Revision 339
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#ifndef ENT_H_INCLUDED |
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#define ENT_H_INCLUDED |
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/** |
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* @defgroup ent ent |
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* @brief Entities module |
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* |
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* @{ |
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*/ |
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#include "basic_sprite.h" |
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#include "list.h" |
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double (ent_get_XLength)(void); |
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double (ent_get_YLength)(void); |
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/** |
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* @} |
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*/ |
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/** |
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* @defgroup gunner_t gunner_t |
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* @ingroup ent |
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* @brief Gunner module. |
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* |
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* @{ |
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*/ |
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#define GUNNER_MELEE BIT(0) |
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#define GUNNER_RANGED BIT(1) |
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#define GUNNER_PLAYER BIT(2) |
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int (gunner_get_team) (const gunner_t *p); |
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void (gunner_draw)(gunner_t *p); |
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void (gunner_draw_health)(const gunner_t *p); |
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void (gunner_draw_list)(list_t *shooter_list); |
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double (gunner_distance)(const gunner_t *p1, const gunner_t *p2); |
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int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
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/** |
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* @} |
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*/ |
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/** |
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* @defgroup bullet_t bullet_t |
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* @ingroup ent |
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* @brief Bullet module. |
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* |
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* @{ |
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*/ |
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typedef struct bullet bullet_t; |
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bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy); |
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void (bullet_dtor)(bullet_t *p); |
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void (bullet_update_movement)(bullet_t *p); |
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void (bullet_update_movement_list)(list_t *bullet_list); |
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void (bullet_draw)(bullet_t *p); |
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void (gunner_draw_list)(list_t *shooter_list); |
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void (bullet_draw_list)(list_t *bullet_list); |
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void (gunner_draw_health)(const gunner_t *p); |
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/** |
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* @} |
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*/ |
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/** |
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* @defgroup map_t map_t |
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* @ingroup ent |
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* @brief Bullet module. |
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* |
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* @{ |
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*/ |
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typedef struct map map_t; |
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map_t* (map_ctor)(const char *const *background, const char *const *collide); |
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void (map_dtor)(map_t *p); |
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int (map_collides_point)(const map_t *p, double x, double y); |
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int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
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int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
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uint16_t (map_get_width) (const map_t *p); |
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uint16_t (map_get_height) (const map_t *p); |
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int (map_make_dijkstra)(map_t *p, double x_, double y_); |
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int (map_where_to_follow)(const map_t *p, double x, double y, double *theta); |
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int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
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double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2); |
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int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
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void (map_draw)(map_t *p); |
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int (map_collides_point)(const map_t *p, double x, double y); |
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/** |
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* @} |
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*/ |
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int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
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int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
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int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
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#endif //ENT_H_INCLUDED |
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