Revision 311
multiplayer initial
proj_func.c | ||
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27 | 27 |
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28 | 28 |
static keys_t key_presses; |
29 | 29 |
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void host_info_dtor(host_info_t *p) { |
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if (p==NULL) return; |
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if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; } |
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if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; } |
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if ((p->bullets_vx) != NULL){ free(p->bullets_vx); p->bullets_vx = NULL; } |
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if ((p->bullets_vy) != NULL){ free(p->bullets_vy); p->bullets_vy = NULL; } |
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if ((p->bullets_shooter) != NULL){ free(p->bullets_shooter); p->bullets_shooter = NULL; } |
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free(p); |
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} |
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void remote_info_dtor(remote_info_t *p) { |
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if (p==NULL) return; |
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if ((p->bullets_x) != NULL){ free(p->bullets_x); p->bullets_x = NULL; } |
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if ((p->bullets_y) != NULL){ free(p->bullets_y); p->bullets_y = NULL; } |
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if ((p->bullets_angle) != NULL){ free(p->bullets_angle); p->bullets_angle = NULL; } |
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free(p); |
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} |
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30 | 58 |
void update_key_presses(void) { |
31 | 59 |
if (sz == 1) { |
32 | 60 |
switch(scancode[0]) { |
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