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Revision 309

finally done with zombies!

View differences:

ent.h
71 71
int    (map_collides_bullet)(const map_t *p, const bullet_t *bullet);
72 72
int16_t (map_get_width)   (const map_t *p);
73 73
int16_t (map_get_height)  (const map_t *p);
74
int (map_make_dijkstra)(map_t *p, uint16_t x, uint16_t y);
74
int (map_make_dijkstra)(map_t *p, int16_t x, int16_t y);
75
int (map_where_to_follow)(const map_t *p, float x, float y, float *theta);
75 76
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull);
76 77
double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2);
77 78
int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2);

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