Project

General

Profile

Statistics
| Revision:

root / proj / include / ent.h @ 309

History | View | Annotate | Download (3.32 KB)

1
#ifndef ENT_H_INCLUDED
2
#define ENT_H_INCLUDED
3

    
4
#include "graph.h"
5
#include "list.h"
6

    
7
void (ent_set_scale) (double n);
8
void (ent_set_origin)(double x, double y);
9

    
10
double (ent_get_scale)  (void);
11
double (ent_get_XLength)(void);
12
double (ent_get_YLength)(void);
13

    
14
typedef enum {
15
    gunner_melee  = BIT(0),
16
    gunner_ranged = BIT(1),
17
    gunner_player = BIT(2),
18
    gunner_follow = BIT(3)
19
} gunner_type;
20

    
21
struct gunner;
22
typedef struct gunner gunner_t;
23
gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon, gunner_type type, int team);
24
void      (gunner_dtor)(gunner_t *p);
25
void (gunner_set_pos)               (gunner_t *p, double x, double y);
26
void (gunner_set_spawn)             (gunner_t *p, double x, double y);
27
void (gunner_set_angle)             (gunner_t *p, double angle      );
28
void (gunner_set_health)            (gunner_t *p, double health);
29
void (gunner_set_curr_health)       (gunner_t *p, double health);
30
double  (gunner_get_x)              (const gunner_t *p);
31
double  (gunner_get_y)              (const gunner_t *p);
32
double  (gunner_get_spawn_x)        (const gunner_t *p);
33
double  (gunner_get_spawn_y)        (const gunner_t *p);
34
double  (gunner_get_angle)          (const gunner_t *p);
35
double  (gunner_get_health)         (const gunner_t *p);
36
double  (gunner_get_curr_health)    (const gunner_t *p);
37
int16_t (gunner_get_x_screen)       (const gunner_t *p);
38
int16_t (gunner_get_y_screen)       (const gunner_t *p);
39
gunner_type (gunner_get_type)       (const gunner_t *p);
40
int     (gunner_get_team)           (const gunner_t *p);
41
void (gunner_draw)(gunner_t *p);
42
void (gunner_draw_health)(const gunner_t *p);
43

    
44
double (gunner_distance)(const gunner_t *p1, const gunner_t *p2);
45

    
46
struct bullet;
47
typedef struct bullet bullet_t;
48
bullet_t* (bullet_ctor)(const gunner_t *shooter, const basic_sprite_t *b, double x, double y, double vx, double vy);
49
void      (bullet_dtor)(bullet_t *p);
50
double  (bullet_get_x)       (const bullet_t *p);
51
double  (bullet_get_y)       (const bullet_t *p);
52
int16_t (bullet_get_x_screen)(const bullet_t *p);
53
int16_t (bullet_get_y_screen)(const bullet_t *p);
54
double  (bullet_get_damage)  (const bullet_t *p);
55
void    (bullet_set_damage)  (bullet_t *p, double damage);
56
const gunner_t* (bullet_get_shooter)(const bullet_t *p);
57
void (bullet_update_movement)(bullet_t *p);
58
void (bullet_update_movement_list)(list_t *bullet_list);
59
void (bullet_draw)(bullet_t *p);
60

    
61
void (gunner_draw_list)(list_t *shooter_list);
62
void (bullet_draw_list)(list_t *bullet_list);
63
void (gunner_draw_health)(const gunner_t *p);
64

    
65
struct map;
66
typedef struct map map_t;
67
map_t* (map_ctor)(const char **background, const char **collide);
68
void   (map_dtor)(map_t *p);
69
int    (map_collides_point)(const map_t *p, double x, double y);
70
int    (map_collides_gunner)(const map_t *p, const gunner_t *gunner);
71
int    (map_collides_bullet)(const map_t *p, const bullet_t *bullet);
72
int16_t (map_get_width)   (const map_t *p);
73
int16_t (map_get_height)  (const map_t *p);
74
int (map_make_dijkstra)(map_t *p, int16_t x, int16_t y);
75
int (map_where_to_follow)(const map_t *p, float x, float y, float *theta);
76
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull);
77
double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2);
78
int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2);
79
void   (map_draw)(map_t *p);
80

    
81
#endif //ENT_H_INCLUDED