reduces the time of execution.
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360 | * On the other hand, it might not always give the shortest path, but it is
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361 | * guaranteeed to provide a decent, valid path to the target.
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362 | *
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363 | * @param p Pointer to map
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364 | * @param x_ X-position of the target
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365 | * @param y_ Y-position of the target
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366 | * @return SUCCESS if operation is successful, false otherwise
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367 | */
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368 | 321 | up20180642 | int (map_make_dijkstra)(map_t *p, double x_, double y_); |
369 | 340 | up20180642 | /**
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370 | * @brief Get the direction a follower should move to get closer to the target.
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371 | * @param p Pointer to map
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372 | * @param x X-position of the follower
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373 | * @param y Y-position of the follower
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374 | * @param theta Pointer to angle that will be updated
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375 | * @return SUCCESS if operation was successful, other value otherwise
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376 | */
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377 | 321 | up20180642 | int (map_where_to_follow)(const map_t *p, double x, double y, double *theta); |
378 | 340 | up20180642 | /**
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379 | * @brief Draw map on screen buffer.
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380 | * @param p Pointer to map
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381 | */
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382 | 216 | up20180642 | void (map_draw)(map_t *p);
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383 | 340 | up20180642 | /**
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384 | * @brief Evaluate if point collides with map.
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385 | * @param x X-position of the point
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386 | * @param y Y-position of the point
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387 | * @return true if the point collides with the map, false otherwise
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388 | */
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389 | 339 | up20180642 | int (map_collides_point)(const map_t *p, double x, double y); |
390 | 216 | up20180642 | |
391 | 339 | up20180642 | /**
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392 | * @}
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393 | */
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394 | |||
395 | 340 | up20180642 | /**
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396 | * @brief Evaluate if gunner is colliding with map.
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397 | * @param p Pointer to map
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398 | * @param gunner Pointer to gunner
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399 | * @return true if the gunner collides with the map, false otherwise
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400 | */
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401 | 339 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
402 | 340 | up20180642 | /**
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403 | * @brief Evaluate if bullet is colliding with map.
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404 | * @param p Pointer to map
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405 | * @param bullet Pointer to bullet
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406 | * @return true if the bullet collides with the map, false otherwise
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407 | */
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408 | 339 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
409 | 340 | up20180642 | /**
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410 | * @brief Evaluate if bullet is colliding with gunner.
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411 | * @param shooter Pointer to gunner
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412 | * @param bull Pointer to bullet
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413 | * @return true if the bullet collides with the gunner, false otherwise
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414 | */
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415 | 339 | up20180642 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
416 | |||
417 | 340 | up20180642 | void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l); |
418 | |||
419 | 193 | up20180642 | #endif //ENT_H_INCLUDED |