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root / proj / include / ent.h @ 324

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#ifndef ENT_H_INCLUDED
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#define ENT_H_INCLUDED
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#include "graph.h"
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#include "list.h"
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void (ent_set_scale) (double n);
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void (ent_set_origin)(double x, double y);
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double (ent_get_scale)  (void);
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double (ent_get_XLength)(void);
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double (ent_get_YLength)(void);
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#define GUNNER_MELEE    BIT(0)
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#define GUNNER_RANGED   BIT(1)
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#define GUNNER_PLAYER   BIT(2)
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#define GUNNER_FOLLOW   BIT(3)
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struct gunner;
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typedef struct gunner gunner_t;
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gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, uint16_t type, int team);
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void      (gunner_dtor)(gunner_t *p);
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void (gunner_set_pos)               (gunner_t *p, double x, double y);
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void (gunner_set_spawn)             (gunner_t *p, double x, double y);
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void (gunner_set_angle)             (gunner_t *p, double angle      );
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void (gunner_set_health)            (gunner_t *p, double health);
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void (gunner_set_curr_health)       (gunner_t *p, double health);
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double  (gunner_get_x)              (const gunner_t *p);
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double  (gunner_get_y)              (const gunner_t *p);
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double  (gunner_get_spawn_x)        (const gunner_t *p);
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double  (gunner_get_spawn_y)        (const gunner_t *p);
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double  (gunner_get_angle)          (const gunner_t *p);
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double  (gunner_get_health)         (const gunner_t *p);
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double  (gunner_get_curr_health)    (const gunner_t *p);
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int16_t (gunner_get_x_screen)       (const gunner_t *p);
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int16_t (gunner_get_y_screen)       (const gunner_t *p);
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uint16_t (gunner_get_type)          (const gunner_t *p);
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int     (gunner_get_team)           (const gunner_t *p);
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void (gunner_draw)(gunner_t *p);
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void (gunner_draw_health)(const gunner_t *p);
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double (gunner_distance)(const gunner_t *p1, const gunner_t *p2);
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struct bullet;
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typedef struct bullet bullet_t;
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bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy);
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void      (bullet_dtor)(bullet_t *p);
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double  (bullet_get_x)       (const bullet_t *p);
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double  (bullet_get_y)       (const bullet_t *p);
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double  (bullet_get_vx)      (const bullet_t *p);
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double  (bullet_get_vy)      (const bullet_t *p);
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int16_t (bullet_get_x_screen)(const bullet_t *p);
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int16_t (bullet_get_y_screen)(const bullet_t *p);
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double  (bullet_get_damage)  (const bullet_t *p);
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void    (bullet_set_damage)  (bullet_t *p, double damage);
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const gunner_t* (bullet_get_shooter)(const bullet_t *p);
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void (bullet_update_movement)(bullet_t *p);
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void (bullet_update_movement_list)(list_t *bullet_list);
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void (bullet_draw)(bullet_t *p);
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void (gunner_draw_list)(list_t *shooter_list);
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void (bullet_draw_list)(list_t *bullet_list);
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void (gunner_draw_health)(const gunner_t *p);
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struct map;
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typedef struct map map_t;
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map_t* (map_ctor)(const char *const *background, const char *const *collide);
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void   (map_dtor)(map_t *p);
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int    (map_collides_point)(const map_t *p, double x, double y);
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int    (map_collides_gunner)(const map_t *p, const gunner_t *gunner);
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int    (map_collides_bullet)(const map_t *p, const bullet_t *bullet);
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uint16_t (map_get_width)   (const map_t *p);
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uint16_t (map_get_height)  (const map_t *p);
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int (map_make_dijkstra)(map_t *p, double x_, double y_);
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int (map_where_to_follow)(const map_t *p, double x, double y, double *theta);
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int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull);
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double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2);
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int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2);
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void   (map_draw)(map_t *p);
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#endif //ENT_H_INCLUDED