root / proj / libs / graph / include / graph.h @ 320
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#ifndef GRAPH_H_INCLUDED
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#define GRAPH_H_INCLUDED
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// Graphics modes
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#define INDEXED_1024_768 0x105 |
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#define DIRECT_640_480_888 0x110 |
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#define DIRECT_800_600_888 0x115 |
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#define DIRECT_1024_768_888 0x118 |
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#define DIRECT_1280_1024_565 0x11A |
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#define DIRECT_1280_1024_888 0x11B |
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#define LINEAR_FRAME_BUFFER_MD BIT(14) |
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// Colors in RBG (8 bit)
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#define GRAPH_BLACK 0x000000 |
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#define GRAPH_WHITE 0xFFFFFF |
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#define GRAPH_TRANSPARENT 0x00 |
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#define GRAPH_RED 0xFF0000 |
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// Alpha
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#define ALPHA_THRESHOLD 0x7F |
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/// MACROS
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#define GET_ALP(n) (0xFF & ((n) >> 24)) |
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#define GET_RED(n) (0xFF & ((n) >> 16)) |
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#define GET_GRE(n) (0xFF & ((n) >> 8)) |
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#define GET_BLU(n) (0xFF & (n )) |
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#define GET_COLOR(n) (0xFFFFFF & (n)) |
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#define SET_ALP(n) (((n)&0xFF) << 24) |
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#define SET_RED(n) (((n)&0xFF) << 16) |
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#define SET_GRE(n) (((n)&0xFF) << 8) |
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#define SET_BLU(n) (((n)&0xFF) ) |
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#define SET_RGB(r,g,b) (SET_RED(r) | SET_GRE(g) | SET_BLU(b))
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/// PUBLIC GET
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uint16_t (graph_get_XRes) (void);
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uint16_t (graph_get_YRes) (void);
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uint16_t (graph_get_bytes_pixel) (void);
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/// INIT
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int (graph_init)(uint16_t mode);
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/// CLEANUP
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int (graph_cleanup)(void); |
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/// PIXEL DRAWING
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int (graph_set_pixel) (uint16_t x, uint16_t y, uint32_t color);
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void (graph_set_pixel_pos) (unsigned pos , uint32_t color); |
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/// SCREEN
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int (graph_clear_screen)(void); |
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/// DRAW
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int (graph_draw)(void); |
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/// SPRITE ================================
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struct basic_sprite;
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typedef struct basic_sprite basic_sprite_t; |
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0); |
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void (basic_sprite_dtor)(basic_sprite_t *p);
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p); |
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uint16_t (basic_sprite_get_w) (const basic_sprite_t *p);
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uint16_t (basic_sprite_get_h) (const basic_sprite_t *p);
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int16_t (basic_sprite_get_u0) (const basic_sprite_t *p);
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int16_t (basic_sprite_get_v0) (const basic_sprite_t *p);
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struct sprite;
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typedef struct sprite sprite_t; |
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp);
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/*
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* /!\ WARNING: Entity destructor does not destruct the basic_sprite passed as
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* constructor arguments, since it is assumed the same basic_sprite may be used to
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* draw several sprites. It is thus YOUR responsibility to delete basic_sprite's.
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* @param p Pointer to sprite_t to be destructed
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*/
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void (sprite_dtor)(sprite_t *p);
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void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y);
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0);
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void (sprite_set_angle) (sprite_t *p, double angle); |
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void (sprite_set_scale) (sprite_t *p, double scale); |
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int16_t (sprite_get_x)(const sprite_t *p);
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int16_t (sprite_get_y)(const sprite_t *p);
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double (sprite_get_angle)(const sprite_t *p); |
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uint16_t (sprite_get_w)(const sprite_t *p);
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uint16_t (sprite_get_h)(const sprite_t *p);
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void (sprite_draw)(const sprite_t *p); |
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#endif /* end of include guard: GRAPH_H_INCLUDED */ |