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1
#include <lcom/lcf.h>
2
#include <lcom/proj.h>
3
#include <lcom/liblm.h>
4
#include <math.h>
5

    
6
#include "proj_macros.h"
7
#include "proj_func.h"
8

    
9
#include "kbc.h"
10
#include "timer.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "graph.h"
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#include "menu.h"
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#include "rtc.h"
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#include "hltp.h"
17
#include "interrupts_func.h"
18
#include "makecode_map.h"
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20
#include "graph.h"
21
#include "rectangle.h"
22
#include "font.h"
23
#include "ent.h"
24

    
25
#include "crosshair.h"
26
#include "shooter.h"
27
#include "zombie.h"
28
#include "pistol.h"
29
#include "nothing.h"
30
#include "bullet.h"
31
#include "map1.h"
32

    
33
#include "errors.h"
34

    
35
#include "list.h"
36

    
37
int main(int argc, char* argv[]) {
38

    
39
    lcf_set_language("EN-US");
40

    
41
    //lcf_trace_calls("/home/lcom/labs/proj/trace.txt");
42

    
43
    //lcf_log_output("/home/lcom/labs/proj/output.txt");
44

    
45
    if (lcf_start(argc, argv)) return 1;
46

    
47
    lcf_cleanup();
48

    
49
    return 0;
50
}
51

    
52
basic_sprite_t       *bsp_crosshair = NULL;
53
basic_sprite_t       *bsp_shooter   = NULL;
54
basic_sprite_t       *bsp_zombie    = NULL;
55
basic_sprite_t       *bsp_pistol    = NULL;
56
basic_sprite_t       *bsp_nothing   = NULL;
57
basic_sprite_t       *bsp_bullet    = NULL;
58
map_t                *map1          = NULL;
59
sprite_t             *sp_crosshair  = NULL;
60

    
61
static int (singleplayer)(void);
62
static int (multiplayer)(void);
63
static int (chat)(void);
64
int(proj_main_loop)(int argc, char *argv[]) {
65

    
66
    int r;
67

    
68
    if(font_init()){ printf("Failed to initialize fonts\n"); return 1; }
69

    
70
    /// subscribe interrupts
71
    if (subscribe_all()) { return 1; }
72

    
73
    /// initialize graphics
74
    if(graph_init(GRAPH_MODE)){
75
        printf("%s: failed to initalize graphics.\n", __func__);
76
        if (cleanup()) printf("%s: failed to cleanup.\n", __func__);
77
        return 1;
78
    }
79

    
80
    /// Load stuff
81
    {
82
        graph_clear_screen();
83
        text_t *txt = text_ctor(font_get_default(), "Loading...");
84
        text_set_pos(txt, graph_get_XRes()/2, graph_get_YRes()/2);
85
        text_set_valign(txt, text_valign_center);
86
        text_set_halign(txt, text_halign_center);
87
        text_set_color(txt, TEXT_COLOR);
88
        text_draw(txt);
89
        text_dtor(txt);
90
        graph_draw();
91

    
92
        bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n");
93
        bsp_shooter   = get_shooter  (); if(bsp_shooter   == NULL) printf("Failed to get shooter\n");
94
        bsp_zombie    = get_zombie   (); if(bsp_zombie    == NULL) printf("Failed to get zombie\n");
95
        bsp_pistol    = get_pistol   (); if(bsp_pistol    == NULL) printf("Failed to get pistol\n");
96
        bsp_nothing   = get_nothing  (); if(bsp_nothing   == NULL) printf("Failed to get nothing\n");
97
        bsp_bullet    = get_bullet   (); if(bsp_bullet    == NULL) printf("Failed to get bullet\n");
98
        map1          = get_map1     (); if(map1          == NULL) printf("Failed to get map1\n");
99

    
100
        sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n");
101
    }
102

    
103
    menu_t *main_menu = menu_ctor(font_get_default());
104
    menu_add_item(main_menu, "Single player");
105
    menu_add_item(main_menu, "Multiplayer");
106
    menu_add_item(main_menu, "Chat");
107
    menu_add_item(main_menu, "Exit");
108

    
109
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
110
    uint8_t last_lb = 0;
111
    struct packet pp;
112
    keys_t *keys = get_key_presses();
113

    
114
    /// loop stuff
115
    int click = 0;
116
    uint32_t int_vector = 0;
117
    int good = true;
118
    while (good) {
119
        /* Get a request message. */
120
        if((r = get_interrupts_vector(&int_vector))) return r;
121
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
122
            if (int_vector & n) {
123
                interrupt_handler(i);
124
                switch (i) {
125
                    case TIMER0_IRQ:
126

    
127
                    graph_clear_screen();
128
                    switch(menu_update_state(main_menu, click)){
129
                        case -1: break;
130
                        case  0: singleplayer(); break; //campaign(); break;
131
                        case  1: multiplayer() ; break;
132
                        case  2: chat(); break;
133
                        case  3: good = false; break;
134
                    }
135
                    menu_draw(main_menu);
136

    
137
                    click = 0;
138

    
139
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
140
                    sprite_draw(sp_crosshair);
141
                    graph_draw();
142

    
143
                    break;
144
                    case KBC_IRQ:
145
                    if ((scancode[0]) == ESC_BREAK_CODE) good = false;
146
                    case MOUSE_IRQ:
147
                    if (counter_mouse_ih >= 3) {
148
                        mouse_parse_packet(packet_mouse_ih, &pp);
149
                        update_mouse(&pp);
150
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
151
                        last_lb = keys->lb_pressed;
152
                        counter_mouse_ih = 0;
153
                    }
154
                    break;
155
                    case COM1_IRQ: nctp_ih(); break;
156
                }
157
            }
158
        }
159
    }
160

    
161
    basic_sprite_dtor      (bsp_crosshair); bsp_crosshair = NULL;
162
    basic_sprite_dtor      (bsp_shooter  ); bsp_shooter   = NULL;
163
    basic_sprite_dtor      (bsp_zombie   ); bsp_zombie    = NULL;
164
    sprite_dtor            (sp_crosshair ); sp_crosshair  = NULL;
165
    basic_sprite_dtor      (bsp_pistol   ); bsp_pistol    = NULL;
166
    basic_sprite_dtor      (bsp_nothing  ); bsp_nothing   = NULL;
167
    map_dtor               (map1         ); map1          = NULL;
168
    if(font_free()){ printf("Failed to free fonts\n"); return 1; }
169

    
170
    // Unsubscribe interrupts
171
    if (unsubscribe_all()) {
172
        if (cleanup())
173
        printf("%s: failed to cleanup.\n", __func__);
174
        return 1;
175
    }
176

    
177
    if (cleanup()) {
178
        printf("%s: failed to cleanup.\n", __func__);
179
        return 1;
180
    }
181

    
182
    return 0;
183
}
184

    
185
host_info_t     *host   = NULL;
186
remote_info_t   *remote = NULL;
187

    
188
static void multiplayer_process(const uint8_t *p, const size_t sz) {
189
    void *dest = NULL;
190
    hltp_type tp = hltp_interpret(p, sz, &dest);
191
    switch(tp){
192
        case hltp_type_host:
193
            host_info_dtor(host);
194
            host = (host_info_t*)dest;
195
            break;
196
        case hltp_type_remote:
197
            remote_info_dtor(remote);
198
            remote = (remote_info_t*)dest;
199
            break;
200
        default: break;
201
    }
202
}
203
static int (multiplayer_host)(void);
204
static int (multiplayer_remote)(void);
205
static int (multiplayer)(void) {
206
    int r;
207

    
208
    menu_t *main_menu = menu_ctor(font_get_default());
209
    menu_add_item(main_menu, "Create");
210
    menu_add_item(main_menu, "Connect");
211
    menu_add_item(main_menu, "Back");
212

    
213
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
214
    uint8_t last_lb = 0;
215
    struct packet pp;
216
    keys_t *keys = get_key_presses();
217

    
218
    /// loop stuff
219
    int click = 0;
220
    uint32_t int_vector = 0;
221
    int good = true;
222
    while (good) {
223
        /* Get a request message. */
224
        if((r = get_interrupts_vector(&int_vector))) return r;
225
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
226
            if (int_vector & n) {
227
                interrupt_handler(i);
228
                switch (i) {
229
                    case TIMER0_IRQ:
230

    
231
                    graph_clear_screen();
232
                    switch(menu_update_state(main_menu, click)){
233
                        case -1: break;
234
                        case  0: multiplayer_host(); break;
235
                        case  1: multiplayer_remote(); break;
236
                        case  2: good = false; break;
237
                    }
238
                    menu_draw(main_menu);
239

    
240
                    click = 0;
241

    
242
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
243
                    sprite_draw(sp_crosshair);
244
                    graph_draw();
245

    
246
                    break;
247
                    case KBC_IRQ:
248
                    if ((scancode[0]) == ESC_BREAK_CODE) good = false;
249
                    case MOUSE_IRQ:
250
                    if (counter_mouse_ih >= 3) {
251
                        mouse_parse_packet(packet_mouse_ih, &pp);
252
                        update_mouse(&pp);
253
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
254
                        last_lb = keys->lb_pressed;
255
                        counter_mouse_ih = 0;
256
                    }
257
                    break;
258
                    case COM1_IRQ: nctp_ih(); break;
259
                }
260
            }
261
        }
262
    }
263
    return 0;
264
}
265

    
266
static int (multiplayer_host)(void) {
267
    //int r;
268

    
269
    nctp_dump();
270
    nctp_set_processor(multiplayer_process);/*
271

272
    ent_set_scale(DEFAULT_SCALE);
273
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
274

275
    list_t *shooter_list = list_ctor();
276

277
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
278
    gunner_set_spawn(shooter1, 75, 75);
279

280
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n");
281
    gunner_set_spawn(shooter2, 975, 75);
282

283
    list_insert(shooter_list, list_end(shooter_list), shooter1);
284
    list_insert(shooter_list, list_end(shooter_list), shooter2);
285

286
    do {
287
        get_random_spawn(map1, shooter1, shooter_list);
288
        get_random_spawn(map1, shooter2, shooter_list);
289
    } while (distance_gunners(shooter1, shooter2) < 700);
290

291
    list_t *bullet_list  = list_ctor();
292

293
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
294
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
295

296
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
297
    uint8_t last_lb = 0;
298
    struct packet pp;
299
    keys_t *keys = get_key_presses();
300

301
    /// loop stuff
302
    uint32_t int_vector = 0;
303
    int good = true;
304
    int state = 0; // -1 for remote win, 0 for draw, 1 for host win
305
    while (good) {
306
        if ((r = get_interrupts_vector(&int_vector))) return r;
307
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
308
            interrupt_handler(i);
309
            switch (i) {
310
                case TIMER0_IRQ:
311

312
                break;
313

314
                case KBC_IRQ:
315

316
                break;
317

318
                case MOUSE_IRQ:
319

320

321
                break;
322

323
                case COM1_IRQ: nctp_ih(); break;
324
            }
325
        }
326
    }*/
327

    
328
    return 0;
329
}
330
static int (multiplayer_remote)(void) {/*
331
    int r;
332

333
    nctp_dump();
334
    nctp_set_processor(multiplayer_process);
335

336
    ent_set_scale(DEFAULT_SCALE);
337
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
338

339
    list_t *shooter_list = list_ctor();
340

341
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
342
    gunner_set_spawn(shooter1, 75, 75);
343

344
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter2 == NULL) printf("Failed to get shooter2\n");
345
    gunner_set_spawn(shooter2, 975, 75);
346

347
    list_insert(shooter_list, list_end(shooter_list), shooter1);
348
    list_insert(shooter_list, list_end(shooter_list), shooter2);
349

350
    do {
351
        get_random_spawn(map1, shooter1, shooter_list);
352
        get_random_spawn(map1, shooter2, shooter_list);
353
    } while (distance_gunners(shooter1, shooter2) < 700);
354

355
    list_t *bullet_list  = list_ctor();
356

357
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
358
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
359

360
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
361
    uint8_t last_lb = 0;
362
    struct packet pp;
363
    keys_t *keys = get_key_presses();
364

365
    /// loop stuff
366
    uint32_t int_vector = 0;
367
    int good = true;
368
    int state = 0; // -1 for remote win, 0 for draw, 1 for host win
369
    while (good) {
370
        if ((r = get_interrupts_vector(&int_vector))) return r;
371
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
372
            interrupt_handler(i);
373
            switch (i) {
374
                case TIMER0_IRQ:
375

376
                break;
377

378
                case KBC_IRQ:
379

380
                break;
381

382
                case MOUSE_IRQ:
383

384

385
                break;
386

387
                case COM1_IRQ: nctp_ih(); break;
388
            }
389
        }
390
    }*/
391

    
392
    return 0;
393
}
394

    
395
static int (campaign)(void);
396
static int (zombies)(void);
397
static int (singleplayer)(void) {
398

    
399
    int r;
400

    
401
    menu_t *main_menu = menu_ctor(font_get_default());
402
    menu_add_item(main_menu, "Campaign");
403
    menu_add_item(main_menu, "Zombies");
404
    menu_add_item(main_menu, "Back");
405

    
406
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
407
    uint8_t last_lb = 0;
408
    struct packet pp;
409
    keys_t *keys = get_key_presses();
410

    
411
    /// loop stuff
412
    int click = 0;
413
    uint32_t int_vector = 0;
414
    int good = true;
415
    while (good) {
416
        /* Get a request message. */
417
        if((r = get_interrupts_vector(&int_vector))) return r;
418
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
419
            if (int_vector & n) {
420
                interrupt_handler(i);
421
                switch (i) {
422
                    case TIMER0_IRQ:
423

    
424
                    graph_clear_screen();
425
                    switch(menu_update_state(main_menu, click)){
426
                        case -1: break;
427
                        case  0: campaign(); break;
428
                        case  1: zombies(); break;
429
                        case  2: good = false; break;
430
                    }
431
                    menu_draw(main_menu);
432

    
433
                    click = 0;
434

    
435
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
436
                    sprite_draw(sp_crosshair);
437
                    graph_draw();
438

    
439
                    break;
440
                    case KBC_IRQ:
441
                    if ((scancode[0]) == ESC_BREAK_CODE) good = false;
442
                    case MOUSE_IRQ:
443
                    if (counter_mouse_ih >= 3) {
444
                        mouse_parse_packet(packet_mouse_ih, &pp);
445
                        update_mouse(&pp);
446
                        if (!click) click = last_lb ^ keys->lb_pressed && keys->lb_pressed;
447
                        last_lb = keys->lb_pressed;
448
                        counter_mouse_ih = 0;
449
                    }
450
                    break;
451
                    case COM1_IRQ: nctp_ih(); break;
452
                }
453
            }
454
        }
455
    }
456

    
457
    return 0;
458
}
459

    
460
static int (campaign)(void){
461

    
462
    int r;
463

    
464
    ent_set_scale(DEFAULT_SCALE);
465
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
466

    
467
    list_t *shooter_list = list_ctor();
468

    
469
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
470
    gunner_set_spawn(shooter1, 75, 75);
471
    gunner_set_pos(shooter1, 75, 75);
472

    
473
    gunner_t *shooter2 = gunner_ctor(bsp_shooter, bsp_nothing, gunner_player, 2);
474
    gunner_set_spawn(shooter2, 975, 75);
475
    gunner_set_pos(shooter2, 775, 75);
476

    
477
    list_insert(shooter_list, list_end(shooter_list), shooter1);
478
    list_insert(shooter_list, list_end(shooter_list), shooter2);
479

    
480
    list_t *bullet_list  = list_ctor();
481

    
482
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
483
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
484

    
485
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
486
    uint8_t last_lb = 0;
487
    struct packet pp;
488
    keys_t *keys = get_key_presses();
489

    
490
    /// loop stuff
491
    uint32_t int_vector = 0;
492
    int good = true;
493
    while (good) {
494
        /* Get a request message. */
495
        if((r = get_interrupts_vector(&int_vector))) return r;
496
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
497
            if(!good) break;
498
            if (int_vector & n) {
499
                interrupt_handler(i);
500
                switch (i) {
501
                    case TIMER0_IRQ:
502

    
503
                    if (no_interrupts % 60 == 0) timer_update(in_game_timer);
504
                    update_movement(map1, shooter1, keys, shooter_list);
505

    
506
                    update_game_state(map1, shooter_list, bullet_list);
507

    
508
                    //update_scale();
509
                    double angle = get_mouse_angle(shooter1);
510
                    gunner_set_angle(shooter1, angle - M_PI_2);
511

    
512
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
513
                    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
514

    
515
                    graph_clear_screen();
516
                    map_draw   (map1);
517
                    bullet_draw_list(bullet_list);
518
                    gunner_draw_list(shooter_list);
519

    
520
                    text_draw(in_game_timer->text);
521

    
522
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
523
                    sprite_draw(sp_crosshair);
524
                    graph_draw();
525

    
526
                    break;
527
                    case KBC_IRQ:
528
                    if ((scancode[0]) == ESC_BREAK_CODE) {
529
                        good = false;
530
                    }
531
                    break;
532
                    case MOUSE_IRQ:
533
                    if (counter_mouse_ih >= 3) {
534
                        mouse_parse_packet(packet_mouse_ih, &pp);
535
                        update_mouse(&pp);
536
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
537
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
538
                        last_lb = keys->lb_pressed;
539
                        counter_mouse_ih = 0;
540

    
541
                    }
542
                    break;
543
                    case COM1_IRQ: nctp_ih(); break;
544
                }
545
            }
546
        }
547
    }
548

    
549
    while(list_size(shooter_list) > 0){
550
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
551
        gunner_dtor(p);
552
    }
553
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
554

    
555
    while(list_size(bullet_list) > 0){
556
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
557
        bullet_dtor(p);
558
    }
559
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
560

    
561
    timer_dtor(in_game_timer); in_game_timer = NULL;
562

    
563
    return SUCCESS;
564
}
565

    
566
#define ZOMBIES_NUM             5
567
#define ZOMBIE_HEALTH_FACTOR    1.1
568
static int (zombies)(void){
569

    
570
    int r;
571

    
572
    ent_set_scale(DEFAULT_SCALE);
573
    text_timer_t *in_game_timer = timer_ctor(font_get_default());
574

    
575
    list_t *shooter_list = list_ctor();
576

    
577
    gunner_t *shooter1 = gunner_ctor(bsp_shooter, bsp_pistol, gunner_player, 1); if(shooter1 == NULL) printf("Failed to get shooter1\n");
578
    gunner_set_spawn(shooter1, 980, 790);
579
    gunner_set_pos(shooter1, 980, 790);
580

    
581
    list_insert(shooter_list, list_end(shooter_list), shooter1);
582

    
583
    list_t *bullet_list  = list_ctor();
584

    
585
    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
586
    gunner_get_y(shooter1)-ent_get_YLength()/2.0);
587

    
588
    //uint32_t refresh_count_value = sys_hz() / REFRESH_RATE;
589
    uint8_t last_lb = 0;
590
    struct packet pp;
591
    keys_t *keys = get_key_presses();
592

    
593
    /// loop stuff
594
    uint32_t int_vector = 0;
595
    int good = true;
596
    int dead = false;
597

    
598
    int health = 50;
599

    
600
    /** #DEV */ /* {
601
        gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
602
        gunner_set_health(zombie, health);
603
        gunner_set_curr_health(zombie, health);
604
        health *= ZOMBIE_HEALTH_FACTOR;
605
        gunner_set_pos(zombie, 1100, 75);
606
        list_push_back(shooter_list, zombie);
607
    }*/ //\#DEV
608

    
609
    map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1));
610

    
611
    while (good && !dead) {
612
        /* Get a request message. */
613
        if((r = get_interrupts_vector(&int_vector))) return r;
614
        for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
615
            if(!good || dead) break;
616
            if (int_vector & n) {
617
                interrupt_handler(i);
618
                switch (i) {
619
                    case TIMER0_IRQ:
620
                    if (no_interrupts % 60 == 0) timer_update(in_game_timer);
621
                    if (no_interrupts %  6 == 0){
622
                        map_make_dijkstra(map1, gunner_get_x(shooter1), gunner_get_y(shooter1));
623
                    }
624

    
625
                    update_movement(map1, shooter1, keys, shooter_list);
626

    
627
                    update_game_state(map1, shooter_list, bullet_list);
628

    
629
                    if(list_find(shooter_list, shooter1) == list_end(shooter_list)){
630
                        good = false;
631
                        dead = true;
632
                        break;
633
                    }
634

    
635
                    double angle = get_mouse_angle(shooter1);
636
                    gunner_set_angle(shooter1, angle - M_PI_2);
637

    
638
                    ent_set_origin(gunner_get_x(shooter1)-ent_get_XLength()/2.0,
639
                                   gunner_get_y(shooter1)-ent_get_YLength()/2.0);
640

    
641
                    while(list_size(shooter_list) < ZOMBIES_NUM+1){
642
                        gunner_t *zombie = gunner_ctor(bsp_zombie, bsp_nothing, gunner_melee | gunner_follow, 3);
643
                        gunner_set_health(zombie, health);
644
                        gunner_set_curr_health(zombie, health);
645
                        health *= ZOMBIE_HEALTH_FACTOR;
646
                        get_random_spawn(map1, zombie, shooter_list);
647
                        list_push_back(shooter_list, zombie);
648
                    }
649

    
650
                    graph_clear_screen();
651
                    map_draw   (map1);
652
                    bullet_draw_list(bullet_list);
653
                    gunner_draw_list(shooter_list);
654

    
655
                    text_draw(in_game_timer->text);
656

    
657
                    sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
658
                    sprite_draw(sp_crosshair);
659
                    graph_draw();
660

    
661
                    break;
662
                    case KBC_IRQ:
663
                    if ((scancode[0]) == ESC_BREAK_CODE) {
664
                        good = false;
665
                    }
666
                    break;
667
                    case MOUSE_IRQ:
668
                    if (counter_mouse_ih >= 3) {
669
                        mouse_parse_packet(packet_mouse_ih, &pp);
670
                        update_mouse(&pp);
671
                        if (last_lb ^ keys->lb_pressed && keys->lb_pressed)
672
                        shoot_bullet(shooter1, bullet_list, bsp_bullet);
673
                        last_lb = keys->lb_pressed;
674
                        counter_mouse_ih = 0;
675

    
676
                    }
677
                    break;
678
                    case COM1_IRQ: nctp_ih(); break;
679
                }
680
            }
681
        }
682
    }
683

    
684
    while(list_size(shooter_list) > 0){
685
        gunner_t *p = list_erase(shooter_list, list_begin(shooter_list));
686
        gunner_dtor(p);
687
    }
688
    if(list_dtor(shooter_list)) printf("COULD NOT DESTRUCT SHOOTER LIST\n");
689

    
690
    while(list_size(bullet_list) > 0){
691
        bullet_t *p = (bullet_t*)list_erase(bullet_list, list_begin(bullet_list));
692
        bullet_dtor(p);
693
    }
694
    if(list_dtor(bullet_list)) printf("COULD NOT DESTRUCT BULLET LIST\n");
695

    
696
    if(dead){
697
        printf("YOU DIED\n");
698
    }
699

    
700
    timer_dtor(in_game_timer); in_game_timer = NULL;
701

    
702
    return SUCCESS;
703
}
704

    
705
#define CHAT_MAX_SIZE   75
706
#define CHAT_MAX_NUM    19
707
text_t      *t_text[CHAT_MAX_NUM] = {NULL};
708
rectangle_t *r_text               =  NULL;
709
static void chat_process(const uint8_t *p, const size_t sz){
710
    char buffer2[CHAT_MAX_NUM+3];
711
    void *dest = NULL;
712
    hltp_type tp = hltp_interpret(p, sz, &dest);
713
    switch(tp){
714
        case hltp_type_string:
715
        strcpy(buffer2, dest);
716
        strncat(buffer2, " <", 2);
717
        for(size_t i = CHAT_MAX_NUM-1; i; --i)
718
        text_set_string(t_text[i], text_get_string(t_text[i-1]));
719
        text_set_string(t_text[0], buffer2);
720
        for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
721
            if(text_get_string(t_text[i])[0] == '>'){
722
                text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
723
                text_set_halign(t_text[i], text_halign_left);
724
            }else{
725
                text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
726
                text_set_halign(t_text[i], text_halign_right);
727
            }
728
        }
729
        break;
730
        default: break;
731
    }
732
}
733
static int (chat)(void){
734
    int r;
735

    
736
    nctp_dump();
737
    nctp_set_processor(chat_process);
738

    
739
    struct packet pp;
740

    
741
    char buffer[CHAT_MAX_SIZE] = "";
742
    rectangle_t *r_buffer = NULL; {
743
        r_buffer = rectangle_ctor(0,0,900,70);
744
        rectangle_set_pos(r_buffer, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
745
        graph_get_YRes()*0.87-rectangle_get_h(r_buffer)/2);
746
        rectangle_set_fill_color   (r_buffer, GRAPH_BLACK);
747
        rectangle_set_outline_width(r_buffer, 2);
748
        rectangle_set_outline_color(r_buffer, GRAPH_WHITE);
749
        rectangle_set_fill_trans(r_buffer, GRAPH_TRANSPARENT);
750
    }
751
    text_t      *t_buffer = NULL; {
752
        t_buffer = text_ctor(font_get_default(), "");
753
        text_set_pos(t_buffer, rectangle_get_x(r_buffer)+50,
754
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)/2);
755
        text_set_halign(t_buffer, text_halign_left);
756
        text_set_valign(t_buffer, text_valign_center);
757
        text_set_color (t_buffer, TEXT_COLOR);
758
    }
759
    text_t      *t_size   = NULL; {
760
        t_size = text_ctor(font_get_default(), "");
761
        text_set_pos(t_size, rectangle_get_x(r_buffer)+rectangle_get_w(r_buffer)-5,
762
        rectangle_get_y(r_buffer)+rectangle_get_h(r_buffer)-5);
763
        text_set_halign(t_size, text_halign_right);
764
        text_set_valign(t_size, text_valign_bottom);
765
        text_set_color (t_size, TEXT_COLOR);
766
        text_set_size  (t_size, 18);
767
        char buffer2[20];
768
        sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
769
        text_set_string(t_size, buffer2);
770
    }
771

    
772
    /** r_text */ {
773
    r_text = rectangle_ctor(0,0,900,550);
774
    rectangle_set_pos(r_text, graph_get_XRes()/2  -rectangle_get_w(r_buffer)/2,
775
    graph_get_YRes()*0.09);
776
    rectangle_set_fill_color   (r_text, GRAPH_BLACK);
777
    rectangle_set_outline_width(r_text, 2);
778
    rectangle_set_outline_color(r_text, GRAPH_WHITE);
779
    rectangle_set_fill_trans(r_text, GRAPH_TRANSPARENT);
780
    }
781
    /** t_text */ {
782
    for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
783
        t_text[i] = text_ctor(font_get_default(), " ");
784
        text_set_pos(t_text[i], rectangle_get_x(r_text)+50,
785
        rectangle_get_y(r_text)+rectangle_get_h(r_text)-30-25*i);
786
        text_set_halign(t_text[i], text_halign_left);
787
        text_set_valign(t_text[i], text_valign_bottom);
788
        text_set_color (t_text[i], TEXT_COLOR);
789
    }
790
}
791

    
792
/// loop stuff
793
uint32_t int_vector = 0;
794
int good = true;
795
while (good) {
796
    /* Get a request message. */
797
    if((r = get_interrupts_vector(&int_vector))) return r;
798
    for (uint32_t i = 0, n = 1; i < 32; i++, n <<= 1) {
799
        if (int_vector & n) {
800
            interrupt_handler(i);
801
            switch (i) {
802
                case TIMER0_IRQ:
803
                graph_clear_screen();
804
                sprite_set_pos(sp_crosshair, *get_mouse_X(), *get_mouse_Y());
805

    
806
                rectangle_draw(r_buffer);
807
                text_draw(t_buffer);
808
                text_draw(t_size);
809

    
810
                rectangle_draw(r_text);
811
                for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_draw(t_text[i]);
812

    
813
                sprite_draw(sp_crosshair);
814
                graph_draw();
815
                break;
816
                case KBC_IRQ:
817
                if      (scancode[0] == ESC_BREAK_CODE) good = false;
818
                else if (scancode[0] == ENTER_MAKE_CODE) {
819
                    hltp_send_string(buffer);
820
                    char buffer2[CHAT_MAX_SIZE+3] = "> ";
821
                    strncat(buffer2, buffer, strlen(buffer));
822
                    for(size_t i = CHAT_MAX_NUM-1; i; --i)
823
                    text_set_string(t_text[i], text_get_string(t_text[i-1]));
824
                    text_set_string(t_text[0], buffer2);
825
                    for(size_t i = 0; i < CHAT_MAX_NUM; ++i){
826
                        if(text_get_string(t_text[i])[0] == '>'){
827
                            text_set_pos(t_text[i], rectangle_get_x(r_text)+50, text_get_y(t_text[i]));
828
                            text_set_halign(t_text[i], text_halign_left);
829
                        }else{
830
                            text_set_pos(t_text[i], rectangle_get_x(r_text)+rectangle_get_w(r_text)-50, text_get_y(t_text[i]));
831
                            text_set_halign(t_text[i], text_halign_right);
832
                        }
833
                    }
834
                    buffer[0] = '\0';
835
                } else if(scancode[0] == BACKSPACE_MAKE_CODE){
836
                    buffer[strlen(buffer)-1] = '\0';
837
                } else {
838
                    char c = map_makecode(scancode[0]);
839
                    if (c == ERROR_CODE) break;
840
                    if(strlen(buffer) < CHAT_MAX_SIZE) strncat(buffer, &c, 1);
841
                    else                               printf("Char limit exceeded\n");
842
                }
843
                text_set_string(t_buffer, buffer);
844
                char buffer2[20];
845
                sprintf(buffer2, "%d/%d", strlen(buffer), CHAT_MAX_SIZE);
846
                text_set_string(t_size, buffer2);
847
                case MOUSE_IRQ:
848
                if (counter_mouse_ih >= 3) {
849
                    mouse_parse_packet(packet_mouse_ih, &pp);
850
                    update_mouse(&pp);
851
                    counter_mouse_ih = 0;
852
                }
853
                break;
854
                case COM1_IRQ: nctp_ih(); break;
855
            }
856
        }
857
    }
858
}
859

    
860
rectangle_dtor(r_buffer);
861
text_dtor     (t_buffer);
862

    
863
rectangle_dtor(r_text);
864
for(size_t i = 0; i < CHAT_MAX_NUM; ++i) text_dtor(t_text[i]);
865

    
866
nctp_set_processor(NULL);
867

    
868
return SUCCESS;
869
}