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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 226 | up20180642 | #include "utils.h" |
7 | 229 | up20180655 | #include "rectangle.h" |
8 | 307 | up20180642 | #include "font.h" |
9 | #include "errors.h" |
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10 | #include "queue.h" |
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11 | 220 | up20180655 | #include <math.h> |
12 | |||
13 | 307 | up20180642 | #define GREEN_HEALTH_COLOR 0x009900 |
14 | |||
15 | 193 | up20180642 | static double scale = 1.0; |
16 | 323 | up20180642 | static double x_origin = 0; |
17 | static double y_origin = 0; |
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18 | 193 | up20180642 | |
19 | void (ent_set_scale) (double n){ scale = n; } |
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20 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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21 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
22 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
23 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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24 | |||
25 | 201 | up20180642 | struct gunner{
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26 | 203 | up20180642 | double x, y; //real position |
27 | 232 | up20180655 | double spawn_x, spawn_y;
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28 | 193 | up20180642 | sprite_t *dude; |
29 | sprite_t *weapon; |
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30 | 267 | up20180655 | double health, current_health;
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31 | 314 | up20180642 | rectangle_t *green_bar, *red_bar; |
32 | 307 | up20180642 | text_t *txt; |
33 | 321 | up20180642 | uint16_t type; |
34 | 302 | up20180642 | int team;
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35 | 193 | up20180642 | }; |
36 | 321 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, uint16_t type, int team){
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37 | 201 | up20180642 | gunner_t *ret = malloc(sizeof(gunner_t));
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38 | 193 | up20180642 | if(ret == NULL) return NULL; |
39 | 232 | up20180655 | ret->spawn_x = 0.0; |
40 | ret->spawn_y = 0.0; |
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41 | 193 | up20180642 | ret->x = 0.0; |
42 | ret->y = 0.0; |
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43 | 229 | up20180655 | ret->health = 100;
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44 | 230 | up20180655 | ret->current_health = ret->health; |
45 | 314 | up20180642 | ret->green_bar = rectangle_ctor(0,0,0,0); |
46 | ret->red_bar = rectangle_ctor(0,0,0,0); |
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47 | ret->txt = text_ctor(font_get_default(), "");
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48 | 302 | up20180642 | ret->type = type; |
49 | ret->team = team; |
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50 | 193 | up20180642 | ret->dude = sprite_ctor(dude ); |
51 | ret->weapon = sprite_ctor(weapon); |
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52 | 314 | up20180642 | if(ret->txt == NULL || ret->dude == NULL || ret->weapon == NULL || ret->green_bar == NULL || ret->red_bar == NULL){ |
53 | 201 | up20180642 | gunner_dtor(ret); |
54 | 193 | up20180642 | return NULL; |
55 | 307 | up20180642 | } |
56 | 314 | up20180642 | rectangle_set_fill_color(ret->green_bar, GREEN_HEALTH_COLOR); |
57 | rectangle_set_fill_color(ret->red_bar , GRAPH_RED ); |
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58 | 307 | up20180642 | text_set_size(ret->txt, 15);
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59 | text_set_valign(ret->txt, text_valign_center); |
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60 | text_set_halign(ret->txt, text_halign_center); |
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61 | text_set_color(ret->txt, GRAPH_WHITE); |
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62 | return ret;
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63 | 193 | up20180642 | } |
64 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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65 | 193 | up20180642 | if(p == NULL) return; |
66 | sprite_dtor(p->dude); |
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67 | sprite_dtor(p->weapon); |
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68 | 314 | up20180642 | rectangle_dtor(p->green_bar); |
69 | rectangle_dtor(p->red_bar); |
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70 | 307 | up20180642 | text_dtor(p->txt); |
71 | 193 | up20180642 | free(p); |
72 | } |
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73 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
74 | 232 | up20180655 | void (gunner_set_spawn) (gunner_t *p, double x, double y){ p->spawn_x = x; p->spawn_y = y; } |
75 | 216 | up20180642 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
76 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
77 | sprite_set_angle(p->weapon, angle); |
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78 | } |
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79 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health) { |
80 | 230 | up20180655 | if (health < 0) health = 0; |
81 | p->health = health; |
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82 | } |
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83 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health) { |
84 | 230 | up20180655 | if (health < 0) health = 0; |
85 | p->current_health = health; |
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86 | } |
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87 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
88 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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89 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p){ return p->spawn_x; } |
90 | double (gunner_get_spawn_y) (const gunner_t *p){ return p->spawn_y; } |
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91 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p){ return sprite_get_angle(p->dude); } |
92 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p){ return p->health; } |
93 | double (gunner_get_curr_health) (const gunner_t *p){ return p->current_health; } |
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94 | 323 | up20180642 | int16_t (gunner_get_x_screen) (const gunner_t *p){ return (int16_t)((p->x-x_origin)*scale); } |
95 | int16_t (gunner_get_y_screen) (const gunner_t *p){ return (int16_t)((p->y-y_origin)*scale); } |
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96 | 321 | up20180642 | uint16_t (gunner_get_type) (const gunner_t *p){ return p->type; } |
97 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p){ return p->team; } |
98 | 201 | up20180642 | void (gunner_draw)(gunner_t *p){
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99 | const int16_t x_screen = gunner_get_x_screen(p);
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100 | const int16_t y_screen = gunner_get_y_screen(p);
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101 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
102 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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103 | sprite_set_scale(p->dude , scale); |
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104 | sprite_set_scale(p->weapon, scale); |
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105 | sprite_draw (p->weapon); |
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106 | sprite_draw (p->dude ); |
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107 | 229 | up20180655 | gunner_draw_health(p); |
108 | 193 | up20180642 | } |
109 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p) { |
110 | 323 | up20180642 | const uint16_t w = sprite_get_w(p->dude);
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111 | const uint16_t h = sprite_get_h(p->dude);
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112 | int16_t x = gunner_get_x_screen(p) - w/2;
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113 | int16_t y = gunner_get_y_screen(p) - h/2 - 10; |
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114 | 267 | up20180655 | double curr_health = gunner_get_curr_health(p);
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115 | double health = gunner_get_health(p);
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116 | double perc = curr_health/health;
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117 | 323 | up20180642 | rectangle_set_pos(p->green_bar, x, y); rectangle_set_size(p->green_bar, (uint16_t)(w*perc), 10);
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118 | rectangle_set_pos(p->red_bar, x+(int16_t)(w*perc), y); rectangle_set_size(p->red_bar, (uint16_t)(w*(1.0-perc)), 10); |
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119 | 307 | up20180642 | char buf[20]; sprintf(buf, "%d/%d", (int)p->current_health, (int)p->health); |
120 | 314 | up20180642 | text_set_string(p->txt, buf); |
121 | 307 | up20180642 | text_set_pos(p->txt, x+w/2, y+10/2); |
122 | 314 | up20180642 | rectangle_draw(p->green_bar); |
123 | rectangle_draw(p->red_bar); |
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124 | 307 | up20180642 | text_draw(p->txt); |
125 | 229 | up20180655 | } |
126 | |||
127 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2){ |
128 | double dx = gunner_get_x(p1) - gunner_get_x(p2);
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129 | double dy = gunner_get_y(p1) - gunner_get_y(p2);
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130 | return sqrt(dx*dx+dy*dy);
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131 | } |
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132 | |||
133 | 203 | up20180642 | struct bullet{
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134 | 236 | up20180642 | const gunner_t *shooter;
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135 | 203 | up20180642 | double x, y; //real position |
136 | 226 | up20180642 | double vx, vy;
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137 | 203 | up20180642 | sprite_t *b; |
138 | 267 | up20180655 | double damage;
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139 | 203 | up20180642 | }; |
140 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){ |
141 | 203 | up20180642 | bullet_t *ret = malloc(sizeof(bullet_t));
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142 | if(ret == NULL) return NULL; |
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143 | 236 | up20180642 | ret->shooter = shooter; |
144 | 227 | up20180642 | ret-> x = x; |
145 | ret-> y = y; |
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146 | ret->vx = vx; |
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147 | ret->vy = vy; |
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148 | 232 | up20180655 | ret->damage = 10;
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149 | 203 | up20180642 | ret->b = sprite_ctor(b); |
150 | if(ret->b == NULL){ |
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151 | bullet_dtor(ret); |
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152 | return NULL; |
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153 | 227 | up20180642 | } |
154 | double angle = atan2(-ret->vy, ret->vx);
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155 | sprite_set_angle(ret->b, angle-M_PI_2); |
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156 | return ret;
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157 | 203 | up20180642 | } |
158 | 320 | up20180655 | |
159 | 203 | up20180642 | void (bullet_dtor)(bullet_t *p){
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160 | if(p == NULL) return; |
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161 | sprite_dtor(p->b); |
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162 | free(p); |
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163 | } |
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164 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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165 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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166 | 320 | up20180655 | double (bullet_get_vx) (const bullet_t *p){ return p->vx; } |
167 | double (bullet_get_vy) (const bullet_t *p){ return p->vy; } |
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168 | 323 | up20180642 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (int16_t)((p->x-x_origin)*scale); } |
169 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (int16_t)((p->y-y_origin)*scale); } |
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170 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p){ return p->damage; } |
171 | void (bullet_set_damage) (bullet_t *p, double damage) { |
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172 | 230 | up20180655 | if (damage < 0) damage = 0; |
173 | p->damage = damage; |
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174 | } |
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175 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p){ return p->shooter; } |
176 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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177 | p->x += p->vx; |
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178 | p->y += p->vy; |
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179 | } |
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180 | 231 | up20180655 | |
181 | void (bullet_update_movement_list)(list_t *bullet_list){
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182 | if (list_size(bullet_list) == 0) return; |
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183 | |||
184 | list_node_t *it = list_begin(bullet_list); |
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185 | while (it != list_end(bullet_list)) {
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186 | bullet_update_movement(*(bullet_t**)list_node_val(it)); |
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187 | it = list_node_next(it); |
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188 | } |
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189 | } |
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190 | |||
191 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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192 | const int16_t x_screen = bullet_get_x_screen(p);
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193 | const int16_t y_screen = bullet_get_y_screen(p);
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194 | sprite_set_pos (p->b, x_screen, y_screen); |
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195 | sprite_set_scale(p->b, scale); |
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196 | sprite_draw (p->b); |
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197 | } |
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198 | 216 | up20180642 | |
199 | 248 | up20180655 | void (gunner_draw_list)(list_t *shooter_list) {
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200 | if (list_size(shooter_list) == 0) return; |
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201 | |||
202 | list_node_t *it = list_begin(shooter_list); |
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203 | while (it != list_end(shooter_list)) {
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204 | gunner_draw(*(gunner_t**)list_node_val(it)); |
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205 | it = list_node_next(it); |
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206 | } |
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207 | } |
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208 | |||
209 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list) {
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210 | if (list_size(bullet_list) == 0) return; |
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211 | |||
212 | list_node_t *it = list_begin(bullet_list); |
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213 | while (it != list_end(bullet_list)) {
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214 | bullet_draw(*(bullet_t**)list_node_val(it)); |
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215 | it = list_node_next(it); |
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216 | } |
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217 | } |
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218 | |||
219 | 216 | up20180642 | struct map{
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220 | basic_sprite_t *bsp_background; |
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221 | sprite_t *background; |
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222 | uint8_t *collide; |
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223 | 309 | up20180642 | uint8_t *collide_gunner; |
224 | int32_t *prev; |
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225 | uint8_t *visited; |
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226 | 216 | up20180642 | }; |
227 | 309 | up20180642 | static int (map_collides_gunner_pos)(const map_t *p, double shooter_x, double shooter_y, double radius) { |
228 | for (double x = -radius; x <= radius; x += 1) { |
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229 | double y1 = sqrt(radius*radius - x*x);
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230 | double y2 = -y1;
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231 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
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232 | } |
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233 | return 0; |
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234 | } |
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235 | 321 | up20180642 | map_t* (map_ctor)(const char *const *background, const char *const *collide){ |
236 | 216 | up20180642 | map_t *ret = malloc(sizeof(map_t));
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237 | if(ret == NULL) return NULL; |
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238 | |||
239 | ret->bsp_background = NULL;
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240 | ret->background = NULL;
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241 | ret->collide = NULL;
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242 | 309 | up20180642 | ret->prev = NULL;
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243 | ret->visited = NULL;
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244 | 216 | up20180642 | |
245 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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246 | ret->background = sprite_ctor(ret->bsp_background); |
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247 | if(ret->bsp_background == NULL || |
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248 | 307 | up20180642 | ret->background == NULL){ map_dtor(ret); return NULL; } |
249 | 216 | up20180642 | |
250 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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251 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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252 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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253 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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254 | ret->collide = malloc(W*H*sizeof(uint8_t));
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255 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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256 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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257 | for(unsigned i = 0; i < W*H; ++i){ |
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258 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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259 | } |
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260 | basic_sprite_dtor(bsp_collide); |
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261 | |||
262 | 309 | up20180642 | ret->collide_gunner = malloc(W*H*sizeof(uint8_t));
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263 | if(ret->collide_gunner == NULL){ map_dtor(ret); return NULL; } |
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264 | for(size_t i = 0; i < W*H; ++i){ |
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265 | 323 | up20180642 | uint16_t x = i%W, y = (uint16_t)(i/W); |
266 | 309 | up20180642 | ret->collide_gunner[i] = (map_collides_gunner_pos(ret, x, y, 36) ? 1 : 0); |
267 | } |
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268 | 307 | up20180642 | |
269 | 309 | up20180642 | ret->prev = malloc(W*H*sizeof(int32_t));
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270 | ret->visited = malloc(W*H*sizeof(uint8_t));
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271 | |||
272 | if(ret->prev == NULL || ret->visited == NULL){ |
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273 | 307 | up20180642 | map_dtor(ret); |
274 | return NULL; |
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275 | } |
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276 | 216 | up20180642 | return ret;
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277 | } |
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278 | void (map_dtor)(map_t *p){
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279 | if(p == NULL) return; |
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280 | sprite_dtor(p->background); |
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281 | basic_sprite_dtor(p->bsp_background); |
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282 | free(p->collide); |
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283 | 309 | up20180642 | free(p->prev); |
284 | free(p->visited); |
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285 | 216 | up20180642 | free(p); |
286 | } |
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287 | 323 | up20180642 | static int16_t (map_get_x_screen)(const map_t *p){ return (int16_t)((-x_origin)*scale); } |
288 | static int16_t (map_get_y_screen)(const map_t *p){ return (int16_t)((-y_origin)*scale); } |
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289 | uint16_t (map_get_width) (const map_t *p){ return sprite_get_w(p->background); } |
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290 | uint16_t (map_get_height) (const map_t *p){ return sprite_get_h(p->background); } |
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291 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
292 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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293 | 323 | up20180642 | int16_t x_ = (int16_t)x, y_ = (int16_t)y; |
294 | 216 | up20180642 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
295 | 323 | up20180642 | int32_t pos = x_ + y_*w; |
296 | if(0 <= pos && pos < w*h) return p->collide[pos]; |
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297 | else return false; |
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298 | 216 | up20180642 | } |
299 | 309 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
300 | 323 | up20180642 | double radius = dmax(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
301 | 309 | up20180642 | return map_collides_gunner_pos(p, gunner_get_x(shooter), gunner_get_y(shooter), radius);
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302 | } |
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303 | 321 | up20180642 | int (map_make_dijkstra)(map_t *p, double x_, double y_){ |
304 | 324 | up20180642 | int16_t x = (int16_t)x_, y = (int16_t)y_; |
305 | 309 | up20180642 | |
306 | 307 | up20180642 | const uint16_t W = basic_sprite_get_w(p->bsp_background),
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307 | H = basic_sprite_get_h(p->bsp_background); |
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308 | 309 | up20180642 | |
309 | static uint8_t first_time = true; |
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310 | if(first_time){
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311 | for(size_t i = 0; i < W*H; ++i) p->prev[i] = -1; |
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312 | first_time = false;
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313 | } |
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314 | 307 | up20180642 | /// ACTUAL DIJKSTRA
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315 | queue_t *q = queue_ctor(); |
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316 | 309 | up20180642 | |
317 | memset(p->visited, false, W*H*sizeof(uint8_t)); |
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318 | |||
319 | 307 | up20180642 | int *ptr;
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320 | 309 | up20180642 | int32_t c, pos; |
321 | c = y*W+x; p->prev[c] = c; ptr = malloc(sizeof(int)); *ptr = c; queue_push(q, ptr); |
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322 | |||
323 | 307 | up20180642 | while(!queue_empty(q)){
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324 | 309 | up20180642 | c = *(int*)queue_top(q); free(queue_top(q)); queue_pop(q);
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325 | 324 | up20180642 | x = (int16_t)(c%W), y = (int16_t)(c/W); |
326 | 309 | up20180642 | if(p->visited[c]) continue; |
327 | p->visited[c] = true;
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328 | if(p->collide_gunner[c]) continue; |
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329 | if(0 <= x-1){ pos = y*W+(x-1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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330 | if(x+1 < W ){ pos = y*W+(x+1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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331 | if(0 <= y-1){ pos = (y-1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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332 | if(y+1 < H ){ pos = (y+1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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333 | 307 | up20180642 | } |
334 | 220 | up20180655 | |
335 | 309 | up20180642 | queue_dtor(q); |
336 | 307 | up20180642 | |
337 | 309 | up20180642 | return SUCCESS;
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338 | 220 | up20180655 | } |
339 | 321 | up20180642 | int (map_where_to_follow)(const map_t *p, double x, double y, double *theta){ |
340 | 309 | up20180642 | const uint16_t W = basic_sprite_get_w(p->bsp_background);
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341 | 324 | up20180642 | int16_t x_ = (int16_t)x, y_ = (int16_t)y; |
342 | int32_t pos = y_*W+x_; |
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343 | int16_t newx = (int16_t)(p->prev[pos]%W), newy = (int16_t)(p->prev[pos]/W); |
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344 | 309 | up20180642 | *theta = atan2(-(newy-y_), newx-x_); |
345 | return SUCCESS;
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346 | } |
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347 | 220 | up20180655 | |
348 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
349 | 323 | up20180642 | double radius = dmax(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
350 | 226 | up20180642 | double bullet_x = bullet_get_x(bull);
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351 | double bullet_y = bullet_get_y(bull);
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352 | for (double x = -radius; x < radius; x += 1){ |
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353 | double y1 = sqrt(radius*radius - x*x);
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354 | double y2 = -y1;
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355 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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356 | } |
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357 | 220 | up20180655 | return 0; |
358 | } |
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359 | |||
360 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull){ |
361 | 236 | up20180642 | if(bull->shooter == shooter) return false; |
362 | |||
363 | 323 | up20180642 | double shooter_radius = dmax(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
364 | 228 | up20180655 | double shooter_x = gunner_get_x(shooter);
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365 | double shooter_y = gunner_get_y(shooter);
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366 | |||
367 | 323 | up20180642 | double bullet_radius = dmax(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
368 | 228 | up20180655 | double bullet_x = bullet_get_x(bull);
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369 | double bullet_y = bullet_get_y(bull);
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370 | |||
371 | double dx = shooter_x - bullet_x;
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372 | double dy = shooter_y - bullet_y;
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373 | double distance = sqrt(dx*dx + dy*dy);
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374 | return distance <= shooter_radius+bullet_radius;
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375 | } |
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376 | |||
377 | 308 | up20180655 | double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2) { |
378 | 233 | up20180655 | double shooter1_x = gunner_get_x(shooter1);
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379 | double shooter1_y = gunner_get_y(shooter1);
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380 | |||
381 | double shooter2_x = gunner_get_x(shooter2);
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382 | double shooter2_y = gunner_get_y(shooter2);
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383 | |||
384 | double dx = shooter1_x - shooter2_x;
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385 | double dy = shooter1_y - shooter2_y;
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386 | 308 | up20180655 | return sqrt(dx*dx + dy*dy);
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387 | } |
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388 | |||
389 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2) { |
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390 | 320 | up20180655 | if (shooter1 == shooter2) return false; |
391 | 323 | up20180642 | double shooter1_radius = dmax(sprite_get_w(shooter1->dude), sprite_get_h(shooter1->dude))/2.0; |
392 | double shooter2_radius = dmax(sprite_get_w(shooter2->dude), sprite_get_h(shooter2->dude))/2.0; |
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393 | 308 | up20180655 | double distance = distance_gunners(shooter1, shooter2);
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394 | 233 | up20180655 | return distance <= shooter1_radius+shooter2_radius;
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395 | } |
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396 | |||
397 | 216 | up20180642 | void (map_draw)(map_t *p){
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398 | const int16_t x_screen = map_get_x_screen(p);
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399 | const int16_t y_screen = map_get_y_screen(p);
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400 | sprite_set_pos (p->background, x_screen, y_screen); |
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401 | sprite_set_scale(p->background, scale); |
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402 | sprite_draw (p->background); |
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403 | } |