Project

General

Profile

Statistics
| Revision:

root / proj / src / proj_func.c @ 319

History | View | Annotate | Download (11 KB)

1
#include <lcom/lcf.h>
2

    
3
#include "proj_func.h"
4

    
5
#include "interrupts_func.h"
6
#include "graph.h"
7
#include "keyboard.h"
8
#include "errors.h"
9
#include "proj_macros.h"
10
#include "utils.h"
11
#include "ent.h"
12
#include "fast_math.h"
13
#include "rectangle.h"
14
#include "font.h"
15

    
16
#include <math.h>
17

    
18
int cleanup(void) {
19
    int r = SUCCESS;
20
    if ((r = unsubscribe_all()))
21
        printf("%s: failed to unsubscribe drivers.\n", __func__);
22
    if ((r = graph_cleanup()))
23
        printf("%s: graph cleanup failed\n", __func__);
24

    
25
    return r;
26
}
27

    
28
static keys_t key_presses;
29

    
30
void host_info_dtor(host_info_t *p) {
31
    if (p==NULL) return;
32

    
33
    if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; }
34

    
35
    if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; }
36

    
37
    if ((p->bullets_vx) != NULL){ free(p->bullets_vx); p->bullets_vx = NULL; }
38

    
39
    if ((p->bullets_vy) != NULL){ free(p->bullets_vy); p->bullets_vy = NULL; }
40

    
41
    if ((p->bullets_shooter) != NULL){ free(p->bullets_shooter); p->bullets_shooter = NULL; }
42

    
43
    free(p);
44
}
45

    
46
void remote_info_dtor(remote_info_t *p) {
47
    if (p==NULL) return;
48

    
49
    if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; }
50

    
51
    if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; }
52

    
53
    if ((p->bullets_angle) != NULL){ free(p->bullets_angle); p->bullets_angle = NULL; }
54

    
55
    free(p);
56
}
57

    
58
void update_key_presses(void) {
59
    if (sz == 1) {
60
        switch(scancode[0]) {
61
        case W_MAKE_CODE        : key_presses.w_pressed     = 1;        break;
62
        case W_BREAK_CODE       : key_presses.w_pressed     = 0;        break;
63
        case A_MAKE_CODE        : key_presses.a_pressed     = 1;        break;
64
        case A_BREAK_CODE       : key_presses.a_pressed     = 0;        break;
65
        case S_MAKE_CODE        : key_presses.s_pressed     = 1;        break;
66
        case S_BREAK_CODE       : key_presses.s_pressed     = 0;        break;
67
        case D_MAKE_CODE        : key_presses.d_pressed     = 1;        break;
68
        case D_BREAK_CODE       : key_presses.d_pressed     = 0;        break;
69
        case CTRL_MAKE_CODE     : key_presses.ctrl_pressed  = 1;        break;
70
        case CTRL_BREAK_CODE    : key_presses.ctrl_pressed  = 0;        break;
71
        case PLUS_MAKE_CODE     : key_presses.plus_pressed  = 1;    update_scale();        break;
72
        case PLUS_BREAK_CODE    : key_presses.plus_pressed  = 0;    update_scale();        break;
73
        case MINUS_MAKE_CODE    : key_presses.minus_pressed = 1;    update_scale();        break;
74
        case MINUS_BREAK_CODE   : key_presses.minus_pressed = 0;    update_scale();        break;
75
        }
76
    }
77
}
78

    
79
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list) {
80
    int ver_mov = keys->s_pressed - keys->w_pressed;
81
    int hor_mov = keys->d_pressed - keys->a_pressed;
82
    double x = gunner_get_x(p);
83
    double y = gunner_get_y(p);
84

    
85
    gunner_set_pos(p, x + SHOOTER_SPEED * hor_mov, y);
86
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
87
    else {
88
        list_node_t *it = list_begin(shooter_list);
89
        while (it != list_end(shooter_list)) {
90
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
91
            if (p != p2 && gunner_collides_gunner(p, p2)) {
92
                gunner_set_pos(p, x, y);
93
                break;
94
            }
95
            it = list_node_next(it);
96
        }
97
    }
98
    x = gunner_get_x(p);
99
    gunner_set_pos(p, x, y + SHOOTER_SPEED * ver_mov);
100
    if (map_collides_gunner(map, p)) gunner_set_pos(p, x, y);
101
    else {
102
        list_node_t *it = list_begin(shooter_list);
103
        while (it != list_end(shooter_list)) {
104
            gunner_t *p2 = *(gunner_t**)list_node_val(it);
105
            if (p != p2 && gunner_collides_gunner(p, p2)) {
106
                gunner_set_pos(p, x, y);
107
                break;
108
            }
109
            it = list_node_next(it);
110
        }
111
    }
112

    
113
    // Update zombie positions
114
    list_node_t *it = list_begin(shooter_list);
115
    while(it != list_end(shooter_list)){
116
        gunner_t *g = *(gunner_t**)list_node_val(it);
117
        if(gunner_get_type(g) & gunner_follow){
118
            float theta = 0.0;
119
            map_where_to_follow(map, gunner_get_x(g), gunner_get_y(g), &theta);
120
            float c = fm_cos(theta), s = fm_sin(theta);
121
            float dx = ZOMBIE_SPEED*c, dy = -ZOMBIE_SPEED*s;
122
            double x = gunner_get_x(g);
123
            double y = gunner_get_y(g);
124
            gunner_set_pos(g, x+dx, y+dy);
125
            if (map_collides_gunner(map, g)){
126
                //printf("Zombie colliding with map\n");
127
                gunner_set_pos(g, x, y);
128
            } else {
129
                list_node_t *it = list_begin(shooter_list);
130
                while (it != list_end(shooter_list)) {
131
                    gunner_t *p2 = *(gunner_t**)list_node_val(it);
132
                    if (g != p2 && gunner_collides_gunner(g, p2)) {
133
                        //printf("Zombie colliding with zombie\n");
134
                        gunner_set_pos(g, x, y);
135
                        break;
136
                    }
137
                    it = list_node_next(it);
138
                }
139
            }
140
            gunner_set_angle(g, theta-M_PI_2); /*printf("angle: %d.%d\n", (int)theta, abs((int)(theta*1000)%1000));*/
141
        }
142
        it = list_node_next(it);
143
    }
144
}
145

    
146
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet) {
147
    double angle = gunner_get_angle(shooter);
148
    double vx = -BULLET_SPEED * fm_sin(angle);
149
    double vy = -BULLET_SPEED * fm_cos(angle);
150
    bullet_t *bullet = bullet_ctor(shooter, bsp_bullet, gunner_get_x(shooter), gunner_get_y(shooter), vx, vy);
151
    list_insert(bullet_list, list_end(bullet_list), bullet);
152
}
153

    
154
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list) {
155
    /// BULLETS
156
    bullet_update_movement_list(bullet_list);
157
    list_node_t *bullet_it = list_begin(bullet_list);
158
    while (bullet_it != list_end(bullet_list)) {
159
        /// Collision with walls
160
        bullet_t *bullet = *(bullet_t**)list_node_val(bullet_it);
161
        if (map_collides_bullet(map, bullet)) {
162
            list_node_t *aux = list_node_next(bullet_it);
163
            /// Delete bullet
164
            bullet_dtor(list_erase(bullet_list, bullet_it));
165
            /// Advance iterator
166
            bullet_it = aux;
167
            continue;
168
        }
169
        /// Collision with shooters
170
        list_node_t *shooter_it = list_begin(shooter_list);
171
        int deleted_bullet = false;
172
        while(shooter_it != list_end(shooter_list)){
173
            gunner_t *shooter = *(gunner_t**)list_node_val(shooter_it);
174
            if(gunner_collides_bullet(shooter, bullet) &&
175
               gunner_get_team(shooter) != gunner_get_team(bullet_get_shooter(bullet))) {
176
                list_node_t *aux = list_node_next(bullet_it);
177
                /// Change health
178
                gunner_set_curr_health(shooter, gunner_get_curr_health(shooter) - bullet_get_damage(bullet));
179
                if (gunner_get_curr_health(shooter) <= 0) {
180
                    gunner_dtor(list_erase(shooter_list, shooter_it));
181
                }
182
                /// Delete bullet
183
                bullet_dtor(list_erase(bullet_list, bullet_it)); deleted_bullet = true;
184
                /// Advance iterator
185
                bullet_it = aux;
186
                break;
187
            } else shooter_it = list_node_next(shooter_it);
188
        }
189
        if(deleted_bullet) continue;
190
        /// Advance iterator if necessary
191
        bullet_it = list_node_next(bullet_it);
192
    }
193
    /// MELEE
194
    list_node_t *it1 = list_begin(shooter_list);
195
    while(it1 != list_end(shooter_list)){
196
        gunner_t *s1 = *list_node_val(it1);
197
        if(!(gunner_get_type(s1) & gunner_melee)){ it1 = list_node_next(it1); continue; }
198
        list_node_t *it2 = list_begin(shooter_list);
199
        while(it2 != list_end(shooter_list)){
200
            gunner_t *s2 = *list_node_val(it2);
201
            if(gunner_get_team(s1) != gunner_get_team(s2) &&
202
               gunner_distance(s1, s2) < MELEE_RANGE)
203
                gunner_set_curr_health(s2, gunner_get_curr_health(s2) - MELEE_DAMAGE);
204
            if(gunner_get_curr_health(s2) <= 0){
205
                list_node_t *aux = list_node_next(it2);
206
                gunner_dtor(list_erase(shooter_list, it2));
207
                it2 = aux;
208
            }else it2 = list_node_next(it2);
209
        }
210
        it1 = list_node_next(it1);
211
    }
212
}
213

    
214
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l) {
215
    uint16_t w = map_get_width(map), h = map_get_height(map);
216
    double x, y;
217

    
218
    while(true){
219
        x = rand() % w;
220
        y = rand() % h;
221
        gunner_set_pos(p, x, y);
222
        if(map_collides_gunner(map, p)) continue;
223
        int collides = false;
224
        list_node_t *it = list_begin(l);
225
        while(it != list_end(l)){
226
            if(gunner_collides_gunner(p, *list_node_val(it))){
227
                collides = true;
228
                break;
229
            }
230
            it = list_node_next(it);
231
        }
232
        if(!collides) return;
233
    }
234
}
235

    
236
void update_scale(void) {
237
    static uint8_t last_plus = 0, last_minus = 0;
238
    if (key_presses.ctrl_pressed) {
239
        if (key_presses.plus_pressed && !last_plus) {
240
            double scale = ent_get_scale();
241
            scale *= 1.1;
242
            if (scale <= MAX_SCALE) ent_set_scale(scale);
243
        }
244
        else if (key_presses.minus_pressed && !last_minus) {
245
            double scale = ent_get_scale();
246
            scale /= 1.1;
247
            if (scale >= MIN_SCALE) ent_set_scale(scale);
248
        }
249

    
250
        //printf("SCALE: %d\n", (int)(ent_get_scale()*1000));
251
    }
252

    
253
    last_plus = key_presses.plus_pressed;
254
    last_minus = key_presses.minus_pressed;
255
}
256

    
257
static int32_t mouse_x = 0, mouse_y = 0;
258

    
259
void (update_mouse)(struct packet *p) {
260
    mouse_x = max(0, mouse_x + p->delta_x);
261
    mouse_x = min(mouse_x, graph_get_XRes() - 1);
262

    
263
    mouse_y = max(0, mouse_y - p->delta_y);
264
    mouse_y = min(mouse_y, graph_get_YRes() - 1);
265

    
266
    key_presses.lb_pressed = p->lb;
267
}
268

    
269
keys_t* (get_key_presses)(void) {
270
    return &key_presses;
271
}
272

    
273
int32_t* get_mouse_X(void) { return &mouse_x; }
274

    
275
int32_t* get_mouse_Y(void) { return &mouse_y; }
276

    
277
double get_mouse_angle(gunner_t *p) {
278
    return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
279
}
280

    
281
text_timer_t* (timer_ctor)(const font_t *fnt){
282
    if(fnt == NULL) return NULL;
283
    text_timer_t *ret = malloc(sizeof(timer_t));
284
    if (ret == NULL) return NULL;
285
    ret->time = 0;
286
    ret->text = text_ctor(fnt, "000s");
287
    text_set_color(ret->text, TEXT_COLOR);
288
    return ret;
289
}
290

    
291
void (timer_update)(text_timer_t *p){
292
    if (p->time >= 999) return;
293
    p->time++;
294
    char buffer[100];
295
    sprintf(buffer, "%03ds", p->time);
296
    text_set_string(p->text, buffer);
297
}
298

    
299
void (timer_reset)(text_timer_t *p){
300
    text_set_string(p->text, "000s");
301
}
302

    
303
void (timer_dtor)(text_timer_t *p){
304
    if (p == NULL) return;
305
    text_dtor(p->text);
306
    free(p);
307
}