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multiplayer initial

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hltp.h
2 2
#define HLTP_H_INCLUDED
3 3

  
4 4
#include "uart.h"
5
#include "proj_structures.h"
5 6

  
6 7
typedef enum{
7 8
    hltp_type_invalid = 0x00,
8
    hltp_type_string  = 0x53
9
    hltp_type_string  = 0x53,
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    hltp_type_host    = 0x54,
11
    hltp_type_remote  = 0x55
9 12
} hltp_type;
10 13

  
11 14
int hltp_send_string(const char *p);
15
int hltp_send_host_info(const host_info_t *p);
16
int hltp_send_remote_info(const remote_info_t *p);
12 17
hltp_type hltp_interpret(const uint8_t *p, const size_t sz, void **dest);
13

  
14 18
#endif //HLTP_H_INCLUDED

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