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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | 226 | up20180642 | #include "utils.h" |
7 | 229 | up20180655 | #include "rectangle.h" |
8 | 307 | up20180642 | #include "font.h" |
9 | #include "errors.h" |
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10 | #include "queue.h" |
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11 | 220 | up20180655 | #include <math.h> |
12 | |||
13 | 307 | up20180642 | #define GREEN_HEALTH_COLOR 0x009900 |
14 | |||
15 | 193 | up20180642 | static double scale = 1.0; |
16 | static int16_t x_origin = 0; |
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17 | static int16_t y_origin = 0; |
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18 | |||
19 | void (ent_set_scale) (double n){ scale = n; } |
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20 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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21 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
22 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
23 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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24 | |||
25 | 201 | up20180642 | struct gunner{
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26 | 203 | up20180642 | double x, y; //real position |
27 | 232 | up20180655 | double spawn_x, spawn_y;
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28 | 193 | up20180642 | sprite_t *dude; |
29 | sprite_t *weapon; |
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30 | 267 | up20180655 | double health, current_health;
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31 | 307 | up20180642 | text_t *txt; |
32 | 301 | up20180642 | gunner_type type; |
33 | 302 | up20180642 | int team;
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34 | 193 | up20180642 | }; |
35 | 302 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, gunner_type type, int team){
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36 | 201 | up20180642 | gunner_t *ret = malloc(sizeof(gunner_t));
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37 | 193 | up20180642 | if(ret == NULL) return NULL; |
38 | 232 | up20180655 | ret->spawn_x = 0.0; |
39 | ret->spawn_y = 0.0; |
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40 | 193 | up20180642 | ret->x = 0.0; |
41 | ret->y = 0.0; |
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42 | 229 | up20180655 | ret->health = 100;
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43 | 230 | up20180655 | ret->current_health = ret->health; |
44 | 307 | up20180642 | ret->txt = text_ctor(consolas, "");
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45 | 302 | up20180642 | ret->type = type; |
46 | ret->team = team; |
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47 | 193 | up20180642 | ret->dude = sprite_ctor(dude ); |
48 | ret->weapon = sprite_ctor(weapon); |
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49 | if(ret->dude == NULL || ret->weapon == NULL){ |
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50 | 201 | up20180642 | gunner_dtor(ret); |
51 | 193 | up20180642 | return NULL; |
52 | 307 | up20180642 | } |
53 | text_set_size(ret->txt, 15);
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54 | text_set_valign(ret->txt, text_valign_center); |
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55 | text_set_halign(ret->txt, text_halign_center); |
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56 | text_set_color(ret->txt, GRAPH_WHITE); |
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57 | return ret;
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58 | 193 | up20180642 | } |
59 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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60 | 193 | up20180642 | if(p == NULL) return; |
61 | sprite_dtor(p->dude); |
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62 | sprite_dtor(p->weapon); |
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63 | 307 | up20180642 | text_dtor(p->txt); |
64 | 193 | up20180642 | free(p); |
65 | } |
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66 | 216 | up20180642 | void (gunner_set_pos) (gunner_t *p, double x, double y){ p->x = x; p->y = y; } |
67 | 232 | up20180655 | void (gunner_set_spawn) (gunner_t *p, double x, double y){ p->spawn_x = x; p->spawn_y = y; } |
68 | 216 | up20180642 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
69 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
70 | sprite_set_angle(p->weapon, angle); |
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71 | } |
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72 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health) { |
73 | 230 | up20180655 | if (health < 0) health = 0; |
74 | p->health = health; |
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75 | } |
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76 | 267 | up20180655 | void (gunner_set_curr_health) (gunner_t *p, double health) { |
77 | 230 | up20180655 | if (health < 0) health = 0; |
78 | p->current_health = health; |
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79 | } |
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80 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
81 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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82 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p){ return p->spawn_x; } |
83 | double (gunner_get_spawn_y) (const gunner_t *p){ return p->spawn_y; } |
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84 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p){ return sprite_get_angle(p->dude); } |
85 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p){ return p->health; } |
86 | double (gunner_get_curr_health) (const gunner_t *p){ return p->current_health; } |
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87 | 229 | up20180655 | int16_t (gunner_get_x_screen) (const gunner_t *p){ return (p->x-x_origin)*scale; } |
88 | int16_t (gunner_get_y_screen) (const gunner_t *p){ return (p->y-y_origin)*scale; } |
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89 | 301 | up20180642 | gunner_type (gunner_get_type) (const gunner_t *p){ return p->type; } |
90 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p){ return p->team; } |
91 | 201 | up20180642 | void (gunner_draw)(gunner_t *p){
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92 | const int16_t x_screen = gunner_get_x_screen(p);
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93 | const int16_t y_screen = gunner_get_y_screen(p);
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94 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
95 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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96 | sprite_set_scale(p->dude , scale); |
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97 | sprite_set_scale(p->weapon, scale); |
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98 | sprite_draw (p->weapon); |
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99 | sprite_draw (p->dude ); |
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100 | 229 | up20180655 | gunner_draw_health(p); |
101 | 193 | up20180642 | } |
102 | 203 | up20180642 | |
103 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p) { |
104 | int16_t w = sprite_get_w(p->dude); |
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105 | int16_t h = sprite_get_h(p->dude); |
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106 | 230 | up20180655 | double x = gunner_get_x_screen(p) - w/2; |
107 | double y = gunner_get_y_screen(p) - h/2 - 10; |
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108 | 267 | up20180655 | double curr_health = gunner_get_curr_health(p);
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109 | double health = gunner_get_health(p);
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110 | double perc = curr_health/health;
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111 | 229 | up20180655 | rectangle_t *green_bar = rectangle_ctor(x, y, (int16_t)(w*perc), 10);
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112 | 307 | up20180642 | rectangle_set_fill_color(green_bar, GREEN_HEALTH_COLOR); |
113 | 229 | up20180655 | rectangle_t *red_bar = rectangle_ctor(x+(int16_t)(w*perc), y, (int16_t)(w*(1-perc)), 10); |
114 | 307 | up20180642 | rectangle_set_fill_color(red_bar, GRAPH_RED); |
115 | char buf[20]; sprintf(buf, "%d/%d", (int)p->current_health, (int)p->health); |
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116 | text_set_text(p->txt, buf); |
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117 | text_set_pos(p->txt, x+w/2, y+10/2); |
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118 | 229 | up20180655 | rectangle_draw(green_bar); |
119 | rectangle_draw(red_bar); |
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120 | 307 | up20180642 | text_draw(p->txt); |
121 | 229 | up20180655 | rectangle_dtor(green_bar); |
122 | rectangle_dtor(red_bar); |
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123 | 307 | up20180642 | |
124 | 229 | up20180655 | } |
125 | |||
126 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2){ |
127 | double dx = gunner_get_x(p1) - gunner_get_x(p2);
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128 | double dy = gunner_get_y(p1) - gunner_get_y(p2);
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129 | return sqrt(dx*dx+dy*dy);
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130 | } |
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131 | |||
132 | 203 | up20180642 | struct bullet{
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133 | 236 | up20180642 | const gunner_t *shooter;
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134 | 203 | up20180642 | double x, y; //real position |
135 | 226 | up20180642 | double vx, vy;
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136 | 203 | up20180642 | sprite_t *b; |
137 | 267 | up20180655 | double damage;
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138 | 203 | up20180642 | }; |
139 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy){ |
140 | 203 | up20180642 | bullet_t *ret = malloc(sizeof(bullet_t));
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141 | if(ret == NULL) return NULL; |
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142 | 236 | up20180642 | ret->shooter = shooter; |
143 | 227 | up20180642 | ret-> x = x; |
144 | ret-> y = y; |
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145 | ret->vx = vx; |
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146 | ret->vy = vy; |
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147 | 232 | up20180655 | ret->damage = 10;
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148 | 203 | up20180642 | ret->b = sprite_ctor(b); |
149 | if(ret->b == NULL){ |
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150 | bullet_dtor(ret); |
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151 | return NULL; |
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152 | 227 | up20180642 | } |
153 | double angle = atan2(-ret->vy, ret->vx);
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154 | sprite_set_angle(ret->b, angle-M_PI_2); |
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155 | return ret;
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156 | 203 | up20180642 | } |
157 | void (bullet_dtor)(bullet_t *p){
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158 | if(p == NULL) return; |
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159 | sprite_dtor(p->b); |
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160 | free(p); |
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161 | } |
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162 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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163 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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164 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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165 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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166 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p){ return p->damage; } |
167 | void (bullet_set_damage) (bullet_t *p, double damage) { |
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168 | 230 | up20180655 | if (damage < 0) damage = 0; |
169 | p->damage = damage; |
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170 | } |
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171 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p){ return p->shooter; } |
172 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p){
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173 | p->x += p->vx; |
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174 | p->y += p->vy; |
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175 | } |
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176 | 231 | up20180655 | |
177 | void (bullet_update_movement_list)(list_t *bullet_list){
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178 | if (list_size(bullet_list) == 0) return; |
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179 | |||
180 | list_node_t *it = list_begin(bullet_list); |
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181 | while (it != list_end(bullet_list)) {
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182 | bullet_update_movement(*(bullet_t**)list_node_val(it)); |
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183 | it = list_node_next(it); |
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184 | } |
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185 | } |
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186 | |||
187 | 203 | up20180642 | void (bullet_draw)(bullet_t *p){
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188 | const int16_t x_screen = bullet_get_x_screen(p);
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189 | const int16_t y_screen = bullet_get_y_screen(p);
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190 | sprite_set_pos (p->b, x_screen, y_screen); |
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191 | sprite_set_scale(p->b, scale); |
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192 | sprite_draw (p->b); |
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193 | } |
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194 | 216 | up20180642 | |
195 | 248 | up20180655 | void (gunner_draw_list)(list_t *shooter_list) {
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196 | if (list_size(shooter_list) == 0) return; |
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197 | |||
198 | list_node_t *it = list_begin(shooter_list); |
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199 | while (it != list_end(shooter_list)) {
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200 | gunner_draw(*(gunner_t**)list_node_val(it)); |
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201 | it = list_node_next(it); |
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202 | } |
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203 | } |
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204 | |||
205 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list) {
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206 | if (list_size(bullet_list) == 0) return; |
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207 | |||
208 | list_node_t *it = list_begin(bullet_list); |
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209 | while (it != list_end(bullet_list)) {
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210 | bullet_draw(*(bullet_t**)list_node_val(it)); |
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211 | it = list_node_next(it); |
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212 | } |
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213 | } |
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214 | |||
215 | 216 | up20180642 | struct map{
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216 | basic_sprite_t *bsp_background; |
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217 | sprite_t *background; |
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218 | uint8_t *collide; |
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219 | 309 | up20180642 | uint8_t *collide_gunner; |
220 | int32_t *prev; |
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221 | uint8_t *visited; |
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222 | 216 | up20180642 | }; |
223 | 309 | up20180642 | static int (map_collides_gunner_pos)(const map_t *p, double shooter_x, double shooter_y, double radius) { |
224 | for (double x = -radius; x <= radius; x += 1) { |
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225 | double y1 = sqrt(radius*radius - x*x);
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226 | double y2 = -y1;
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227 | if (map_collides_point(p, shooter_x + x, shooter_y + y1) || map_collides_point(p, shooter_x + x, shooter_y + y2)) return 1; |
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228 | } |
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229 | return 0; |
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230 | } |
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231 | 216 | up20180642 | map_t* (map_ctor)(const char **background, const char **collide){ |
232 | map_t *ret = malloc(sizeof(map_t));
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233 | if(ret == NULL) return NULL; |
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234 | |||
235 | ret->bsp_background = NULL;
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236 | ret->background = NULL;
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237 | ret->collide = NULL;
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238 | 309 | up20180642 | ret->prev = NULL;
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239 | ret->visited = NULL;
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240 | 216 | up20180642 | |
241 | ret->bsp_background = basic_sprite_ctor(background, 0, 0); |
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242 | ret->background = sprite_ctor(ret->bsp_background); |
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243 | if(ret->bsp_background == NULL || |
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244 | 307 | up20180642 | ret->background == NULL){ map_dtor(ret); return NULL; } |
245 | 216 | up20180642 | |
246 | basic_sprite_t *bsp_collide = basic_sprite_ctor(collide, 0, 0); |
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247 | if(bsp_collide == NULL){ map_dtor(ret); return NULL; } |
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248 | const uint16_t W = basic_sprite_get_w(bsp_collide);
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249 | const uint16_t H = basic_sprite_get_h(bsp_collide);
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250 | ret->collide = malloc(W*H*sizeof(uint8_t));
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251 | if(ret->collide == NULL){ map_dtor(ret); return NULL; } |
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252 | const uint8_t *m = basic_sprite_get_map(bsp_collide);
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253 | for(unsigned i = 0; i < W*H; ++i){ |
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254 | ret->collide[i] = (m[4*i+3] < ALPHA_THRESHOLD ? 1 : 0); |
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255 | } |
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256 | basic_sprite_dtor(bsp_collide); |
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257 | |||
258 | 309 | up20180642 | ret->collide_gunner = malloc(W*H*sizeof(uint8_t));
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259 | if(ret->collide_gunner == NULL){ map_dtor(ret); return NULL; } |
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260 | for(size_t i = 0; i < W*H; ++i){ |
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261 | int16_t x = i%W, y = i/W; |
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262 | ret->collide_gunner[i] = (map_collides_gunner_pos(ret, x, y, 36) ? 1 : 0); |
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263 | } |
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264 | 307 | up20180642 | |
265 | 309 | up20180642 | ret->prev = malloc(W*H*sizeof(int32_t));
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266 | ret->visited = malloc(W*H*sizeof(uint8_t));
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267 | |||
268 | if(ret->prev == NULL || ret->visited == NULL){ |
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269 | 307 | up20180642 | map_dtor(ret); |
270 | return NULL; |
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271 | } |
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272 | 216 | up20180642 | return ret;
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273 | } |
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274 | void (map_dtor)(map_t *p){
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275 | if(p == NULL) return; |
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276 | sprite_dtor(p->background); |
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277 | basic_sprite_dtor(p->bsp_background); |
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278 | free(p->collide); |
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279 | 309 | up20180642 | free(p->prev); |
280 | free(p->visited); |
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281 | 216 | up20180642 | free(p); |
282 | } |
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283 | int16_t (map_get_x_screen)(const map_t *p){ return (-x_origin)*scale; } |
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284 | int16_t (map_get_y_screen)(const map_t *p){ return (-y_origin)*scale; } |
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285 | 246 | up20180655 | int16_t (map_get_width) (const map_t *p){ return sprite_get_w(p->background); } |
286 | int16_t (map_get_height) (const map_t *p){ return sprite_get_h(p->background); } |
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287 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y){ |
288 | 216 | up20180642 | const uint16_t w = sprite_get_w(p->background), h = sprite_get_h(p->background);
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289 | int16_t x_ = x, y_ = y; |
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290 | if(x_ < 0 || w <= x_ || y_ < 0 || h <= y_) return 0; |
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291 | uint32_t pos = x_ + y_*w; |
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292 | return p->collide[pos];
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293 | } |
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294 | 309 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *shooter) { |
295 | double radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
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296 | return map_collides_gunner_pos(p, gunner_get_x(shooter), gunner_get_y(shooter), radius);
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297 | } |
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298 | int (map_make_dijkstra)(map_t *p, int16_t x, int16_t y){
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299 | |||
300 | 307 | up20180642 | const uint16_t W = basic_sprite_get_w(p->bsp_background),
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301 | H = basic_sprite_get_h(p->bsp_background); |
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302 | 309 | up20180642 | |
303 | static uint8_t first_time = true; |
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304 | if(first_time){
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305 | for(size_t i = 0; i < W*H; ++i) p->prev[i] = -1; |
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306 | first_time = false;
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307 | } |
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308 | 307 | up20180642 | /// ACTUAL DIJKSTRA
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309 | queue_t *q = queue_ctor(); |
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310 | 309 | up20180642 | |
311 | memset(p->visited, false, W*H*sizeof(uint8_t)); |
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312 | |||
313 | 307 | up20180642 | int *ptr;
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314 | 309 | up20180642 | int32_t c, pos; |
315 | c = y*W+x; p->prev[c] = c; ptr = malloc(sizeof(int)); *ptr = c; queue_push(q, ptr); |
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316 | |||
317 | 307 | up20180642 | while(!queue_empty(q)){
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318 | 309 | up20180642 | c = *(int*)queue_top(q); free(queue_top(q)); queue_pop(q);
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319 | x = c%W, y = c/W; |
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320 | if(p->visited[c]) continue; |
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321 | p->visited[c] = true;
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322 | if(p->collide_gunner[c]) continue; |
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323 | if(0 <= x-1){ pos = y*W+(x-1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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324 | if(x+1 < W ){ pos = y*W+(x+1); if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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325 | if(0 <= y-1){ pos = (y-1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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326 | if(y+1 < H ){ pos = (y+1)*W+x; if(!p->visited[pos] && p->prev[pos] != c){ p->prev[pos] = c; ptr = malloc(sizeof(int)); *ptr = pos; queue_push(q, ptr); }} |
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327 | 307 | up20180642 | } |
328 | 220 | up20180655 | |
329 | 309 | up20180642 | queue_dtor(q); |
330 | 307 | up20180642 | |
331 | 309 | up20180642 | return SUCCESS;
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332 | 220 | up20180655 | } |
333 | 309 | up20180642 | int (map_where_to_follow)(const map_t *p, float x, float y, float *theta){ |
334 | const uint16_t W = basic_sprite_get_w(p->bsp_background);
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335 | int x_ = x, y_ = y;
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336 | int pos = y_*W+x_;
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337 | //printf("Is in %d,%d\n", x_, y_);
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338 | int newx = p->prev[pos]%W, newy = p->prev[pos]/W;
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339 | //printf("from %d,%d to %d,%d\n", x_, y_, newx, newy);
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340 | *theta = atan2(-(newy-y_), newx-x_); |
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341 | return SUCCESS;
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342 | } |
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343 | 220 | up20180655 | |
344 | 226 | up20180642 | int (map_collides_bullet)(const map_t *p, const bullet_t *bull){ |
345 | double radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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346 | double bullet_x = bullet_get_x(bull);
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347 | double bullet_y = bullet_get_y(bull);
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348 | for (double x = -radius; x < radius; x += 1){ |
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349 | double y1 = sqrt(radius*radius - x*x);
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350 | double y2 = -y1;
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351 | if (map_collides_point(p, bullet_x + x, bullet_y + y1) || map_collides_point(p, bullet_x + x, bullet_y + y2)) return 1; |
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352 | } |
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353 | 220 | up20180655 | return 0; |
354 | } |
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355 | |||
356 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull){ |
357 | 236 | up20180642 | if(bull->shooter == shooter) return false; |
358 | |||
359 | 228 | up20180655 | double shooter_radius = max(sprite_get_w(shooter->dude), sprite_get_h(shooter->dude))/2.0; |
360 | double shooter_x = gunner_get_x(shooter);
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361 | double shooter_y = gunner_get_y(shooter);
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362 | |||
363 | double bullet_radius = max(sprite_get_w(bull->b), sprite_get_h(bull->b))/2.0; |
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364 | double bullet_x = bullet_get_x(bull);
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365 | double bullet_y = bullet_get_y(bull);
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366 | |||
367 | double dx = shooter_x - bullet_x;
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368 | double dy = shooter_y - bullet_y;
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369 | double distance = sqrt(dx*dx + dy*dy);
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370 | return distance <= shooter_radius+bullet_radius;
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371 | } |
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372 | |||
373 | 308 | up20180655 | double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2) { |
374 | 233 | up20180655 | double shooter1_x = gunner_get_x(shooter1);
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375 | double shooter1_y = gunner_get_y(shooter1);
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376 | |||
377 | double shooter2_x = gunner_get_x(shooter2);
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378 | double shooter2_y = gunner_get_y(shooter2);
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379 | |||
380 | double dx = shooter1_x - shooter2_x;
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381 | double dy = shooter1_y - shooter2_y;
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382 | 308 | up20180655 | return sqrt(dx*dx + dy*dy);
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383 | } |
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384 | |||
385 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2) { |
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386 | double shooter1_radius = max(sprite_get_w(shooter1->dude), sprite_get_h(shooter1->dude))/2.0; |
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387 | double shooter2_radius = max(sprite_get_w(shooter2->dude), sprite_get_h(shooter2->dude))/2.0; |
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388 | double distance = distance_gunners(shooter1, shooter2);
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389 | 233 | up20180655 | return distance <= shooter1_radius+shooter2_radius;
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390 | } |
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391 | |||
392 | 216 | up20180642 | void (map_draw)(map_t *p){
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393 | const int16_t x_screen = map_get_x_screen(p);
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394 | const int16_t y_screen = map_get_y_screen(p);
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395 | sprite_set_pos (p->background, x_screen, y_screen); |
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396 | sprite_set_scale(p->background, scale); |
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397 | sprite_draw (p->background); |
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398 | } |