root / proj / include / proj_macros.h @ 338
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1 | 148 | up20180655 | #ifndef PROJ_MACROS_H_INCLUDED
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2 | #define PROJ_MACROS_H_INCLUDED
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3 | |||
4 | 167 | up20180655 | // Movement Directions
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5 | #define UP -1 /** @brief Moving to the top side of screen */ |
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6 | #define DOWN 1 /** @brief Moving to the bottom side of screen */ |
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7 | #define LEFT -1 /** @brief Moving to the left side of screen */ |
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8 | #define RIGHT 1 /** @brief Moving to the right side of screen */ |
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9 | #define REST 0 /** @brief Not moving */ |
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10 | |||
11 | 231 | up20180655 | // Movement Constants
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12 | #define SHOOTER_SPEED 5 /** @brief Shooter speed */ |
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13 | #define BULLET_SPEED 8 /** @brief Bullet speet */ |
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14 | |||
15 | 149 | up20180655 | // Refresh Rate
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16 | #define REFRESH_RATE 60 /** @brief Screen refresh rate */ |
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17 | |||
18 | 151 | up20180642 | //Graphics mode
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19 | 212 | up20180642 | #define GRAPH_MODE DIRECT_1024_768_888 /** @brief Graphic mode used */ |
20 | #define MIN_SCALE 0.2 /** @brief Minimum zoom */ |
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21 | #define DEFAULT_SCALE 0.5 /** @brief Default zoom */ |
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22 | 214 | up20180642 | #define MAX_SCALE 10.0 /** @brief Maximum zoom */ |
23 | 151 | up20180642 | |
24 | 251 | up20180655 | // Colors
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25 | 293 | up20180642 | #define TEXT_COLOR 0xFFFFFF |
26 | #define HIGHLIGHT_COLOR 0x404040 |
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27 | 251 | up20180655 | #define DELIMITER_COLOR 0x404040 |
28 | |||
29 | 307 | up20180642 | #define MELEE_RANGE 80 |
30 | 305 | up20180642 | #define MELEE_DAMAGE 1 |
31 | 302 | up20180642 | |
32 | 309 | up20180642 | #define ZOMBIE_SPEED 1.0 |
33 | |||
34 | 148 | up20180655 | #endif /* end of include guard: PROJ_MACROS_H_INCLUDED */ |