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proj.c
296 296
    do {
297 297
        get_random_spawn(map1, shooter1, shooter_list);
298 298
        get_random_spawn(map1, shooter2, shooter_list);
299
    } while (distance_gunners(shooter1, shooter2) < 500);
299
    } while (gunner_distance(shooter1, shooter2) < 500);
300 300

  
301 301
    host_info = host_info_ctor(shooter1, shooter2);
302 302
    remote_info = remote_info_ctor();

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