Project

General

Profile

Statistics
| Revision:

root / proj / include / proj_func.h @ 316

History | View | Annotate | Download (1.39 KB)

1
#ifndef PROJ_FUNC_H_INCLUDED
2
#define PROJ_FUNC_H_INCLUDED
3

    
4
#include "ent.h"
5
#include "font.h"
6
#include "proj_structures.h"
7

    
8
#include <stdint.h>
9

    
10
/**
11
 * @brief Cleans up all memory, unsubscribes interrupts.
12
 * @return ERROR_CODE code representing the result of the operation, SUCCESS code is returned if everything is OK
13
 * @see {_ERRORS_H_::errors}
14
 */
15
int cleanup(void);
16

    
17
void update_key_presses(void);
18

    
19
/**
20
 * @brief Updates movement variables.
21
 */
22
void update_movement(map_t *map, gunner_t *p, keys_t *keys, list_t *shooter_list);
23

    
24
void update_mouse(struct packet *p);
25

    
26
keys_t* (get_key_presses)(void);
27

    
28
void (shoot_bullet)(const gunner_t *shooter, list_t *bullet_list, const basic_sprite_t *bsp_bullet);
29

    
30
void (update_game_state)(const map_t *map, list_t *shooter_list, list_t *bullet_list);
31

    
32
void (get_random_spawn)(const map_t *map, gunner_t *p, list_t *l);
33

    
34
void update_scale(void);
35

    
36
int32_t* get_mouse_X(void);
37

    
38
int32_t* get_mouse_Y(void);
39

    
40
/**
41
 * @brief
42
 * @param
43
 * @param
44
 * @param
45
 * @return Angle
46
 */
47
double get_mouse_angle(gunner_t *p);
48

    
49
typedef struct timer {
50
    int time;
51
    text_t *text;
52
    char *array;
53
} text_timer_t;
54

    
55
text_timer_t* (timer_ctor)(const font_t *fnt);
56

    
57
void (timer_update)(text_timer_t *p);
58

    
59
void (timer_reset)(text_timer_t *p);
60

    
61
void (timer_dtor)(text_timer_t *p);
62

    
63
#endif /* end of include guard: PROJ_FUNC_H_INCLUDED */