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1 | 193 | up20180642 | #ifndef ENT_H_INCLUDED
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2 | #define ENT_H_INCLUDED
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3 | |||
4 | 286 | up20180642 | #include "graph.h" |
5 | 231 | up20180655 | #include "list.h" |
6 | 193 | up20180642 | |
7 | void (ent_set_scale) (double n); |
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8 | void (ent_set_origin)(double x, double y); |
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9 | |||
10 | 194 | up20180642 | double (ent_get_scale) (void); |
11 | 193 | up20180642 | double (ent_get_XLength)(void); |
12 | double (ent_get_YLength)(void); |
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13 | |||
14 | 301 | up20180642 | typedef enum { |
15 | 305 | up20180642 | gunner_melee = BIT(0),
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16 | gunner_ranged = BIT(1),
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17 | gunner_player = BIT(2),
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18 | gunner_follow = BIT(3)
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19 | 301 | up20180642 | } gunner_type; |
20 | |||
21 | 201 | up20180642 | struct gunner;
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22 | typedef struct gunner gunner_t; |
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23 | 302 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, gunner_type type, int team);
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24 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p);
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25 | 229 | up20180655 | void (gunner_set_pos) (gunner_t *p, double x, double y); |
26 | 236 | up20180642 | void (gunner_set_spawn) (gunner_t *p, double x, double y); |
27 | 229 | up20180655 | void (gunner_set_angle) (gunner_t *p, double angle ); |
28 | 267 | up20180655 | void (gunner_set_health) (gunner_t *p, double health); |
29 | void (gunner_set_curr_health) (gunner_t *p, double health); |
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30 | 229 | up20180655 | double (gunner_get_x) (const gunner_t *p); |
31 | double (gunner_get_y) (const gunner_t *p); |
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32 | 232 | up20180655 | double (gunner_get_spawn_x) (const gunner_t *p); |
33 | double (gunner_get_spawn_y) (const gunner_t *p); |
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34 | 231 | up20180655 | double (gunner_get_angle) (const gunner_t *p); |
35 | 267 | up20180655 | double (gunner_get_health) (const gunner_t *p); |
36 | double (gunner_get_curr_health) (const gunner_t *p); |
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37 | 229 | up20180655 | int16_t (gunner_get_x_screen) (const gunner_t *p);
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38 | int16_t (gunner_get_y_screen) (const gunner_t *p);
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39 | 301 | up20180642 | gunner_type (gunner_get_type) (const gunner_t *p);
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40 | 302 | up20180642 | int (gunner_get_team) (const gunner_t *p); |
41 | 201 | up20180642 | void (gunner_draw)(gunner_t *p);
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42 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p); |
43 | 193 | up20180642 | |
44 | 302 | up20180642 | double (gunner_distance)(const gunner_t *p1, const gunner_t *p2); |
45 | |||
46 | 201 | up20180642 | struct bullet;
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47 | typedef struct bullet bullet_t; |
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48 | 237 | up20180642 | bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy); |
49 | 203 | up20180642 | void (bullet_dtor)(bullet_t *p);
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50 | double (bullet_get_x) (const bullet_t *p); |
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51 | double (bullet_get_y) (const bullet_t *p); |
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52 | int16_t (bullet_get_x_screen)(const bullet_t *p);
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53 | int16_t (bullet_get_y_screen)(const bullet_t *p);
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54 | 267 | up20180655 | double (bullet_get_damage) (const bullet_t *p); |
55 | void (bullet_set_damage) (bullet_t *p, double damage); |
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56 | 302 | up20180642 | const gunner_t* (bullet_get_shooter)(const bullet_t *p); |
57 | 226 | up20180642 | void (bullet_update_movement)(bullet_t *p);
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58 | 231 | up20180655 | void (bullet_update_movement_list)(list_t *bullet_list);
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59 | 203 | up20180642 | void (bullet_draw)(bullet_t *p);
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60 | 248 | up20180655 | |
61 | void (gunner_draw_list)(list_t *shooter_list);
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62 | 231 | up20180655 | void (bullet_draw_list)(list_t *bullet_list);
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63 | 229 | up20180655 | void (gunner_draw_health)(const gunner_t *p); |
64 | 193 | up20180642 | |
65 | 216 | up20180642 | struct map;
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66 | typedef struct map map_t; |
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67 | map_t* (map_ctor)(const char **background, const char **collide); |
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68 | void (map_dtor)(map_t *p);
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69 | 220 | up20180655 | int (map_collides_point)(const map_t *p, double x, double y); |
70 | 226 | up20180642 | int (map_collides_gunner)(const map_t *p, const gunner_t *gunner); |
71 | int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
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72 | 246 | up20180655 | int16_t (map_get_width) (const map_t *p);
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73 | int16_t (map_get_height) (const map_t *p);
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74 | 309 | up20180642 | int (map_make_dijkstra)(map_t *p, int16_t x, int16_t y);
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75 | int (map_where_to_follow)(const map_t *p, float x, float y, float *theta); |
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76 | 228 | up20180655 | int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
77 | 308 | up20180655 | double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2); |
78 | 233 | up20180655 | int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
79 | 216 | up20180642 | void (map_draw)(map_t *p);
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80 | |||
81 | 193 | up20180642 | #endif //ENT_H_INCLUDED |