Revision 326
multiplayer remote->host working
proj.c | ||
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349 | 349 |
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350 | 350 |
build_host_structure(host_info, shooter1, shooter2, bullet_list); |
351 | 351 |
|
352 |
hltp_send_host_info(host_info); |
|
352 |
//hltp_send_host_info(host_info);
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353 | 353 |
|
354 | 354 |
graph_clear_screen(); |
355 | 355 |
map_draw (map1); |
... | ... | |
458 | 458 |
case TIMER0_IRQ: |
459 | 459 |
if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer); |
460 | 460 |
|
461 |
double angle = get_mouse_angle(shooter1); |
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461 |
double angle = get_mouse_angle(shooter1) - M_PI_2;
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462 | 462 |
|
463 | 463 |
build_remote_structure(remote_info, keys, angle); |
464 | 464 |
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