root / proj / libs / classes / include / list.h @ 325
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#ifndef LIST_H_INCLUDED
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#define LIST_H_INCLUDED
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struct list_node;
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/**
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* @brief List node.
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*
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* Can be used like a C++ std::list iterator.
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* A list node stores a void* to allow for more flexibility.
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*/
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typedef struct list_node list_node_t; |
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/**
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* @brief Construct list node.
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* @param p Pointer to previous list node
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* @param n Pointer to next list node
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* @param val Value to be stored in the list node
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* @return Pointer to created list node
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*/
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list_node_t* (list_node_ctor)(list_node_t *p, list_node_t *n, void *val);
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/**
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* @brief Destruct list node.
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* @param p Pointer to list node to be destroyed
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*/
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void (list_node_dtor)(list_node_t *p);
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/**
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* @brief Get next node.
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* @param p Pointer to list node
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* @return Pointer to next list node
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*/
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list_node_t* (list_node_next)(const list_node_t *p);
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/**
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* @brief Get previous node.
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* @param p Pointer to list node
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* @return Pointer to previous list node
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*/
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list_node_t* (list_node_prev)(const list_node_t *p);
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/**
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* @brief Get value stored in the node.
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* @param p Pointer to list node
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* @return Pointer to the stored value (which is in turn a void*).
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*/
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void** (list_node_val )(list_node_t *p);
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struct list;
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/**
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* @brief List.
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*
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* Can be used like a C++ std::list.
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* A list_t is a sequence of list_node_t nodes, that store void* to allow for more flexibility.
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*/
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typedef struct list list_t; |
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/**
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* @brief Construct empty list.
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* @return Pointer to created list
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*/
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list_t* (list_ctor) (void);
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/**
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* @brief Destruct list.
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*
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* A list can only be destroyed once it is empty.
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* This is because a list stores void*, whose memory most likely need to be free'd.
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* @param l Pointer to list to be destroyed
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* @return SUCCESS if the destruction was successful, other value otherwise.
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*/
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int (list_dtor) (list_t *l);
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/**
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* @brief Get pointer to the first node of the list.
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* @param l Pointer to list
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* @return Pointer to first node of the list.
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*/
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list_node_t* (list_begin) (list_t *l); |
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/**
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* @brief Get pointer to the past-the-end node of the list.
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* @param l Pointer to list
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* @return Pointer to past-the-end node of the list
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*/
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list_node_t* (list_end) (list_t *l); |
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/**
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* @brief Get size of the list.
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* @param l Pointer to list
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* @return Size of the list
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*/
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size_t (list_size) (const list_t *l);
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/**
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* @brief Know if list is empty or not.
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* @param l Pointer to list
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* @return true if the list is empty (size is zero), false otherwise
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*/
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int (list_empty) (const list_t *l); |
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/**
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* @brief Insert value in list.
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* @param l Pointer to list
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* @param position Pointer to node, before which the new value will be inserted
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* @param val Value to be inserted before position
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* @return Pointer to newly-created node
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*/
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list_node_t* (list_insert) (list_t *l, list_node_t *position, void *val);
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/**
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* @brief Erase value in list.
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* @param l Pointer to list
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* @param position Node to be deleted
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* @return Value contained in the deleted node, which must be free'd if appropriate
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*/
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void* (list_erase) (list_t *l, list_node_t *position);
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/**
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* @brief Insert new value at the end of the list.
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* @param l Pointer to list
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* @param val Value to be inserted
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*/
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void (list_push_back)(list_t *l, void *val); |
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/**
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* @brief Get first element of the list.
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* @param l Pointer to list
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* @return Pointer to value at the beginning of the list
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*/
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void** (list_front) (list_t *l);
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/**
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* @brief Erase first element of the list.
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* @param l Pointer to list
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*/
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void (list_pop_front)(list_t *l);
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/**
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* @brief Find value in list.
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*
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* Values are found by direct comparison of void*
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* @param l Pointer to list
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* @param val Pointer to value to be found in the list
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* @return Node whose value compares equal to val, or past-the-end node if not found
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*/
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list_node_t* (list_find) (list_t *l, void *val);
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#endif //LIST_H_INCLUDED |