Revision 309
finally done with zombies!
ent.h | ||
---|---|---|
71 | 71 |
int (map_collides_bullet)(const map_t *p, const bullet_t *bullet); |
72 | 72 |
int16_t (map_get_width) (const map_t *p); |
73 | 73 |
int16_t (map_get_height) (const map_t *p); |
74 |
int (map_make_dijkstra)(map_t *p, uint16_t x, uint16_t y); |
|
74 |
int (map_make_dijkstra)(map_t *p, int16_t x, int16_t y); |
|
75 |
int (map_where_to_follow)(const map_t *p, float x, float y, float *theta); |
|
75 | 76 |
int (gunner_collides_bullet)(const gunner_t *shooter, const bullet_t *bull); |
76 | 77 |
double (distance_gunners)(const gunner_t *shooter1, const gunner_t *shooter2); |
77 | 78 |
int (gunner_collides_gunner)(const gunner_t *shooter1, const gunner_t *shooter2); |
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