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rectangle.h
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 * @{
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 */
11 11

  
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/**
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 * @brief Rectangle.
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 */
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typedef struct rectangle rectangle_t;
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/**
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 * @brief Construct rectangle.
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 * @param   x   X-position of upper-left corner
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 * @param   y   Y-position of upper-left corner
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 * @param   w   Width
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 * @param   h   Height
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 * @return      Pointer to constructed rectangle, or NULL if failed
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 */
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rectangle_t* (rectangle_ctor)(int16_t x, int16_t y, uint16_t w, uint16_t h);
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/**
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 * @brief Destruct rectangle.
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 * @param   p   Pointer to rectangle to be destructed
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 */
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void         (rectangle_dtor)(rectangle_t *p);
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/**
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 * @brief Set rectangle position.
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 * @param   p   Pointer to rectangle
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 * @param   x   X-position of the upper-left corner
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 * @param   y   Y-position of the upper-left corner
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 */
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void (rectangle_set_pos)          (rectangle_t *p,  int16_t x,  int16_t y);
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/**
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 * @brief Set rectangle size.
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 * @param   p   Pointer to rectangle
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 * @param   w   Width
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 * @param   h   Height
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 */
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void (rectangle_set_size)         (rectangle_t *p, uint16_t w, uint16_t h);
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/**
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 * @brief Set rectangle fill color.
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 * @param   p       Pointer to rectangle
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 * @param   color   Color to fill rectangle
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 */
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void (rectangle_set_fill_color)   (rectangle_t *p, uint32_t color);
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/**
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 * @brief Set rectangle fill transparency.
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 * @param   p       Pointer to rectangle
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 * @param   alpha   Value of the alpha-channel
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 */
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void (rectangle_set_fill_trans)   (rectangle_t *p, uint8_t  alpha);
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/**
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 * @brief Set rectangle outline color.
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 * @param   p       Pointer to rectangle
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 * @param   color   Color to outline rectangle
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 */
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void (rectangle_set_outline_color)(rectangle_t *p, uint32_t color);
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/**
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 * @brief Set rectangle outline width.
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 * @param   p       Pointer to rectangle
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 * @param   width   Width of the rectangle border/outline
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 */
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void (rectangle_set_outline_width)(rectangle_t *p,  int16_t width);
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/**
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 * @brief Get rectangle x-position.
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 * @param   p   Pointer to rectangle
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 * @return      Rectangle x-position
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 */
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int16_t  (rectangle_get_x)(const rectangle_t *p);
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/**
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 * @brief Get rectangle y-position.
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 * @param   p   Pointer to rectangle
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 * @return      Rectangle y-position
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 */
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int16_t  (rectangle_get_y)(const rectangle_t *p);
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/**
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 * @brief Get rectangle width.
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 * @param   p   Pointer to rectangle
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 * @return      Rectangle width
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 */
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uint16_t (rectangle_get_w)(const rectangle_t *p);
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/**
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 * @brief Get rectangle height.
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 * @param   p   Pointer to rectangle
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 * @return      Rectangle height
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 */
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uint16_t (rectangle_get_h)(const rectangle_t *p);
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/**
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 * @brief Know if point in screen coordinates lies inside rectangle.
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 * @param   p   Pointer to rectangle
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 * @param   x   X-position of the point
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 * @param   y   Y-position of the point
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 * @return      True if the point lies inside the rectangle, false otherwise.
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 */
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int      (rectangle_collide_point)(const rectangle_t *p, int x, int y);
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/**
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 * Draw rectangle in screen buffer.
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 * @param   p   Pointer to rectangle to be drawn
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 */
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void (rectangle_draw)(const rectangle_t *p);
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/**

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