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Revision 326

multiplayer remote->host working

View differences:

proj.c
349 349

  
350 350
                    build_host_structure(host_info, shooter1, shooter2, bullet_list);
351 351

  
352
                    hltp_send_host_info(host_info);
352
                    //hltp_send_host_info(host_info);
353 353

  
354 354
                    graph_clear_screen();
355 355
                    map_draw   (map1);
......
458 458
                    case TIMER0_IRQ:
459 459
                    if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer);
460 460

  
461
                    double angle = get_mouse_angle(shooter1);
461
                    double angle = get_mouse_angle(shooter1) - M_PI_2;
462 462

  
463 463
                    build_remote_structure(remote_info, keys, angle);
464 464

  

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