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root / proj / src / proj.c @ 324

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#include <lcom/lcf.h>
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#include <lcom/proj.h>
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#include <lcom/liblm.h>
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#include <math.h>
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#include "proj_macros.h"
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#include "proj_func.h"
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#include "kbc.h"
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#include "timer.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "graph.h"
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#include "menu.h"
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#include "rtc.h"
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#include "hltp.h"
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#include "interrupts_func.h"
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#include "makecode_map.h"
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#include "graph.h"
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#include "rectangle.h"
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#include "font.h"
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#include "ent.h"
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#include "crosshair.h"
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#include "shooter.h"
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#include "zombie.h"
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#include "pistol.h"
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#include "nothing.h"
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#include "bullet.h"
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#include "map1.h"
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#include "errors.h"
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#include "list.h"
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int main(int argc, char* argv[]) {
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    lcf_set_language("EN-US");
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    lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
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    lcf_log_output("/home/lcom/labs/proj/output.txt");
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    if (lcf_start(argc, argv)) return 1;
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47
    lcf_cleanup();
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    return 0;
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}
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static basic_sprite_t       *bsp_crosshair = NULL;
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static basic_sprite_t       *bsp_shooter   = NULL;
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static basic_sprite_t       *bsp_zombie    = NULL;
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static basic_sprite_t       *bsp_pistol    = NULL;
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static basic_sprite_t       *bsp_nothing   = NULL;
57
static basic_sprite_t       *bsp_bullet    = NULL;
58
static map_t                *map1          = NULL;
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static sprite_t             *sp_crosshair  = NULL;
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static int (singleplayer)(void);
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static int (multiplayer)(void);
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static int (chat)(void);
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int(proj_main_loop)(int argc, char *argv[]) {
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    int r;
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    if(font_init()){ printf("Failed to initialize fonts\n"); return 1; }
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    /// subscribe interrupts
71
    if (subscribe_all()) { return 1; }
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    /// initialize graphics
74
    if(graph_init(GRAPH_MODE)){
75
        printf("%s: failed to initalize graphics.\n", __func__);
76
        if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
77
        return 1;
78
    }
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    /// Load stuff
81
    {
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        graph_clear_screen();
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        text_t *txt = text_ctor(font_get_default(), "Loading...");
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        text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2);
85
        text_set_valign(txt, text_valign_center);
86
        text_set_halign(txt, text_halign_center);
87
        text_set_color(txt, TEXT_COLOR);
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        text_draw(txt);
89
        text_dtor(txt);
90
        graph_draw();
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        bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
93
        bsp_shooter   = get_shooter  (); if(bsp_shooter   == NULL) printf("Failed to get shooter\n");
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        bsp_zombie    = get_zombie   (); if(bsp_zombie    == NULL) printf("Failed to get zombie\n");
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        bsp_pistol    = get_pistol   (); if(bsp_pistol    == NULL) printf("Failed to get pistol\n");
96
        bsp_nothing   = get_nothing  (); if(bsp_nothing   == NULL) printf("Failed to get nothing\n");
97
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n");
98
        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n");
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        sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
101
    }
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    menu_t *main_menu = menu_ctor(font_get_default());
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    menu_add_item(main_menu, "Single player");
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    menu_add_item(main_menu, "Multiplayer");
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    menu_add_item(main_menu, "Chat");
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    menu_add_item(main_menu, "Exit");
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    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
110
    uint8_t last_lb = 0;
111
    struct packet pp;
112
    keys_t *keys = get_key_presses();
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    /// loop stuff
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    int click = 0;
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    uint64_t int_vector = 0;
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    int good = true;
118
    while (good) {
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        /* Get a request message. */
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        if((r = get_interrupts_vector(&int_vector))) return r;
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        uint32_t n = 1;
122
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
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            if (int_vector & n) {
124
                interrupt_handler(i);
125
                switch (i) {
126
                    case TIMER0_IRQ:
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                    graph_clear_screen();
129
                    switch(menu_update_state(main_menu, click)){
130
                        case -1: break;
131
                        case  0: singleplayer(); break; //campaign(); break;
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                        case  1: multiplayer() ; break;
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                        case  2: chat(); break;
134
                        case  3: good = false; break;
135
                    }
136
                    menu_draw(main_menu);
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                    click = 0;
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                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
141
                    sprite_draw(sp_crosshair);
142
                    graph_draw();
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                    break;
145
                    case KBC_IRQ:
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                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
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                    case MOUSE_IRQ:
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                    if (mouse_get_counter_mouse_ih() >= 3) {
149
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
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                        update_mouse(&pp);
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                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
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                        last_lb = keys->lb_pressed;
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                        mouse_set_counter_mouse_ih(0);
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                    }
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                    break;
156
                    case COM1_IRQ: nctp_ih(); break;
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                }
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            }
159
        }
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    }
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    basic_sprite_dtor      (bsp_crosshair); bsp_crosshair = NULL;
163
    basic_sprite_dtor      (bsp_shooter  ); bsp_shooter   = NULL;
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    basic_sprite_dtor      (bsp_zombie   ); bsp_zombie    = NULL;
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    sprite_dtor            (sp_crosshair ); sp_crosshair  = NULL;
166
    basic_sprite_dtor      (bsp_pistol   ); bsp_pistol    = NULL;
167
    basic_sprite_dtor      (bsp_nothing  ); bsp_nothing   = NULL;
168
    map_dtor               (map1         ); map1          = NULL;
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    font_free();
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    // Unsubscribe interrupts
172
    if (unsubscribe_all()) {
173
        if (cleanup())
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        printf("%s: failed to cleanup.\n", __func__);
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        return 1;
176
    }
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    if (cleanup()) {
179
        printf("%s: failed to cleanup.\n", __func__);
180
        return 1;
181
    }
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    return 0;
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}
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static host_info_t     *host_info   = NULL;
187
static remote_info_t   *remote_info = NULL;
188
static bullet_info_t   *bullet_info = NULL;
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static void multiplayer_process(const uint8_t *p, const size_t sz) {
191
    void *dest = NULL;
192
    hltp_type tp = hltp_interpret(p, sz, &dest);
193
    switch(tp){
194
        case hltp_type_host:
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            host_info_dtor(host_info);
196
            host_info = (host_info_t*)dest;
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            break;
198
        case hltp_type_remote:
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            remote_info_dtor(remote_info);
200
            remote_info = (remote_info_t*)dest;
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            break;
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        case hltp_type_bullet:
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            bullet_info_dtor(bullet_info);
204
            bullet_info = (bullet_info_t*)dest;
205
            break;
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        case hltp_type_invalid: break;
207
        case hltp_type_string : break;
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    }
209
}
210
static int (multiplayer_host)(void);
211
static int (multiplayer_remote)(void);
212
static int (multiplayer)(void) {
213
    int r;
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    menu_t *main_menu = menu_ctor(font_get_default());
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    menu_add_item(main_menu, "Create");
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    menu_add_item(main_menu, "Connect");
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    menu_add_item(main_menu, "Back");
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    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
221
    uint8_t last_lb = 0;
222
    struct packet pp;
223
    keys_t *keys = get_key_presses();
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    /// loop stuff
226
    int click = 0;
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    uint64_t int_vector = 0;
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    int good = true;
229
    while (good) {
230
        /* Get a request message. */
231
        if((r = get_interrupts_vector(&int_vector))) return r;
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        uint32_t n = 1;
233
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
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            if (int_vector & n) {
235
                interrupt_handler(i);
236
                switch (i) {
237
                    case TIMER0_IRQ:
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                    graph_clear_screen();
240
                    switch(menu_update_state(main_menu, click)){
241
                        case -1: break;
242
                        case  0: multiplayer_host(); break;
243
                        case  1: multiplayer_remote(); break;
244
                        case  2: good = false; break;
245
                    }
246
                    menu_draw(main_menu);
247
248
                    click = 0;
249
250
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
251
                    sprite_draw(sp_crosshair);
252
                    graph_draw();
253
254
                    break;
255
                    case KBC_IRQ:
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                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
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                    case MOUSE_IRQ:
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                    if (mouse_get_counter_mouse_ih() >= 3) {
259
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
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                        update_mouse(&pp);
261
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
262
                        last_lb = keys->lb_pressed;
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                        mouse_set_counter_mouse_ih(0);
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                    }
265
                    break;
266
                    case COM1_IRQ: nctp_ih(); break;
267
                }
268
            }
269
        }
270
    }
271
    return 0;
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}
273
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static int (multiplayer_host)(void) {
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    int r;
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    nctp_dump();
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    nctp_set_processor(multiplayer_process);
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    ent_set_scale(DEFAULT_SCALE);
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    text_timer_t *in_game_timer = timer_ctor(font_get_default());
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283
    list_t *shooter_list = list_ctor();
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    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
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    gunner_set_spawn(shooter1, 75, 75);
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    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter2 == NULL) printf("Failed to get shooter2\n");
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    gunner_set_spawn(shooter2, 975, 75);
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291
    list_insert(shooter_list, list_end(shooter_list), shooter1);
292
    list_insert(shooter_list, list_end(shooter_list), shooter2);
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294
    do {
295
        get_random_spawn(map1, shooter1, shooter_list);
296
        get_random_spawn(map1, shooter2, shooter_list);
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    } while (distance_gunners(shooter1, shooter2) < 500);
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    host_info = host_info_ctor(shooter1, shooter2);
300
    remote_info = remote_info_ctor();
301
    bullet_info = bullet_info_ctor();
302
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    list_t *bullet_list  = list_ctor();
304
305
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
306
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
307
308
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
309
    uint8_t last_lb = 0;
310
    struct packet pp;
311
    keys_t *keys = get_key_presses();
312
    /// loop stuff
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    uint64_t int_vector = 0;
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    int good = true;
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    int state = 0; // -1 for remote win, 0 for draw, 1 for host win
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    list_node_t *p1, *p2; // player states
317
    int state_1, state_2;
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    while (good) {
319
        if ((r = get_interrupts_vector(&int_vector))) return r;
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        uint32_t n = 1;
321
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
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            if (int_vector & n) {
323
                interrupt_handler(i);
324
                switch (i) {
325
                    case TIMER0_IRQ:
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                    if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer);
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                    update_movement(map1, shooter1, keys, shooter_list);
329
                    update_movement(map1, shooter2, &(remote_info->remote_keys_pressed), shooter_list);
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                    update_game_state(map1, shooter_list, bullet_list);
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                    p1 = list_find(shooter_list, shooter1);
334
                    p2 = list_find(shooter_list, shooter2);
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                    if ((state_1 = (p1 == list_end(shooter_list))) || (state_2 = (p2 == list_end(shooter_list)))) {
337
                        state = state_1 - state_2;
338
                        good = false;
339
                        break;
340
                    }
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                    double angle = get_mouse_angle(shooter1);
343
                    gunner_set_angle(shooter1, angle - M_PI_2);
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                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
346
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
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                    gunner_set_angle(shooter2, remote_info->remote_angle);
349
350
                    build_host_structure(host_info, shooter1, shooter2, bullet_list);
351
352
                    hltp_send_host_info(host_info);
353
354
                    graph_clear_screen();
355
                    map_draw   (map1);
356
                    bullet_draw_list(bullet_list);
357
                    gunner_draw_list(shooter_list);
358
359
                    text_draw(in_game_timer->text);
360
361
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
362
                    sprite_draw(sp_crosshair);
363
                    graph_draw();
364
365
                    break;
366
                    case KBC_IRQ:
367 321 up20180642
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
368 320 up20180655
                        good = false;
369
                    }
370
                    break;
371
                    case MOUSE_IRQ:
372 323 up20180642
                    if (mouse_get_counter_mouse_ih() >= 3) {
373
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
374 320 up20180655
                        update_mouse(&pp);
375
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
376
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
377
                        last_lb = keys->lb_pressed;
378 323 up20180642
                        mouse_set_counter_mouse_ih(0);
379 320 up20180655
                    }
380
                    break;
381
382
                    case COM1_IRQ:
383
                        nctp_ih();
384
                        if (bullet_info->new_bullet) {
385
                            shoot_bullet(shooter2, bullet_list, bsp_bullet);
386
                            bullet_info->new_bullet = false;
387
                        }
388
                        break;
389
                }
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            }
391
        }
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    }
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394 320 up20180655
    while(list_size(shooter_list) > 0){
395
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
396
        gunner_dtor(p);
397
    }
398
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
399
400
    while(list_size(bullet_list) > 0){
401
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
402
        bullet_dtor(p);
403
    }
404
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
405
406
    host_info_dtor(host_info);
407
    remote_info_dtor(remote_info);
408
    bullet_info_dtor(bullet_info);
409
410
    timer_dtor(in_game_timer); in_game_timer = NULL;
411
412 308 up20180655
    return 0;
413 311 up20180655
}
414 320 up20180655
static int (multiplayer_remote)(void) {
415 311 up20180655
    int r;
416 308 up20180655
417 311 up20180655
    nctp_dump();
418
    nctp_set_processor(multiplayer_process);
419
420
    ent_set_scale(DEFAULT_SCALE);
421 314 up20180642
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
422 311 up20180655
423
    list_t *shooter_list = list_ctor();
424
425 321 up20180642
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 2); if(shooter1 == NULL) printf("Failed to get shooter1\n");
426 311 up20180655
    gunner_set_spawn(shooter1, 75, 75);
427
428 321 up20180642
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n");
429 311 up20180655
    gunner_set_spawn(shooter2, 975, 75);
430
431
    list_insert(shooter_list, list_end(shooter_list), shooter1);
432
    list_insert(shooter_list, list_end(shooter_list), shooter2);
433
434 320 up20180655
    host_info = host_info_ctor(shooter2, shooter1);
435
    remote_info = remote_info_ctor();
436
    bullet_info = bullet_info_ctor();
437 311 up20180655
438
    list_t *bullet_list  = list_ctor();
439
440
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
441
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
442
443
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
444
    uint8_t last_lb = 0;
445
    struct packet pp;
446
    keys_t *keys = get_key_presses();
447
448
    /// loop stuff
449 323 up20180642
    uint64_t int_vector = 0;
450 311 up20180655
    int good = true;
451
    while (good) {
452
        if ((r = get_interrupts_vector(&int_vector))) return r;
453 321 up20180642
        uint32_t n = 1;
454
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
455 320 up20180655
            if (int_vector & n) {
456
                interrupt_handler(i);
457
                switch (i) {
458
                    case TIMER0_IRQ:
459 321 up20180642
                    if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer);
460 311 up20180655
461 320 up20180655
                    double angle = get_mouse_angle(shooter1);
462 311 up20180655
463 320 up20180655
                    build_remote_structure(remote_info, keys, angle);
464 311 up20180655
465 320 up20180655
                    hltp_send_remote_info(remote_info);
466 311 up20180655
467 320 up20180655
                    gunner_set_pos(shooter1, host_info->remote_x, host_info->remote_y);
468
                    gunner_set_angle(shooter1, host_info->remote_angle);
469
                    gunner_set_health(shooter1, host_info->remote_health);
470
                    gunner_set_curr_health(shooter1, host_info->remote_current_health);
471 311 up20180655
472 320 up20180655
                    gunner_set_pos(shooter2, host_info->host_x, host_info->host_y);
473
                    gunner_set_angle(shooter2, host_info->host_angle);
474
                    gunner_set_health(shooter2, host_info->host_health);
475
                    gunner_set_curr_health(shooter2, host_info->host_current_health);
476 311 up20180655
477 320 up20180655
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
478
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
479 311 up20180655
480 321 up20180642
                    for (size_t j = 0; j < host_info->no_bullets; j++) {
481
                        if (host_info->bullets_shooter[j]) { // remote
482
                            bullet_t *bullet = bullet_ctor(shooter1, bsp_bullet, host_info->bullets_x[j], host_info->bullets_y[j], host_info->bullets_vx[j], host_info->bullets_vy[j]);
483 320 up20180655
                            list_insert(bullet_list, list_end(bullet_list), bullet);
484
                        } else { // host
485 321 up20180642
                            bullet_t *bullet = bullet_ctor(shooter2, bsp_bullet, host_info->bullets_x[j], host_info->bullets_y[j], host_info->bullets_vx[j], host_info->bullets_vy[j]);
486 320 up20180655
                            list_insert(bullet_list, list_end(bullet_list), bullet);
487
                        }
488
                    }
489
490
                    graph_clear_screen();
491
                    map_draw   (map1);
492
                    bullet_draw_list(bullet_list);
493
                    gunner_draw_list(shooter_list);
494
495
                    text_draw(in_game_timer->text);
496
497
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
498
                    sprite_draw(sp_crosshair);
499
                    graph_draw();
500
501
                    while(list_size(bullet_list) > 0){
502
                        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
503
                        bullet_dtor(p);
504
                    }
505
506
                    break;
507
                    case KBC_IRQ:
508 321 up20180642
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
509 320 up20180655
                        good = false;
510
                    }
511
                    break;
512
                    case MOUSE_IRQ:
513 323 up20180642
                    if (mouse_get_counter_mouse_ih() >= 3) {
514
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
515 320 up20180655
                        update_mouse(&pp);
516
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed) {
517
                            bullet_info->new_bullet = true;
518
                            hltp_send_bullet_info(bullet_info);
519
                        }
520
                        last_lb = keys->lb_pressed;
521 323 up20180642
                        mouse_set_counter_mouse_ih(0);
522 320 up20180655
                    }
523
                    break;
524
525
                    case COM1_IRQ: nctp_ih(); break;
526
                }
527 311 up20180655
            }
528
        }
529 320 up20180655
    }
530 311 up20180655
531 320 up20180655
    while(list_size(shooter_list) > 0){
532
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
533
        gunner_dtor(p);
534
    }
535
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
536
537
    while(list_size(bullet_list) > 0){
538
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
539
        bullet_dtor(p);
540
    }
541
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
542
543
    host_info_dtor(host_info);
544
    remote_info_dtor(remote_info);
545
    bullet_info_dtor(bullet_info);
546
547
    timer_dtor(in_game_timer); in_game_timer = NULL;
548
549 311 up20180655
    return 0;
550
}
551
552 300 up20180642
static int (campaign)(void);
553 301 up20180642
static int (zombies)(void);
554 300 up20180642
static int (singleplayer)(void) {
555
556 295 up20180642
    int r;
557
558 314 up20180642
    menu_t *main_menu = menu_ctor(font_get_default());
559 300 up20180642
    menu_add_item(main_menu, "Campaign");
560
    menu_add_item(main_menu, "Zombies");
561
    menu_add_item(main_menu, "Back");
562
563
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
564
    uint8_t last_lb = 0;
565
    struct packet pp;
566
    keys_t *keys = get_key_presses();
567
568
    /// loop stuff
569
    int click = 0;
570 323 up20180642
    uint64_t int_vector = 0;
571 300 up20180642
    int good = true;
572
    while (good) {
573
        /* Get a request message. */
574 304 up20180642
        if((r = get_interrupts_vector(&int_vector))) return r;
575 321 up20180642
        uint32_t n = 1;
576
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
577 304 up20180642
            if (int_vector & n) {
578
                interrupt_handler(i);
579
                switch (i) {
580 305 up20180642
                    case TIMER0_IRQ:
581 300 up20180642
582 304 up20180642
                    graph_clear_screen();
583
                    switch(menu_update_state(main_menu, click)){
584
                        case -1: break;
585
                        case  0: campaign(); break;
586
                        case  1: zombies(); break;
587
                        case  2: good = false; break;
588
                    }
589
                    menu_draw(main_menu);
590 300 up20180642
591 304 up20180642
                    click = 0;
592 300 up20180642
593 304 up20180642
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
594
                    sprite_draw(sp_crosshair);
595
                    graph_draw();
596 300 up20180642
597 304 up20180642
                    break;
598 305 up20180642
                    case KBC_IRQ:
599 321 up20180642
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
600 305 up20180642
                    case MOUSE_IRQ:
601 323 up20180642
                    if (mouse_get_counter_mouse_ih() >= 3) {
602
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
603 304 up20180642
                        update_mouse(&pp);
604
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
605
                        last_lb = keys->lb_pressed;
606 323 up20180642
                        mouse_set_counter_mouse_ih(0);
607 300 up20180642
                    }
608
                    break;
609 305 up20180642
                    case COM1_IRQ: nctp_ih(); break;
610 304 up20180642
                }
611 300 up20180642
            }
612
        }
613
    }
614
615
    return 0;
616
}
617
618
static int (campaign)(void){
619
620
    int r;
621
622 295 up20180642
    ent_set_scale(DEFAULT_SCALE);
623 314 up20180642
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
624 295 up20180642
625
    list_t *shooter_list = list_ctor();
626
627 321 up20180642
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
628 295 up20180642
    gunner_set_spawn(shooter1, 75, 75);
629
    gunner_set_pos(shooter1, 75, 75);
630
631 321 up20180642
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, GUNNER_PLAYER, 2);
632 295 up20180642
    gunner_set_spawn(shooter2, 975, 75);
633
    gunner_set_pos(shooter2, 775, 75);
634
635
    list_insert(shooter_list, list_end(shooter_list), shooter1);
636
    list_insert(shooter_list, list_end(shooter_list), shooter2);
637
638
    list_t *bullet_list  = list_ctor();
639
640
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
641 305 up20180642
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
642 295 up20180642
643 305 up20180642
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
644
    uint8_t last_lb = 0;
645
    struct packet pp;
646
    keys_t *keys = get_key_presses();
647 295 up20180642
648
    /// loop stuff
649 323 up20180642
    uint64_t int_vector = 0;
650 296 up20180642
    int good = true;
651
    while (good) {
652 304 up20180642
        /* Get a request message. */
653
        if((r = get_interrupts_vector(&int_vector))) return r;
654 321 up20180642
        uint32_t n = 1;
655
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
656 309 up20180642
            if(!good) break;
657 305 up20180642
            if (int_vector & n) {
658
                interrupt_handler(i);
659
                switch (i) {
660
                    case TIMER0_IRQ:
661 295 up20180642
662 321 up20180642
                    if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer);
663 305 up20180642
                    update_movement(map1, shooter1, keys, shooter_list);
664 295 up20180642
665 305 up20180642
                    update_game_state(map1, shooter_list, bullet_list);
666 295 up20180642
667 305 up20180642
                    //update_scale();
668
                    double angle = get_mouse_angle(shooter1);
669
                    gunner_set_angle(shooter1, angle - M_PI_2);
670 295 up20180642
671 305 up20180642
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
672
                    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
673 295 up20180642
674 305 up20180642
                    graph_clear_screen();
675
                    map_draw   (map1);
676
                    bullet_draw_list(bullet_list);
677
                    gunner_draw_list(shooter_list);
678 295 up20180642
679 305 up20180642
                    text_draw(in_game_timer->text);
680 295 up20180642
681 305 up20180642
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
682
                    sprite_draw(sp_crosshair);
683
                    graph_draw();
684 295 up20180642
685 305 up20180642
                    break;
686
                    case KBC_IRQ:
687 321 up20180642
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
688 305 up20180642
                        good = false;
689
                    }
690
                    break;
691
                    case MOUSE_IRQ:
692 323 up20180642
                    if (mouse_get_counter_mouse_ih() >= 3) {
693
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
694 305 up20180642
                        update_mouse(&pp);
695
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
696
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
697
                        last_lb = keys->lb_pressed;
698 323 up20180642
                        mouse_set_counter_mouse_ih(0);
699 304 up20180642
700 305 up20180642
                    }
701
                    break;
702
                    case COM1_IRQ: nctp_ih(); break;
703
                }
704
            }
705 304 up20180642
        }
706 295 up20180642
    }
707
708
    while(list_size(shooter_list) > 0){
709
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
710
        gunner_dtor(p);
711
    }
712 296 up20180642
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
713 295 up20180642
714 301 up20180642
    while(list_size(bullet_list) > 0){
715
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
716
        bullet_dtor(p);
717
    }
718
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
719
720
    timer_dtor(in_game_timer); in_game_timer = NULL;
721
722
    return SUCCESS;
723
}
724
725
#define ZOMBIES_NUM             5
726
#define ZOMBIE_HEALTH_FACTOR    1.1
727
static int (zombies)(void){
728
729
    int r;
730
731
    ent_set_scale(DEFAULT_SCALE);
732 314 up20180642
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
733 301 up20180642
734
    list_t *shooter_list = list_ctor();
735
736 321 up20180642
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, GUNNER_PLAYER, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
737 305 up20180642
    gunner_set_spawn(shooter1, 980, 790);
738
    gunner_set_pos(shooter1, 980, 790);
739 301 up20180642
740
    list_insert(shooter_list, list_end(shooter_list), shooter1);
741
742
    list_t *bullet_list  = list_ctor();
743
744
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
745 305 up20180642
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
746 301 up20180642
747 305 up20180642
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
748
    uint8_t last_lb = 0;
749
    struct packet pp;
750
    keys_t *keys = get_key_presses();
751 301 up20180642
752
    /// loop stuff
753 323 up20180642
    uint64_t int_vector = 0;
754 301 up20180642
    int good = true;
755 302 up20180642
    int dead = false;
756 301 up20180642
757
    int health = 50;
758
759 309 up20180642
    map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1));
760
761 302 up20180642
    while (good && !dead) {
762 304 up20180642
        /* Get a request message. */
763
        if((r = get_interrupts_vector(&int_vector))) return r;
764 321 up20180642
        uint32_t n = 1;
765
        for (uint8_t i = 0; i < 32; i++, n <<= 1) {
766 309 up20180642
            if(!good || dead) break;
767 304 up20180642
            if (int_vector & n) {
768 305 up20180642
                interrupt_handler(i);
769
                switch (i) {
770
                    case TIMER0_IRQ:
771 321 up20180642
                    if (timer_get_no_interrupts() % 60 == 0) timer_update(in_game_timer);
772
                    if (timer_get_no_interrupts() %  6 == 0){
773 309 up20180642
                        map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1));
774
                    }
775 301 up20180642
776 305 up20180642
                    update_movement(map1, shooter1, keys, shooter_list);
777 301 up20180642
778 305 up20180642
                    update_game_state(map1, shooter_list, bullet_list);
779 302 up20180642
780 305 up20180642
                    if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
781
                        good = false;
782
                        dead = true;
783
                        break;
784
                    }
785 301 up20180642
786 305 up20180642
                    double angle = get_mouse_angle(shooter1);
787
                    gunner_set_angle(shooter1, angle - M_PI_2);
788 301 up20180642
789 305 up20180642
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
790
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
791 301 up20180642
792 309 up20180642
                    while(list_size(shooter_list) < ZOMBIES_NUM+1){
793 321 up20180642
                        gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, GUNNER_MELEE | GUNNER_FOLLOW, 3);
794 305 up20180642
                        gunner_set_health(zombie, health);
795
                        gunner_set_curr_health(zombie, health);
796
                        health *= ZOMBIE_HEALTH_FACTOR;
797 307 up20180642
                        get_random_spawn(map1, zombie, shooter_list);
798 305 up20180642
                        list_push_back(shooter_list, zombie);
799
                    }
800 301 up20180642
801 305 up20180642
                    graph_clear_screen();
802
                    map_draw   (map1);
803
                    bullet_draw_list(bullet_list);
804
                    gunner_draw_list(shooter_list);
805 301 up20180642
806 305 up20180642
                    text_draw(in_game_timer->text);
807 301 up20180642
808 305 up20180642
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
809
                    sprite_draw(sp_crosshair);
810
                    graph_draw();
811 304 up20180642
812 305 up20180642
                    break;
813
                    case KBC_IRQ:
814 321 up20180642
                    if (keyboard_get_scancode()[0] == ESC_BREAK_CODE) {
815 305 up20180642
                        good = false;
816
                    }
817
                    break;
818
                    case MOUSE_IRQ:
819 323 up20180642
                    if (mouse_get_counter_mouse_ih() >= 3) {
820
                        mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
821 305 up20180642
                        update_mouse(&pp);
822
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
823
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
824
                        last_lb = keys->lb_pressed;
825 323 up20180642
                        mouse_set_counter_mouse_ih(0);
826 305 up20180642
827
                    }
828
                    break;
829
                    case COM1_IRQ: nctp_ih(); break;
830
                }
831
            }
832
        }
833 301 up20180642
    }
834
835
    while(list_size(shooter_list) > 0){
836
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
837
        gunner_dtor(p);
838
    }
839
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
840
841 295 up20180642
    while(list_size(bullet_list) > 0){
842
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
843
        bullet_dtor(p);
844
    }
845
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
846
847 302 up20180642
    if(dead){
848
        printf("YOU DIED\n");
849
    }
850
851 295 up20180642
    timer_dtor(in_game_timer); in_game_timer = NULL;
852
853 294 up20180642
    return SUCCESS;
854
}
855 296 up20180642
856 298 up20180642
#define CHAT_MAX_SIZE   75
857
#define CHAT_MAX_NUM    19
858 321 up20180642
static text_t      *t_text[CHAT_MAX_NUM] = {NULL};
859
static rectangle_t *r_text               =  NULL;
860 297 up20180642
static void chat_process(const uint8_t *p, const size_t sz){
861
    char buffer2[CHAT_MAX_NUM+3];
862
    void *dest = NULL;
863
    hltp_type tp = hltp_interpret(p, sz, &dest);
864
    switch(tp){
865
        case hltp_type_string:
866 305 up20180642
        strcpy(buffer2, dest);
867
        strncat(buffer2, " <", 2);
868
        for(size_t i = CHAT_MAX_NUM-1; i; --i)
869 314 up20180642
        text_set_string(t_text[i], text_get_string(t_text[i-1]));
870
        text_set_string(t_text[0], buffer2);
871 305 up20180642
        for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
872
            if(text_get_string(t_text[i])[0] == '>'){
873
                text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
874
                text_set_halign(t_text[i], text_halign_left);
875
            }else{
876
                text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
877
                text_set_halign(t_text[i], text_halign_right);
878 297 up20180642
            }
879 305 up20180642
        }
880
        break;
881 321 up20180642
        case hltp_type_invalid: break;
882
        case hltp_type_bullet : break;
883
        case hltp_type_host   : break;
884
        case hltp_type_remote : break;
885 297 up20180642
    }
886
}
887 300 up20180642
static int (chat)(void){
888 297 up20180642
    int r;
889
890 298 up20180642
    nctp_dump();
891 297 up20180642
    nctp_set_processor(chat_process);
892
893
    struct packet pp;
894
895 298 up20180642
    char buffer[CHAT_MAX_SIZE] = "";
896 297 up20180642
    rectangle_t *r_buffer = NULL; {
897 298 up20180642
        r_buffer = rectangle_ctor(0,0,900,70);
898 297 up20180642
        rectangle_set_pos(r_buffer, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
899 321 up20180642
        (int16_t)(graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2));
900 297 up20180642
        rectangle_set_fill_color   (r_buffer, GRAPH_BLACK);
901
        rectangle_set_outline_width(r_buffer, 2);
902
        rectangle_set_outline_color(r_buffer, GRAPH_WHITE);
903
        rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT);
904
    }
905
    text_t      *t_buffer = NULL; {
906 314 up20180642
        t_buffer = text_ctor(font_get_default(), "");
907 297 up20180642
        text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
908 305 up20180642
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
909 297 up20180642
        text_set_halign(t_buffer, text_halign_left);
910
        text_set_valign(t_buffer, text_valign_center);
911
        text_set_color (t_buffer, TEXT_COLOR);
912
    }
913 298 up20180642
    text_t      *t_size   = NULL; {
914 314 up20180642
        t_size = text_ctor(font_get_default(), "");
915 298 up20180642
        text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
916 305 up20180642
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
917 298 up20180642
        text_set_halign(t_size, text_halign_right);
918
        text_set_valign(t_size, text_valign_bottom);
919
        text_set_color (t_size, TEXT_COLOR);
920
        text_set_size  (t_size, 18);
921
        char buffer2[20];
922
        sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
923 314 up20180642
        text_set_string(t_size, buffer2);
924 298 up20180642
    }
925 297 up20180642
926
    /** r_text */ {
927 305 up20180642
    r_text = rectangle_ctor(0,0,900,550);
928
    rectangle_set_pos(r_text, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
929 321 up20180642
    (int16_t)(graph_get_YRes()*0.09));
930 305 up20180642
    rectangle_set_fill_color   (r_text, GRAPH_BLACK);
931
    rectangle_set_outline_width(r_text, 2);
932
    rectangle_set_outline_color(r_text, GRAPH_WHITE);
933
    rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT);
934 311 up20180655
    }
935
    /** t_text */ {
936 321 up20180642
    for(uint16_t i = 0; i < CHAT_MAX_NUM; ++i){
937 314 up20180642
        t_text[i] = text_ctor(font_get_default(), " ");
938 311 up20180655
        text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
939
        rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i);
940
        text_set_halign(t_text[i], text_halign_left);
941
        text_set_valign(t_text[i], text_valign_bottom);
942
        text_set_color (t_text[i], TEXT_COLOR);
943
    }
944 305 up20180642
}
945 297 up20180642
946 305 up20180642
/// loop stuff
947 323 up20180642
uint64_t int_vector = 0;
948 305 up20180642
int good = true;
949
while (good) {
950
    /* Get a request message. */
951
    if((r = get_interrupts_vector(&int_vector))) return r;
952 321 up20180642
    uint32_t n = 1;
953
    for (uint8_t i = 0; i < 32; i++, n <<= 1) {
954 305 up20180642
        if (int_vector & n) {
955
            interrupt_handler(i);
956
            switch (i) {
957 304 up20180642
                case TIMER0_IRQ:
958 305 up20180642
                graph_clear_screen();
959
                sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
960 297 up20180642
961 305 up20180642
                rectangle_draw(r_buffer);
962
                text_draw(t_buffer);
963
                text_draw(t_size);
964 297 up20180642
965 305 up20180642
                rectangle_draw(r_text);
966 321 up20180642
                for(size_t j = 0; j < CHAT_MAX_NUM; ++j) text_draw(t_text[j]);
967 297 up20180642
968 305 up20180642
                sprite_draw(sp_crosshair);
969
                graph_draw();
970
                break;
971 304 up20180642
                case KBC_IRQ:
972 321 up20180642
                if      (keyboard_get_scancode()[0] == ESC_BREAK_CODE) good = false;
973
                else if (keyboard_get_scancode()[0] == ENTER_MAKE_CODE) {
974 305 up20180642
                    hltp_send_string(buffer);
975
                    char buffer2[CHAT_MAX_SIZE+3] = "> ";
976
                    strncat(buffer2, buffer, strlen(buffer));
977 321 up20180642
                    for(size_t j = CHAT_MAX_NUM-1; j; --j) text_set_string(t_text[i], text_get_string(t_text[i-1]));
978 314 up20180642
                    text_set_string(t_text[0], buffer2);
979 321 up20180642
                    for(size_t j = 0; j < CHAT_MAX_NUM; ++j){
980
                        if(text_get_string(t_text[j])[0] == '>'){
981
                            text_set_pos(t_text[j], rectangle_get_x(r_text)+50, text_get_y(t_text[j]));
982
                            text_set_halign(t_text[j], text_halign_left);
983 305 up20180642
                        }else{
984 321 up20180642
                            text_set_pos(t_text[j], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[j]));
985
                            text_set_halign(t_text[j], text_halign_right);
986 297 up20180642
                        }
987
                    }
988 305 up20180642
                    buffer[0] = '\0';
989 321 up20180642
                } else if(keyboard_get_scancode()[0] == BACKSPACE_MAKE_CODE){
990 305 up20180642
                    buffer[strlen(buffer)-1] = '\0';
991
                } else {
992 321 up20180642
                    char c = map_makecode(keyboard_get_scancode()[0]);
993 305 up20180642
                    if (c == ERROR_CODE) break;
994
                    if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1);
995
                    else                               printf("Char limit exceeded\n");
996
                }
997 314 up20180642
                text_set_string(t_buffer, buffer);
998 305 up20180642
                char buffer2[20];
999
                sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
1000 314 up20180642
                text_set_string(t_size, buffer2);
1001 304 up20180642
                case MOUSE_IRQ:
1002 323 up20180642
                if (mouse_get_counter_mouse_ih() >= 3) {
1003
                    mouse_parse_packet(mouse_get_packet_mouse_ih(), &pp);
1004 305 up20180642
                    update_mouse(&pp);
1005 323 up20180642
                    mouse_set_counter_mouse_ih(0);
1006 305 up20180642
                }
1007
                break;
1008 304 up20180642
                case COM1_IRQ: nctp_ih(); break;
1009 297 up20180642
            }
1010
        }
1011
    }
1012 305 up20180642
}
1013 297 up20180642
1014 305 up20180642
rectangle_dtor(r_buffer);
1015
text_dtor     (t_buffer);
1016 297 up20180642
1017 305 up20180642
rectangle_dtor(r_text);
1018
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]);
1019 297 up20180642
1020 305 up20180642
nctp_set_processor(NULL);
1021 298 up20180642
1022 305 up20180642
return SUCCESS;
1023 296 up20180642
}