root / proj / include / proj_macros.h @ 332
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#ifndef PROJ_MACROS_H_INCLUDED
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#define PROJ_MACROS_H_INCLUDED
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// Movement Directions
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#define UP -1 /** @brief Moving to the top side of screen */ |
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#define DOWN 1 /** @brief Moving to the bottom side of screen */ |
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#define LEFT -1 /** @brief Moving to the left side of screen */ |
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#define RIGHT 1 /** @brief Moving to the right side of screen */ |
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#define REST 0 /** @brief Not moving */ |
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// Movement Constants
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#define SHOOTER_SPEED 5 /** @brief Shooter speed */ |
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#define BULLET_SPEED 8 /** @brief Bullet speet */ |
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// Refresh Rate
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#define REFRESH_RATE 60 /** @brief Screen refresh rate */ |
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//Graphics mode
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#define GRAPH_MODE DIRECT_1024_768_888 /** @brief Graphic mode used */ |
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#define MIN_SCALE 0.2 /** @brief Minimum zoom */ |
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#define DEFAULT_SCALE 0.5 /** @brief Default zoom */ |
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#define MAX_SCALE 10.0 /** @brief Maximum zoom */ |
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// Colors
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#define TEXT_COLOR 0xFFFFFF |
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#define HIGHLIGHT_COLOR 0x404040 |
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#define DELIMITER_COLOR 0x404040 |
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#define MELEE_RANGE 80 |
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#define MELEE_DAMAGE 1 |
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#define ZOMBIE_SPEED 1.0 |
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#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */ |