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#include <lcom/lcf.h> |
---|---|
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#include <lcom/proj.h> |
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#include <lcom/liblm.h> |
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#include <math.h> |
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|
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#include "proj_macros.h" |
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#include "proj_func.h" |
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|
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#include "kbc.h" |
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#include "timer.h" |
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#include "keyboard.h" |
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#include "mouse.h" |
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#include "graph.h" |
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#include "menu.h" |
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#include "text_timer.h" |
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#include "rtc.h" |
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#include "hltp.h" |
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#include "interrupts_func.h" |
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#include "makecode_map.h" |
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|
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#include "graph.h" |
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#include "sprite.h" |
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#include "rectangle.h" |
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#include "font.h" |
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#include "ent.h" |
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|
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#include "crosshair.h" |
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#include "shooter.h" |
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#include "zombie.h" |
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#include "pistol.h" |
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#include "nothing.h" |
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#include "bullet.h" |
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#include "map1.h" |
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|
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#include "errors.h" |
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|
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#include "list.h" |
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|
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int main(int argc, char* argv[]) { |
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|
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lcf_set_language("EN-US");
|
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|
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lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
|
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|
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lcf_log_output("/home/lcom/labs/proj/output.txt");
|
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|
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if (lcf_start(argc, argv)) return 1; |
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|
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lcf_cleanup(); |
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|
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return 0; |
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} |
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|
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static basic_sprite_t *bsp_crosshair = NULL; |
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static basic_sprite_t *bsp_shooter = NULL; |
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static basic_sprite_t *bsp_zombie = NULL; |
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static basic_sprite_t *bsp_pistol = NULL; |
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static basic_sprite_t *bsp_nothing = NULL; |
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static basic_sprite_t *bsp_bullet = NULL; |
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static map_t *map1 = NULL; |
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static sprite_t *sp_crosshair = NULL; |
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|
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static int (singleplayer)(void); |
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static int (multiplayer)(void); |
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static int (chat)(void); |
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int(proj_main_loop)(int argc, char *argv[]) { |
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(void)argc; (void)argv; |
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|
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int r;
|
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|
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if(font_init()){ printf("Failed to initialize fonts\n"); return 1; } |
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|
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/// subscribe interrupts
|
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if (subscribe_all()) { return 1; } |
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|
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/// initialize graphics
|
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if(graph_init(GRAPH_MODE)){
|
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printf("%s: failed to initalize graphics.\n", __func__);
|
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if (cleanup()) printf("%s: failed to cleanup.\n", __func__); |
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return 1; |
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} |
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|
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/// Load stuff
|
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{ |
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graph_clear_screen(); |
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text_t *txt = text_ctor(font_get_default(), "Loading...");
|
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text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2); |
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text_set_valign(txt, text_valign_center); |
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text_set_halign(txt, text_halign_center); |
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text_set_color(txt, TEXT_COLOR); |
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text_draw(txt); |
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text_dtor(txt); |
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graph_draw(); |
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|
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bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
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bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
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bsp_zombie = get_zombie (); if(bsp_zombie == NULL) printf("Failed to get zombie\n"); |
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bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
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bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
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bsp_bullet = get_bullet (); if(bsp_bullet == NULL) printf("Failed to get bullet\n"); |
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map1 = get_map1 (); if(map1 == NULL) printf("Failed to get map1\n"); |
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|
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sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
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} |
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Single player");
|
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menu_add_item(main_menu, "Multiplayer");
|
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menu_add_item(main_menu, "Chat");
|
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menu_add_item(main_menu, "Exit");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: singleplayer(); break; //campaign(); break; |
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case 1: multiplayer() ; break; |
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case 2: chat(); break; |
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case 3: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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|
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basic_sprite_dtor (bsp_crosshair); bsp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_shooter ); bsp_shooter = NULL;
|
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basic_sprite_dtor (bsp_zombie ); bsp_zombie = NULL;
|
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sprite_dtor (sp_crosshair ); sp_crosshair = NULL;
|
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basic_sprite_dtor (bsp_pistol ); bsp_pistol = NULL;
|
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basic_sprite_dtor (bsp_nothing ); bsp_nothing = NULL;
|
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map_dtor (map1 ); map1 = NULL;
|
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font_free(); |
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|
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// Unsubscribe interrupts
|
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if (unsubscribe_all()) {
|
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if (cleanup())
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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if (cleanup()) {
|
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printf("%s: failed to cleanup.\n", __func__);
|
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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static host_info_t *host_info = NULL; |
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static remote_info_t *remote_info = NULL; |
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static bullet_info_t *bullet_info = NULL; |
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|
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static void multiplayer_process(const uint8_t *p, const size_t sz) { |
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void *dest = NULL; |
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hltp_type tp = hltp_interpret(p, sz, &dest); |
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switch(tp){
|
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case hltp_type_host:
|
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host_info_dtor(host_info); |
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host_info = (host_info_t*)dest; |
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break;
|
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case hltp_type_remote:
|
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remote_info_dtor(remote_info); |
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remote_info = (remote_info_t*)dest; |
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break;
|
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case hltp_type_bullet:
|
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bullet_info_dtor(bullet_info); |
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bullet_info = (bullet_info_t*)dest; |
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break;
|
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case hltp_type_invalid: break; |
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case hltp_type_string : break; |
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} |
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} |
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static int (multiplayer_host)(void); |
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static int (multiplayer_remote)(void); |
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static int (multiplayer)(void) { |
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int r;
|
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|
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menu_t *main_menu = menu_ctor(font_get_default()); |
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menu_add_item(main_menu, "Create");
|
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menu_add_item(main_menu, "Connect");
|
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menu_add_item(main_menu, "Back");
|
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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|
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/// loop stuff
|
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int click = 0; |
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uint64_t int_vector = 0;
|
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int good = true; |
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while (good) {
|
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/* Get a request message. */
|
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if((r = get_interrupts_vector(&int_vector))) return r; |
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uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
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if (int_vector & n) {
|
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interrupt_handler(i); |
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switch (i) {
|
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case TIMER0_IRQ:
|
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|
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graph_clear_screen(); |
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switch(menu_update_state(main_menu, click)){
|
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case -1: break; |
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case 0: multiplayer_host(); break; |
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case 1: multiplayer_remote(); break; |
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case 2: good = false; break; |
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} |
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menu_draw(main_menu); |
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|
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click = 0;
|
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|
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sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
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sprite_draw(sp_crosshair); |
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graph_draw(); |
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|
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break;
|
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case KBC_IRQ:
|
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if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
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case MOUSE_IRQ:
|
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if (mouse_get_counter_mouse_ih() >= 3) { |
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mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
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update_mouse(&pp); |
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if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
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last_lb = keys->lb_pressed; |
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mouse_set_counter_mouse_ih(0);
|
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} |
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break;
|
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case COM1_IRQ: nctp_ih(); break; |
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} |
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} |
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} |
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} |
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return 0; |
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} |
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|
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static int (multiplayer_host)(void) { |
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int r;
|
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|
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nctp_dump(); |
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nctp_set_processor(multiplayer_process); |
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|
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ent_set_scale(DEFAULT_SCALE); |
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text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
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|
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list_t *shooter_list = list_ctor(); |
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|
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gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
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gunner_set_spawn(shooter1, 75, 75); |
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|
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gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
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gunner_set_spawn(shooter2, 975, 75); |
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|
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list_insert(shooter_list, list_end(shooter_list), shooter1); |
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list_insert(shooter_list, list_end(shooter_list), shooter2); |
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|
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do {
|
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get_random_spawn(map1, shooter1, shooter_list); |
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get_random_spawn(map1, shooter2, shooter_list); |
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} while (distance_gunners(shooter1, shooter2) < 500); |
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|
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host_info = host_info_ctor(shooter1, shooter2); |
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remote_info = remote_info_ctor(); |
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bullet_info = bullet_info_ctor(); |
305 |
|
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list_t *bullet_list = list_ctor(); |
307 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
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gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
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|
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//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
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uint8_t last_lb = 0;
|
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struct packet pp;
|
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keys_t *keys = get_key_presses(); |
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/// loop stuff
|
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uint64_t int_vector = 0;
|
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int good = true; |
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int state = 0; // -1 for remote win, 0 for draw, 1 for host win |
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list_node_t *p1, *p2; // player states
|
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int state_1, state_2;
|
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while (good) {
|
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if ((r = get_interrupts_vector(&int_vector))) return r; |
323 |
uint32_t n = 1;
|
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for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
325 |
if (int_vector & n) {
|
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interrupt_handler(i); |
327 |
switch (i) {
|
328 |
case TIMER0_IRQ:
|
329 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
330 |
|
331 |
update_movement(map1, shooter1, keys, shooter_list); |
332 |
update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list); |
333 |
|
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update_game_state(map1, shooter_list, bullet_list); |
335 |
|
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p1 = list_find(shooter_list, shooter1); |
337 |
p2 = list_find(shooter_list, shooter2); |
338 |
|
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if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
|
340 |
state = state_1 - state_2; |
341 |
good = false;
|
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break;
|
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} |
344 |
|
345 |
double angle = get_mouse_angle(shooter1);
|
346 |
gunner_set_angle(shooter1, angle - M_PI_2); |
347 |
|
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ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
349 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
350 |
|
351 |
gunner_set_angle(shooter2, remote_info->remote_angle); |
352 |
|
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build_host_structure(host_info, shooter1, shooter2, bullet_list); |
354 |
|
355 |
|
356 |
|
357 |
hltp_send_host_info(host_info); |
358 |
|
359 |
graph_clear_screen(); |
360 |
map_draw (map1); |
361 |
bullet_draw_list(bullet_list); |
362 |
gunner_draw_list(shooter_list); |
363 |
|
364 |
text_draw(in_game_timer->text); |
365 |
|
366 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
367 |
sprite_draw(sp_crosshair); |
368 |
graph_draw(); |
369 |
|
370 |
break;
|
371 |
case KBC_IRQ:
|
372 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
373 |
good = false;
|
374 |
} |
375 |
break;
|
376 |
case MOUSE_IRQ:
|
377 |
if (mouse_get_counter_mouse_ih() >= 3) { |
378 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
379 |
update_mouse(&pp); |
380 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
381 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
382 |
last_lb = keys->lb_pressed; |
383 |
mouse_set_counter_mouse_ih(0);
|
384 |
} |
385 |
break;
|
386 |
|
387 |
case COM1_IRQ:
|
388 |
nctp_ih(); |
389 |
if (bullet_info->new_bullet) {
|
390 |
shoot_bullet(shooter2, bullet_list, bsp_bullet); |
391 |
bullet_info->new_bullet = false;
|
392 |
} |
393 |
break;
|
394 |
} |
395 |
} |
396 |
} |
397 |
} |
398 |
|
399 |
while(list_size(shooter_list) > 0){ |
400 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
401 |
gunner_dtor(p); |
402 |
} |
403 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
404 |
|
405 |
while(list_size(bullet_list) > 0){ |
406 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
407 |
bullet_dtor(p); |
408 |
} |
409 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
410 |
|
411 |
host_info_dtor(host_info); |
412 |
remote_info_dtor(remote_info); |
413 |
bullet_info_dtor(bullet_info); |
414 |
|
415 |
nctp_set_processor(NULL);
|
416 |
|
417 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
418 |
|
419 |
return 0; |
420 |
} |
421 |
static int (multiplayer_remote)(void) { |
422 |
int r;
|
423 |
|
424 |
nctp_dump(); |
425 |
nctp_set_processor(multiplayer_process); |
426 |
|
427 |
ent_set_scale(DEFAULT_SCALE); |
428 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
429 |
|
430 |
list_t *shooter_list = list_ctor(); |
431 |
|
432 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
433 |
gunner_set_spawn(shooter1, 75, 75); |
434 |
|
435 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n"); |
436 |
gunner_set_spawn(shooter2, 975, 75); |
437 |
|
438 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
439 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
440 |
|
441 |
host_info = host_info_ctor(shooter2, shooter1); |
442 |
remote_info = remote_info_ctor(); |
443 |
bullet_info = bullet_info_ctor(); |
444 |
|
445 |
list_t *bullet_list = list_ctor(); |
446 |
|
447 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
448 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
449 |
|
450 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
451 |
uint8_t last_lb = 0;
|
452 |
struct packet pp;
|
453 |
keys_t *keys = get_key_presses(); |
454 |
|
455 |
/// loop stuff
|
456 |
uint64_t int_vector = 0;
|
457 |
int good = true; |
458 |
while (good) {
|
459 |
if ((r = get_interrupts_vector(&int_vector))) return r; |
460 |
uint32_t n = 1;
|
461 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
462 |
if (int_vector & n) {
|
463 |
interrupt_handler(i); |
464 |
switch (i) {
|
465 |
case TIMER0_IRQ:
|
466 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
467 |
|
468 |
double angle = get_mouse_angle(shooter1) - M_PI_2;
|
469 |
|
470 |
build_remote_structure(remote_info, keys, angle); |
471 |
|
472 |
//hltp_send_remote_info(remote_info);
|
473 |
|
474 |
gunner_set_pos(shooter1, (double)host_info->remote_x, (double)host_info->remote_y); |
475 |
gunner_set_angle(shooter1, (double)host_info->remote_angle);
|
476 |
gunner_set_health(shooter1, (double)host_info->remote_health);
|
477 |
gunner_set_curr_health(shooter1, (double)host_info->remote_current_health);
|
478 |
|
479 |
gunner_set_pos(shooter2, (double)host_info->host_x, (double)host_info->host_y); |
480 |
gunner_set_angle(shooter2, (double)host_info->host_angle);
|
481 |
gunner_set_health(shooter2, (double)host_info->host_health);
|
482 |
gunner_set_curr_health(shooter2, (double)host_info->host_current_health);
|
483 |
|
484 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
485 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
486 |
|
487 |
for (size_t j = 0; j < host_info->no_bullets; j++) { |
488 |
if (host_info->bullets_shooter[j]) { // remote |
489 |
bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]); |
490 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
491 |
} else { // host |
492 |
bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, (double)host_info->bullets_x[j], (double)host_info->bullets_y[j], (double)host_info->bullets_vx[j], (double)host_info->bullets_vy[j]); |
493 |
list_insert(bullet_list, list_end(bullet_list), bullet); |
494 |
} |
495 |
} |
496 |
|
497 |
graph_clear_screen(); |
498 |
map_draw (map1); |
499 |
bullet_draw_list(bullet_list); |
500 |
gunner_draw_list(shooter_list); |
501 |
|
502 |
text_draw(in_game_timer->text); |
503 |
|
504 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
505 |
sprite_draw(sp_crosshair); |
506 |
graph_draw(); |
507 |
|
508 |
while(list_size(bullet_list) > 0){ |
509 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
510 |
bullet_dtor(p); |
511 |
} |
512 |
|
513 |
break;
|
514 |
case KBC_IRQ:
|
515 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
516 |
good = false;
|
517 |
} |
518 |
break;
|
519 |
case MOUSE_IRQ:
|
520 |
if (mouse_get_counter_mouse_ih() >= 3) { |
521 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
522 |
update_mouse(&pp); |
523 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
|
524 |
bullet_info->new_bullet = true;
|
525 |
//hltp_send_bullet_info(bullet_info);
|
526 |
} |
527 |
last_lb = keys->lb_pressed; |
528 |
mouse_set_counter_mouse_ih(0);
|
529 |
} |
530 |
break;
|
531 |
|
532 |
case COM1_IRQ: nctp_ih(); break; |
533 |
} |
534 |
} |
535 |
} |
536 |
} |
537 |
|
538 |
while(list_size(shooter_list) > 0){ |
539 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
540 |
gunner_dtor(p); |
541 |
} |
542 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
543 |
|
544 |
while(list_size(bullet_list) > 0){ |
545 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
546 |
bullet_dtor(p); |
547 |
} |
548 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
549 |
|
550 |
host_info_dtor(host_info); |
551 |
remote_info_dtor(remote_info); |
552 |
bullet_info_dtor(bullet_info); |
553 |
|
554 |
nctp_set_processor(NULL);
|
555 |
|
556 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
557 |
|
558 |
return 0; |
559 |
} |
560 |
|
561 |
static int (campaign)(void); |
562 |
static int (zombies)(void); |
563 |
static int (singleplayer)(void) { |
564 |
|
565 |
int r;
|
566 |
|
567 |
menu_t *main_menu = menu_ctor(font_get_default()); |
568 |
menu_add_item(main_menu, "Campaign");
|
569 |
menu_add_item(main_menu, "Zombies");
|
570 |
menu_add_item(main_menu, "Back");
|
571 |
|
572 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
573 |
uint8_t last_lb = 0;
|
574 |
struct packet pp;
|
575 |
keys_t *keys = get_key_presses(); |
576 |
|
577 |
/// loop stuff
|
578 |
int click = 0; |
579 |
uint64_t int_vector = 0;
|
580 |
int good = true; |
581 |
while (good) {
|
582 |
/* Get a request message. */
|
583 |
if((r = get_interrupts_vector(&int_vector))) return r; |
584 |
uint32_t n = 1;
|
585 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
586 |
if (int_vector & n) {
|
587 |
interrupt_handler(i); |
588 |
switch (i) {
|
589 |
case TIMER0_IRQ:
|
590 |
|
591 |
graph_clear_screen(); |
592 |
switch(menu_update_state(main_menu, click)){
|
593 |
case -1: break; |
594 |
case 0: campaign(); break; |
595 |
case 1: zombies(); break; |
596 |
case 2: good = false; break; |
597 |
} |
598 |
menu_draw(main_menu); |
599 |
|
600 |
click = 0;
|
601 |
|
602 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
603 |
sprite_draw(sp_crosshair); |
604 |
graph_draw(); |
605 |
|
606 |
break;
|
607 |
case KBC_IRQ:
|
608 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
609 |
case MOUSE_IRQ:
|
610 |
if (mouse_get_counter_mouse_ih() >= 3) { |
611 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
612 |
update_mouse(&pp); |
613 |
if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
|
614 |
last_lb = keys->lb_pressed; |
615 |
mouse_set_counter_mouse_ih(0);
|
616 |
} |
617 |
break;
|
618 |
case COM1_IRQ: nctp_ih(); break; |
619 |
} |
620 |
} |
621 |
} |
622 |
} |
623 |
|
624 |
return 0; |
625 |
} |
626 |
|
627 |
static int (campaign)(void){ |
628 |
|
629 |
int r;
|
630 |
|
631 |
ent_set_scale(DEFAULT_SCALE); |
632 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
633 |
|
634 |
list_t *shooter_list = list_ctor(); |
635 |
|
636 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
637 |
gunner_set_spawn(shooter1, 75, 75); |
638 |
gunner_set_pos(shooter1, 75, 75); |
639 |
|
640 |
gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, GUNNER_PLAYER, 2);
|
641 |
gunner_set_spawn(shooter2, 975, 75); |
642 |
gunner_set_pos(shooter2, 775, 75); |
643 |
|
644 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
645 |
list_insert(shooter_list, list_end(shooter_list), shooter2); |
646 |
|
647 |
list_t *bullet_list = list_ctor(); |
648 |
|
649 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
650 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
651 |
|
652 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
653 |
uint8_t last_lb = 0;
|
654 |
struct packet pp;
|
655 |
keys_t *keys = get_key_presses(); |
656 |
|
657 |
/// loop stuff
|
658 |
uint64_t int_vector = 0;
|
659 |
int good = true; |
660 |
while (good) {
|
661 |
/* Get a request message. */
|
662 |
if((r = get_interrupts_vector(&int_vector))) return r; |
663 |
uint32_t n = 1;
|
664 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
665 |
if(!good) break; |
666 |
if (int_vector & n) {
|
667 |
interrupt_handler(i); |
668 |
switch (i) {
|
669 |
case TIMER0_IRQ:
|
670 |
|
671 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
672 |
update_movement(map1, shooter1, keys, shooter_list); |
673 |
|
674 |
update_game_state(map1, shooter_list, bullet_list); |
675 |
|
676 |
//update_scale();
|
677 |
double angle = get_mouse_angle(shooter1);
|
678 |
gunner_set_angle(shooter1, angle - M_PI_2); |
679 |
|
680 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
681 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
682 |
|
683 |
graph_clear_screen(); |
684 |
map_draw (map1); |
685 |
bullet_draw_list(bullet_list); |
686 |
gunner_draw_list(shooter_list); |
687 |
|
688 |
text_draw(in_game_timer->text); |
689 |
|
690 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
691 |
sprite_draw(sp_crosshair); |
692 |
graph_draw(); |
693 |
|
694 |
break;
|
695 |
case KBC_IRQ:
|
696 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
697 |
good = false;
|
698 |
} |
699 |
break;
|
700 |
case MOUSE_IRQ:
|
701 |
if (mouse_get_counter_mouse_ih() >= 3) { |
702 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
703 |
update_mouse(&pp); |
704 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
705 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
706 |
last_lb = keys->lb_pressed; |
707 |
mouse_set_counter_mouse_ih(0);
|
708 |
|
709 |
} |
710 |
break;
|
711 |
case COM1_IRQ: nctp_ih(); break; |
712 |
} |
713 |
} |
714 |
} |
715 |
} |
716 |
|
717 |
while(list_size(shooter_list) > 0){ |
718 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
719 |
gunner_dtor(p); |
720 |
} |
721 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
722 |
|
723 |
while(list_size(bullet_list) > 0){ |
724 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
725 |
bullet_dtor(p); |
726 |
} |
727 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
728 |
|
729 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
730 |
|
731 |
return SUCCESS;
|
732 |
} |
733 |
|
734 |
#define ZOMBIES_NUM 5 |
735 |
#define ZOMBIE_HEALTH_FACTOR 1.1 |
736 |
static int (zombies)(void){ |
737 |
|
738 |
int r;
|
739 |
|
740 |
ent_set_scale(DEFAULT_SCALE); |
741 |
text_timer_t *in_game_timer = timer_ctor(font_get_default()); |
742 |
|
743 |
list_t *shooter_list = list_ctor(); |
744 |
|
745 |
gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
746 |
gunner_set_spawn(shooter1, 980, 790); |
747 |
gunner_set_pos(shooter1, 980, 790); |
748 |
|
749 |
list_insert(shooter_list, list_end(shooter_list), shooter1); |
750 |
|
751 |
list_t *bullet_list = list_ctor(); |
752 |
|
753 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
754 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
755 |
|
756 |
//uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
|
757 |
uint8_t last_lb = 0;
|
758 |
struct packet pp;
|
759 |
keys_t *keys = get_key_presses(); |
760 |
|
761 |
/// loop stuff
|
762 |
uint64_t int_vector = 0;
|
763 |
int good = true; |
764 |
int dead = false; |
765 |
|
766 |
int health = 50; |
767 |
|
768 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
769 |
|
770 |
while (good && !dead) {
|
771 |
/* Get a request message. */
|
772 |
if((r = get_interrupts_vector(&int_vector))) return r; |
773 |
uint32_t n = 1;
|
774 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
775 |
if(!good || dead) break; |
776 |
if (int_vector & n) {
|
777 |
interrupt_handler(i); |
778 |
switch (i) {
|
779 |
case TIMER0_IRQ:
|
780 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
781 |
if (timer_get_no_interrupts() % 6 == 0){ |
782 |
map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1)); |
783 |
} |
784 |
|
785 |
update_movement(map1, shooter1, keys, shooter_list); |
786 |
|
787 |
update_game_state(map1, shooter_list, bullet_list); |
788 |
|
789 |
if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
|
790 |
good = false;
|
791 |
dead = true;
|
792 |
break;
|
793 |
} |
794 |
|
795 |
double angle = get_mouse_angle(shooter1);
|
796 |
gunner_set_angle(shooter1, angle - M_PI_2); |
797 |
|
798 |
ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0, |
799 |
gunner_get_y(shooter1)-ent_get_YLength()/2.0); |
800 |
|
801 |
while(list_size(shooter_list) < ZOMBIES_NUM+1){ |
802 |
gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3);
|
803 |
gunner_set_health(zombie, health); |
804 |
gunner_set_curr_health(zombie, health); |
805 |
health *= ZOMBIE_HEALTH_FACTOR; |
806 |
get_random_spawn(map1, zombie, shooter_list); |
807 |
list_push_back(shooter_list, zombie); |
808 |
} |
809 |
|
810 |
graph_clear_screen(); |
811 |
map_draw (map1); |
812 |
bullet_draw_list(bullet_list); |
813 |
gunner_draw_list(shooter_list); |
814 |
|
815 |
text_draw(in_game_timer->text); |
816 |
|
817 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
818 |
sprite_draw(sp_crosshair); |
819 |
graph_draw(); |
820 |
|
821 |
break;
|
822 |
case KBC_IRQ:
|
823 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) { |
824 |
good = false;
|
825 |
} |
826 |
break;
|
827 |
case MOUSE_IRQ:
|
828 |
if (mouse_get_counter_mouse_ih() >= 3) { |
829 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
830 |
update_mouse(&pp); |
831 |
if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
|
832 |
shoot_bullet(shooter1, bullet_list, bsp_bullet); |
833 |
last_lb = keys->lb_pressed; |
834 |
mouse_set_counter_mouse_ih(0);
|
835 |
|
836 |
} |
837 |
break;
|
838 |
case COM1_IRQ: nctp_ih(); break; |
839 |
} |
840 |
} |
841 |
} |
842 |
} |
843 |
|
844 |
while(list_size(shooter_list) > 0){ |
845 |
gunner_t *p = list_erase(shooter_list, list_begin(shooter_list)); |
846 |
gunner_dtor(p); |
847 |
} |
848 |
if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n"); |
849 |
|
850 |
while(list_size(bullet_list) > 0){ |
851 |
bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list)); |
852 |
bullet_dtor(p); |
853 |
} |
854 |
if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n"); |
855 |
|
856 |
if(dead){
|
857 |
printf("YOU DIED\n");
|
858 |
} |
859 |
|
860 |
timer_dtor(in_game_timer); in_game_timer = NULL;
|
861 |
|
862 |
return SUCCESS;
|
863 |
} |
864 |
|
865 |
#define CHAT_MAX_SIZE 75 |
866 |
#define CHAT_MAX_NUM 19 |
867 |
static text_t *t_text[CHAT_MAX_NUM] = {NULL}; |
868 |
static rectangle_t *r_text = NULL; |
869 |
static void chat_process(const uint8_t *p, const size_t sz){ |
870 |
char buffer2[CHAT_MAX_NUM+3]; |
871 |
void *dest = NULL; |
872 |
hltp_type tp = hltp_interpret(p, sz, &dest); |
873 |
switch(tp){
|
874 |
case hltp_type_string:
|
875 |
strcpy(buffer2, dest); |
876 |
strncat(buffer2, " <", 2); |
877 |
for(size_t i = CHAT_MAX_NUM-1; i; --i) |
878 |
text_set_string(t_text[i], text_get_string(t_text[i-1]));
|
879 |
text_set_string(t_text[0], buffer2);
|
880 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i){ |
881 |
if(text_get_string(t_text[i])[0] == '>'){ |
882 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
|
883 |
text_set_halign(t_text[i], text_halign_left); |
884 |
}else{
|
885 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
|
886 |
text_set_halign(t_text[i], text_halign_right); |
887 |
} |
888 |
} |
889 |
break;
|
890 |
case hltp_type_invalid: break; |
891 |
case hltp_type_bullet : break; |
892 |
case hltp_type_host : break; |
893 |
case hltp_type_remote : break; |
894 |
} |
895 |
} |
896 |
static int (chat)(void){ |
897 |
int r;
|
898 |
|
899 |
nctp_dump(); |
900 |
nctp_set_processor(chat_process); |
901 |
|
902 |
struct packet pp;
|
903 |
|
904 |
char buffer[CHAT_MAX_SIZE] = ""; |
905 |
rectangle_t *r_buffer = NULL; {
|
906 |
r_buffer = rectangle_ctor(0,0,900,70); |
907 |
rectangle_set_pos(r_buffer, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
908 |
(int16_t)(graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2)); |
909 |
rectangle_set_fill_color (r_buffer, GRAPH_BLACK); |
910 |
rectangle_set_outline_width(r_buffer, 2);
|
911 |
rectangle_set_outline_color(r_buffer, GRAPH_WHITE); |
912 |
rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT); |
913 |
} |
914 |
text_t *t_buffer = NULL; {
|
915 |
t_buffer = text_ctor(font_get_default(), "");
|
916 |
text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
|
917 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
|
918 |
text_set_halign(t_buffer, text_halign_left); |
919 |
text_set_valign(t_buffer, text_valign_center); |
920 |
text_set_color (t_buffer, TEXT_COLOR); |
921 |
} |
922 |
text_t *t_size = NULL; {
|
923 |
t_size = text_ctor(font_get_default(), "");
|
924 |
text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
|
925 |
rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
|
926 |
text_set_halign(t_size, text_halign_right); |
927 |
text_set_valign(t_size, text_valign_bottom); |
928 |
text_set_color (t_size, TEXT_COLOR); |
929 |
text_set_size (t_size, 18);
|
930 |
char buffer2[20]; |
931 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
932 |
text_set_string(t_size, buffer2); |
933 |
} |
934 |
|
935 |
/** r_text */ {
|
936 |
r_text = rectangle_ctor(0,0,900,550); |
937 |
rectangle_set_pos(r_text, graph_get_XRes()/2 -rectangle_get_w(r_buffer)/2, |
938 |
(int16_t)(graph_get_YRes()*0.09)); |
939 |
rectangle_set_fill_color (r_text, GRAPH_BLACK); |
940 |
rectangle_set_outline_width(r_text, 2);
|
941 |
rectangle_set_outline_color(r_text, GRAPH_WHITE); |
942 |
rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT); |
943 |
} |
944 |
/** t_text */ {
|
945 |
for(uint16_t i = 0; i < CHAT_MAX_NUM; ++i){ |
946 |
t_text[i] = text_ctor(font_get_default(), " ");
|
947 |
text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
|
948 |
rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i); |
949 |
text_set_halign(t_text[i], text_halign_left); |
950 |
text_set_valign(t_text[i], text_valign_bottom); |
951 |
text_set_color (t_text[i], TEXT_COLOR); |
952 |
} |
953 |
} |
954 |
|
955 |
/// loop stuff
|
956 |
uint64_t int_vector = 0;
|
957 |
int good = true; |
958 |
while (good) {
|
959 |
/* Get a request message. */
|
960 |
if((r = get_interrupts_vector(&int_vector))) return r; |
961 |
uint32_t n = 1;
|
962 |
for (uint8_t i = 0; i < 32; i++, n <<= 1) { |
963 |
if (int_vector & n) {
|
964 |
interrupt_handler(i); |
965 |
switch (i) {
|
966 |
case TIMER0_IRQ:
|
967 |
graph_clear_screen(); |
968 |
sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y()); |
969 |
|
970 |
rectangle_draw(r_buffer); |
971 |
text_draw(t_buffer); |
972 |
text_draw(t_size); |
973 |
|
974 |
rectangle_draw(r_text); |
975 |
for(size_t j = 0; j < CHAT_MAX_NUM; ++j) text_draw(t_text[j]); |
976 |
|
977 |
sprite_draw(sp_crosshair); |
978 |
graph_draw(); |
979 |
break;
|
980 |
case KBC_IRQ:
|
981 |
if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false; |
982 |
else if (keyboard_get_scancode()[0] == ENTER_MAKE_CODE) { |
983 |
hltp_send_string(buffer); |
984 |
char buffer2[CHAT_MAX_SIZE+3] = "> "; |
985 |
strncat(buffer2, buffer, strlen(buffer)); |
986 |
for(size_t j = CHAT_MAX_NUM-1; j; --j) text_set_string(t_text[i], text_get_string(t_text[i-1])); |
987 |
text_set_string(t_text[0], buffer2);
|
988 |
for(size_t j = 0; j < CHAT_MAX_NUM; ++j){ |
989 |
if(text_get_string(t_text[j])[0] == '>'){ |
990 |
text_set_pos(t_text[j], rectangle_get_x(r_text)+50, text_get_y(t_text[j]));
|
991 |
text_set_halign(t_text[j], text_halign_left); |
992 |
}else{
|
993 |
text_set_pos(t_text[j], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[j]));
|
994 |
text_set_halign(t_text[j], text_halign_right); |
995 |
} |
996 |
} |
997 |
buffer[0] = '\0'; |
998 |
} else if(keyboard_get_scancode()[0] == BACKSPACE_MAKE_CODE){ |
999 |
buffer[strlen(buffer)-1] = '\0'; |
1000 |
} else {
|
1001 |
char c = map_makecode(keyboard_get_scancode()[0]); |
1002 |
if (c == ERROR_CODE) break; |
1003 |
if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1); |
1004 |
else printf("Char limit exceeded\n"); |
1005 |
} |
1006 |
text_set_string(t_buffer, buffer); |
1007 |
char buffer2[20]; |
1008 |
sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
|
1009 |
text_set_string(t_size, buffer2); |
1010 |
case MOUSE_IRQ:
|
1011 |
if (mouse_get_counter_mouse_ih() >= 3) { |
1012 |
mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp); |
1013 |
update_mouse(&pp); |
1014 |
mouse_set_counter_mouse_ih(0);
|
1015 |
} |
1016 |
break;
|
1017 |
case COM1_IRQ: nctp_ih(); break; |
1018 |
} |
1019 |
} |
1020 |
} |
1021 |
} |
1022 |
|
1023 |
rectangle_dtor(r_buffer); |
1024 |
text_dtor (t_buffer); |
1025 |
|
1026 |
rectangle_dtor(r_text); |
1027 |
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]); |
1028 |
|
1029 |
nctp_set_processor(NULL);
|
1030 |
|
1031 |
return SUCCESS;
|
1032 |
} |